Bored with the whole Praetoria schtick


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Posted

So is anyone else bored of the new obsession with Praetoria?

I admit, it's a great addition to the game, adding a third place to create your characters, and the 1-20 content there is excellent, if a bit stressful given that you can't form SGs and feel constantly hounded to leave the source of this new content. Then you're not even given the choice to stay (yes, I know you technically CAN stay, if you want to accept never getting your own missions again, and survive off of lvl 20 teams which bring you along as you grind to 50 just for a badge).

However, why the hell is Praetoria the source of all the new Incarnate content? What makes Cole so powerful that he can CONTROL the Well of the Furies? Why can't Statesman or Recluse do that?

Praetoria is a great side-plot, but the writers are trying hard to turn it into the only plot, and quite frankly, it's not interesting enough and certainly not broad-scoped enough to support every single level 50 character's story (those who bought the expansion pack, at least).

Apex and Tin Mage were great. They're fun TFs with a VERY epic feel, especially the climactic battle against that @%#$& Battle Maiden. The difficult battles I suffered through when we were still learning how to handle her makes it extremely viscerally satisfying to kick her butt into next week now that we've gotten a bit better.

But we do NOT need more Praetorian-based Incarnate content this soon. Please, make i21 and i22 about Hamidon or Rularuu or a brand-new threat, or ANYTHING but Praetoria. Return to Praetoria once there's more going on than just a really boring "durr, I be evil tyrant" villain with more power than makes sense. Cole doesn't even inspire fear like Recluse does, he's just... prim and proper and inexplicably more powerful than the most powerful cosmic force in the universe.

The final thing I want to say is "Where the heck is the motivation for my villains to help save a world that they don't even LIVE IN!?" Villains are SELFISH. They are EVIL. They are NOT altruistic and they are NOT self-sacrificing. Yes, exceptions can exist.

But WHY does the game expect that my villains will head into Praetoria to save its people, when I shouldn't have to care a bit about their lives or well-being?



TL;DR:
Give us more varied content. Praetoria is being over-used right now.


 

Posted

Quote:
Originally Posted by Selenir View Post
So is anyone else bored of the new obsession with Praetoria?
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Posted

Quote:
What makes Cole so powerful that he can CONTROL the Well of the Furies? Why can't Statesman or Recluse do that?
I don't think it's a case of him controlling it, more that he doesn't care about (or is willing to accept, at least temporarily) the well controlling *him*, whereas States and Recluse have both gone out of their way to try and reduce the amount of influence the well has over them.


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Posted

Another thing I forgot to mention: Praetoria first appealed to me because it offered a moral "gray area" and you could create heroic Loyalists and villainous Resistance just as easily as you could make an evil Loyalist and a noble, good Resistance.

Of course, that got thrown utterly out the window when Cole stopped being "questionable" and "Machiavellian" and was established as utterly and completely evil, and the main antagonist of two universes. His motivations originally were "create a utopia for the good of all, at the cost of some of their freedoms" which, while twisted, is something we actually see to a lesser extent in real life, and it's a good debate point. Is it right to sacrifice some rights (like in the Patriot Act and the privacy debate about the TSA) to protect our lives?

But now his motivations are "slaughter own citizens, kill everyone with powers in Primal Earth, rule all universes." All debate is gone, and he just ceased to be an interesting antagonist.

Quote:
Originally Posted by The_Spad_EU View Post
I don't think it's a case of him controlling it, more that he doesn't care about (or is willing to accept, at least temporarily) the well controlling *him*, whereas States and Recluse have both gone out of their way to try and reduce the amount of influence the well has over them.
I could buy that. Unfortunately, the writers tell us nothing of this, so it's purely fans rationalizing the lack of information we get to find a way of fitting it into what's already established for the game.


 

Posted

Quote:
Originally Posted by The_Spad_EU View Post
I don't think it's a case of him controlling it, more that he doesn't care about (or is willing to accept, at least temporarily) the well controlling *him*, whereas States and Recluse have both gone out of their way to try and reduce the amount of influence the well has over them.

Or possibly our enemy is actually the Well itself, and it has completely taken control of Cole.


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Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by Selenir View Post
Another thing I forgot to mention: Praetoria first appealed to me because it offered a moral "gray area" and you could create heroic Loyalists and villainous Resistance just as easily as you could make an evil Loyalist and a noble, good Resistance.

Of course, that got thrown utterly out the window when Cole stopped being "questionable" and "Machiavellian" and was established as utterly and completely evil, and the main antagonist of two universes. His motivations originally were "create a utopia for the good of all, at the cost of some of their freedoms" which, while twisted, is something we actually see to a lesser extent in real life, and it's a good debate point. Is it right to sacrifice some rights (like in the Patriot Act and the privacy debate about the TSA) to protect our lives?

But now his motivations are "slaughter own citizens, kill everyone with powers in Primal Earth, rule all universes." All debate is gone, and he just ceased to be an interesting antagonist.
OR...it could be that at level 1 as a citizen of Praetoria, you've been spoonfed Cole's lies your entire life. When you begin your career as a hero or villain, you begin to uncover the truth.

It's like this: at this point, everybody in the game knows The Lost are just Rikti mutates that haven't gone full Rikti (you never go Full Rikti!). When the game was new, however, YOU DIDN'T KNOW THAT. You discovered it as you worked through the lore and the story arcs.

The problem here is we already know Cole's a bad guy from the interaction with him on the hero side before Going Rogue ever came out, so playing through the content from a Praetorian perspective lost this bit of suspense in the storytelling. It's a problem with a game that's been out for 7 years.


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Posted

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Originally Posted by ClawsandEffect View Post
Or possibly our enemy is actually the Well itself, and it has completely taken control of Cole.
I thought about that too. And I like that idea a lot.

But, of course, they haven't told us that. So, again, it's the fans and players coming up with rationalization, not the writers presenting us with cool stories (...yet. Maybe they'll do this in the future, and have a "big reveal" where we see that Cole is just a puppet, who knows?).


Quote:
Originally Posted by Zombie Man View Post
Bored after two and a half issues with the same story arc?

You know if each issue had it's own 'Big Bad' there would be complaints about the villain-of-the-issue and the lack of a story arc between issues.
I'm just worried that Praetoria is all we're going to see for the near future in new content.


 

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Originally Posted by Zombie Man View Post
Bored after two and a half issues with the same story arc?

You know if each issue had it's own 'Big Bad' there would be complaints about the villain-of-the-issue and the lack of a story arc between issues.
Does it have to be one or the other? They can't mix it up and have one issue be the scheme of Countess Crey and the next be the scheme of Nemesis and the next be the scheme of Lord Recluse and the next be the scheme of Reichsman and the next...

I always thought that's how the comics used to work -- beat up the bad guy and then he comes back a while later with a bigger plan. You don't need to make a new villain every month nor make the whole thing "The One Main Bad Guy Show".


 

Posted

Well, I'm not bored with Praetoria, and I've been been dealing with the place since it was introduced in i1 >.>

And Praetoria isn't really the source of the new Incarnate content. Technically, that is still what its always been (The Well/Water of the Furies). Praetoria is the place where all this stuff takes place though, because Praetoria always has been one of the big End-game level 50 threats (like Hami, Rularuu, the Rikti) but unlike those others actually has the main big bad with a major connection to the Well (and a lust for absolute control). Plus, with all the new renovations and environments, why not show them off more?

As for your villains not wanting to save Praetoria's citizens, I can understand that (and agree with it. My villains wouldn't want to help them either). However, that isn't really the main goal for them, is it? They just want to keep Cole and his water-logged forces on their side of the dimensional fence (thusly leaving Primal Earth to the villain's own diabolical clutches) and if that happens to help a few powerless mooks in the process, eh, not much they can do to stop that.


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Posted

Quote:
Originally Posted by Jophiel View Post
Does it have to be one or the other? They can't mix it up and have one issue be the scheme of Countess Crey and the next be the scheme of Nemesis and the next be the scheme of Lord Recluse and the next be the scheme of Reichsman and the next...

I always thought that's how the comics used to work -- beat up the bad guy and then he comes back a while later with a bigger plan. You don't need to make a new villain every month nor make the whole thing "The One Main Bad Guy Show".
The Praetorians *are back* from an earlier issue!


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Posted

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Originally Posted by Zombie Man View Post
The Praetorians *are back* from an earlier issue!
Sure. And now it's time for them to go to the back of the line and wait their turn again


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Or possibly our enemy is actually the Well itself, and it has completely taken control of Cole.
Oh, you mean that Well that's giving out all our new powers?

You can fight it, but you may have to metaphorically make a deal with the devil. And by devil, I mean the Well. And by metaphorically, I mean get your coat. Deals with the devil have never ever ever in the history of literature ever gone well for anyone except the devil.

Quote:
Originally Posted by Zombie Man View Post
Bored after two and a half issues with the same story arc?

You know if each issue had it's own 'Big Bad' there would be complaints about the villain-of-the-issue and the lack of a story arc between issues.
It would depend on how they did it. If they kept a sense of "to be continued" with each storyline, and continued every few issues, it would avoid the "this came out of nowhere" aspect, avoid burnout with a particular enemy, and avoid the railroading aspect of "this is a bad so big you have to drop everything and go fight it RIGHT NOW."


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Posted

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Originally Posted by Eva Destruction View Post
You can fight it, but you may have to metaphorically make a deal with the devil. And by devil, I mean the Well. And by metaphorically, I mean get your coat.
Favorite Futurama line (and episode) EVER.


 

Posted

Quote:
Originally Posted by Selenir View Post
So is anyone else bored of the new obsession with Praetoria?

I admit, it's a great addition to the game, adding a third place to create your characters, and the 1-20 content there is excellent, if a bit stressful given that you can't form SGs and feel constantly hounded to leave the source of this new content. Then you're not even given the choice to stay (yes, I know you technically CAN stay, if you want to accept never getting your own missions again, and survive off of lvl 20 teams which bring you along as you grind to 50 just for a badge).

However, why the hell is Praetoria the source of all the new Incarnate content? What makes Cole so powerful that he can CONTROL the Well of the Furies? Why can't Statesman or Recluse do that?
As many others have mentioned, you missed the whole "who is controlling what" aspect here. There's much more going on, and part of the issue is exactly unraveling WHAT is going on....

Quote:
Praetoria is a great side-plot, but the writers are trying hard to turn it into the only plot, and quite frankly, it's not interesting enough and certainly not broad-scoped enough to support every single level 50 character's story (those who bought the expansion pack, at least).
Level 50's also have level 50 content task forces and story arcs involving Malta, Nemesis, Carnival of Shadows, Circle of Thorns, Arachnos, Longbow, Rularuu, Cimerora(sp?), and Rikti.

Right now, a level 50's ONLY association with Praetoria are a few story arcs and two... soon to be four... repeatable missions representing less than 6 hours of first-time play.

Yes, the new content is Praetoria-centric. When your newest art assets are there, and it makes sense to hilight the new assets in new content, that will likely be the norm for a while longer... at least until they can trickle development time toward the older zones. You still have the older content to build into your characters, and I suspect that not EVERYTHING in the future is going to be Emperor Cole related....

Quote:
But WHY does the game expect that my villains will head into Praetoria to save its people, when I shouldn't have to care a bit about their lives or well-being?
Well, it depends on the villain's motives:

- In general, the lore establishes that working for/with Vanguard in various forms is a good way to get amnesty for past deeds. Its' a good way to give you some insulation from the law for things, even if you don't feel remorse for them.

- They also pay well. Letting loose your murderous inclinations without judgement AND getting paid for it cam be a very winning deal.

- There's incredible opportunity in a crisis. Praetoria will have technology this zone doesn't- from gear to drugs to mad science death rays. War trophies are wonderful things.

- Primal earth will be rolling out similar bleeding edge resources to combat it. Things get lost on the battlefield. Heck, something as simple as money-- LOTS of cash changes hands in wartime and in the haste to get things done, there isn't nearly as much oversight as in peacetime.

- There's an old myth that you should "let your enemies beat each other up, then take out the weakened victor." This is rather shortsighted, as in many conflicts the victor can come out more seasoned and prepared against you than you'd want. It is much better to side with one against the other, fighting when it gives you the best opportunity and holding back when it is most likely to bloody your ally. That way, you gain access to the spoils AND make sure your short-time ally is weakened as much as possible.

- Nemesis would find your fixation on just your native dimension rather qaint and provincial.


 

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Originally Posted by Eva Destruction View Post
Oh, you mean that Well that's giving out all our new powers?
Yep, that would be the well in question.

Were I writing it, it would go something along the lines of the well is tempting us with this power, hoping enough of us will succumb to getting ultimate power right now, leaving the Well with an army of superpowered mindless slaves at it's command.

Quote:
It would depend on how they did it. If they kept a sense of "to be continued" with each storyline, and continued every few issues, it would avoid the "this came out of nowhere" aspect, avoid burnout with a particular enemy, and avoid the railroading aspect of "this is a bad so big you have to drop everything and go fight it RIGHT NOW."
Except sometimes a bad comes along that IS so big you have to fight it right now. If the bad is big enough that finishing what you were involved in first would lead to the destruction or subjugation of multiple realities, it's probably a good idea to do something about it now, while you still can. If a snowball gets big enough you aren't going to do anything but give it a speed bump to roll over.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Bored after two and a half issues with the same story arc?
Yeah, as it turns out, stories that are centered around one of the most trite, cliched, overdone hackneyed plot devices in history actually aren't all that interesting in the long term. Go figure.


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Quote:
Originally Posted by Venture View Post
Yeah, as it turns out, stories that are centered around one of the most trite, cliched, overdone hackneyed plot devices in history actually aren't all that interesting in the long term. Go figure.
And specifically which device are you referring to?


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Originally Posted by galadiman View Post
And specifically which device are you referring to?
Off the cuff, I'm going to guess the "Invasion from Bizarro World" thing.

Personally, I just find Statesman to be one of the most uninspiring, uninteresting characters in the CoH canon and, by extension, "Big Jerk Statesman" isn't exactly pushing my thrill button.


 

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Originally Posted by Jophiel View Post
Off the cuff, I'm going to guess the "Invasion from Bizarro World" thing.

Personally, I just find Statesman to be one of the most uninspiring, uninteresting characters in the CoH canon and, by extension, "Big Jerk Statesman" isn't exactly pushing my thrill button.
This precisely.

If the Going Rogue content was all about something else (like an alien invasion rather than a Praetorian invasion which makes no sense), I probably wouldn't be bored already. The Praetorian "bizarro world" is a good side-plot, as I said. It just isn't nearly robust enough to be the main plot like they're trying to make it.


 

Posted

Quote:
Originally Posted by Jophiel View Post
Off the cuff, I'm going to guess the "Invasion from Bizarro World" thing.

Personally, I just find Statesman to be one of the most uninspiring, uninteresting characters in the CoH canon and, by extension, "Big Jerk Statesman" isn't exactly pushing my thrill button.
To be fair- it can be very challenging to bring depth to this kind of character that's only seen sporadically through the story. An emotionally distant character can't exactly TELL you of his inner turmoil without... well... not being emotionally distant.

Troy Hickman did a great job in the comic bringing out what he could in his few issues, and the novel also touches on this. As Statesman watches the world age around him, he's constantly at risk of losing his attachment to humanity. He sees the world transform around him to something he would barely recognize in his youth. He sees society shift and twist over time-- values that seemed so concrete in his formative years are given different priority today. He sees former friends age around him while he stays the same.

Emperor Cole has the potential to be more than just the "Bizzarro world Statesman" -- he's more of a "What if..." comic- what if Statesman did lose his tether to humanity? What if he stopped seeing himself as a participant in the thing that is mankind and instead above it? Whether he sees himself as a powerhungry controller or a custodian of the zoo makes little difference.


 

Posted

Isnt the praetorian invasion leading us up to a bigger threat? An enemy more powerfull than any enemy we've faced and the only way to defend ourselves is by becoming an incarnate?


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Posted

Question: is anybody else bored with all the new players to the game who weren't around when Cryptic had their multi-year love-fest with Arachnos complaining about Paragon Studios spending less than a third of that time on Praetorians?


 

Posted

I must say, that of all the villains we've been presented with, Cole is one of the Top villains in the game to make me viscerally angry at them. I guess I have a thing against guys who rob people of their free will without even their own knowledge of said theft. And feeling 'entitled' to do so, and relying on blind loyalty to one cause or another to maintain 'order'. And there are a couple more contacts in some of the Praetorian arcs that make me feel similarly angry towards them

So I am not at all bored with Praetoria or the enemies it presents us.


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Posted

Quote:
Originally Posted by Chase_Arcanum View Post
Well, it depends on the villain's motives:

- In general, the lore establishes that working for/with Vanguard in various forms is a good way to get amnesty for past deeds. Its' a good way to give you some insulation from the law for things, even if you don't feel remorse for them.

- They also pay well. Letting loose your murderous inclinations without judgement AND getting paid for it cam be a very winning deal.

- There's incredible opportunity in a crisis. Praetoria will have technology this zone doesn't- from gear to drugs to mad science death rays. War trophies are wonderful things.

- Primal earth will be rolling out similar bleeding edge resources to combat it. Things get lost on the battlefield. Heck, something as simple as money-- LOTS of cash changes hands in wartime and in the haste to get things done, there isn't nearly as much oversight as in peacetime.

- There's an old myth that you should "let your enemies beat each other up, then take out the weakened victor." This is rather shortsighted, as in many conflicts the victor can come out more seasoned and prepared against you than you'd want. It is much better to side with one against the other, fighting when it gives you the best opportunity and holding back when it is most likely to bloody your ally. That way, you gain access to the spoils AND make sure your short-time ally is weakened as much as possible.

- Nemesis would find your fixation on just your native dimension rather qaint and provincial.
Just curious. Is any of this actually written into the Incarnate content, or is it just the same old "it's a worldwide threat, you have to cooperate" stuff the devs have been using since the RWZ revamp? Because they've gone to that particular well (ha ha) WAY too many times.


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