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Posts
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I was also pretty surprised that the Devs decided to buff Human Form so much when it was already the most useful form, at higher levels anyway, but the new changes do benefit Dwarf and Nova especially when soloing or on a team that doesn't have the right ATs to give you lots of Resistance from the Inherent while also allowing them to benefit from the increased damage from Inner Light. When you consider that Dwarf shift can no longer be interrupted and you can now use the Flares positionally to reduce knockback it all adds up to a considerable buff to all the forms.
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The copyright/profane filter has greatly weakened my faith in the Devs to do things like this.
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Quote:I have to wonder if this is really working as intended because if it is we are gonna have to stop calling it a crash altogether.Light Form's crash will reset your health to full and then remove half of it, leaving you at 50% HP. If you were at less than 50% HP at the time it crashes, Light Form's crash will actually heal your character up to having 50% HP.
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Quote:Hey you living legend, you. Welcome back to the AT that you helped make so awesome for so many people. This just keeps getting better and better. There's even talk of increasing the speed of the form shift animations.It's been a long while since I've played my peacebringer. I was once a huge fan. I wrote a really long guide. I wrong a story, they put it in the comic. I was attached to him. But the change that stopped us from detoggling forms mid-animation basically ruined the feel for me.
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Agreed. That's the only thing about the changes that bites. I'll be using combat auras from now on with my PB to make up for it but still...
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Quote:Hah! Good thing none of my villains did that or she'd be sleeping with the fishes by now. Hostages are just a pain.It's the villain who ran his SF. You're currently holding his daughter as a permanent hostage to ensure his 'cooperation.' He's letting YOU know that we're about to be invaded so you can get your stuff together and go gung-ho on it... and hopefully learn a bit about his daughter in the process.
Michelle
aka
Samuraiko/Dark_Respite -
Quote:Under the old difficulty slider I just used to leave it on Rugged while soloing my PB and never worried it as that seemed good enough, only pushing it up to Invincible when on good teams. With the new one I usually put it on +1x2 for level 50 content at the absolute highest. But on beta right now I can run +2x4 with bosses and don't imagine that +1x8 or even +2x8 without bosses would be so hard that it wouldn't be worth the effort. It's starting to feel like the good old days again when I could be marginally proud of my difficulty setting and not often having to feel embarassed cause it's set to -1x3 or something ridiculous like that.Counter to Counter: Here's a question; Do the devs view Kheldians as ONLY team players? (Sort of like defenders?) Because, if so, they would be justified in using our inherent as an excuse. Otherwise, it should be no excuse whatsoever. Most AT's can EASILY do +1x4 missions (with or without bosses.) Kheldian Human Forms (PBs especially) struggle with soloing. And honestly, every archetype should be able to solo at level 50, having some sort of way to deal with mez control for everyone's playstyle.
Anymore I don't much mess with the difficulty slider until I get my tier 9s on a toon. Do you really expect to do that kind of stuff solo as a low level HF only PB? -
Quote:Yeah, it works a surprising amount of the time actually. I love putting the Devastation: Chance of Hold proc in Glinting Eye and Gleaming Blast too.a st attack that takes 3 seconds to animate and a mag 2 stun will save you from holds
got it
It would be nice though if Radiant Strike gave you a weak stun, that could perhaps even be slotted to increase its effectiveness, so you'd have something to stack with Pulsar and even sweeter if Proton Scatter and Luminous Detonation both had weak hold effects which could be combined with Icandescent Strike. Heck, even if they just let us slot procs in RS and PS and LD that could give us a chance to hold or stun it would be a help. -
To be fair Incandescent Strike and Pulsar, available at levels 18 and 22 respectively, do help some since the best mezz protection is still to mezz the mezzers before they can mezz you. And if you are soloing then you can knockback to your heart's content and that's another useful way to neutralize a mezzer. But yeah, you are gonna be dependent on Break Frees a lot if you go solo and Human Form only prior to level 38.
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I think the problem is that since you can have LF up so much now and its crash is much easier to deal with that if LF had higher than the 3.1 mezz protection available now then there would be a lot less reason to use Dwarf form.
As it is I've yet to be mezzed by anything while in LF and I've been going up against Rikti at +2 level. -
So who is Mortimer Kal's mysterious liege? Someone in the CoT? Mender Silos? the letter writer? I don't get it.
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Quote:I wasn't talking about a ball of light. Have you seen the Atomic and Glow body auras? They look so cool.Light Form as a ball of light was okay when it was an emergency power used every once in a while, but the new design seems to be with the intent that it will be used a lot more, and that what's I plan on doing. My new strategy come I21 will count on using Light Form pretty much perma; if I was constantly a ball of light - all - the - time - that's a strategy I wouldn't bother with.
Quote:As far noone complaining about your KB, well aren't you lucky *clap clap*. I've had complaints at least a dozen times (incl. 3 times on trials this weekend), and I've literally not been invited to a team because I was a PB.
I know, I know...lrn2play right. Well I have. I know quite well how to Solar Flare on the edge of a mob (reducing my hits from 10+ to 3-4 in the process) or just not use it at all to keep a team happy.
However, what if they instead reworked the nearly useless power of Group Energy Flight to something, perhaps called Gravity Pulse, which would cast an aura on a target that would change all knockback to knockdown on mobs within the radius of the power for a limited time? This would solve the problem of making PBs too overpowered in the Devs' eyes as it would require the selection, slotting, and use of another power in order to get the benefit of reduced knockback and would also depend on hitting a given target and that target staying alive and nearby other mobs in order to be effective, not to mention that it would be set on a timer and have to recharge and cost endurance to run. Maybe the Gravity Pulse aura could even do a little DoT damage to the target and nearby mobs to make up for PBs' still huge gap in damage output compared to Warshades?
Might it even be possible that if they did choose to rework the power thusly it could still provide a form of Group Flight when cast on allies? -
I don't care about seeing the costume so much in LF, if I did I wouldn't be playing a Kheldian. One of the best things for me about PBs is that fact that LF is a form unto itself and I loved the glowing swirling globe. As it looks right now it's just kind of blah.
I've had exactly one person ever complain about my PB doing knockback and that was one of those bossy blaster types who was obviously just jealous that my attacks were killing all the mobs before he could trigger his nuke. When I stopped using doing my "annoying" knockback the team slowed to a crawl and started racking up the debt so that didn't last long. -
Quote:It is rather sad how PBs look in new Light Form at the moment. I'm curious if it is possible to just borrow the FX from Eclipse and change the color to bright white or to alternatively just use one of the auras we already have in the costume designer, only changed so that it only activates with Light Form? Personally I'd love it if the Atomic aura set to white and body or maybe a combination of the Atomic and Alpha or Atomic and Glow auras, also set to white and body, could be used as that would look awesome.
Arbiter Hawk said they are looking into FX changes (to the new Light Form) for this so it is more noticeable, but that is for the future. The FX and artist types are swamped. -
Quote:In my experience, before most Peacebringers were best against blue, white, and yellow mobs, but now we can shred through orange, red, and purple critters with relative ease thanks mostly to the changes in LF. In short, we are more consistently tough while not as good against a ton of mezz attacks at once, except for the fact that Dwarf shift now can't be interrupted. It also takes longer to fight EBs and I suspect some EBs/Avs with lots of Regen might be well nigh impossible now to solo for the average player, at least when at even + con.i'm not actually sure of what function light form is supposed to have without high-end IOing/high recharge builds since it doesn't really act as a panic button or AV fighting button, and popping it every couple of groups seems.. inconsistent? someone in the thread earlier mentioned that it helps at lower levels of enhancement because it lets them use it more but thinking about it i guess i don't find the idea of having such an inconsistent semi-godmode (barrier?) appealing
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Quote:I too am more worried about what the average or casual player can do now than what these changes mean for somebody with a lot of expensive IO sets. I've been testing it with a Peacebringer that doesn't have any red or purple IO sets, but with nearly all of the accolade powers, and the basic alpha incarnate slot. So far I've beaten the Elite Bosses Arakhn, Requiem, and Hro'Dtohz while solo and with the difficulty setting set to +2 levels.The Light Form change worries me. The loss of 4/5ths of the Mezz Protection worries me the most. It loses it's OH SH** usability. And given I actually haven't tested the change out yet, I'm worried about my solo play ability specifically right Elite Bosses. Light Form w/ is a staple for fight Elite Bosses solo. It's a rare EB that my PB can take down in under 1:30. Now with 1:30 min up time and 1:00 min downtime. My PB defeating a EB now seems very doubtful. Surviving 60 secs vs an EB waiting for Light Form to be recharge.
Being mezzed while in LF hasn't been a problem for me even though they do have a lot of stuns and I don't think I've even needed to use any break frees, just lots of endurance and damage inspirations along with a few heals. That fact that it's 3.1 mezz protection of course means that most EBs will have to stack mezzing attacks on you to have any effect and the AI doesn't seem to be very good at that.
It is a trade-off because you used to be able to just hit LF once to beat nearly any EB but now you have to be prepared to switch to Dwarf form just before the crash and wait for LF to recharge (hopefully in about 26 seconds with Hasten) before finishing the fight. -
Really? Cause it looks to me like it's impossible to tell from that picture just how wide the heel is at the base although the angle suggests it's narrow. It could be wide enough so that it's not a stiletto at all. Besides, what about all the barbarians fighting on frozen tundra? Being able to easily dig a heel into the ice might even be an advantage.
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Quote:? I was merely referring to the fact that historically riding boots (which used to have a higher heel than is common currently) are the precursor to modern high heels, examples of which, by the way, have been around for a long time, even going back as far as ancient Egypt.Not high heels - they're a dragging danger - when you're riding, the heels should be low.
Thought that they were simply gonna lower the cost of crafting incarnate stuff but instead they are gonna make whole new content to achieve the same ends? Go Devs!
As to why there should be another path for incarnate powers, I'm so bad at doing the trials that I need all the extra help I can get if I'm ever going to complete one! Plus, there are other things you can do at level 50 besides the itrials, remember? -
Quote:Actually they were first invented for entirely practical reasons like to make riding a horse with stirrups easier (think cowboy boots) and also to protect the feet of wearers from dirt and mud or just to make short people look taller. Even when they became so high and stylized that they were merely fashion statements they were worn by both men and women for hundreds of years. Also, apparently a woman, Queen Catherine de' Medici of France, seems to have come up with the design of the fashionable version or at least commissioned it.At a bare minimum, they have to ditch the high heels. Either that or call them furry go-go boots and drop any reference implying some sort of primitive origin.
I've known women who wore high-heeled boots as a fashion statement, so I know the discomfort that they put themselves through in the name of fashion. I tend to snicker at any superhero boot that incorporates high heels as it stands currently. The idea of a "barbarian" in high heels is just too over the top to consider, IMO. If they stay the way they are then I won't be spending my paragon points on them.
People turn a jaded eye to Red Sonja's trademark chainmail bikini as it is. Can you imagine if she was wearing six inch heels, swinging a giant sword or axe with her butt up in the air? (That's what heels are for, you know - to make a woman's derrierre stick out and make her sexually appealing. Take a look at a woman's posture before and after putting on heels, especially bending at the waist over a desk, if you doubt this. They were designed by men for the enjoyment of men.) -
Quote:Pics or it didn't happen! But this just proves my point that there was nothing wrong with PBs that couldn't be fixed if we all just learned to play more betterMy friend AIB's Tri Form Peacebringer, Serene Servant, does incredible things on live already. I'm not sure as to the exact (+/-) setting that he's able to handle on his own, but I want to say it's up to 53x8 depending on the enemy group. Granted, that shouldn't be considered a standard at all in my opinion but more of an anomaly. These changes we'll be seeing with issue 21 should definitely help doing amazing things with Peacebringers be more common, ("common") but that's not to say I think that an increased overall potential is enough to be gap closing, in terms of their relative performance to Warshades. Survivability will be more consistent (barring psi damage... I refuse to deem the crash a threat) but will be severely lacking in damage (though they can cap HP in Human Form, which Warshades can't do.)
I went and pushed the difficulty slider up to +2/x4 with bosses and it's a little more difficult for my decidedly average PB build but still doable against even hard mobs like Rikti, Vanguard, Malta, etc with lots of end drain and psi damage.. Taking out oranges, reds, and purples that are levels 52-53 so quickly while soloing is quite a new experience for her. -
Welcome back! Nice to see people updating old guides. Much of this will be needed come I21.
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I've been soloing some of the harder arcs on the beta server with a PB at +1/x3 with Bosses and that's without a fully IO'd build or any Incarnates slotted except the basic Alpha and it's been relatively easy. That's a welcome improvement from what I can manage on live right now. Is it crazy to extrapolate that with a maxed out build that Peacebringers might be able to manage something like +2/x4 or even x6 solo or even higher? I doubt will be able to ever do +4/x8 solo like Warshades but it would be nice to close the gap some.
It is a trade-off and requires an adjustment in play style but I so love most of the changes including having LF work in Nova and the new Dwarf shift not being interrrupted that I'm still very excited. -
Sure feels like I'm being rooted more on beta than I ever was on live. Activating LF roots you now when it didn't before anyway, right?
As for being able to get to perma LF with IO sets, what about new players who don't have the money for that? Things are supposed to be balanced around SOs unless the Devs have changed their minds? -
Quote:It worked out for me quite well. Thanks. I wasn't interested in winning the argument against people who don't seem to know how to be polite whilst debating something. But I did get my point across to those inclined to hear it and found I wasn't alone in considering Peacebringers very survivable as is, just needing to do more damage in White Dwarf and maybe Nova.And I'll quote the response I gave the first time you said that:
Instead of bothering to respond to it again in the same fashion, just go back to the thread and see how that worked out for you the first time so we can stop talking about this.
That said, while I could be disappointed because we lost our 3 minutes of god-likednees or that we now get rooted more, etc., I instead choose to focus on the positives of having more resistance in Nova and better mezz protection and the other things we've gained like being able to do SF in the air, which I enjoy immensely. -
Quote:I don't get angry with people online even when they are rude as that's just a waste of energy. My point was more that the numbers don't tell the whole story and most of the players I encounter who play warshades have a harder time of staying alive than the peacebringers I encounter or that I do when playing mine.Are you referring to Microcosm's analysis of the new Light Form? Unless Joe has posted something, those are the only "new numbers" that are coming to mind.... It's irrelevant though because the conversations you're referring to happened before we knew about any of these changes.
As of right now on Live, Light Form cannot be made Perma. Whether it happens to be up at the same time that a Warshade has insufficient buff food is completely circumstantial and it would be pointless to try to calculate those odds. You got angry when people linked you to the PB vs. Warshade performance analysis, insisted that Peacebringers were more survivable even when you were provided with mathematical proof that this was not the case. You also showed a complete lack of understanding of how Warshades even functioned.
The whole thing started when you said this:
You went into a discussion under the impression that Warshades had lower survivability than Peacebringers, period, and kept that attitude no matter how many people told you it simply was not the case.
With these new changes, it's a different story- Your argument has now become true... Discounting Psi damage, Peacebringers will have steadier survivability (exempting the easy-as-anything crash you have to work around.) Although the point that Warshades are reliant on teammates to survive is way off.
Anyways if you don't remember the conversation I'm talking about, you can find it here.