Question: What powers do you want Alternate animations for?
Aid Self (and I guess Aid Other for consistency)
Ouro Portal
Eviscerate
Ripper
Shadow Maul
Total Focus
And while not truly an alternate animation PLEASE PLEASE give us a "Minimal FX" option for Hasten and Super Speed. They're garish and blinding and ruin lots of subtle custom/aura effects.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
It'd also be cool if we got sonic guns for Sonic Attack/Resonance, kind of like the Goldbrickers use I guess.
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Just the ability to chose which hand my blast came from would be nice.
This may be a bit of a stretch: But can I kick a fireball at someone?
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Oh and I would love for Knockout Blow to have the Energy Transfer animation. I like the two fisted animation, but I do not like the default animation for Knockout Blow. It used to be cool, but now I just dislike seeing it so much.
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There are a lot of powers where your character stands straight up, legs apart, and their arms held at full length above their head. This makes their arms parallel to their feet and forms an X shape. The powers then fly from their hands. (Can someone get a Picture of this?)
Now, here's my request: I want to have alternate animations for every power that does this. It's dramatic, it's practiced, and it's the opposite of every character I play. I actually don't pick power sets that feature this. I prefer characters that, like Batman or the Daredevil, have a visceral improvisation to their abilities. Think the alternate animations for Martial Arts and Super Strength.
Does this make sense? Golly, I hope so.
Anyway, enjoy, and thanks for asking!
How about a walk forward animation for teleport? No waving my arms... just take a step forward and suddenly be somewhere else.
I'd really like for blasts to have sideways firing animations. Rather than facing forward, your hero could turn to his side and extend one arm, perhaps even look away as he fires from his palm.
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A steady burning version of Blazing Aura that doesn't have that pulse-pulse-pulse look (which I find seriously irritating). A straight port of the animation for Hot Feet would be fine.
I recall an old bug I was told of, that caused the summoning animation for Grave Knights to not shut off and left a sort of lingering churning pool of bones behind. It has occurred to me that would be a cool, creepy alternate animation for several droppable AoE powers, like Tar Patch or Bonfire.
Eye beam versions of blast attacks in general would be nice; eye beams are a signature power in comics that for some reason are fairly rare in this game.
Alternate animations for Sonic powers, several /poison powers and Frost/Fire Breath that emanate from the hands or eyes instead of the mouth.
I'd like a metallic skin for Earth powers; shiny if possible. That gives us "metal control" as a power without the need for creating several new powersets.
Organic looking Tenebrous Tentacles.
Pure white Dark powers.
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I'd like punching or touching versions of Fire Sword and Fire Sword Circle that do not have the sword (clashes with the name, I know, but Storm Kick can be turned into a punch).
I'd like for the Energy Manipulation punches to be able to be made into kicks.
I'd like for the VFXs on Conserve Power an Power Boost in Energy Manipulation to be colorable (does that count?)
I'd like flashier/interesting animation options for Katana.
That Don Knotts inspired, "Oh no, my gun is too slippery" one for Piercing Rounds. That's number one on my list.
Number 2 is all other pistol animations except Executor's Strike. Except he one above, they are all tolerable, but borderline.
I'd like an option that looked more realistic. Rather than Equilibrium, base it on Way of the Gun.
I wouldn't mind some less Power Ranger looking kicks for Martial arts. Mainly that hitch kick thing from the start of Crippling Axe Kick.
And Thug MM's are still tipping the left gun over to one side. That's a bug, right?
None of the others really bother me that much, but the Dual Pistol animations are the main reason I don't like the set.
My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.
The three weapon sets (Axe, Mace, and Broadsword) are in desperate need of alternate animations due to their otherwise *exact* similarity. It seems odd that you swing all three weapons in the exact same fashion, and begs the question of why they are all different sets to begin with. It would be great if the three had alternate animations that better capitalized on the type of weapon being used.
*Edit* - Also throw my vote in for the Medicine pool. It's a very useful pool that is constantly turned away because of how immersion breaking the animations in the set are. Something that doesn't have such an explicit theme to it so that it can more seamlessly be integrated to a wider array of character concepts.
*Edit2* - It would be great if you could profilerate animations across the Masterminds' Thug set and the Dual Pistols set. I felt pretty deflated with my Thugs when every yahoo was dancing around, and yet I was stuck shooting people like some civilian. Alternately, many people don't like the gun-fu, and the Thugs set has some pretty generic animations that could probably be pretty easy to transfer to Dual Pistols.
For Psychic sets: alternative animations where the hands are used to focus them, instead of the head (I know this makes little sense, but all of the animations around the head just turn me off of these sets a lot of the time)
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Other ideas:
-Stabbing options for dual blades, as mentioned above
-No-sword alternatives for things like Fire Sword
-Head/Chest origin for blasts
-Various "Assassin X" powers - something to replace the squat. Maybe the current Thunderstrike jumping animation for at least one?
-Kicks for non-weapon melee sets (Fire, Ice, Dark, etc.)
-Kinetic Melee's swirly style animations applied to some ranged attacks, such as energy blasts
I almost hate to ask for this, but for the non-weaponed ranged attacks? Pretty much all of them. No, no, I'm not expect (or necessarily) asking for all new animations for all of them, but if the various sets can use (modified for animation) animations from the other sets, that'd be super-nice.
If we can get alternate graphics as well, or use the graphics from other sets (as available), that'd be even better. I would simply love to be able to pick a set for how it works, then make it look like another set for how it looks. A further separation between looks and function. So it'd be:
Pick power, pick animation, pick SFX, pick color.
So you could make a character who throws magic gems by:
Pick Energy Blast, pick (or keep) Energy Blast animation, pick the Ice SFX, make it purple/black.
I realize this (especially the second part) is probably, EXTREMELY, non-trivial amounts of work, but I'm throwing it out anyhow. I do not expect this to happen, and if it does I will consider myself very lucky. I realize this is a suggestion thread, and is not promised or guaranteed!
Thanks for asking
EDIT: In theory (and while everything works in theory, not everything works in the real world), this would give extra mileage to existing and new powersets. A new powerset would offer new animations, SFX and functionality that could be spread out across other sets.
Change it so that when a female character uses most weapon sets or the shield set that she doesnt run like a male character.
Compare for example how a female character runs using Katana to Broad Sword and you will see what I mean.
Or Dual Pistols (at least from Thugs) compared to Assault Rifle.
I'll start with BLASTERS:
Replace elemental "weapon" options with more organic elementals.
Fire/Ice sword, sword circles, greater swords, etc
Let us have an option for flaming/frozen fists, perhaps with an arc of the appropriate element swinging along with it. Fire swords are good for magic manifestations, but a tech-oriented/device/mutant theme might not want something so obviously defined.
Alternate Sources of Attack
Fire/Ice breath.... laser beam eyes, all Sonic, etc
Again, my mutant may be able to justify fire breath.... my tech fire blaster would much prefer spraying a cone from his forearm... or better still, some handheld device. In all blast sets, give an alternate animation to anything that shifts the "source" of the power on the body so that they could be consistent. Fire/Ice breath can be arm projections. Radiation eyebeams, also. The entire sonic set should allow for a non-mouth source (like the arm) for characters that are using things like the Goldbricker guns (or arm-mounted, etc).
More Devices
In many heroic tales, the powers were manifest through some object (a ring/lantern combo, a hammer (whosoever holds...) rather than inherent in the person. You could justify most/all of the fire/ice sets as originating from guns, gadgets, wands, staves, enchanted swords, hammers, etc and even chest-mounted amulets. This has the potential for broader use, as an alternate animation for "fire wands" could be ported to ice, energy, dark, etc. rather rather well.
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However, my NUMBER ONE REQUEST: Please make an alternate hand animation for all attacks that have a left or right hand only animation.
For example, while flying or hovering, there is a left hand animation for Claws Follow Up but when not flying it doesn't show up. For Claws Focus there is not a left hand animation.
For Dark Melee there are no right hand animations for Siphon Life or Midnight Grasp.
For Brute Soul Mastery there is no right hand animation for Gloom.
I would love it if an alternate hand animation existed for every attack in the game where it makes sense to have one.
Thanks.
Be well, people of CoH.
1. Power Pools! Yeah, I know that require coders' time to implement, but the huge, bright yellow clouds on hands and feet for SuperSpeed and Hasten just ruin so many costuming and aura looks.
2. Alternate Sounds! Yeah, I know... more coder time. But after Hasten and SuperSpeed is dealt with, I can't think of one animation that I hate. Meanwhile, I can think of dozens of sounds I hate and would rather trade for something else or shut off completely (which I do anyway with the sound overlay files of silence).
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Personally, I'm tired of seeing the same old animations recycled for these powers:
Boxing, Jab, Radiant Strike
Air Superiority, Bone Smasher, Haymaker, Havoc Punch
Total Focus, Incandescent Strike, Thunderstrike
I whooped for joy when I was able to remove them from my Superstrength characters.
I was going to make a separate post for this but I'll suggest it here. Castle, players have been clamouring for years for a Martial Arts style Blaster secondary. In the same way that you were able to give us a Street Fighting set with alternate animations in Martial Arts, I think you can do the same by making some flashier moves for Energy Manipulation.
Step 1) Offer the 'Minimal Effects' option in the costume creator, similar as is used for Willpower, Super Reflexes etc. This removes the glowing balls of doom and gives a set of fist based attacks.
Step 2) Provide some flashier, more martial arts based moves for the attacks in the set: Power Thrust, Energy Punch, Bone Smasher, Stun and Total Focus. The buffs can stay as is.
I might make light of how 'simple' this may seem but this could be a very quick win for those of us who want a brawling/martial arts secondary for Blaster. I hope you like the idea.
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o hai there.
I have to second the 'eye beams' and 'breath' points. I hate these. Despise them. Sometimes they're useful powers, but dammit, I am not going to STARE things to death, or huff at them. This means their usefulness isn't available to me.
Sonic and psionic attacks. There's a tendency for a lot of head butting, or pushing buttons on the side of your head. I'd like options for things more involving your hands for both of them.
Pseudoweapons for elemental sets. Dark melee, energy melee.. Being able to use a sword or mace or something for all of the attacks would be gorgeous.
Same for things like fire and ice melee, where you already HAVE a sword, we'd just like to use it on more powers instead of just for certain parts of the set.
(Already I'm imagining an attack animation for fire melee thrusting the sword forward, and a cone of flame spreads out from it)
Would like a Fly animation identical to that used by Hover.
Have always felt that the "god-mode" of various defensive sets (Unstoppable, Moment of Glory, Force of Nature, etc) would also be well-served by using a variation on the "scream" animations used for Psychic Wail, Dreadful Wail, Anguishing Cry, etc.
Jump Kick, as-is, only suits a character in a clown suit, IMO.
Superspeed. Lose the burning feet.
A lot of the Energy and Electrical Blasts could be replaced with a ball or sphere of energy, rather than a bolt. Several of the Radiation attacks already "throw" these. I'd simply like to "project" them from the hand(s).
Teleportation (all). I'd be happier with the character just STANDing there for the requisite animation time. Also, dark tp "flashes" as well.
A lot of the leadership set could do with something other than that pseudo "Seig heil, mein furher!" animation.
Will have to second an earlier suggestion to project mental attacks by pointing, rather than by getting a brief migraine.
Get rid of the Patron symbol on the Patron defense powers. Now that we can "follow" one Patron while learning the powers of another, the "brand" makes less than no sense.
And that was just my short list.
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A better question would be: For which powers do you want Alternate animations?
Sorry, the whole "ending a sentence in a proposition" thing irritates my inner grammar Nazi
That being said:
- Travel powers would be key. Alternate animations for Hover (walking in air, yoga position), Fly (disc fly, ice fly, fire fly, flying in an upright position), Super Speed (skates, rocket skis), Teleport (Ninjitsu hand gesture, snapping fingers), and alternate FX for Hasten.
- Whirling Axe. I remember a bug when Whirling Axe would play the Whirlwind animation. I thought that was actually kind of cool
- Old West / gunslinger animations for Dual Pistols (to agree with other posters)
- Aid Other. Would be nice to have alternative to the "tricorder." Perhaps have alternatives for Natural (infusing chi) and Magic (casting a spell) origins.
Will annotate others I can think of them.
--Eviscerate/ripper - the backflip just looks bizzare.
--Barbed swipe - because when I think about attacking someone, I think of flailing like a spastic monkey.
--Impale just looks silly. Anything that doesn't look quite so cartoony would be good.
--Crippling axe kick - neither animation for it really looks good. The kick looks awkward and jerky, and the punch lacks oomph. An alternate animation with a more flowing and graceful kick would be nice.
--General melee sets - for unarmed sets or two weapon sets, it'd be nice if there was more options and/or alternating animations to use both hands. With claws in particular it is very easy to end up using only your right claw the vast majority of the time.
--Ice and fire melee/assault/manipulation - alternate sword/non sword animations for all melee attacks so that you can have an elemental sword build (or avoid them altogether if you don't like them).
--Dual pistols' Dual Wield - the twirl looks cool the first few times, but on the tier 2 it just plays over and over and gets repetitive.
--Dual pistols in general - a less 'gun fu' alternate animation set might be nice for the more straight up gunfighter types.
--All snipes with the 'hold arm... hold... recoil straight up!' animation where the effects don't mesh properly.
--Anything with the 'total focus' animation - any chance of getting to use the new ET animation (or some sort of ground punch/foot stomp animation for PBAoEs that use this) in place of it? I'm not a fan of the long pause in midair.
--The 'beach ball' animation (repulsion bomb/neutron bomb) is a mite odd looking. Something more 'blasty' would be a nice alternate.
--Medicine pool tricorder - please allow for the object you're holding to be customized to fit better with different origins. A crystal, a wand, etc.
--Jump kick really looks silly. Since the animation is now interruptable after 1.5s, there shouldn't be any problem with crafting a more normal looking, shorter kick animation.
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