Slashman

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  1. Slashman

    NCSoft Launcher

    Quote:
    Originally Posted by Mandu View Post
    I haven't actually done any research into the launcher but I was of the impression that it was using the same technology that some of the other MMOs out there. In other words it is using bittorrent to share download with all other players who have the downloader open.

    During the major download of I20 everybody had the client open in order to download so just like a bittorrent with a lot of seeds it was fast. Now however a large number of players have set the updater to close when the game loads. That means that they don't exist on line long enough to connect to so pretty much the only source to download from is the same server that the original updater downloaded from.
    That would certainly explain it. Well at least I got it to patch...eventually.
  2. Slashman

    NCSoft Launcher

    Quote:
    Originally Posted by TargetOne View Post
    I've noticed slow downloads too, at times. Don't have any hard numbers at the moment. I thought one of the benefits of the new Launcher was that it was supposed to download updates from a network of regional distribution servers, supposedly increasing download speeds?
    That was my understanding of it as well.

    I thought, at first, that the problem was a result of everyone trying to get the latest patch at the same time. So I gave it a day or so but when I tried again...I got the same result.

    Ended up playing some other stuff and then just left it downloading. I don't think it ever got past 29K/s.

    Not sure what the problem is...but it feels like the old updater speeds to me.
  3. Slashman

    NCSoft Launcher

    Is it just me or is the new NCSoft launcher giving really slow download speeds?

    Since the last patch I've been getting speeds of 25K/s

    All my other downloads are just fine. I don't recall the launcher updating this slow before. Anyone know what gives?
  4. Quote:
    Originally Posted by EnigmaBlack View Post
    Who said I needed to learn a new OS? I'm well versed in a couple flavors of Linux. I stated I'd have to figure out a way to get CoX to run on that platform. Big difference.

    I currently play CoX on a MacBook, I have no problems with CoX on that machine that I do not have on any of my Windows machines.

    As far as spending extra cash, I'd gladly trade the extra cash for less hassle. With a Windows machine it's always something, never fails.
    I'm wondering what the 'always something' is. Windows XP is a decade-plus old OS that really shouldn't be around at this point.

    Even so...I ran Windows XP for 3+ years on my system with no major issues that were related to Windows specifically.

    Furthermore, after over 15 years working as a field engineer and IT admin for Windows based systems, I can say for sure that the biggest problem with Windows is usually PEBKAC.

    That's not to say that there are never issues stemming from Windows, but on average I've seen more hardware and user-created faults than anything that comes from Windows itself.

    The one thing I can truly accuse MS of with XP is not making their OS idiot proof enough, something they tried to correct with Vista and the UAC. I, of course, don't excuse idiocy, so someone not knowing how to use their own PC isn't something I think MS should be responsible for anyway.

    Windows 7 though, I have found a joy to use. I didn't think I'd like it much after the whole Vista fiasco. But it is much better optimized and all around better to use than Vista.

    I've used Linux a fair bit while I was doing support for the company I worked for previously. Its a pretty decent OS but it isn't particularly aimed at the 'average Joe' user segment. The advantages of using Linux aren't really things that the guy off the street would jump at or appreciate. Which is why its not the preferred choice for most users. Especially so if you're a dedicated gamer(which I am).

    *Maybe there are distros of Linux which fit the bill better than I remember. But I haven't been inclined to explore it all that much recently.
  5. Quote:
    Originally Posted by CactusBrawler View Post
    Personal view on game design is that the IC story of Powers/Responsibility/Crusader/Warden should be enough to get you from 2-20 without having to play other plot lines.
    You cheated! You turned up your difficulty.

    Of course...I do the same now that there are dispatchers. But *gasp* GG is right...mix in some repeatable missions. It helped my stalker to get through.
  6. Quote:
    Originally Posted by Bad_Influence View Post
    Yes I know that Lucks are very helpful, but in a long, sustained fight - which this was - I cannot store enough Lucks to get me through that fight.
    Not sure what your build was, but I can't see how 3 lucks plus a break free and containment as you are stacking holds and immobs on her couldn't win you that fight.

    If you went 3 lucks and a break free for the first part...then as those wear off...3 more lucks and a break free, you should be at least getting her near 1/4 health while surviving.

    You still have 2 more inspiration slots which you can use for greens or two more lucks.

    Quote:
    If you are level 50 that is one thing. But level 19 is too low for multiple waves of one of the most powerful EBs in the game. As I have said before, having to repeatedly leave a mission to fill back up on inspirations is the very definition of a poorly-planned encounter, at least to me it is. This type of thing is why I stay out of the Mission Architect, because people think its funny to create bosses with such powers and how about no....?

    All I can do is Just Say No. meanwhile Praetoria has seen the last of me, I think. Just like The Distinguished Competition has, sadly.
    Sorry..but this all seems just a tad overly dramatic. In any event...I thankfully stay away from controllers while soloing(being as they are not all that solo friendly in the first place). If you had gotten just 2 more friends(one of them a damage dealer) you could have picked her off before she spawned more than 2 sets of clones. And as I said...you don't have to kill her...just get her to about 1/4 of her health.

    I'm loathe to tell people to learn to play...but this just seems like you not thinking your way through the encounter...
  7. Quote:
    Originally Posted by Bad_Influence View Post
    Lets move on to something truly interesting, such as a portal to the moon or Atlantis OR ANYWHERE I DON'T HAVE TO FACE VANESSA DEVORE + 10 waves of FIVE VANESSA CLONES as a freaking level 19. Yeah, THATS a recipe for me wanting to go back again and again.... NOT
    Interesting. I did that mission the first time at +1(I was level 18) and smacked her around in short order. She's not very tough. You just have to focus on her and not the clones. I was using my nin/nin stalker too...not exactly the most robust stalker out there. You don't even have to take her life all the way down...
  8. Quote:
    Originally Posted by Major Deej View Post
    To answer some of the folks in regards to how others should play/enjoy the game, some folks enjoy the game for different reasons. Some enjoy the story and content; some don't. In the last few repsonses, I'm seeing posts stating that "a majority" don't care about the story. Let's not get carried away with the hyperbole, please.
    I don't recall seeing anyone telling anyone else how they should enjoy or play the game. The closest I came to that was suggesting that searching for a classic 'hero' path in the 1 - 20 Praetorian content may be fruitless because I didn't think that the devs intended for there to be one. Whether you enjoy that type of content or not is entirely up to you.

    Quote:
    There are a few schools of thought/manners of play here, and City of Heroes, particularly Going Rogue, hits on quite a few of the different ways folks like to play the game.
    I'm going to snip out the methods of play you listed below. I'm also going to point out that only one of those methods requires an engaging story.

    Are there folks who will do some of each method? Sure. My point was that whaling about how boring the PRaetorian content is and expecting that to change what the developers have planned for the next few issues is rather unrealistic.

    Lets look at another aspect of this. When people do what most MMOs expect them to do, i.e. team up to fight together, most of the time, story takes a back seat to gameplay and the drive to progress. I have not seen any MMO come up with a way to counteract this that works. (Well...I suppose we'll see how TOR manages to do it. Bioware just might...but I'm not holding my breath.)

    Quote:
    Some may be bored with the focus on Praetoria, and understandably so. This is, if I'm right, one of the longest running character-event stories consistantly and serially developed in this game, other than the amorphous "Coming Storm".
    They created an entire expansion of 1 - 20 levels worth of Praetorian content in GR. That's an optional, paid expansion which brings with it the ability to switch sides(something that has nothing to do with Praetoria) along with a mass of alignment missions(which are available to any player regardless of owning the expansion).

    Issue 19 had a bunch of stuff that wasn't directly tied to Praetoria as well. Including 2 story arcs which saw zero Praetorian characters with any direct influence on the story.

    Quote:
    Bored with Praetoria? Sure. /agree. If you agree, that Praetoria content needs to be sidetracked a bit, let the devs know by keeping this thread on track.
    I'd say good luck to you with that. Nothing you've posted in any way indicates to me that a majority, or even a sizeable chunk of the playerbase are fed up with Praetoria and think that its content needs to be curbed.

    And I as noted before, only the developers have access to the data which shows if people are avoiding Praetorian content. I'd say that based on the current server activity, the game is more lively than ever in a long time with the addition of GR and the Praetorian focus.
  9. Quote:
    Originally Posted by Jophiel View Post
    I would assume the majority opinion is along the lines of "We don't care, we don't bother to follow the plot anyway; just give us stuff to punch".
    I said as much earlier.

    Also, I'm not sure its that they don't listen sometimes. I think it's more along the lines that they listen to things that can truly impact the majority of players in a meaningful way. They have to distill a LOT of crap from us forum posters with our personal agendas/grudges and illogical likes/dislikes.

    But it's also true that if anyone has anything worthwhile to say, it will be one of us because the rest of the players of the game don't give a crap or aren't smart enough to give a crap. They just want to get on with playing. They aren't paying very close attention to much else as long as it isn't stopping them from playing the game.
  10. Quote:
    Originally Posted by Eva Destruction View Post
    This last choice just renders everything you did in Praetoria meaningless and shallow. No matter how horrible you were, all is forgiven the moment you step through that portal.
    Personally I wish it didn't work that way. But I suspect I know why it does.

    In an MMO...there really aren't any 'do overs'. You can't save your game and go back and do something different. A lot of people pay almost no attention to the mission text and story. I think it would be a rather big downer for some of them to find that they are locked into a side(until doing 10 random missions) that they may not have actually wanted to go to.

    The dumbness of the average human tends to get the most consideration.


    Quote:
    How is it "whining" that you can't be heroic? Praetoria presents you with Villainous options, Rogue options, and Vigilante options, the one thing it lacks is a heroic option, and pointing that out isn't whining.
    Does it actually do that? The morality meter is noticeably absent in Praetoria. I don't think that's by accident. In all the GR interviews I heard devs talk in, they were always highlighting the fact that Praetoria is about shades of grey where there is no good or bad path. There are just different sides of warring factions.

    Like I said, you may not agree that this should be the case, but not being able to play the shining hero may have been a purposeful intention of the Praetoria content.

    Quote:
    Did anyone say you weren't discerning or don't care? Cause it seems to me the complaint was that there is no way to tell how many people are happy vs how many people don't care. In other words, datamining can't tell the difference between you and xXxshardfarmerxXx.
    Thanks for replying to that because I thought I had made a mistake in my previous posting somehow.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Roy Cooling's arc has quite a lot to do with Praetoria, actually
    Ok granted...but there is no direct Praetorian involvement. You fight groups that are familiar and there are other things going on. You don't interact with Praetorians in the arc...unless I miss something.
  12. Quote:
    Originally Posted by Casual_Player View Post
    Regardless of the merit of Praetoria, the intense focus on it is going to bore people.

    There is no single enemy group that's worthy of more than a year's worth of developmental effort. Period.

    For example: Issue 3 was awesome. It gave us the Council, Striga Island, and a great couple of TFs. Can you imagine how the forums would have howled if the next few issues were:

    Issue 4: The Council Strikes Back: We Forgot A Task Force!
    Issue 5: Still More Council: Feel The Excitement As You Sabotage Their Production Lines!
    Issue 6: Yet Again, More Council: You Missed Those Guys Over There!
    Issue 7: Council vs Fifth Column: You Thought We Were Out Of Council, Didn't You?


    Yet this is exactly what we're getting now. Just substitute in 'Praetorians' for Council and Issue 18-22 for Issues 3-7.

    So, bored of Praetoria? No, not yet. But in another couple of months I expect to be, and there is no end to the Praetorian content in sight.
    Haha...that is kind of funny. And I agree to a certain extent that they are pushing a lot of Praetoria at us.

    In their defense, we did get Roy Cooling and Vincent Ross. Neither of those arcs had anything to do with Praetoria. Not a whole lot, but its something.

    The major problem here is: How does the playerbase feel about the focus on Praetoria? Is the player population as a whole tired of it or is it just some of the more vocal and discerning forum members.

    From what I'm seeing, server populations are still elevated and that may just mean that people are happy to grind away at high level content for the sake of advancing their 50s and have no real care for the story behind it. If that is the case...we're probably screwed as far as the devs mixing it up is concerned. They'll get the slots out that much faster...
  13. Quote:
    Originally Posted by Madadh View Post
    I'd quote this whole long thing, but, sadly, I suffer from 'run on' syndrome, and if I added a long post on top of mine, it'd be crazy..

    1st) I agree. It's a game. I give it it huge pass, even larger based on the MMO factor. It can't possibly tailor to everyone.. If it was a novel trying to evoke a specific reply, yes, it most likely failed..
    Fortunately it isn't. But I don't think it failed as badly as people are trying to make out either. It just did things differently than some people would have liked.

    Quote:
    2nd) I play Praetoria to a certain point, then my heroic types must go their own way. I just leave when certain storylines start. I can't picture picture a hero acting in some ways. But that's just me..
    That's just it though. In Praetoria, you're not a hero or villain...yet. You're just a guy/girl making their way through a conflicted and twisted world.

    Quote:
    3rd) Yes, I love the Praetoria world. I do appreciate all the effort the devs put into it. It's beautiful, and has a lot of story behind it, which is a nice change of pace.
    Are you sure you like the actual change of pace? It seems like you'd rather have the same formula this game had been using forever.

    Quote:
    4th) It's still sadly shallow. I have tried to pretend it wasn't based on my appreciation as stated above. But, it really is. I've tried every storyline as a hero, and ever hero I tried to play as one had to walk away from the whole thing...
    I have a query here. Is the Praetorian content shallow because you can't be completely goody goody every step of the way and have to actually do things you find 'morally questionable'? Because that's not being shallow...it just doesn't always present you with options you like.

    That has nothing to do with depth and everything to do with the fact that Praetoria isn't actually supposed to be about heroes vs. villains. It's supposed to be about discovering the truth behind the twisted society you live in while aligning yourself with one group or the other which represent its factions. You choose what you'd like to be at the end of the road. And even up to the very end, you can still choose hero or villain regardless of what you did in Praetoria.

    Now that part may be shallow...but I bet that most players would be even more ticked off if they found that they couldn't choose between Rogue Isles and Paragon because they decided to explore certain story lines.

    Quote:
    5th) I feel I have to weigh in on the issue of morality of Cole vs Scott. Both bankrupt, in my opinion. Argue for losing your money in oil investments or losing it in land speculation, you end up broke either way if you bank on a loser...

    I like my own wordplay, but I'll try to make my case better than through analogy..

    On of the most used standards of morality if the 'Golden Rule'. Many belief systems acknowledge it, and use it...

    Well, if I we being dominated by a tyrant psychologically, I would want someone to do something...
    But, if their idea was to wake me up by killing my neighbor, I'd be less thrilled with their idea.
    If if was to wake me by killing a family member, I'd be even less sympathetic.
    If it was to wake me by killing me, well, I'd consider their robbery of my choice in my life to be a far grander theft than the hypothetical tyrants..
    That's fine. Except that there is no real world analog to Praetoria that we can use. Its a society where people are controlled through brainwashing, covert drugging and psychic watchdogs patrolling the streets. I'm pretty sure that 'waking up' folks from that kind of thing would require some kind of jarring shock. And maybe it would have to be the unpleasant kind of shock that makes them question if their benevolent overlord can actually protect them.

    In the end though, I suspect that this isn't about morality or lack thereof among the opposing faction leaders. It's just about you whining that you can't play a 'hero'. And again...I don't think Praetoria was ever meant to be about heroes versus villains. Whether that is a good idea or not is something else entirely...but so far, I've only really heard any protests from vocal people on the forums. I suppose a dev poll among players or something like that would help.
  14. Quote:
    Originally Posted by Lazarillo View Post
    You broke into his place and trashed his stuff. What's he supposed to do, offer to bake you cookies?
    Mmmmmm! White chocolate/macadamia ftw!
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    What I'm saying is that those choices would feel poignant if they didn't come with consequences attached. When you put specific consequences to specific choices, the player then picks which consequence they want and only then works back which action to take. A friend of mine recently complained about a choice in Dragon Age 2. You're given a choice between two options, but one option results in a member of your party being horribly executed. This is not a choice between right and wrong, faction 1 or faction 2, it's a choice between "Do I want to let my party member die or not?" This is no longer a lore-relevant moral choice, because it doesn't concern the character's morality so much as the character's pragmatism.
    First off, Dragon Age 2 is a joke compared to Dragon Age 1 where choices are concerned. But that's an aside.

    Still, every choice you make should have a consequence of some sort. The problem is knowing in advanced what a consequence is. In the example you gave, did your friend know what would happen before he made the choice?

    Did he read a walkthrough or did the game spell it out for him clearly? If it was the latter, then that's bad game design. If it was the former...then he 'cheated' essentially by knowing what was coming.

    But in the end, that's the problem with good, evil and 'in-between' choices that are clear cut.

    Take The Witcher. Its choices are rarely ever a matter of good vs. evil. In one case, you are hired by a knight to search out his lost sister who he suspects has been bitten by a vampire and fled to spare her family.

    You find her working in a high class brothel and eventually find out that the brothel is actually run by a Vampire Lady. However, she presents her case to you and tells you that she didn't arbitrarily attack the girl and force her to work there. The girl made the choice to get out of a forced marriage to a dirty old man and live a glamorous life of luxury(for eternity...drinking blood).

    The knight then shows up and demands that you help him cleanse the brothel of the vampires(his sister included now...since she doesn't want to go back with him). You then have a choice of turning on the knight to save the vampires and the girl(they say they never actually kill their clients, who are unaware that they are consorting with vampires), or helping the knight kill the vampires as he is acting as his sworn code demands and appealing to your duty as a Witcher.

    In the end, there is no 'good' or 'bad' outcome, someone has to die. Neither opposing party is particularly more evil or good than the other, they just want the other side eradicated so they can live on.
  16. I noticed a week or so ago that I can't change the first 2 ranged attacks of elec assault for dominators to alternate animations.

    Is that intentional? Has it always been this way? I can do it for fire assault...just not for elec. I think I /bugged it but never got a reply.

    I can change the snipe animation, though.
  17. Quote:
    Originally Posted by Oedipus_Tex View Post
    If there are no negative interactions, are there also no positive ones? Is it silly that anyone should derive satisfaction from actively assisting other players, with part of the enjoyment obtained specifically from the knowledge that they are helping actual people? And is it crazy that they would want to pick what form that assistance takes?
    I've assisted my real live team in Team Fortress 2 with my engineer many a time by building and upgrading a health dispenser, by placing teleporters from the main base to the front lines where the action is.

    I've done many things to assist other people while PVPing in most games that have PVP. Is it crazy that someone should get just as much satisfaction from healing/buffing a teammate in a PVP game as in a PVE only one?

    Quote:
    This is the short way of saying I agree with you, in part. Computer entities do not care what happens to them. This is not the same thing as saying that all interactions are meaningless and no one should have their own feelings about how those interactions take place.
    I never made the statement that all interactions were meaningless. As I said before, I simply question placing so high a value on 'harming' a player avatar in a video game environment. It's not rocket science that people don't like to lose. But I have to wonder about a person that would get so badly hurt by losing at a video game but won't have a problem losing or winning when playing a simple card game or chess or scrabble.

    Quote:
    Maybe other players should "just grow up" and get over the fact that they got killed in PVP, but it doesn't add any more enjoyment for me to put them in that situation.
    I salute your consideration for your fellow man's feelings. I just choose to look at it in a more practical way. That is. I like playing x game and it doesn't matter to me if said game is PVE, PVP or some combination of the above. As long as I'm having fun doing it.

    Quote:
    Frankly, I find your objection to my viewpoint on PVP just weird, like you expect me to go back to all the people I didn't kill back in 1998 and apologize.
    That's entirely all in your own head. My 'objection' to your viewpoint is that I highly doubt most people who break out the peace signs and white doves whenever someone mentions the phrase PVP are half as pure and wholesome as they'd like to let on.

    Quote:
    Originally Posted by UberGuy View Post
    There's a part of this that makes me facepalm.

    Just because our avatars feel no pain and their "death" has no impact in the game world doesn't mean that there's zero investment on the part of the other player. Just because it's a video game doesn't mean no one cares what happens inside its boundaries.

    Being defeated is viewed as a negative for any number of reasons, ranging from pure ego to loss of time invested (such as being defeated while collecting nukes or Shivans). People have varying degrees of tolerance for "loss" in this form. You personally either have a high tolerance for it, or assign low value to time or other resources lost. Not everyone does.
    I'm repeating myself here but...I'm not talking about PVP in COX. I really don't think I could care less about it if I tried.

    Its a broken system that really would be better off not being in this game. (My personal POV)

    I am, and have always been discussing PVP as a conceptual whole. The entire idea of competing against another human being(s) in any genre and platform of video games.

    Quote:
    When you have people who view their own defeat negatively in this way, a player with empathy towards their fellow players will assume that those other players might feel that way and be reluctant to impose those perceived negative experiences on them.
    You know its interesting that there's no shortage of peace-loving, hand-holding people ready to stand up and state how horrible an impact PVP can have on someone's life. I tend to wonder if those same people never have spiteful or hateful feelings towards family members. They never say harsh things to their significant others. Never cheat. Never wrong their children or fellow workers. Always turn the other cheek in any conflict and live perfect little lives with nary a bad word being said about them by any one.

    And if that isn't the case, where do they possibly find the leeway to be horribly offended by the possibility of maybe hurting someone in a multiplayer game who's design is to have teams/individual players compete against each other?
  18. Quote:
    Originally Posted by Oedipus_Tex View Post
    I agree with your view. To bounce off this and maybe explain a bit better than I did in my previous statements, part of the issue with PVP for me personally is not only that someone might kill or harm me, but that I am expected to kill or harm other players. It is not just about fear of losing, it is also about what happens if I win?
    That bolded part of your statement is exactly what I have a problem with. You are 'killing' and 'harming' a computer-generated avatar rendered by a GPU which feels no pain and is an infinitely renewable resource.

    This is the part that makes me face palm. Its a game where no one can be physically hurt. You're not harming another player. Just like getting sent to the hospital by that Council boss didn't harm you.

    Quote:
    Don't get me wrong. I like to win things. I am also no stranger to the mild conflicts that stem from arguing on the boards. But for me to win at PVP, someone has to lose. I don't feel any more comfortable putting people in that position than I'd like being there myself. Even players who frustrate me personally are not people I want to feel bad or be punished in some way. Some players aren't bothered by being killed, but some are. I never know who this person is or how my actions are effecting them. And if I do know, that makes it even more personal. This is why in however many years of video gaming my reaction to almost all PVP situations is to never make the first strike (a critically flawed strategy in a PVP environment), never chase people down with intent to kill if they run away from me, and if attacked myself, just try to run away.
    I actually get that there are players who won't PVP. I never said anything to the contrary. I just think some of the reasoning behind it is nuts. By that same token I never said I was advocating forced PVP in this or any other game.

    Quote:
    I should also clarify that I don't mind PVP existing in the game. I don't want to do it, but I am always intrigued by the players who do. If there were a way for me to be a neutral spectator, I would probably go to PVP zones to watch the action. It's like sports in that way. I also support the CoX PVP community as a whole and wish PVP would get some attention to fix some of the major issues I13 brought about, even if it means I don't get some of the things I want. But the root of all that goes back to the concern about the welfare of other players and a general desire for them to have fun too.
    I actually think that PVP in most MMOs is a bad idea. Its a bad idea because your success in PVP should never be something that is heavily build dependent. It should(ideally) be due to the actions of the individual player/team.

    As such I'm not a big fan of PVP in COX. It probably sounded like a grand idea when the developers thought of villains and heroes going head to head. It just never worked out all that well in practice. Hindsight and all that I guess.
  19. Quote:
    Originally Posted by Eva Destruction View Post
    If we're talking specifically about video games, then yes, it's a pretty easy statement to make. If you have sub-par reflexes then you will most likely suck at PvP in most games that use that label.
    That's interesting. Reflexes don't have much to do with playing most RTS games. Your ability to plan and strategize do. (Starcraft and Starcraft 2 at the Korean Pro level may differ.)

    A real world example of that is that when I play Command & Conquer: Generals against some of my friends who have far greater dexterity than I do, I still win because my overall strategy is better in terms of planning and using my resources.

    In fact, that applies to a lot of games that people think are all about reflexes(not that those don't exist). Playing an engineer in Team Fortress 2 has practically nothing to do with reflexes and everything to do with knowing how and where to deploy your turrets, med stations and teleporters.

    Quote:
    Even if there is a second or third place, someone will still be in last place.
    Your post stated that it was an all or nothing activity. That there is no state other than winner or loser. I'm suggesting that your knowledge of games is pretty limited since this isn't always the case.

    And still...it doesn't matter if everyone is having fun. Its a game...

    Quote:
    The two are not necessarily intertwined. Competition only becomes a factor when you place a lot of importance on what other people are doing. Are you telling me that the guy who went from being completely inactive to doing a 10-mile run has accomplished nothing, because some other guy did the 10-mile run faster, and some other guy did a 20-mile run?
    Whether you pick a target out of thin air or whether you set your sight on something someone else has done is largely irrelevant as long as you accomplish what you want to accomplish.

    If I set my mind on breaking the Guinness Book of World Records record of the most one-arm push-ups and it just so happens that my friend has the current record, should I feel bad that I'm trying to break it?

    I mean if doing one-arm push-ups is something that I love and train for, how rational is it to not do it because maybe I'll do better than a real person?

    Quote:
    Yeah, that's kind of the point of the thread. You find it relaxing, other people find it stressful. Should those people who find it stressful be pushed to do it, just because you find it relaxing?
    Again...you're misunderstanding me. I'll explain again after your next quote.

    This has never been about pushing people to do PVP. I commented because I'm rather tired of hearing people flog PVP as if it was some sort of plague while not really getting what its all about.

    Quote:
    It sounds to me like you might just be a competitive person yourself. Nothing wrong with that, as long as you realize not everybody shares your outlook.
    This is where you're wrong. I'm probably less competitive than you think. I don't live to PVP. It doesn't occupy my every waking thought and I have no overwhelming urge to assert myself as better than the next guy.

    I enjoy some friendly competition yes. The point I'm making is that I like playing games period. And I find it nuts to not play a game that I like with friends because I might find myself up against them in a match. It just doesn't make sense to miss out on doing something I love because all of a sudden I may be trying to score points against *gasp* another human.

    If a game is a bad game...fine I won't play it. If a game has all the elements I love in it and happens to be a PVP game...then it's not going to stop me from playing it..because I'll be enjoying the game for the love of the game.
  20. Quote:
    Originally Posted by Eva Destruction View Post
    Really? Because I know quite a few people who flat out say "I don't PvP because I suck at it." How much more honest can you get?
    Not much. But to say you suck at all PVP(across all games of all genres) is a rather difficult statement to accurately make. It would probably be more accurate to say you suck at the PVP games you've tried. That's not actually the same thing.

    Quote:
    PvP is a zero-sum game. Someone wins, and someone loses, there's really no middle ground. Some people dislike that very concept, because they don't like anyone to lose.
    So there's no second or third place? That's interesting. There are winners and second and third places points awarded in many online multiplayer games.

    TF2 even awards you for just doing what your chosen class does well with a variety of perks and achievements regardless of if your team loses every single round.

    Quote:
    That third one is important, because it's the very nature of PvP that your skills must be up to par in order to participate. Whereas in cooperative play, the bar is much lower. I might have an uber multi-billion inf build, but my friend who is using only SOs and took whatever powers sounded cool and whose reflexes aren't quite up to par is still contributing. In a PvP environment, I'd just annihilate him. Now you tell me, which environment is more comfortable for said friend?
    Here's where the problem is. I keep stating that I'm talking about PVP as a whole concept across all computer games and genres. You keep bringing it back to COX which I stated before has very poor PVP, and I further stated that PVP in MMOs is usually pointless unless said MMO is built for it from the ground up(Guild Wars and EVE might be good examples).

    Quote:
    I can honestly tell you I have not participated in a competitive sport since high school, and that was only because they made us do it. A lot of other competitive games, such as board games, have an element of luck involved.
    So do a lot of multiplayer games.

    Quote:
    As for competing professionally, it is something you have to do, not something people necessarily want to do. I'm sure a lot of people would be happiest if both they and the other guy could get the promotion, so they wouldn't have to compete..
    No doubt. But that doesn't mean they won't do what it takes to achieve their goals in said situation.

    My point is that competition or the drive to do better is part of human nature. It allows us to progress. I absolutely don't know anyone who is so absolutely repulsed at the idea of harmless competition that it carries over into playing a game with friends.

    Here's the other key thing. Getting together to play a few rounds of Wolfenstein: Enemy Territory with friends, has never caused me any high levels of stress and quite the opposite has helped me to relax after a hard, long week at work. The only thing that truly attaches stress to a video game is the person sitting behind the keyboard and mouse. Because everything else takes place in your head.

    Quote:
    That's a very narrow view of human nature you present there. What about people for whom "good enough" really is good enough? Granted, in real life you might call them slackers, or lazy, but what's wrong with taking that approach to a game you play for fun? Or what about people driven to do better than they were yesterday? Some people aren't interested in competing with anyone but themselves.
    Not saying those people don't exist. I just question the number of them that actually do. It's something I suppose neither of us can prove conclusively. So it's probably worthless to argue about in the end.
  21. Quote:
    Originally Posted by Ad Astra View Post
    To expand on this (because I agree with it completely)

    Playing cooperatively makes my pretendy fun time game easier for me to accomplish the goal - whatever the mission or TF or zone event sets.
    Again...this is post set dead in the context of MMOs and COX in particular. I stated already that I'm referring to PVP in games across the board. As such...your statement isn't entirely correct as I'll show you below.

    Quote:
    Playing PvP does not make accomplishing the goal - which is to beat the other guy - easier.
    This right here is wrong. And it very much depends on the game you're playing. Team Fortress 2 is a pretty excellent PVP game that focuses squarely on a group of players cooperating together to achieve objectives. Its not the sort of game you can win alone and your accomplishment of objectives/rewards is made easier by working together with your team to complete an objective before, or in opposition to, another team.

    There are tons of PVP games that stress cooperation and helping your teammates in completing objectives.

    Quote:
    I kinda found this assertion offensive. One should always be careful about making generalizations attributing motivations to others - especially in stating they are not "honest".
    I hate to break this to you, but in this world we live in, there are lots of people who are not completely honest about things every single day of their lives. Lots of the time, they just aren't honest with themselves. It's how humans work.

    I also took pains to explain where my perspective on that came from. Which is years of being involved in PVP gaming(and gaming in general) both casual and professional. You can of course say that it is anecdotal, but I think I've proved it out personally enough times that I at least have some confidence in what I say. If that offends you, then tough luck. I'm not going to say something to the contrary now just because you or some folks you may know are possible exceptions to the rule.

    In all fairness...this forum is full of exceptions to general rules. Its why so few people post on forums versus the number that actively play the game.
  22. Quote:
    Originally Posted by Aura_Familia View Post
    No one is saying that. What they are saying is that THEIR past experiences have lead them to not like pvp. It's irrelevant what those experiences were. All they need to know is that they've done pvp before and for whatever reason don't like it.
    Who are you referring to exactly? Eva said that her friends will not compete in a PVP environment even among good friends. I don't recall her saying anything about past experiences.

    My argument was that people are seldom honest about why they won't do PVP(not MMO PVP...PVP period).

    Quote:
    Telling such a person "if you only try it you'll like it" is pointless when they clearly don't like it having already tried it. Even more so if they are not really a competitive person.
    There were other people's posts debating about Veterans and Newbs and how they respond to the 'try it, you might like it' argument. I wasn't one of them.

    Quote:
    It may have NOTHING to do with the other people they were competitive with in other settings. Those folks may have been the nicest people in the world, and the pvp experience still may have sucked . . . because some folks just don't like being competitive.
    And here we come to my point. If you get together with friends to play a type of game that you all like to play, and the ONLY variable in the setting is that you're playing a PVP version of a game you all love, and you come away with the experience sucking, then there are only a few things I can conclude from that.

    1) The PVP design of the game sucked and wasn't fairly balanced. (A gameplay issue)

    2) One or more of your friends acted like jerks and ruined the game for you somehow.

    3) You lost a lot and discovered that you don't like to lose so PVP is not for you. Maybe your skills weren't up to par and you felt embarrassed etc.

    The scenario that I find the least credible, as noted in my first post, is the one where a person says they are so non-competitive that the thought of even playing against their friends is terribly uncomfortable. I find it hard to believe because those same people likely play all sorts of other games where they can win and someone else loses or they competed in sports at one time or another or they tried their hardest to get a promotion before someone else at their job etc.

    Its human nature to want to do better. Anyone can suppress it, sure. My point is that most of the time people aren't being honest about it and the true problem lies elsewhere.

    I can actually say that with at least a bit of authority, because up until a few years ago, my friends and I regularly hosted LAN parties and tournaments here in Barbados.

    I've seen the 'I don't want to compete' type come in and get a taste of actually playing with other folks and having fun and turn completely around. And that includes people who have tried PVP before and gotten turned off by it for whatever reason.

    Maybe the difference is that our guys, no matter how competitive we got, always found value in teaching the new guys how to play and practicing with them. Again though, that comes down to the people you play with and is less about PVP sucking in general.
  23. In my comments about PVP I was, in fact, not really talking about COX PVP(which I don't really like in any case).

    I was more replying to Eva's point about her friends who can't even stand competing, even with friends they know and like personally.

    It's just my opinion, but the whole point of my playing any game is the fun of playing the game. Whether it is PVP or PVE or single player has always been secondary to whether or not the gameplay is fun. I personally find that this is something that is usually alien to a lot of MMO players who play MMOs only because they are MMOs. The socializing, teaming and group activities form the brunt of their enjoyment. This may be a bit less so in the case of COX where customization and soloability are also very emphasized parts of the game. But I'd still wager that the majority of people who play COX want the buddy-up/social aspect of it even more than they want the other aspects. It's an MMO player thought-process thing.

    The approach I take to any game is: Is playing the game at its heart fun? Then it's worth playing. If it happens to be a game that emphasizes PVP, so what? If it happens to be a single player, 3rd person shooter, sandbox game(Just Cause 2!! WHOOHOO!!), I'll play it!

    What I'm saying is: I don't play PVP games because I'm hung up on pwning as many hapless people as possible. I will play a PVP game(or a game that has a multiplayer component) only if playing the game is fun.

    Most of the time, an MMO is the last place I'll look for PVP, though. Because most MMOs are not made for PVP from the ground up and so they fail at it hard.

    Still, I can't even begin to total up the number of hours I've spent at LAN parties with good friends back in the day playing everything from Battlefield 1942(with the Desert Combat mod) to UT2004 to Starcraft, Warcraft, Jedi Outcast/Academy, C&C Generals:Zero Hour.

    There was a lot of competition, but there was always more just plain fun. Everybody was better than someone else at some things. Some guys were good at everything...but even with 30 plus people sometimes all playing together, it never once got ugly.

    So yeah...this idea that if you engage in competition (even with friends), you'll suddenly turn into a monster or cause other people to become monsters or *gasp* hurt their feelings, is highly suspect to me.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Jim Temblor WILL NOT talk to level 20 characters, but he WILL talk to level 21 characters. I have no idea why, but that's how he works.
    Thanks for the heads up Sam. And yeah...that's really weird.
  25. Thanks for the info.

    But this is weird. I click on Jim Temblor and he give me nothing. No contact referral. I tried Penelope Yin...same thing. Even tried Doc Delilah.

    Maybe level 20 is too high to start the Delilah Arc? I know Vahzilok don't spawn past 19. So maybe I need to go straight to Agent G...