Human Form PB
You wasted a slot in Energy Flight. One slotted with a flight speed IO takes it over the flight speed cap.
Even with quantum acceleration up?
Your build looks pretty strong, though you may run into some endurance problems with some of your attacks, namely radiant strike and photon seekers (since it will recharge much faster now). Conserve energy will help with that, but it isn't perma. I'd also recommend taking out the scirocco proc in flare for the +recharge proc, but that's personal preference.
Edit: Looking over your build some more--you'll probably be ok end wise. You don't have any toggles, so the only issue will be long fights.
I personally don't really like the superprocing, I think you could get more mileage out of your build slotting the full purple sets and topping each of your attacks off with the -res proc.
A big part of the appeal Human Form only has for me is the massive amounts of defense you can build- Resistance is great but it will only get you so far. I feel like your survivability would be an issue if you planned on soloing tough content, ie: 54x8 Arachnos/Malta/Soloing AV's.
Slotting full purple sets will also get you more recharge which can never hurt. Since money doesn't seem to be an issue for you, have you seen my Human Form PB build? Here are some of the stats, maybe if you like them you can use the build for some ideas.
-167.5% Global Recharge (Perma Light Form and some breathing room)
-85% Resistance to s/l/f/c/e/n
-77.9% Resistance to Toxic (85% w/Essence Boost)
-31.6% s/l defense (will be higher in game since combat flight is providing positional only in Mids)
-29% Melee Defense, 27.2% Ranged Defense, 22.9% AoE Defense
-251% Regeneration, 1457 HP (2145 w/Essence Boost)
-110 Max Endurance, 4.94/s End Recovery
-Resistance Debuff Procs in every attack that will be used (Aside from Photon Seekers)
-Fantastic Enhancement Values
edit- My build has enough recharge to have a single target attack chain without using glinting eye, and yours should too.
That's definitely inspiringly good. I'll have to play around with this and see how it feels and then chase defense depending on how it performs; but I like what you did a lot. One issue is that I'd like to be able to provoke to hold aggro, and throw out heals, since it feels like there's a lack of healing sometimes in things like Keyes, so I like the idea of being able to mix it up. Still, all that defense is nice.
I'll have to do some math with the procing; I think it will be worth is because you get so many chances to proc on those fast recharge/low cast attacks.
That's definitely inspiringly good. I'll have to play around with this and see how it feels and then chase defense depending on how it performs; but I like what you did a lot. One issue is that I'd like to be able to provoke to hold aggro, and throw out heals, since it feels like there's a lack of healing sometimes in things like Keyes, so I like the idea of being able to mix it up. Still, all that defense is nice.
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Provoke would probably be nice to work in--I have it on my Human Form Warshade, but the main function is to keep aggro off my pets. I don't worry too much about team mates because I'm greedy. Barring the Keyes trial, which is probably the primary exception, you have one thing to take into account: "Do I need my team mates? Is my build good enough where I can finish pretty much any content on my own without them?" (I took Vengeance for a reason
![Stick Out Tongue](images/smilies/tongue.gif)
I'll have to do some math with the procing; I think it will be worth is because you get so many chances to proc on those fast recharge/low cast attacks. |
Kheldians with capped resistances and good defense to boot are probably more survivable than most tanks-- Especially considering Warshades' mitigation capabilities and Peacebringers' "lol I just capped my HP in human form" ability.
Well, my slotting would be differen without enh boosters. I am actually ED capping in a lot of places it doesn't show via ~100 boosters. (all the res/rech and heal rech are +5s, all the attacks are dmg capped that way)
Well, my slotting would be differen without enh boosters. I am actually ED capping in a lot of places it doesn't show via ~100 boosters. (all the res/rech and heal rech are +5s, all the attacks are dmg capped that way)
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Meh, I haven't bothered figuring those things into my builds or build assessments since I don't have any intention of using them. "pay us money 2 increase ur statz!!" just doesn't sit well with me-- I mean, feel free to sell costumes... but.
Yeah, I don't think I'd pay for them independently. But I bought like 20k points of other stuff (mostly ah/salvage/recipe/enh inventory storage boosts which are all account wide). That gave me like 17 reward tokens, but I already had all tier 1-8 and the tier 9 VIP stuff from being a long time vet. So you can trade those extra reward tokens for 25 boosters each.
Yeah, I don't think I'd pay for them independently. But I bought like 20k points of other stuff (mostly ah/salvage/recipe/enh inventory storage boosts which are all account wide). That gave me like 17 reward tokens, but I already had all tier 1-8 and the tier 9 VIP stuff from being a long time vet. So you can trade those extra reward tokens for 25 boosters each.
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The point still stands that even with ED capped damage in your attack, proccing that excessively costs you full slotting of purple sets for optimal recharge bonuses to focus on defense with your other slots.
Also if you made a mod on my build I'm sure you could find some way to fit in Provoke- Mocking Beratement and Perfect Zinger both provide decent recharge/defense bonuses when 6 slotted.
![Smile](images/smilies/smile.gif)
It's been a long while since I've played my peacebringer. I was once a huge fan. I wrote a really long guide. I wrong a story, they put it in the comic. I was attached to him. But the change that stopped us from detoggling forms mid-animation basically ruined the feel for me.
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I'm curious about your defense and resistance. How's the survivalblity? Just curious.
WHO DAT!? WHO DER!?
Here's my Human-Only PB build. It's served me pretty well so far.
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Characters:
- Dawnshift (50 Peacebringer/Virtue)
I'm curious since we have the legends of the AT here, what do Plasma and Matt King think of the change to Lightform so it no longer turns you into a ball of light? Like it or not like it?
Do you think it's a good trade off for the increased utility and perm?
Not trying to start anything I'm just curious since you're both well known members of the Kheldian community
Oh, it must be dreamy to have a costumed nemesis. Chasing you, wringing his gloved hand in concern for your every move. - Dr. Orpheus
Here's my Human-Only PB build. It's served me pretty well so far.
Code:
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Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sceneshifter: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(43)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36), GA-3defTpProc(50)
Level 2: Gleaming Blast -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(29), Apoc-Dam%(34)
Level 4: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(33)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 8: Shining Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(9), Aegis-Psi/Status(9)
Level 10: Boxing -- Amaze-ToHitDeb%(A), Amaze-Stun(34), Amaze-Stun/Rchg(36), Amaze-EndRdx/Stun(37), Amaze-Acc/Stun/Rchg(40)
Level 12: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-EndRdx/Rchg(25)
Level 14: Thermal Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15), RctvArm-EndRdx(37)
Level 16: Quantum Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(37)
Level 18: Incandescent Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dam%(39), Hectmb-Dmg/EndRdx(39)
Level 20: Tough -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(21), ImpSkn-ResDam/Rchg(21), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(40)
Level 22: Reform Essence -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(40), LkGmblr-Rchg+(42)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 30: Luminous Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(31), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(50)
Level 32: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 35: Solar Flare -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Dam%(46), Armgdn-Dmg/EndRdx(46)
Level 38: Light Form -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-EndRdx/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 41: Stealth -- LkGmblr-Rchg+(A)
Level 44: Invisibility -- LkGmblr-Rchg+(A)
Level 47: Restore Essence -- Heal-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Pyronic Core Final Judgement
Level 50: Warworks Partial Radial Improved Ally
Level 50: Clarion Core Epiphany
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Radial Flawless Interface
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(13), P'Shift-EndMod/Acc/Rchg(13)
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http://www.scene-and-heard.com/cov/covsig.jpg
Oh, no problem at all.
Characters:
- Dawnshift (50 Peacebringer/Virtue)
I'm curious since we have the legends of the AT here, what do Plasma and Matt King think of the change to Lightform so it no longer turns you into a ball of light? Like it or not like it?
Do you think it's a good trade off for the increased utility and perm? Not trying to start anything I'm just curious since you're both well known members of the Kheldian community ![]() |
Characters:
- Dawnshift (50 Peacebringer/Virtue)
I personally don't really like the superprocing, I think you could get more mileage out of your build slotting the full purple sets and topping each of your attacks off with the -res proc.
A big part of the appeal Human Form only has for me is the massive amounts of defense you can build- Resistance is great but it will only get you so far. I feel like your survivability would be an issue if you planned on soloing tough content, ie: 54x8 Arachnos/Malta/Soloing AV's. Slotting full purple sets will also get you more recharge which can never hurt. Since money doesn't seem to be an issue for you, have you seen my Human Form PB build? Here are some of the stats, maybe if you like them you can use the build for some ideas. -167.5% Global Recharge (Perma Light Form and some breathing room) -85% Resistance to s/l/f/c/e/n -77.9% Resistance to Toxic (85% w/Essence Boost) -31.6% s/l defense (will be higher in game since combat flight is providing positional only in Mids) -29% Melee Defense, 27.2% Ranged Defense, 22.9% AoE Defense -251% Regeneration, 1457 HP (2145 w/Essence Boost) -110 Max Endurance, 4.94/s End Recovery -Resistance Debuff Procs in every attack that will be used (Aside from Photon Seekers) -Fantastic Enhancement Values edit- My build has enough recharge to have a single target attack chain without using glinting eye, and yours should too. |
Correct me if im wrong.. but the -res proc does not stack from the same castor and putting it in each attack would just be a waste of the slot.. instead you put it in 1 attack and apply when needed.
then you can still max out on purps but also have dmg proc in the mix..
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
Correct me if im wrong.. but the -res proc does not stack from the same castor and putting it in each attack would just be a waste of the slot.. instead you put it in 1 attack and apply when needed.
then you can still max out on purps but also have dmg proc in the mix.. |
The logic behind putting the proc in every power stems from wanting to keep up a more or less persistent resistance debuff on your enemy by loading the odds of the proc firing.
If you want to max out purples, that's one thing, but a -res proc in every attack - provided you can afford the slot - is never a wasted slot, IMHO.
Oh, and yay for finally being able to post.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
First, /blush.
As far as the light form changes, I'm a fan. I was inspired to make a human form partially because, thematically, a Peacebringer fits really well with the sweet new celestial wings. Floating around as a ball of light 100% of the time would ruin that.
Of course, I think the changes are as much or more of a boost to tri-forming as they are to human form play; but I've been meaning to "try out" human-only since the damage coefficients were boosted back in Issue 13. I always did like the "do it all" thing, which is why I am not giving up on things like Glowing Touch and Provoke in my human build... if I can't seriously multitask, then I'd rather just go with forms.
I will say that the mez protection from Light Form is definitely very light. I'm probably still going to be inclined to run Clarion as a destiny power.
I feel like there's still room to buff PBs, though. I could see changing Pulsar to be mag 3 100% of the time rather than a 50/50; I could see swapping the toggle shields to be defensive toggles instead; I could see boosting human form ranged/melee coefficient to 1.0 like SoAs. Still, things are a mile ahead of where they used to be.
Anyhow, I'll post an update to my OP build once I get my hands on a Panacea: Heal. I realized you can use quantum flight+quantum acceleration now for high speed flight, so I'm revamping.
Yeah, but for what kind of chance of it activating?
The logic behind putting the proc in every power stems from wanting to keep up a more or less persistent resistance debuff on your enemy by loading the odds of the proc firing. If you want to max out purples, that's one thing, but a -res proc in every attack - provided you can afford the slot - is never a wasted slot, IMHO. Oh, and yay for finally being able to post. |
With a perma recharge build.. you will def see it all the time.. dmg procs would def be more worth it.. you cant go wrong with more dmg... i perfer the method of 3 dmg procs in each attack.. but then again i PVP so i neeeeeeeeeed dmg.
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
No blushing allowed Plasma! Your guide is what helped me create my awesome Warshade which I used to convince people who refused to make Kheldians want to try them out after seeing how awesome I was form dancing all over the map. Run into a group Eclipse Double Mire Nova BLAAAAAAAST Drop form raise a Fluffy pet eat the souls of the dead to heal up, rinse repeat. Goooood times. Sadly, like you, after the form shifting changes I didn't care to play anymore so my Warshade kinda is stagnating.
But hey, Interesting replys. Thanks for letting me know you guy's thoughts
I agree about the Celestial wings look. I might integrate that into a costume for my PB somehow
Oh, it must be dreamy to have a costumed nemesis. Chasing you, wringing his gloved hand in concern for your every move. - Dr. Orpheus
No blushing allowed Plasma! Your guide is what helped me create my awesome Warshade which I used to convince people who refused to make Kheldians want to try them out after seeing how awesome I was form dancing all over the map. Run into a group Eclipse Double Mire Nova BLAAAAAAAST Drop form raise a Fluffy pet eat the souls of the dead to heal up, rinse repeat. Goooood times. Sadly, like you, after the form shifting changes I didn't care to play anymore so my Warshade kinda is stagnating.
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Plasma is one of those names that is a household word where Kheldians are concerned.
SO YEAH! No blushing allowed.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
...I will say that the mez protection from Light Form is definitely very light. I'm probably still going to be inclined to run Clarion as a destiny power...
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So, I chose Rebirth instead of Clarion. 3 Heals: the Light Form Health Crash is never an Issue.
It's been a long while since I've played my peacebringer. I was once a huge fan. I wrote a really long guide. I wrote a story, they put it in the comic. I was attached to him. But the change that stopped us from detoggling forms mid-animation basically ruined the feel for me.
Fast forward: Issue 21. Perma-Inner Light and Perma-Light Form, along with the several-issues-old buff to human form base damage indexes, make a pure human form attractive to me. That, and some seriously expensive IOs, and a reasonably large number of enhancement boosters, and you have something fairly abusive.
The goal here is to go ahead and be the "all things at once" PB. It can AoE blast, melee pretty rapidly for high damage, and tank using Provoke. And it can bomb out some fairly good heals in the process if needed. (And honestly, glowing touch is pretty amazingly cool looking, that short range just ruined it. Yay!)
Note that almost anywhere where stats aren't capped (the IOs in inner light, all of the 3 dual-type IOs like the trio in Light Form) I'm probably using enh boosters.
(Oh, and the group energy flight with the weird IOs is really quantum acceleration.)