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Posts
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any rough idea of the release date of all this stuff?
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Divine Avalanche from Katana makes the Smashing/Lethal defense less of a problem.
Even on SOs you can have capped melee and lethal defense during your level up journey with a couple of stacks active. -
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I am looking forward to this.
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In a couple of weeks the 9 year old will probably be better than many of the 30+ year old players.
The 9 year old likely has more applicable gaming experience. -
Or to put it another way what would Katana look like with a (no redraw)Power Siphon instead of Build Up?
Better or worse DPS than KM? -
Quote:Why would it matter? It doesn't come with Build Up. It comes with Power Siphon.
Does about 122 DPS on a Stalker sans Build Up, using the best DPS string. CS instantly recharges BU on a crit...so that will effect the DPS as you could be using BU more often.
It only matters because I was trying ot make a point without worrying about +Dmg powers.
That's all.
Just Animation Time.
Almost all scrapper attack powers without a dmg secondary effect do the same damage based on recharge time -
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Quote:And to attemt to prove it by pen picking powers from individual sets is about as useful as proving it does less damage by the same pen picking method.
Hint: it's not very, at least IMO. Sets are balanced wholly, not power by power.
and how is KM balanced? by having slower animating versions of competing powers?
Its a lot like claws if you want one set to compare it to, except claws is much faster. -
But what I said was - it was slow
I explained why I thought it was slow
That's why its damage is poorer than it could be. If say it had animation times that were more competitive.
My point wasn't to say KM was bad nor did it have anything to do with mixed damage or it having a great +dmg power and excellent secondary effect. It was that it was slow animating.
Outside of when powersiphon is active it has some of the lowest DPAs of the scrapper sets. The reason I cherry picked powers is because those particular powers are all very close in overall Design, Damage, and Recharge. Remember we have been told that Tier is not part of the balancing calculations.
What if burst had a 2 second animation time? Focused burst 1.2? Repulsing Torrent 1 second? What if Concentrated Strike animated as fast as Knockout Blow? KM would be pretty awesome.
That is where I am coming from. I'm not comparing it to another set on a Set A > Set B basis. -
Quote:Shockwave has better DPA, half the cast time and better (100%) KB.
Repulsing Torrent is so much worse, its not even remotely close.
I'm curious to what you think the special purpose of RT is though, slightly longer range (40 vs. 30) and even higher levels of KB?
and the cone is half as wide -- pretty awesome -
Quote:Fetish? where does that come from? are you trying to be rude?Don't cherry pick powers. Compare Burst to all of the Scrapper PBAoE's. Not just your Martial Arts fetish.
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Burst's secondary effect outside of the normal -dmg; is knockdown, it has the area of effect, recharge and damage of Dragon's Tail
If it weren't for the -dmg it would be the same, slower animating power.
Sure Ill compare it to the other scrapper PBOEs -- it is lower DPA than all of them. Spin at 2.5 seconds does a lot more damage with faster recharge. Lotus drops is much faster animating with a dot component. Even Whirling Sword is faster .. with a DOT. FSC more damage, better radius. -
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Slow yes
3 of its powers are slower versions of scrapper powers from other sets
Burst - does in 2.67 seconds what Dragon's Tail does in 1.5
Repulsing Torrent - is almost like shockwave except it does a lot less damage and takes twice as long to do it.
Focused Burst - is a 2 second version of Focus: 18% more damage for 70% more animation time.
Its Tier 9 is also very slow at 2.83 seconds hurting its DPA, Golden Dragonfly it is not.
Even its fast powers are basically the same stats as powers people around here normally recommend you skip due to low DPA.
Quick Strike is the same as Thunder Kick or Shadow Punch
Body Blow is an 8% faster Sting of the Wasp
Leaving one power Smashing Blow which is decent DPA - until you compare it to the DPA of Storm Kick or Smite.
If you ignore the awesome secondary effect and the great +dmg power of power siphon - KM is slow and does low DPA relative to other sets like Katana or even Martial Arts -
If you concentrate on one character it will seem short
If you spend your time playing lots and lots of Alts -- it will take a very long time. -
There are some missions on the AE where you could get to 20 in a matter of hours solo.
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With the way things work out -- if it has no frills animations -- it will do "big" damage
If it has wild long flashy animations like KM or dual pistols - it wont.
Since the "damage" of all the sets except Claws and fire are all practically the same outside of animation times.
If an attack has 3 second recharge it will do X damage, If it has 6 seconds recharge it will do Y damage, and so on.
You would think Street Justice would have basic animations since it is basically brawling.
But who knows.. You wouldnt think so many big melee attacks of other sets included backflips either.
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Edit --
Outside of unusual Damage buffs of course. -
Don't all the blaster attacks already add damage?
So beam gun is a double defiance? -
Thanks for the answers. I didn't mean to come across badly to anyone if I did. I was instead curious.
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I think you are right Arcanaville about other sets, and thank you for the sample build.
For example with an unlimited budget - I would think Claws could do some interesting things with recharge since it can slot four purple sets into attacks you would normally take anyway.
At of course Katana has the great melee defense "built in"
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One way that occured to me was to use a Destiny Barrier Slot (I don't have Destiny unlocked yet) But I am unsure what the "up time" is.
Looking at Paragon Wiki it only lists the recharge on Destiny abilities as Very Long recharge lasting 120s -
Quote:I was more interested in just some hints to get there. I just don't see how you can do nigh perma-hasten and 59% positional defenses on MA/SR, even with purple sets to make the recharge easier.I assume you do that by asking Iggy to make you a build that has all that.
I can see one or the other though of course. -
Quote:I was considering the MA dps chain which is recommended in the thread?For several primaries, the DPS difference between attack chains requiring tons of recharge and attacks chains requiring much more reasonable recharge is often in the single digits.
Considering most scrappers can push well above 200 DPS with incarnate powers these days (as well as bursts of 400+ DPS thanks to Lore), I'm more than happy to downgrade to lower attack chains for much better survivability.
SK-CS-SK-CAK
It takes quite a bit of recharge to run that.
Which primaries have a much easier time of things? -
Quote:how do you get 59% defense *and* enough recharge to run all these extreme DPS chains? (unless you are Katana with DA)With the incarnate trials, you may want to shoot for 59% defense on a Super Reflexes, though you may also find that with all the defense buffs flying around, that's normally wasted. I wouldn't really be satisfied with 45% these days, though.
I redid my build yesterday and in order to get in striking distance of perma hasten -- there is no way I can see to do better than say 47% to all. -
Was the OP concerned about the cost of the more "standard" IO sets or the cost of power choices.
I was getting the impression that they wanted to pick all of DB's attacks and still fit in Aid Self and Physical perfection. And have super speed.
I looked at trying to do that in mids last night and I couldnt get that to the soft cap either. Not enough slots.
Giving up the fighting pool makes it a lot harder.