I keep foiling AE teams
You're correct. Most farming teams are the PuGs who end up with a team wipe-out on the first group in a Maniac Slammer farm.
Isn't that enough of a risk vs. reward ratio to you? |
Personally, I don't let these "noobs" you speak of on my farm teams. Does that make me a bad person? Does that make me an elitist? No. I just don't find their play style compatible with mine. In fact, I refuse to call them "noobs" like you did. |
Of course if the guy is legitimately asking stuff like "what does power X do? Is it good? Should I take it?" because he's just new to the game, or to the AT, he's a newbie, not a noob, and he can join my team. I feel it's an important distinction. One should be encouraged to improve, the other is not interested in improving.
The problem is, as someone mentioned in another thread, most of the members of the anti-farmer community generalize their arguments too much. They take a big, wide brush and paint everyone in their path with it. And that's what makes 'us' so stubborn on our arguments. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
They wipe on any mission that requires a modicum of competence. If you think regular PvE is too easy, try it playing a squishy on some PuGs. It's hilarious.
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Nope, doesn't make you a bad person. I kick people who "lol" at the fact that they don't know what half their powers do because they made the toon yesterday and sat in AE the whole time from my regular, non-farm teams.
Of course if the guy is legitimately asking stuff like "what does power X do? Is it good? Should I take it?" because he's just new to the game, or to the AT, he's a newbie, not a noob, and he can join my team. I feel it's an important distinction. One should be encouraged to improve, the other is not interested in improving. |
And some members of the farmer community are constantly coming up with new ways to say "it's my $15 a month, the devs can't tell me how to play." We have had threads in defense of Meow farms, mito farms, people getting ticked off that their blatant farm missions are getting banned (despite developer warnings that this could happen), and now comparing missions which are specifically designed to MAXIMIZE REWARDS to Arcanaville's Scrapper Challenge, which is specifically designed to TEST YOUR BUILD.
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And no where have I ever seen a pro-farmer imply "it's my $15/month, the DEVELOPERS can't tell me how to play".
If someone did say that, then they're just being stupid, in my opinion. Here's what I'm supporting:
It is my $15/month, and as long as I'm not breaking any rules or actively disturbing a majority, no player can tell me how to play the game. If I'm doing something wrong, report me. Leave it to the developers to deal with the issue. But don't try to lecture me on what I should or should not do.
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Aye...the 54 boss farms are more of a challenge, even solo, than the Roman wall farming. Considering the troops on the walls are at most +2 and that it's rare for those groups to contain a boss, normally it's 1-2 lts and the rest minions.
It's a damn sight easier to solo than a boss farm as is behemoth farming or Nemesis farming.
Yet we only here complaints about the AE farming which has significantly more risk to less reward ratio than any of the above infact the above. In a 20 minute roman wall farm I normally walk away with 3 rare magic salvage, a couple of recipes, some of which may or may not sell for lots of inf and the chance for a purple recipe drop, which can't be gotten any other way than playing non-AE content. In one AE map the most you can get is 1500 tickets, which is enough to roll 2 rare salvage and a couple of bronze recipes.
Aye...the 54 boss farms are more of a challenge, even solo, than the Roman wall farming. Considering the troops on the walls are at most +2 and that it's rare for those groups to contain a boss, normally it's 1-2 lts and the rest minions.
It's a damn sight easier to solo than a boss farm as is behemoth farming or Nemesis farming. Yet we only here complaints about the AE farming which has significantly more risk to less reward ratio than any of the above infact the above. In a 20 minute roman wall farm I normally walk away with 3 rare magic salvage, a couple of recipes, some of which may or may not sell for lots of inf and the chance for a purple recipe drop, which can't be gotten any other way than playing non-AE content. In one AE map the most you can get is 1500 tickets, which is enough to roll 2 rare salvage and a couple of bronze recipes. |
I think the issue is not unbalanced risk vs. reward.
Architect Entertainment is a tool that let's you design your own missions. Players, as the mission designers, have some degree of freedom in changing the Re/Ri (I'll abbreviate Reward as 'Re' and Risk as 'Ri') ratio. They do this by increasing or decreased the Ri variable, and that affects the Re value.
I think, implicitly, the anti-farmers think there should be a limit to how much you can increase Re by increasing Ri. And the Ri value of what AE takes is not enough for the Re value it is giving.
What they don't seem to realize that farmers, regardless of being in AE or not, always try to find the most efficient balance between Re and Ri.
The problem of the anti-farmer community, from what I see, is...
Since farmers can now control their Ri/Re equation, then that means they're throwing it off balance. And this is the key part.
Farmers are very limited in how much they can manipulate the Re/Ri equation. They can never throw it off balance. They can make it efficient, like they always do, inside, or outside of AE.
And farmers are simply defending their own right to farm. They seem to be doing this by saying it is their right to not only find the efficient point in the Re/Ri equation, but now that AE is letting them manipulate the actual equation, they are allowed to do so. And I agree with this view.
Sadly, it seems the anti-farmer community think manipulating this equation in any way, shape, or form, would be considered cheating, exploiting, and disrespecting the game mechanics. And they are forgetting that the developers of this game allowed players to manipulate this equation ON PURPOSE to the limited degree that it is manipulatable right now.
I do not want to dig through a bunch of broken links to try and dig up the developer posts that stated one purpose of Architect Entertainment was to give players tools to challenge themselves, their characters, and their playing skills.
I need to state that I am not generalizing. I do know there are many pro-farmers and anti-farmers who oppose one, if not more of those points. I'm just stating the observation I stumbled upon after reading Dr Mechano's post. I could be wrong. I could be very wrong.
I have no problem if the kids want to cheat on the test. Because in the end, it just makes them an idiot with a degree. They don't learn anything so they cheat themselves.
Like I said earlier in the thread, as long as farmers leave me alone, I don't care WHAT they do. And once I16 hits, they won't have to bug me at all anymore.
I have no problem if the kids want to cheat on the test. Because in the end, it just makes them an idiot with a degree. They don't learn anything so they cheat themselves.
Like I said earlier in the thread, as long as farmers leave me alone, I don't care WHAT they do. And once I16 hits, they won't have to bug me at all anymore. |
Whether or not it is their loss, that's none of our business, as other players.
I wasn't going to post to this thread, but I just have to. All of you who are calling people snitches...I just have to ask, "what are you hiding?" In school it was always the ones who jeered at snitchers who were doing things they could be snitched on.
Insulting snitchers means you are guilty as all get out about something...and do you all really want to play in an environment full of cheaters ?? Shudder....I don't.
That said, I really do not get the farming problem. Farming is in the game. You can start farming Hellions for magic salvage at level 4.
If someone wants to rush through the levels, and hit level 50 in, oh I don't know, hours...they are only hurting themselves. Developing a toon through the levels is part of the fun, and when you get to 50 you are bursting with pride. Getting a toon to 50 in hours..where is the pride in that??? Where is the fun, the sense of accomplishent?
There isn't any.
I say, put in a farming tab in the AE so the farmers can farm, and the rest of us can find our stories.
And, to be fair, farmers are a good thing to have because they can, and do, stock Wentworths with recipes and salvage. If there are enough farmers to create competition, the prices will not soar skyhigh...maybe...I guess we will find the answer to this when people are able to create one man farms in issue 16.
There, this ole' granny has had her say.
Hugs to snitchers and snitchees alike...and an extra hug to those who are jeering at the snitchers because they need an extra hug, because they are hiding something, and that cannot feel good on their conscience.
Lisa.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
You know, I was actually idly wondering the same thing about the oddly high number of snitch-callers. Not that it matters, particularly.
I fall quite firmly into the anti-farming camp- as in, "I won't do it", not that I care whether or not you do it aside from certain specific exceptions that I'll cover in a moment- since it has, as far as I personally am concerned, all the entertainment value of 'hit button when light is on, get food pellet'.
I object quite strenuously to farming when it does one of three things:
1. Clogs broadcast/request with neverending farm-spam along with the pushy imbeciles who won't take 'bugger off' for an answer when insisting that since I happen to be in the same zone as them, I must be just dying to be on their farm (thankfully, i16 will hopefully cut back on that, since it will be irrelevant).
2. Fills the AE list with eighteen quadrillion useless identical farms. My playtime has been sharply limited of late, and I resent having it wasted since the cleverdicks who think they're getting away with something have disguised their farm with a thin, but plausible, story (yes, that's actually happened to me. I was not impressed). And before some smartaleck gets on me, yes, it has been limited enough that even the time wasted loading in and out the farm I don't want to do is noticeable to the point of being aggravating.
3. AE Babies. The idiot manchild leavings of farm-fillers, who don't know how to play, don't want to learn, and insult you when you attempt to tell them that there is more to the game than sitting in the Atlas Park AE building, or worse yet, can't figure out how to do anything other than sit in the AP AE. Whether you like to admit it or not, taking new players and molding them into AE babies because you happen to want filler right then, you are hurting the game.
Making sure that the vast majority of new players' first experience of the game is standing on the same damn map killing the same damn enemies until their brains turn to pudding and leak out their ears is not a good way to ensure the long-term health of the game. And I don't like having to put up with them, which is a bit frustrating, as I usually enjoy interacting with new players- the shiny hasn't worn off for them, and it can be quite refreshing to team with them as they see things for the first time.
So... to conclude this long-winded half-rant... I don't care if you farm. You can push the button for your pellets all day long, if you like; doesn't bug me. But this is an MMO; you are in a large, cooperative/competitive environment, and your actions will have effects on me and others. I don't think it's all that much to ask that you take that into consideration when forming teams and building yet another Maniac Slammer farm (really, why the hell do we need so many of those?).
P.S.- If you don't mold AE babies, don't build your own farms, and don't spam for filler, then... uh... this wasn't directed at you. At all. I don't care what you're doing, and don't really need to hear about it.
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"
Unfortunately TeChameleon, the people who do the things that you're outlining there don't CARE that they're hurting the game. In fact you will probably get a couple responses to the effect of "They're still letting us do it, so we can't possibly be hurting anything"
They either don't care, don't think anything is being harmed, or just have their heads in the sand on the whole issue because all that's important is their xp/hour ratio.
I don't join PuGs anymore. Especially PuG TFs. I've seen a few level 50s quit the first mission of a TF because it's either too hard for them, or because "I'm not getting xp!" The swamping of the game with AE Babies has made something I used to enjoy doing distasteful to me.
They don't know what they're doing, they have no desire to learn what they're doing, and what's worse, they will tell you that you don't know what you're doing when you try to teach them. They have 12 level 50 characters, they are obviously better at the game than you are, didn't you know that? The fact that they got them all in 2 weeks cannot possibly be relevant though, can it?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
You should join some of my teams then, Claws, it might restore your faith in humanity.
I don't join PuGs anymore. Especially PuG TFs. I've seen a few level 50s quit the first mission of a TF because it's either too hard for them, or because "I'm not getting xp!" The swamping of the game with AE Babies has made something I used to enjoy doing distasteful to me.
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Actually, I think it's a good thing if 1 or 2 people quit, because that just makes the team more willing to work together and accomplish the tasks more effectively with a much better attitude.
Also, I've noticed many players who want to do something other than another AE farm are very eager to hop on a TF simply because they've never done one or it's been awhile since they did.
Decent AE arcs aren't hard to find and there are a lot of them. I don't understand why you just don't stay in the AE building and start one of them instead.
Decent AE arcs aren't hard to find and there are a lot of them. I don't understand why you just don't stay in the AE building and start one of them instead.
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If I'm gonna be doing a MA arc, I pick one in a zone besides Atlas.
1. Clogs broadcast/request with neverending farm-spam along with the pushy imbeciles who won't take 'bugger off' for an answer when insisting that since I happen to be in the same zone as them, I must be just dying to be on their farm (thankfully, i16 will hopefully cut back on that, since it will be irrelevant).
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Whenever I'm in Atlas Park and I see several people recruiting for AE farms, stating you have to be level 30+, I weep. When you're new to the game, this is what you see. You start in a level 1-5 zone, and some people go there to recruit high-level toons. You will invariably get the impression "Hmmm, I guess this is like those other MMOs I played/heard of where you have to be a high level before the game really starts".
I'm a purist in this regard. If you want level level 30+ toons on your team, ask around in Brickstown or Founder's Falls or even Peregrine Island. When I stand next to a level 3 toon and see a broadcast for a level 30+ farm, I weep. Sadly, that's just the nature of things. People are notoriously lazy and therefore gather in Atlas Park simply because it's tiny and everything is a stone's throw away from everything else.
My game hasn't been hurt by the AE. I am pretty confident there are plenty of others who play missions regularly, just as I do, and if there aren't, I solo a lot, anyway. I'm just worried newcomers will get the idea this game is a sprint to the end rather than a comfortable jog while you're enjoying the scenery.
Ahhh the American penchant for imposing your own morals and values on others. If you don't like AE farms then simply drop from the team if that's what they wanna do. But NO I have the star so your gonna do what I want. That's what team means isn't it follow the leader. When I get people like you on a team I just drop. No tolerance for others is becoming a national past time. Are you a socialist by any chance I hear they are big on snitches.
Ahhh the American penchant for imposing your own morals and values on others. If you don't like AE farms then simply drop from the team if that's what they wanna do. But NO I have the star so your gonna do what I want. That's what team means isn't it follow the leader. When I get people like you on a team I just drop. No tolerance for others is becoming a national past time. Are you a socialist by any chance I hear they are big on snitches.
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You can say 'just drop team' all you like, but the zeitgeist of City of Heroes/Villains has changed with the massive influx of AE babies. I'd be willing to bet that there's less than three degrees of separation between most players and the AE babies- even if you've had the good fortune to not be saddled with one of these belligerently useless loads, you probably know someone who has, or at least know someone who knows someone.
This is not a question of tolerance anymore. The health of the game is suffering, and the landscape is shifting. It's not a huge problem... yet... but it's trending that way a lot faster than I would have predicted. Farmers are all about efficiency, so I'm desperately hoping that the (rather creative) solution of being able to set one's own teamsize will stem the ludicrous flood of AE babies, since they won't be necessary as filler anymore, and also hopefully kill off the non-stop imbecility of farmspam in the damn starter zone.
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"
Ahhh the American penchant for imposing your own morals and values on others. If you don't like AE farms then simply drop from the team if that's what they wanna do. But NO I have the star so your gonna do what I want. That's what team means isn't it follow the leader. When I get people like you on a team I just drop. No tolerance for others is becoming a national past time. Are you a socialist by any chance I hear they are big on snitches.
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Congrats for having no life and being the guy that feels that since someone is not playing the game your way you must report them and ruin their fun even though they are paying the same fee you are and their being here is keeping your game alive regardless of what they are doing as for reporting the farm your an idiot there is no violation in farming only if its using an exploit many farms are legit missions just run repetively for a continuous flow of exp. You are such a Nazi if its not your way its the wrong way.
you should learn to just worry about yourself and leave others alone.
I choose not to farm, I prefer SF/TF's and PvP/Arena
but to each their own
Ah, yes, the old "I'm going to do whatever the hell I want and call you names for daring to suggest I do otherwise!" argument. As I said in my recent post, you're welcome to your farming, be it the mindless grind that some apparently think they're bypassing somehow by doing exactly the same thing over and over and over or a refreshing boss-frenzy of a challenge, but it does have an affect on the game at large.
You can say 'just drop team' all you like, but the zeitgeist of City of Heroes/Villains has changed with the massive influx of AE babies. I'd be willing to bet that there's less than three degrees of separation between most players and the AE babies- even if you've had the good fortune to not be saddled with one of these belligerently useless loads, you probably know someone who has, or at least know someone who knows someone. This is not a question of tolerance anymore. The health of the game is suffering, and the landscape is shifting. It's not a huge problem... yet... but it's trending that way a lot faster than I would have predicted. Farmers are all about efficiency, so I'm desperately hoping that the (rather creative) solution of being able to set one's own teamsize will stem the ludicrous flood of AE babies, since they won't be necessary as filler anymore, and also hopefully kill off the non-stop imbecility of farmspam in the damn starter zone. |
This just in!
AE Babies are not new.
I ran into them in issues 4, 6, and 8. People raised on Freak farms who have no travel powers and don't even know what enhacments are. Now you just have a cute little name for them but they always exisited.
And GASP their still content players.
I spent the weekend leveling several villians from 2-11 and each time got a MISSION team in minutes.
And red side is the lower population side...
Hell months ago i ran into a guy on my Synapse TF who didnt even know about DOS, he was lvl 20 and still using TOS. I droped a few thousands on him and pointed him to eugenics
AE # 67087: Journey through the Looking Glass - Save the World
LLX VirtueVerse! - Check out my crazy Toons
This is the size of group that we have balanced AVs for, 6.
-Positron 06/07/06 07:27 PM
Newsflash!
This just in! AE Babies are not new. I ran into them in issues 4, 6, and 8. People raised on Freak farms who have no travel powers and don't even know what enhacments are. Now you just have a cute little name for them but they always exisited. And GASP their still content players. I spent the weekend leveling several villians from 2-11 and each time got a MISSION team in minutes. And red side is the lower population side... Hell months ago i ran into a guy on my Synapse TF who didnt even know about DOS, he was lvl 20 and still using TOS. I droped a few thousands on him and pointed him to eugenics |
Congrats for having no life and being the guy that feels that since someone is not playing the game your way you must report them and ruin their fun even though they are paying the same fee you are and their being here is keeping your game alive regardless of what they are doing as for reporting the farm your an idiot there is no violation in farming only if its using an exploit many farms are legit missions just run repetively for a continuous flow of exp. You are such a Nazi if its not your way its the wrong way.
you should learn to just worry about yourself and leave others alone. I choose not to farm, I prefer SF/TF's and PvP/Arena but to each their own |
Newsflash!
This just in! AE Babies are not new. I ran into them in issues 4, 6, and 8. People raised on Freak farms who have no travel powers and don't even know what enhacments are. Now you just have a cute little name for them but they always exisited. And GASP their still content players. I spent the weekend leveling several villians from 2-11 and each time got a MISSION team in minutes. And red side is the lower population side... Hell months ago i ran into a guy on my Synapse TF who didnt even know about DOS, he was lvl 20 and still using TOS. I droped a few thousands on him and pointed him to eugenics |
In a few months, I'd be very surprised if the majority of them weren't horribly bored, quitting and spreading the word that CoH is unutterably dull, repetitive, and the grindiest thing in creation. That, just like a determined urge towards the easiest route to perceived rewards, is human nature.
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"
If you boil it all down, ALL MMOs, including this one, are doing the same thing, pressing the same buttons over and over again. All MMOs are essentially grinding.
The only difference is in the DEGREE of variety in CONTENT that you run. That's it.
Fundamentally, farming and playing are identical. The only difference is the window dressing.
Now that the new issue will come with a team slider, I will be able to let go of the last of my irrational hate of farmers... because they'll no longer have any more reason to bug me anymore.
They can farm their same mission over and over again, and I can go around doing my variety of missions, pushing the same buttons over and over again.
Champion-
Flaming Intern/Tanker(main)
The Ice Albatross/Blaster
Apollonius/Controller
Valtrix/Defender
All the tank sets in the Intern variety
Burning Intern/Brute(CoV Main)
And the list goes on...