Tweets of the PAX Panel


abnormal_joe

 

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Originally Posted by Golden Girl View Post
Ooh, I just saw that they said that the Incarnate system will be "inititally Praetorian focused" - so that surely means the Apex TF must be linked to Praetoria in some way?
Plus, as the picture of him is in the RWZ, that probably confirms it as a co-op TF, rather than twin story-line approach like the KTF.
It also ties in with both the blue and the red sides getting involved on the side of the Resistance.
Or as with the Khan TF... there could be a matching Loyalist TF at the same time taking action to herald Cole's invasion and/or counter the effects of the Apex TF... but they did only mention the one, so maybe not.

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Originally Posted by EU_Damz View Post
Wouldnt it be easier to just increase the base recovery of all characters and keep the fitness pool as it is but just as a way to take it to an even higher level so it doesnt feel so essential but more of a luxury?
Probably, but since they have the powers coded, I suspect they will be 'inherently gained' at certain leveling points... Just dropped them out of the pool, and tie them to level gain - like [ninja run]

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Twitter only?
Nobody filmed the panel this time?

(Any really, anyone as bitter and knee jerk everything is bad as some of these posts should maybe find another game. It would be healthier.)


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Posted

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Originally Posted by EU_Damz View Post
Wouldnt it be easier to just increase the base recovery of all characters and keep the fitness pool as it is but just as a way to take it to an even higher level so it doesnt feel so essential but more of a luxury?
People would still feel obligated to take and three-slot Stamina as soon as possible. Then they could take endurance reduction enhancements out of their powers. It was quite normal to six-slot Stamina earlier in the game, after all.


 

Posted

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Originally Posted by EU_Damz View Post
Wouldnt it be easier to just increase the base recovery of all characters and keep the fitness pool as it is but just as a way to take it to an even higher level so it doesnt feel so essential but more of a luxury?
That's exactly why the didn't do that. If they just made endurance recovery higher and/or reduced endurance costs across the board, everyone (as in the vast majority, not literally everyone) would still take Stamina anyway.

The only way to make a lot of people feel like Stamina isn't necessary is to give it to everyone or remove endurance altogether.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EU_Damz View Post
Wouldnt it be easier to just increase the base recovery of all characters and keep the fitness pool as it is but just as a way to take it to an even higher level so it doesnt feel so essential but more of a luxury?
But if it is an "Inherent Power" it feels so much more Super! At least that would be my reasoning.


 

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If fitness is made inherent, I wonder what Khelds and Veats will do with those extra power picks and possible slots?


 

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Originally Posted by EvilGeko View Post
That's exactly why the didn't do that. If they just made endurance recovery higher and/or reduced endurance costs across the board, everyone (as in the vast majority, not literally everyone) would still take Stamina anyway.

The only way to make a lot of people feel like Stamina isn't necessary is to give it to everyone or remove endurance altogether.

Replying to yours since yours is longer

Can see everyones point on it, since even i would more than likely take stamina since im just so used to taking it. The way everybody talks about 6 slotting stamina and the powers before ED, it seems i missed a totally different game [joined like 2 months after ED]


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Originally Posted by Medic_brietz View Post
If fitness is made inherent, I wonder what Khelds and Veats will do with those extra power picks and possible slots?

Does a warshade need stamina as it is?


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Someone told me in-game about the fitness pool becoming inherent. Does anyone know how effective stamina and health will be once this comes online? Part of me is excited about this and part of me is worried that it will screw up alot of my builds as I like slotting health with the 3 procs (miracle, numi's, and panacea).


 

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Originally Posted by GhoulSlayer View Post
Someone told me in-game about the fitness pool becoming inherent. Does anyone know how effective stamina and health will be once this comes online? Part of me is excited about this and part of me is worried that it will screw up alot of my builds as I like slotting health with the 3 procs (miracle, numi's, and panacea).
No, unfortunately alls we have right now is speculation on how it will work.


 

Posted

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Originally Posted by GhoulSlayer View Post
Someone told me in-game about the fitness pool becoming inherent. Does anyone know how effective stamina and health will be once this comes online? Part of me is excited about this and part of me is worried that it will screw up alot of my builds as I like slotting health with the 3 procs (miracle, numi's, and panacea).

We can only speculate at the moment. Though if it does follow the rules at the moment on live, then we'ld still be able to add slots to it so procs would still be ok.

Only thing that is worrying most people is if the base value of them is changing or not.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by Medic_brietz View Post
If fitness is made inherent, I wonder what Khelds and Veats will do with those extra power picks and possible slots?
Oooh, that will be nice. I could slip in something like Sunless Mire for my Warshade, which is currently not a high enough priority. In my case it would be a situational power, but it could come in handy now and then.


 

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Originally Posted by EU_Damz View Post
Does a warshade need stamina as it is?
Yes. Yes, I do.


 

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Quote:
Originally Posted by EU_Damz View Post
Wouldnt it be easier to just increase the base recovery of all characters and keep the fitness pool as it is but just as a way to take it to an even higher level so it doesnt feel so essential but more of a luxury?
That was actually proposed a few years back when this discussion originally came up. My thought at the time was that it ran the risk of making certain powersets that don't "require" Fitness overpowered. Some sets already have powers that serve as decent substitutes to what Fitness offers (like Quick Recovery, Transference, Drain Psyche, etc).

However, I would hazard a guess that doing something like this would run less risk of unbalancing certain powersets than just giving everyone the Fitness power pool.


 

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Originally Posted by EU_Damz View Post
We can only speculate at the moment. Though if it does follow the rules at the moment on live, then we'ld still be able to add slots to it so procs would still be ok.

Only thing that is worrying most people is if the base value of them is changing or not.
My thought is they won't change the values. It sounds like more of a QoL improvement than anything.

All those people with tight builds (and with the improvements to melee armors, and the coolness of the attacks...I find a lot of the melee ATs to be right builds now. Stalkers more so, as you want Build Up (more so on a Kin Melee imo), Placate, and Assassin Strike) just got 3 power slots freed up.

Wouldn't be worth it if the values where lower, and what's the point of putting people's excitement up with this news, if you're going to kill their END REC with it?

I think either they'll be level locked (6, 14, 20) or available at some point between level 1-20, and build up to full effectiveness at level 20.

My guess is the level lock. It'll give people things to look forward to at those levels.


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My only problem with inherent fitness is that we won't get any extra slots for the powers that we have to take in their place, so they will end up being unused dummy powers. Incarnate levels has a *chance* to fix this. I just think that dispersing the enhancement slots we have is already hard enough without adding even more powers to the mix.


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Posted

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Originally Posted by Cantatus View Post
That was actually proposed a few years back when this discussion originally came up. My thought at the time was that it ran the risk of making certain powersets that don't "require" Fitness overpowered. Some sets already have powers that serve as decent substitutes to what Fitness offers (like Quick Recovery, Transference, Drain Psyche, etc).

However, I would hazard a guess that doing something like this would run less risk of unbalancing certain powersets than just giving everyone the Fitness power pool.
Naaa. Because people with those sets still tend to take Stamina. And if we don't get extra slots, they're still grabbing powers that can't be slotted up as well.

What I think we'll see is more varied builds, in that people will have that one power pool to free up to whatever they want. Getting 4 of the 5 epic choices in one build will be more possible now.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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My only problem with inherent fitness is that we won't get any extra slots for the powers that we have to take in their place, so they will end up being unused dummy powers.
Even unslotted, they'll be powers you otherwise wouldn't have had so they'll be good for something.


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Originally Posted by Weatherwoman View Post
My only problem with inherent fitness is that we won't get any extra slots for the powers that we have to take in their place, so they will end up being unused dummy powers. Incarnate levels has a *chance* to fix this. I just think that dispersing the enhancement slots we have is already hard enough without adding even more powers to the mix.
What makes you say that?

Using my Stalker as an example...I get to add Physical Perfection (fine with 1 slot...and wanted for both more recovery and concept), possibly Combat Jumping (oooh just a few more points of Defense!) and Hover and or Fly!

Won't let me get all the concept powers I want from pools, as some of those concept powers require 2 power picks, but it gets me a lot closer (building within AT limits of course).


BrandX Future Staff Fighter
The BrandX Collection

 

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As a note two people were filming the panel so video should be up eventually.

Also someone else made a smarky comment about issue 19 being what didnt make it into issue 18. He devs admitted this and that they did it to ensure we got a quality release with less but better features then a lot of subpar average items.

Again sorry for shortness and typos on my phone still. So I have only briefly gone over the thread can't believe its 14 pages.


 

Posted

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Originally Posted by BrandX View Post
Naaa. Because people with those sets still tend to take Stamina. And if we don't get extra slots, they're still grabbing powers that can't be slotted up as well.

What I think we'll see is more varied builds, in that people will have that one power pool to free up to whatever they want. Getting 4 of the 5 epic choices in one build will be more possible now.

I know on my fire scrapper i will be better At the mo, power pools i have are:

Fitness - swift/health/stamina
Speed - hasten
Leaping - combat jumping/super jump
Fightning - kick/tough

Now though i'll be able to add another and thus increasing my strength, hmm possibly leadership or medicine.


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Posted

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Also someone else made a smarky comment about issue 19 being what didnt make it into issue 18. He devs admitted this and that they did it to ensure we got a quality release with less but better features then a lot of subpar average items.
This is what i dont get. From what people said, i17/i18/i19 was all supposed to be one issue? Or at least the large majority of it? Fairly ambitious considering the sheer size of them all isnt it?


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Posted

Quote:
Originally Posted by Weatherwoman View Post
My only problem with inherent fitness is that we won't get any extra slots for the powers that we have to take in their place, so they will end up being unused dummy powers. Incarnate levels has a *chance* to fix this. I just think that dispersing the enhancement slots we have is already hard enough without adding even more powers to the mix.
Actually, we don't how this is going to work at all yet. They may be giving extra slots and they may not. These powers may all be given at level 1 or spread out over levels 1 - 20. It's is just too early to really speculate at this point. Maybe when the Video of that PAX board gets put on youtube we will know more or maybe not.


 

Posted

Quote:
Originally Posted by EU_Damz View Post
I know on my fire scrapper i will be better At the mo, power pools i have are:

Fitness - swift/health/stamina
Speed - hasten
Leaping - combat jumping/super jump
Fightning - kick/tough

Now though i'll be able to add another and thus increasing my strength, hmm possibly leadership or medicine.
I'd suggest medicine between those two honestly. Leadership is both slot and end-heavy in my experience. Although I'd definitely suggest picking up Weave . But I don't know scrappers that good and certainly not your build/experience.


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Posted

Quote:
Originally Posted by EU_Damz View Post
This is what i dont get. From what people said, i17/i18/i19 was all supposed to be one issue? Or at least the large majority of it? Fairly ambitious considering the sheer size of them all isnt it?
Actually, parts of Issue 17 (Ultra Mode for example) and Issue 19 (technically the Incarnate initial slot was supposed to be part of GR I think) were supposed to be release in Issue 18. They released Ultra Mode early (probably to work on video bugs) and postponed the Incarnates system to more thoroughly work on it (or some such).


 

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Soo, what I'm getting from this is Apex looks terrible, especially compared to how he looks in the comic, Jay's a weenie, Fitness will be made incredibly awesome, 20 comes before 19, and everything else is a bunch of "maybe"s, but are at least being looked into. Not too bad.