Championess

Apprentice
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  1. Quote:
    Originally Posted by Positron View Post
    DR is a tool that gives a lot more flexibility to designers when they are creating powerful effects. Without it, PVP would just come down to who can buff the fastest to get off their killing blow.

    I understand a hatred towards DR, as it really does monkeywrench a lot of builds, but it does give the Powers team a lot more flexibility in what they are allowed to create.
    ......and two years later.

    Clicked the wrong forum thread and couldn't hit the back button fast enough eh?

    What happened? The new game on the block has legit PvP and resources dedicated to it so a light bulb goes off that maybe we need to compete to keep everyone that we can. That maybe turning your backs and plugging your ears isn't the best strategy to help attract the new players as it was so stated two years ago?

    There's some legitimate thoughts on how to help make this better rather than leaving it for dead as it has been for the past few years. DR isn't a bad idea in theory but in practice the curves are so low on some things that it negates whole power sets from ever participating. Also the damage scales need to be reverted and adjusted individually, some things do damage that they just shouldn't be doing. And one last thing, travel suppresion while not attacking has to go!

    Since you decided to venture down the rabbit hole we invite you to venture a little further.
  2. Quote:
    Originally Posted by Vexington View Post
    Lol, Regens in large team matches. This isn't RV. You need to understand that it's a bit different in the Arena. ^_~
    You're an insightful ball of joy eh.

    As I understand it it's bad form, even for you, to quit out of arena matches once you've run yourself outta inspirations within the first 3 mins. I tend not to take toooo much advice from players like that thanks.










    ~_^
  3. You're my own personal stalker eh?

    I also am a fan of the line-up submission, it's kind of a guessing game on whether the other team will have 2 emps and either 6 psi/ems or they go wtih 4 and a hodge-podge of other things.

    Also, 1 veat should be able to hassle 2 stalkers so they could use 4 of those and have room for 4 KM/regins.......
  4. Quote:
    Originally Posted by Psyrene View Post
    Bad, bad, bad, idea.

    The only thing I would want limited would be stalkers to 2 or 3, just so a team cant decide they are gonna run all stalkers to attempt to force a 0-0 match, the rest the captains should just be able to figure out what they will be able to run based on the people they get in the draft and what toons said people say they have available to play.
    Um yeah, you do know that VEATs can see stalkers plain as day up to 100ft especially with new inherent fitness freeing up pool selections, if a team was going to bring 8 stalks you probably should bring 1-2 veats just in case. I think that they weren't worried as much with ties as they were 8 stalkers all spiking targets with shraks and calling it a day.

    Limitations were set in place either because of perceived OPness (shraks) or because they were actually broken (mace, LR, etc...). I either say make the sensible limitations across the board to promote variety or **** it no limits at all.
  5. Might I suggest one thing.

    Not everyone likes to play and or has spec'd out blasters that they feel they could match up with, people will like to participate more if there's room open for originality.

    The NFL puts in its own restrictions to make the game enjoyable, there can only be so many eligible receivers downfield, too many receivers who's gonna block?

    Personally I like that the league captains were able to self police themselves by allowing only two stalkers per match, beyond that why not set up restrictions for every AT allowed in match. And also the new badness of KM will need to be accounted for.

    Tank (2), Blaster (4), Scrapper (2), Defender (3), Controller (3), HEAT (3)
    Brute (2), Dom (4), Stalker (2), Corruptor (3), Mastermind (3), VEAT (3)

    Just throwing that out there, it can be changed up but I think a max of 4 is a good number to work with. Forced variety would mean more creativity which could lead to better enjoyment and participation.

    Just because the devs at this game let their PvP be bad doesn't mean we have to facilitate it's badness.
  6. I'm trying to listen to all of you guys but all you guys say back is nothing of any value. Perhaps if you provided something thought provoking that hasn't already been ruled out instead of calling someone a mule then yeah maybe it would be worth mulling over.

    Well we do know that the bug was reported in the beginning of closed beta (Fact). That the one reporting the bug hardly got any cooperation throughout closed beta (Fact). There was more than just him that was upset it wasn't being looked into further (Fact). This is all fact from what has been discussed about what's been going on in closed beta, don't believe me? Venture over to the development forum and read some of the stuff, comprehension is still something that you will need so it may be best to just stay here and pretend.

    So yes I DO know why inherent fitness wasn't the correct version. Because they failed to follow up with ALL of their beta players (i.e. ignored). And it didn't really make sense for you guys to keep saying that they HAVE been working on his issue dilligently because if they really had all of these 3 months they might have figured something out about how inherent fitness was messing things up with everyones inherents which would mean that they just are inept at figuring their software out. Or if they HAD been aware of the problem with inherent fitness and just were too stubborn to put the right fix to it why then in the week since the first patch to open testing and the week later had they gone into overdrive soliciting information from everyone that played the dom and kheldian ATs? If they HAD known the root of the problem they would have already known to change the way inherent fitness was with alll of the compiled information they SHOULD have had from their dom and kheldians they really weren't listening much to.

    Your guy's defense or rebuttle, if you can call it that, has more holes in it than swiss cheese, better stick to calling me a mule.

    Oblivious is as oblivious does.
  7. Quote:
    Originally Posted by ObiWan View Post
    Sorry if i missed part of the thread that explained this, but how do you know that they just decided to listen about the Khelds after the fact. You seem to have a lot of knowledge about the inner workings of the Dev teams progress.
    Deduction my dear Watson.

    Ok so they have been actually working on the Kheldians issue since he reported it some three months ago but never tripped over the fact that inherent fitness was the root of the problem where the fix for it would have been on that first test patch a week ago, not the faulty version and the critical searches to fix the problem ensuing...?

    So either this means that they are inept OR they have been paying the guy lip service and not really looking into the problem much with many more things on their plate what with i19 and all.

    My deductive reasoning tells me they didn't pay much mind to that particular beta player. They sure fixed it in a hurry once they realized the ramifications of that bug and had to readdress any stone left unturned to solve it, so I rule out inept.

    What does it tell you? Inept or Ignored?
  8. Quote:
    Originally Posted by Carnifax_NA View Post
    Like I said, hindsight is a wonderful thing. It's very easy to say this now.

    If I had a list of known issues with various aspects of the Issue with things like Alpha Slots, the new TFs, animation issues, new mission issues and there was one which was "Investigate Kheld and inherent Stamina problem" it would honestly be on my "not quite as pressing" list too. Not to say I'd ignore it but in terms of priority as it appeared then it would be low down on the list.
    Darn that Hindsight, it gets us every time! Or they could try this going forward as an approach.
    Quote:
    Originally Posted by Championess View Post
    So you're saying that they shouldn't listen to their CLOSED beta players? What are they there for then?
  9. Quote:
    Originally Posted by Carnifax_NA View Post
    So what you're saying is that when they fixed what they thought was an issue affecting a minority of characters there was a knock-on effect which revealed a much worse bug, and you're giving out about it?

    How are they supposed to prioritise THAT, given that while Mr Kheldian was reporting their issues there were probably lots of other players also reporting other issues, some of which probably affected far more players than they thought the Kheld issue was going to and so got priority.

    I know hindsight is a wonderful thing and all but if the Kheld issue has turned out to be easily fixed but by prioritising that they overlooked another more serious issue (say one with the Alpha slots or a TF or something) would you now be here complaining about that and laughing at them for focusing on a minor Kheld bug over it?
    It turns out that the bug with inherent fitness affected everyone. Kheldians and Doms felt the major effect because the way that their inherents are easily discernable from all of the other ATs in the game (Domination click, Kheldian form shifting). Basically the inherent fitness powers became first in the list of powers, overlapping every AT specific inherent power to where it was no longer clickable or acted like it should.

    If just one person would have looked into the "beta" Kheldians plight when he first made it known things would have been looked into a little further and maybe the right way to set up fitness so it is at least the trailing end of your inherents could have been found in time to not go on with the premise that inherent fitness was set to go as is for the open beta patch.

    So you're saying that they shouldn't listen to their CLOSED beta players? What are they there for then?
  10. Quote:
    Originally Posted by Carnifax_NA View Post
    Except your point makes no real sense. You are claiming it has taken them 3 months to implement and then fix the new inherent fitness.


    which is a ridiculous assertion which completely ignores the other aspects of i19 in favour of an over-the-top statement that it has taken them 13 weeks to implement, break and then fix the new Fitness.
    Ugh!

    My point is that yes with all of this time they are devoting to the REST of i19 that they never got around to listening to that Kheldian player who had issues with his inherent abilities. THEN once they patched it and found out that it was a bug that was unignorable they have endeavored to put all of their focus into fixing something they had no clue was going to be as gamebreaking as it is this past week.

    SO. Yes they had their version of inherent fitness all wrapped up and were doing many other things with i19. THEN with the patch found this little bug and now decide to listen to that Kheldian guy and a few others that had been saying something about this for a while now.

    Basically no I am not saying it took them 13 weeks of work all on inherent fitness, the break and fix. They had the version that they thought they wanted, moved on to other i19 stuff during beta, patched it to open and test and found out a good deal more information that it was a terrible bug and then in a week focused all of their efforts into finding the root of it and changing inherent fitness to interact differently. Follow?
  11. Quote:
    Originally Posted by MrHassenpheffer View Post
    no its not, and you do have alot of points to make. Some of us already see that, and in some cases see more than we want to.

    I *try* to not make things worse, usually backfires.
    Exactly, you can either choose to not see it and ignore it, or see it and voice an opinion to try and raise expectations that could draw people that left back because that voice wasn't heard.
  12. Quote:
    Originally Posted by MrHassenpheffer View Post
    So, the rate of production is equal to the size of the dev team but not equal to the demand of the player base.

    Word of mouth is the advertising policy. If we want production to change we the players are gonna have to do the advertising if we want a bigger dev/production.

    I'm doing my part. I'm keeping my acct active and trying to get friends to play.

    not to get all off track, but I had a friend "inform me" that the entire budget for GR was close to what 30 sec. of commercial airtime would have cost. Is that true?
    Would make sense with the way they are incorporating the main feature of GR into future updates, basically it's our subscription updates that have been free up to now. We are just hijacked into buying the box if we want anything of value in our "free" updates from GR on out.

    Basically to me GR was Praetoria, the groundworks added with that. The "free" updates from here on out will be the incarnates building on what they have done with Praetoria. I stopped telling people to "come back, it's going to get better with the next issue""Going Rogue will be here and everything we've been waiting for has to be loaded into it".
  13. Quote:
    Originally Posted by MrHassenpheffer View Post
    common sense...
    I realized after I posted it that it's an impossibility on here.
  14. Quote:
    Originally Posted by Diggis View Post
    Slightly smaller than this:

    http://wiki.cohtitan.com/wiki/Paragon_Studios

    as some were layed off about 6 weeks ago or so and the page hasn't been updated.
    Maybe the ones laid off were the ones working on the correct version of the inherent fitness......
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    Of course. Whenever your ready, dear.
    I said stop deviating from the subject "the late status of alpha-slot.....again", not that I'm going to stop talking.

    I have 15 days of time that I believed I would be spending playing this game that is now devoted to voicing my dissatisfaction with how things have been going.
  16. We need to quit dilluting the dissappointing state of this announcement and recent trends of this game with this bickering when it's obvious one of us just doesn't want to open up to facts and common-sense.
  17. Quote:
    Originally Posted by Diggis View Post
    You are clearly right. The Devs decided not to even look into a problem with their new issue for 3 months and then fixed it in a week.
    Seems much more plausible with the way they have been feverently working the past week being able to focus on fixing this one thing than saying they have been inept in figuring out how to fix this "gamebreaking" bug for the past 3 months all the while patching a known faulty version of it just a week previous for the heck of it. Which brings us back to the realistic situation of it all, they didn't really pay any attention to the Kheldian guy, if they had one thing would have led to another and inherent fitness would have been this latest version, not the one they had pathced a week previous because in that 3 months they couldn't figure out what it took them one week to figure out.
  18. Quote:
    Originally Posted by Championess View Post
    If they had reason to suspect there was gamebreaking issues with toons and were working on fixing inherent fitness would they not have held up that first patch to test if they were already reworking it? Would they not have solicited ideas, like they were the past week, on beta this whole time if they had not been ignorant of the issue to ATs inherents to get it right before it went to open testing?
    Quote:
    Originally Posted by Diggis View Post
    Maybe that the patches you saw were the end result of the 3 months work? That it could have taken that long for them to track the cause of the issue?
    3 months work to get the faulty inherent fitness to test. 3 months and one weeks work to get the correct version of inherent fitness to test...
  19. Quote:
    Originally Posted by Diggis View Post
    I give up, you fail to acknowledge that something you see in a patch likey has been in the works for longer than a day or two.
    What's there to acknowledge?

    I think someones failing to comprehend.

    If they REALLY had been looking into the root of the problem as you're saying then nowhere in that 3 months would they not have corrected the issue of how inherent fitness interacted with your character and put the right patch in like they did a week later once they WERE looking into it?

    If they had reason to suspect there was gamebreaking issues with toons and were working on fixing inherent fitness would they not have held up that first patch to test if they were already reworking it? Would they not have solicited ideas, like they were the past week, on beta this whole time if they had not been ignorant of the issue to ATs inherents to get it right before it went to open testing?

    I think it's good that you are giving up! We've had a conversation before about some shady practices going on with this games server perceptions and you basically made my case for me, this topic isn't one where you want to try and get retribution.
  20. Quote:
    Originally Posted by Diggis View Post
    Again, you are assuming they ignored it. So it took 2 patches to sort out. It still could have taken 3 months to find the cause, find a work around, internally test it, release it, discover it didn't work, figure out why, test it again. We only see the end results of this process. There is a shedload going on in the background that we don't see.
    The work around was to completely change how fitness was inherent. It's good to know that they can be completely befuddled about something, have no insight, then in a weeks time figure out the root of the problem and redo how inherent fitness became available. Seems like they have gotten a lot accomplished in one week if they weren't ignoring it all of these 3 months. Patching in a faulty version of inherent fitness if they would have been working on the cause of the bugs of the inherents in ATs just one week previous would seem counterproductive if they had known there was a gamebreaking issue with it.
  21. Quote:
    Originally Posted by Diggis View Post
    Ummm, what? Clearly they were listening to the guy complaining about his kheldian seeing as they delayed the release cos of it and had the patch out for it pretty quickly after. You seem to be assuming that the bug was ignored until the last minute when it's more likely they we unable to find the cause easily, or fix it easily, and so had to delay.
    A patch to open testing went through on the weekend prior to the 16th. Then a week later they get a patch with the situation corrected once they realized things weren't right. So within one weeks time they were able to figure out what was going on how? Because it was a major bug that had huge implications and now they had to listen and fix it. I guess they were too busy copy and pasting all of those "new" alternate animations from KM, DP and Demons into prexisting powers all of those 3 months that they couldn't aleviate the game of any "showstopper" bugs in the meantime. Funny once they realize they are overlooking something how swiftly it can be thought out. If it were my job I'd hope I was listening to everyone on MY beta forum providing useful information this whole time, even if they were condescending or purred on my lap with any acknowledgement. Guess the lightbulb went from dim to bright in a week huh...

    Peoples inherents are broken.....we added new ones with inherent fitness....hmm lets get a detective, better yet lets talk to the people who are playing and reporting these broken features to see what insight we can gain from them because this is what we should have been doing anyways.

    We'd be celebrating on the 16th-ish that i19 was released per their hopes (and ours), not after thanksgiving-ish.

    All this has me looking forward to i20 in 2011-ish!
  22. Quote:
    Originally Posted by Golden Girl View Post
    Or they were trying to track the bug down themselves, just like they do with so many other bugs.
    And that's the problem!

    If they actually did give this person's bug report serious consideration can be left open to discussion another time.

    It's the fact that they are making it much harder on themselves than they have to if they actually were trying to fix it themselves. It's not until they focused on it and solicited many peoples insight did they finally get an understanding that the inherents messed with the already auto functions available to ATs. Maybe they should solicit MORE player feedback, outside of just the fanboi's and girl, to see what direction that they should head their game. But their attempts at that usually end up in the rubble that is now PvP.
  23. Quote:
    Originally Posted by Championess View Post
    This does not change the fact that this game has been dissappointing one after the next. Changing one of the "main" features that was to be included when you purchased GR to the next issue so it became just one big new tutorial, then 3 months later it's only HALF of what the "first level with Going Rogue" meant, at this pace we should have the 10 levels by i40. Not to mention all of the other bugs and broken stuff that has been allowed to persist (Bases, PvP, etc..).....

    They can't keep postponing stuff and reducing it, somewhere they have to say something, do it and get it out when there's an expectation for it.

    I am more or less upset about the fact that this bug has been prevelant since the beginning of their closed beta testing and they have JUST now gotten around to acknowledging and listening to all of their beta players.
    Quote:
    Originally Posted by Fanty View Post
    The 40% of the player base thing in regards to PVP'ers. I get that the point ACTUALLY wasn't that 40% of the player base at any one time was made up of PVP'ers. The point was that the number of PVP'ers back in the day would be equal to 40% of the population now. Also, that they'd been willing to honk off a number of people equal to 40% of today's game population making (apparently) icky changes to PVP. However, the way it was presented was a bit dodgey and left many with the implication that the statement was indeed that NCSoft had screwed over 40% of it's player base. Very... Fox News. ;D

    Lastly, it all comes down to this: NCSoft and Paragon Studios is a corporate entity designed to make money. If you don't like the way you're being treated by said company, stop giving them your business. I got fed up with constant rate hikes with my Cable and so I dropped them. Cable, like the game, isn't something I need to surive. Also, if you're serious about motivating change then making complaints on the forum isn't really all that productive. You're a paying customer at that point, and even if you're an annoyed paying customer you're still paying, which is what said corporate entity really cares about (sorry to say it, but it's true). The way to make a company stop doing business the way it has is to make it less profitable for them to continue doing business that way. The implication made is that the company isn't as profitable as it has been in the past, but aside from the look-in audience that the game got in Q3 of 2005, there doesn't seem to have been these huge fluctuations in the earnings even looking at the provided graph. Yeah, there was a downturn recently because the entire economy turned down. People were worried about being evicted from their houses, losing their jobs, etc. But the City franchise seems to be doing about as well as can be expected. So, unless they see a serious drop off they're probably going to keep on keepin' on. The bottom line is this: If they're not doing what you think they should be doing, why keep paying them?
    The trouble is, I actually don't want this game to go under, the cost isn't all that relative. ESPN can be had in lots of different mediums, there's not real much vested interest in lots of corporate entities, but the characters I have spent so much time building and playing won't transfer over to that new Superhero game coming.

    It's the boredome that has arisen the last few years that has been troubling.

    I want them to know that outside of the people smothering praise on anything they say, they have to do business better. They are a bunch of IT people trying to also maintain a business structure, because lets be real, if you can't sell it, it will be hard to keep making it. Their business abilities are hindering their IT capabilities.

    To blame a mass exodus of people all on the economy and not owning up to at least half of it on short-sightedness is detrimental to the overall sustainability of this game. I love hearing how the economy is the root of all evil and why something is doing bad. "The economy is the reason for GM's downfall!" No, if they actually took it upon themselves to adapt to changing habits they would have been better positioned with the competition out there. Quite a few other automakers did just fine for themselves these past few years. With the new influx of competition coming I hope these guys step up their game, I would actually like to get the 10 incarnate levels I was sold on when I purchased the "expansion".

    If this game was proactive in trying to keep players with all of those people that have left in the past year and a half I don't see how not listening to 20-24k people seems to help them give a clear picture on how to maintain their business. (I used the PvP crowd as a base of reference as it was a pretty substantial amount to not listen to.)


    Quote:
    Originally Posted by Lord_Thanatos View Post
    *Reads the later posts in the thread*

    Hmm, a bunch of people that have never worked in Software development talking about release dates, and puntuality.

    Also, people ignore games and other software that have very early release dates that companies stick to that end up being rushed, very buggy, barely usable products and then complain about their 'problems'

    Delay something in order to get it working as well as it can be before release and you get yelled at the by the population for the delay.

    Wanting something pefectly on time and working pefectly is not a desire that is grounded in reality.
    Bottom line is getting something out there to make sure a rather large chunk of their customers would enjoy, no matter if the "I could care less if this game EVER added content" crowd doesn't see the big picture (the more people the longer the game you like to enjoy survives).

    I understand issues arise and programming can be rather tough. But my point up top is that they seem to be ignoring the main ingredient for what should ensure this games future. Gauging the pulse of their customers. They have this large forum for their customers to congregate to, give players beta invites and yet they don't pay attention to someone posting that their Kheldian no longer works since the beginning of closed beta and they JUST now got to soliciting insight of what's going on because it seems like it is more game breaking than just to the one specific guy that happens to play a Kheldian in their beta, why does someone get invited to "closed beta" if they're not going to be listened to?
  24. Quote:
    Originally Posted by Highbinder View Post
    This message is specifically to Championess, because I hope he/she reads this and for others to note so we can stop this stupid argument, in so far as I see it.

    What it looks like to me readings the last few pages is that Championess is angry that he/she resubbed to this game with the intent of playing I19 this week, due to the devs wanting to release this game on the 16th-ish. It seems as if Championess is just arguing because he/she wants to blow of steam and vent. Championess does not seem to comprehend that in his/her view of what would make him/her happy, i.e. I19 should have been released with bugs, would have prevented some ATs from working at all. Clearly Championess is a bit egotistical and it should be advised to ignore him/her from now on, because all the valid arguments have been made at to why I19 was not released this week and he/she is coming up with any argument he/she can in order to support his/her view that he/she was unjustly aggrieved by resubbing and "wasting" money.

    This is only a game and the prudent thing would be to delay the release because of the inherent fitness bug that was recently addressed, but needs time to be properly tested. I too would have loved to have I19 released this week, but to release the issue in the state it was on the 16th would have been foolish and caused a lot more headaches and complaining than delaying it. If anyone cannot see these reasons and understand the delay, than no amount of arguing or using logic will help someone "see" the light. They are already in their own little cave and do not pay attention to differing views, because they choose not to. Can we please stop wasting time trying to "help" someone who clearly does not want to listen to reason and wants to validate their feelings and reactionary attitude.
    Thank you for your assertion but no you are wrong. I've been playing this game for a long time, the way things have been going for the last year have caused me to finally voice my opinions on these forums (forum reg date is less than a year) because all of the people touting how great any setback is finally got under my skin. I could care less about being bombarded with comments from all of the people that see no evil, hear no evil, but maybe someone who wants to aspire for things to be better will decide to voice their opinion as well.

    I'm upset that yes I am paying for something that keeps getting postponed, what if everyone wanted to postpone their payments, wouldn't they want to work harder to make sure their product survives?

    Expect more and just maybe you will get it!
  25. Quote:
    Originally Posted by BlazingTiger View Post
    Thank you Captain Hindsight!
    Just because it is happening now doesnt give you the right to say it should have happened earlier.
    Captain Hindsight will always be there, right after something happens!

    I still have the right to say the people leading need to have better vision. Why? Because I've paid my fees just like you. The information was there, they've just failed to acknowledge it. The passengers on the Titanic didn't need Captain Hindsight to save the day, they needed to have their leaders look out for that iceberg.