Why do I keep dropping out of combat mode?


BenRGamer

 

Posted

OK, I need to address this, so let me explain:

"Combat mode" as I'm going to define it in this post is just the state of taking up one of the many combat stances that your powers leave you in after they animate. Usually, that's the simple "left foot forward" stance, or "rifle out and up" or that weird wide stance you end up in after the Storm Kick. This is what I mean by combat mode. Usually, you'd enter combat mode as soon as you press an attack button on your tray or keyboard, even if you don't actually have anything to attack, and you would stay in this combat mode for I believe 10 seconds, before returning to the standard idle stance (/em idle, more specifically).

This doesn't happen for me from time to time, and I don't know why. Here's what I mean: I would activate an attack, and AS SOON AS the attack animation ends, my character would return to idle stance. Because of how rooting works, that would often be before my character is even done animating and definitely before returning to combat mode. Sometimes it would look like animations even get interrupted, such as with the baseball pitch alternative to Eagle's Claw.

I don't know why this happens, I don't know when it happens, because by the time I notice it, it's been going on for quite some time. I tend to chain attacks one after the other via attack queueing, so I never notice in time until I slow down for some reason and notice my character always returning to idle "just standing and looking around" mode, which is VERY inappropriate for in the middle of a battle. Activating powers doesn't help - he'll just do the attack and default back to idle mode. Being attacked doesn't help, as he'll snap to the animation for taking a hit, then snap back to idle.

The only thing that seems to help is drawing a weapon, I assume because a weapon somehow forces its own combat mode thanks to redraw. My solution is typically to draw the Ghost Slaying Axe. I don't even have to take a swing with it. Drawing it out once "fixes" my problem and my character becomes once more able to stay in combat mode. For a while, anyway. Before long, something happens and I stop being able to return to combat mode. And I don't know why.

Originally I thought this only happened to female characters, but I was wrong. It happens to Female and Male models, at least. The reason I thought that is because this is the most obvious with Martial Arts, where Storm Kick will leave you in this very cool, completely unique stance when it's done, and it's a stance I just like looking at. As both my Martial Artists are women, I only ever noticed it on women. However, now I'm beginning to notice it on my Kinetic Melee Brute, and he is most definitely a man. I haven't tried Huge, but given how intermittent this is, I wouldn't have any good way to test it.

All of this is to ask the following: Is anyone else seeing this and is anyone aware of a workaround to it that doesn't rely on a temporary fix after the fact?

*edit*
After posting this, I Tabbed back to the game to find myself dead, killed while I was posting. I resurrected (Awaken + Break Free) and immediately thereafter found myself dropping out of combat mode, despite having "fixed" that with the Ghost Slaying Axe before I Tabbed out to post this. Could dying have caused this?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Yeah, noticed this for ages now myself. My MA scrapper seems to suffer from it a lot, although my Fortunata also suffers from it nowadays. Why? I haven't got the foggiest idea.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I've had this issue since I started in 05. In fact sometimes there is no attack animation at all damage just happens by itself. I think the stance animations are low priority and if there are any lag issues (like during beta testing) they get dropped.


 

Posted

My gosh, Sam, for such a simple question why you gotta stretch it out over 2+ pages?


 

Posted

Quote:
Originally Posted by Leo_G View Post
My gosh, Sam, for such a simple question why you gotta stretch it out over 2+ pages?
Because it's difficult to explain if you haven't experienced it, or care much for the mechanics behind the animations system.

Quote:
Originally Posted by _Klaw_ View Post
I've had this issue since I started in 05. In fact sometimes there is no attack animation at all damage just happens by itself. I think the stance animations are low priority and if there are any lag issues (like during beta testing) they get dropped.
That seems unlikely, at least for dropping out of combat mode, based on what BABs has told us. Combat mode isn't just cosmetic like a dodge animation is. It's actually a state that the character has to be in for attacks to actually find their animations. It's the reason we have weapon draw - according to BABs, the sequencer requires that SOMETHING play in the transition between modes, or activation sequences as he called them. So when I drop out of combat mode, it's more than just a visual glitch, it's the game dropping me in and out of an activation sequences repeatedly.

As I understand it, activation sequences can't really be "overridden" unless another sequence plays over it, and this "drop" happens in complete calm. One time, just as a thought experiment, I caught my character dropping out of combat mode and I ran away from all enemies. Completely without NPC interference, I did Dragon's Tail - a power which requires no target to activate - and was immediately dropped out of combat mode as soon as it was finished.

I don't know why this happens, and I couldn't guess as to the actual reason. However, I CAN conclude that it may be either something which is preventing Combat Mode from sticking, or something which constantly interrupts it. What that "something" is and whether it isn't completely different, I don't know.

I do know, however, that I've reported this before, but was beginning to think it only happened to me. With BABs missing, I'm not sure the bugs threads he started are relevant any more, so I wanted to put this question to the players, themselves. At least I know it's not just me now.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
. Combat mode isn't just cosmetic like a dodge animation is. It's actually a state that the character has to be in for attacks to actually find their animations. It's the reason we have weapon draw - according to BABs, the sequencer requires that SOMETHING play in the transition between modes, or activation sequences as he called them.
Well that makes sense to me. I either get the complete animation sequence and new stance or I just stand there and the foe takes damage and falls down (if I have kb). I didn't think that my activation times or my attack sequences were affected so I didn't complain about it and just got used to it.


 

Posted

This should probably be on the Bug board.


 

Posted

I've noticed this for a while now but it hasn't bothered me all that much since I personally hate the default combat stance(it looks unrealistic and cheesy).

Someone mentioned a Fortunata, and it is very noticeable with most of the Psi attacks. It follows only after certain attacks and for that reason I thought it was intentional in some cases.

It can be seen in Electric Melee/Elec Manipulation and Super Strength a lot. And the reason I thought it was intentional is that it seems to follow only after specific attack types.

I'm usually hitting escape to return to default stance anyway and I haven't noticed it affecting very much.

The problem someone mentioned above with attacks not animating is almost always latency related. A lot of that has been coming from the servers lately. It can also be the result of poor ISP performance for whatever reason.


 

Posted

Quote:
Originally Posted by BenRGamer View Post
This should probably be on the Bug board.
Feel free to report it and have it moved, I don't disagree with you. It's just that I thought I was seeing things and wanted to make sure it wasn't just me Truth be told, I'd have posted it in the official Aniamtion Bus Thread, but I highly doubt anyone reads that one any more.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I have seen it a lot. Mostly after I use a costume change emote. I see it more on my kheldians after changing forms.


No one pays attention to me, cause I listen to the voices in my head.

 

Posted

My widow hits the idle stance if mindlink goes off in the middle of combat. It always makes him pause for a few seconds before he switches back into attack mode even if a power is qued up. It is mildly annoying.


 

Posted

It seems to happen most if, from the non-combat stance, you use a power that doesn't put you in the combat stance, like Build Up or Rage. If I use one of those powers and then begin to attack, I see what you're describing.

My workaround is to just hit Escape twice to detarget and force the character out of this "pseudo-combat" mode, and then continue attacking.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
It seems to happen most if, from the non-combat stance, you use a power that doesn't put you in the combat stance, like Build Up or Rage. If I use one of those powers and then begin to attack, I see what you're describing.

My workaround is to just hit Escape twice to detarget and force the character out of this "pseudo-combat" mode, and then continue attacking.
I'll play around with Build Up (it's possible Power Siphon is doing this), but I know it's not as easy to solve on my end. Hitting Escape does not solve it for me, as it doesn't seem to do anything. I hit Escape more than a few times, go into battle and then my character proceeds to return to idle mode after every attack. It's only via weapon draw that I've found I can fix this. Luckily, I always have at least one vet power that draws a weapon.

*edit*
It looks like Vanden nailed it. Power Siphon causes my character to start doing this, and it's pretty easily replicable. I guess the mode it leaves the character in somehow overrides conventional combat mode. Seems like a bug to me.

More specifically, it looks like it's happening mostly if I use Power Syphon while running, which overrides its animation.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

it only seems to happen to me when i just dont think about it and go and attack stuff


try this


make sure your target is empty, nothing there.

then just 1, it will put you in combat stance. then proceed to target whatever and kill and u should stay in combat stance for the default little duration or whatever and not come out of it after every attack


 

Posted

The attempted removal of redraw has added a new plague to the system MUHAHAHAHAHA!


 

Posted

Quote:
Originally Posted by LISAR View Post
The attempted removal of redraw has added a new plague to the system MUHAHAHAHAHA!
That's been going on for as long as I can remember. It's just that my patience cutoff is somewhere between four and six years.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.