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abnormal_joe

 

Posted

Quote:
Originally Posted by Castle View Post
Here's the only catch:

You'll have to respec to take advantage of it on existing characters.

Characters as they exist now, will only get the Inherent Fitness powers if they do not have any of them in their build. Conversely, if you don't you get them as Inherents and never get the option to select them as pool powers.

Woot freespec in i19!


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Posted

Quote:
Originally Posted by Orion_Star_EU View Post
[*]Image from @Gothess: http://twitpic.com/2l8n5a - Apex in what appears to be RWZ
This I don't understand... It's really not that hard to make Apex look recognizable with existing costume parts...



I mean, why mess with an established look? The full Vanguard suit looks bad on him...


 

Posted

Quote:
Originally Posted by EU_Damz View Post
Woot freespec in i19!
We need TWO! One for each build!

Do like this past issue, one granted a week-ish later!


 

Posted

Quote:
Originally Posted by Castle View Post
Here's the only catch:

You'll have to respec to take advantage of it on existing characters.

Characters as they exist now, will only get the Inherent Fitness powers if they do not have any of them in their build. Conversely, if you don't you get them as Inherents and never get the option to select them as pool powers.
Heya Castle, can you clarify whether the Inherent Fitness powers will be slottable?


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

Quote:
Originally Posted by Castle View Post
Here's the only catch:

You'll have to respec to take advantage of it on existing characters.

Characters as they exist now, will only get the Inherent Fitness powers if they do not have any of them in their build. Conversely, if you don't you get them as Inherents and never get the option to select them as pool powers.
Castle, any chance you can shed some light on why this choice was made as opposed to simply raising the base values for recovery/regeneration/movement?


 

Posted

Quote:
Originally Posted by azile View Post
Castle, any chance you can shed some light on why this choice was made as opposed to simply raising the base values for recovery/regeneration/movement?
I'll take a shot. Slottability of Health/Stamina with tasty IOs.


 

Posted

Quote:
Originally Posted by Leese View Post
Heya Castle, can you clarify whether the Inherent Fitness powers will be slottable?
Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.


 

Posted

Quote:
Originally Posted by Castle View Post
Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.
Wootles!


Always remember, we were Heroes.

 

Posted

Quote:
Originally Posted by Castle View Post
Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.
(rapturous applause and cheering)


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

Quote:
Originally Posted by azile View Post
Castle, any chance you can shed some light on why this choice was made as opposed to simply raising the base values for recovery/regeneration/movement?
Versatility in build forms, the other mentioned IO-slot abilities.

And to keep from changing the economy of it with potential double-dipping [which admittedly can be handled another way].


Let's Dance!

 

Posted

Castle, maybe you could help settle this, ah, 'debate' with a friend who smells a nerf on the horizon. Are the inherent versions of fitness powers going to be weakened since we're getting them more or less 'free'?


 

Posted

Quote:
Originally Posted by Castle View Post
Here's the only catch:

You'll have to respec to take advantage of it on existing characters.

Characters as they exist now, will only get the Inherent Fitness powers if they do not have any of them in their build. Conversely, if you don't you get them as Inherents and never get the option to select them as pool powers.
For the most part, I kinda figured that (Respec to get Inherents) would be the case Castle. So just to be clear:
  • If a Character Respecs after I19 goes live and has Fitness Pool Powers in the pre-Respec build, will the Fitness Pool Powers become Inherent Powers during the Respec?
  • If a Character has multiple builds and each build has Fitness Pool Powers, each build will need to be Respeced to gain the Fitness Inherents per build?
  • If an existing Character has never taken a second build, will the Fitness Inherents be available for that second build after I19 goes Live?
  • Will the Fitness Pool Powers still be selectable to existing Characters that have Fitness Pool Powers in their build after I19 goes live?

I know the questions seem redundant. But for something like this, I think as much clarity is gonna be needed as possible.

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

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Posted

Got to love that we're all mainly on stamina focus

Issue 19: Catch a breath!


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Posted

Quote:
Originally Posted by Mouse_Man View Post
This I don't understand... It's really not that hard to make Apex look recognizable with existing costume parts...



I mean, why mess with an established look? The full Vanguard suit looks bad on him...
That's Apex. I hope they consider changing him to look like that.

Also, thrilled to hear the news on the Fitness pool. THRILLED!


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
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Posted

Quote:
Originally Posted by reiella View Post
Versatility in build forms, the other mentioned IO-slot abilities.

And to keep from changing the economy of it with potential double-dipping [which admittedly can be handled another way].
We've been told over and over again that the game isn't balanced around IOs.

Also, build form versatility which is "added" by *removing* a power pool instead of reducing it's necessity and/or effectiveness, making it less desirable to take? That's akin to saying "I gain more options by removing one."


 

Posted

Quote:
Originally Posted by Castle View Post
Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.

Awesome!


Now is it possible to say if the inherent stamina/fitness powers stay the same as far as numbers/effectiveness goes or do they get 'bumped down' a bit since they are free?


Edit: Oh and I agree with others in saying that Apex didn't look good in that screenshot...no Vanguard armor for him! (of course the screenshot could have been bad itself so....*shrugs*)


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Posted

Quote:
Originally Posted by Castle View Post
Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.
awsum. thanks for the clarification.

now about pvp....

EDIT: im completely serious in asking this though. is there anything you can say about it that wasn't mention in this thread from the panel? anything? if there are going to be fixes in the next 2 issues? if not why? if not some kind of overhaul, can we atleast have bug fixes? do you know pvp exists? literally any word on the subject would be greatly appriciated by the pvp community.

please

something

anything?


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Orion_Star_EU View Post
Thanks

Edit: Going to use this post to pool new info.
Thanks for the info also used it on our guild site


 

Posted

Quote:
Originally Posted by azile View Post
We've been told over and over again that the game isn't balanced around IOs.

Also, build form versatility which is "added" by *removing* a power pool instead of reducing it's necessity and/or effectiveness, making it less desirable to take? That's akin to saying "I gain more options by removing one."
Exactly, by making it inherent, you no longer have the option to slot enhancements in it.

[ edit for clarity ]
By making the modifications to the values themselves, you remove the options of slotting it, and placing more slots in the power.


Let's Dance!

 

Posted

Quote:
Originally Posted by azile View Post
We've been told over and over again that the game isn't balanced around IOs.

Also, build form versatility which is "added" by *removing* a power pool instead of reducing it's necessity and/or effectiveness, making it less desirable to take? That's akin to saying "I gain more options by removing one."
"Mandatory" abilities (Especially passives) are boring choices - by removing the (perceived) need of selecting 3 passive powers, it allows the characters to select more interesting powers that actually do things.

When I first read this bit of news, I immediately thought of the design philosophy expressed in an upcoming expansion of another MMO - both can be summed up as follows.

"Mandatory but boring choices aren't fun. Make the choices interesting, and make the boring stuff baseline.


 

Posted

Thanks for the clarification Castle.
Soooo
about that Party Pack...


 

Posted

Quote:
Originally Posted by reiella View Post
Exactly, by making it inherent, you no longer have the option to slot enhancements in it.

[ edit for clarity ]
By making the modifications to the values themselves, you remove the options of slotting it, and placing more slots in the power.
But all the 4 inherent Fitness powers will be able to have the full 6 slots - Castle just said so


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Tymers_Realm View Post
For the most part, I kinda figured that (Respec to get Inherents) would be the case Castle. So just to be clear:
  • If a Character Respecs after I19 goes live and has Fitness Pool Powers in the pre-Respec build, will the Fitness Pool Powers will become Inherent Powers during the Respec?
  • If a Character has multiple builds and each build has Fitness Pool Powers, each build will need to be Respeced to gain the Fitness Inherents per build?
  • If an existing Character has never taken a second build, will the Fitness Inherents be available for that second build after I19 goes Live?
  • Will the Fitness Pool Powers still be selectable to existing Characters that have Fitness Pool Powers in their build after I19 goes live?

I know the questions seem redundant. But for something like this, I think as much clarity is gonna be needed as possible.

Thank you for the time...
This.

I'm confused.

I need to respec prior to i19 to get Fitness as an inherent? And if I don't, I will never be able to, and then lose access to the Fitness power pool on top of that after I respec?

Or, i19 goes live. I respec after and Fitness becomes inherent and all is well?


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Posted

Quote:
Originally Posted by reiella View Post
Exactly, by making it inherent, you no longer have the option to slot enhancements in it.

[ edit for clarity ]
By making the modifications to the values themselves, you remove the options of slotting it, and placing more slots in the power.
Incorrect. Brawl. Sprint. Rest. Kheldian Travels and the form powers. The whole fitness set, now.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Quote:
Originally Posted by azile View Post
Castle, any chance you can shed some light on why this choice was made as opposed to simply raising the base values for recovery/regeneration/movement?
Because doing that would invalidate every high end build which relies on slotting IO sets in those powers. Doing it this way gives it as a huge freebie to everyone from 1-20-ish and to everyone who didn't have Fitness already. It does nothing negative to those with slots in the existing fitness pool, and gives them some but limited power growth, since they will not be able to slot the powers that they can now take instead of Fitness without stealing slots from somewhere else.

It also avoids changing the algebra of other powers that give +recovery and +regen, since those would be operating off of larger bases.


Blue
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Red
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