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Posts
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Joined
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Menagery is my new shape-shifting Martial Arts/Super-Reflex Scrapper. Up to level 11 so far and has just the panther form. Can't wait until I get to 20 now to unlock another costume slot and a new beast mode! -
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I've teamed with heroes in the D on both Loyalists and Resistance characters without any problems. You're still restricted to staying in Pocket D, but you can team up there.
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See thread title and realize 8 pages in and no one has posted anything like this...
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My pet peeve, not that anyone asked, is that the memorized recipes in the recipe windows are opened by default every time I check my recipes. Those trees really should default to closed when opening that window.
And yeah, count me in on the Oz portal while flying annoyance too. -
If it let me swap out animations from a bow to a crossbow I would roll a second TA/A defender in a heartbeat.
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You should take the designs and do billboard versions to use with the Splasher program...
And I would totally be addicted to a banana-pineapple Mountain Dew. I found the name of it to be truly prophetic. -
My widow hits the idle stance if mindlink goes off in the middle of combat. It always makes him pause for a few seconds before he switches back into attack mode even if a power is qued up. It is mildly annoying.
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Quote:Confirming that the Clothes Horse badge is not being rewarded. Tested on a lvl 49 Hero in PI.Unrelated to the Halloween Tip, the current costume temp powers are not counting as credit towards Clothes Horse and related badges. I've earned 11 costumes on a character who previously had none, and did not receive Clothes Horse (which normally grants at 10 costumes).
EDIT: The character in question is a level 50 villain (not a rogue), ToTing in Grandville, so this isn't a problem relating to being in the opposing faction's area or being in Praetoria. -
Quote:Confirming it does not give the reward table on completion or exit.You should be getting a Reward Choice table upon finishing the mission. Is that not happening?
One badge for each choice, one badge for eventually choosing all of them.
It does however give the "Return to Contact" message in the compass and the tip remains in the tip list until clicked on. The dialogue box for choosing the mission appears at this point, and the tip disappears, but you can still choose to run a second time from here.
I may add here, that during the mission I received 3 more tips and they were all present in my list after "clearing" the halloween tip on clicking it the second time. -
I'd like the Longbow pattern for tights please... We can always use more tights patterns in a superhero game.
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I think he's trying to tell you to get off his lawn.
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Anyone else find it odd that we have now been trained to think anything like this must be for a paid booster extra and not a part of Issue 19?
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Quote:...the problem is, that this is a game centered around SUPERHEROES. I can think of very few comics characters offhand that utilize anything other than wolf or cat heads. Alien heads? Ok, this is a sci-fi themed game, we could use more of those.
I will not comment on anime, since this is a genre I loathe and so I have no idea what goes on there. However it seems to me that furries are an inherently anime theme. But this isn't an anime game.....
The problem is that a bunch of people running around with elephant heads [recently suggested in another thread] would break the theme of the game quite severely. In essence, do we want to encourage things like clones of Beta Ray Bill?
So its not just about Jay's dislike of furries. Its about thematic appropriateness to the game, and cute bunny girls are.... sort of not very superheroic. Or even very villainous... This isn't Playboy Mansion Online. Pining for these type of things is likely to be an excercise in futility, I fear. Mileage will vary but I would not hold my breath for zillions of animal parts to be added; if we are LUCKY we'll get a little more wolf-themed stuff. Wolf, bat and cat-heads would not break theme, and we could certainly use some updated ones. -
Quote:This I don't understand... It's really not that hard to make Apex look recognizable with existing costume parts...[*]Image from @Gothess: http://twitpic.com/2l8n5a - Apex in what appears to be RWZ
I mean, why mess with an established look? The full Vanguard suit looks bad on him... -
Quote:I managed to do it with the test method, just appending -beta instead of -test to the command line. Client loads up fine and takes me to server select screen. So far so good.My computer doesn't want to download the 3.7 gig file without corrupting within 5 minutes of starting the download and suddenly shutting off. The only way I'm gonna be able to get in is via the test server. Hoping that 600-something mb patch I downloaded on there is what I think it is. If not, well, Hope everyone has fun in Praetoria.
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Quote:Do you mean like a rotating keybind? I've never had a problem with it like that, maybe you are using a different method for it than I do. Well, this is a cut and paste that I give to friends who ask me how I managed it. Maybe it will help.Okay, so I am trying to create a series of bind files to dynamically change up the phrases my RP character says during combat (no they are not linked to a power, I can drop them at will via the numpad). I have the syntax for the file correct, I have the load working correctly... there is just one thing that is bugging me: I have to zone for the changes to take effect. Is this how it normally works? I thought the changes would go into effect instantly.
Quote:Okay, the first thing you do is create a directory to store your bind files... I use C:\keybinds and seperate the folders into each character.
Then each bind is set up in a txt file like so:
numpad2 "say I will not buy this record... It is scratched!$$bind_load_file c:\keybinds\quip002.txt"
The bit at the end references the next file and loads it, replacing the current one when it's over.
In game just type /bind_load_file C:\keybinds\filenamewhatever001.txt and it will be ready to go.
Just remember to reference the first file at the end of the last file so that it will rotate back to start.
The rest of the bind can be anything at all, as long as it would normally bind in game... it can be bound this way too.
Like I said, it's a lot easier than I thought it would be... I have my files set up so that numpad1 activates the Taunt00x.txt files, and numpad2 activates the Quip00x.txt files. -
Edit: Ah shoot, was in the wrong spot anyway! sigh...
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Quote:Crey actually has a designated presence in King's Row like that, haven't seen anyone mention it yet. On the east side of town near the Skyway exit. Giant monolithic building with a tunnel through the bottom. It has several Crey logos placed on it. I've never actually had a Crey mission tied to it though.Mmm, yeah, another way in which Paragon City looks unrealistic ... and another one, oddly enough, that City of Villains did better. In any American city, almost every newer skyscraper has a big, internally lit, corporate logo on it somewhere. If you do touch-up Steel Canyon, those buildings need building-name signs and/or corporation signs. One specific reminder: the Kord Industries tower in King's Row ("Upgraded" exploration badge) needs a Kord Industries logo sign somewhere. (I'd put two on there: one just above lobby level on the street side, and one just below roof level facing the monorail station.)
Although credit where credit is due, Talos Island did already have this, and issue 8 did finally label the banks and the precinct stations. But more of that, please! -
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Quote:Here's a little write-up I did for a friend about setting it up on one of my characters using nothing but the game and notepad...Okay, so here's the story...
One of my characters is supposed to be a chatty wisecracker. Think Deadpool or Spider-man. Point is, I want to set up a keybind to have him spout random wisecracks with a single button, from a set list.
I know it's possible to set up a cycling bind through /bindloadfile, so I could go through several phrases in a preset order. What I want to do is set up a randomized version, pulling a random phrase from the list each time. So, the question is: Is that possible, and how can I do it?
Quote:Okay, the first thing you do is create a directory to store your bind files... I use C:\keybinds and seperate it into each character.
Then each bind is set up in a txt file like so:
numpad2 "say I will not buy this record... It is scratched!$$bind_load_file c:\keybinds\Character1\quip002.txt"
The bit at the end references the next file and loads it, replacing the current one when it's over.
In game just type /bind_load_file C:\keybinds\character1\quip001.txt and it will be ready to go.
Just remember to reference the first file at the end of the last file so that it will rotate back to start.
The rest of the bind can be anything at all, as long as it would normally bind in game... it can be bound this way too.
Like I said, it's a lot easier than I thought it would be... I have my files set up so that numpad1 activates the Taunt00x.txt files, and numpad2 activates the Quip00x.txt files. I can potentially have up to 999 of each this way.
Edit: Nevermind... just saw you intended it to be random. My bad. Leaving the instructions anyway for anyone who needs them. -
"My request is to add another option to the Robotic arms sections called "Tanker" or "Bare Arms". Although we do have a great Tanker option under the tights, and it received a nice upgrade a few issues back, it doesn't allow any additional patterns to be applied.
By making the bare arms an option like the Cyborg arms it would allow for patterns to be used like this...
Most of my costumes use the Tanker pattern... and this would open a lot of doors for more customization for me."
My only request from afore-mentioned costume thread. Is this a technically feasible thing to do? -
Quote:Real badge, based on this story that really happened... http://wiki.cohtitan.com/wiki/Kill_Skuls
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