New Lightform crashless ?


Airhammer

 

Posted

Quote:
Originally Posted by plainguy View Post
Just wondering if the new lightform power is crashless ? I'm gonna guess yes, but I don't like guessing if I don't have to.

No, the crash is still there.


 

Posted

I will crash.. it just wont crash to the point where it almost kills you and drains all your end..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by plainguy View Post
Just wondering if the new lightform power is crashless ? I'm gonna guess yes, but I don't like guessing if I don't have to.
Light Form's crash will reset your health to full and then remove half of it, leaving you at 50% HP. If you were at less than 50% HP at the time it crashes, Light Form's crash will actually heal your character up to having 50% HP.


 

Posted

Quote:
Originally Posted by Sun_Runner View Post
Light Form's crash will reset your health to full and then remove half of it, leaving you at 50% HP. If you were at less than 50% HP at the time it crashes, Light Form's crash will actually heal your character up to having 50% HP.
I have to wonder if this is really working as intended because if it is we are gonna have to stop calling it a crash altogether.


 

Posted

Quote:
Originally Posted by Irresponsible View Post
I have to wonder if this is really working as intended because if it is we are gonna have to stop calling it a crash altogether.
Call it the Lightform Bifurcation then, since it leaves you as "half" the (wo)man you were when it "ends" ...


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Irresponsible View Post
I have to wonder if this is really working as intended because if it is we are gonna have to stop calling it a crash altogether.
Really it's an unintentional benefit due to the functionality of HP crashes.
This wasn't a problem for the old Light Form that crashed you to 10% hitpoints, cause if you were below 10% hitpoints BEFORE Light Form crashed, whatever insignificant heal you got out of it probably didn't mean a hill of beans.

Hitpoint crashes have to function differently than End Crashes, cause a HP crash (without the hitpoint reset first) could directly result in your defeat, end crashes can't. --Defeat resulting from detoggling due to an end crash is different. That's a result of lack of situational awareness/preparedness, not the actual end crash killing you.--

I suppose they could remove the HP reset and just say "You're SOL if below 50% HP when you crash." but that would kind of defeat the purpose of the buff, if you have a chance of killing yourself every 90seconds.

I don't think there's a way they can "fix" the crash potentially resulting in a heal, without completely neutering/invalidating the intended use of the power. (Which at this point is intended as an analogue of Eclipse.)


@Oathbound & @Oathbound Too

 

Posted

I think we can safely call the occasional Heal from Lightform wearing off WAI.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

One thing you can say for the new Light Form and this odd heal. If you actually are below 50% health when it crashes, I would be surprised. We're rather tough with it up. We've debated elsewhere if we are too tough in comparison to other things, but I'll leave that to other threads.

The crash is definitely liveable, even midfight, and the change does help make my PB more viable.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
One thing you can say for the new Light Form and this odd heal. If you actually are below 50% health when it crashes, I would be surprised. We're rather tough with it up. We've debated elsewhere if we are too tough in comparison to other things, but I'll leave that to other threads.

The crash is definitely liveable, even midfight, and the change does help make my PB more viable.
If you have very little in the way of set bonuses, yet have chosen to raise your difficulty to +1 x3 or higher, it is possible to get low even under Lightform.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
One thing you can say for the new Light Form and this odd heal. If you actually are below 50% health when it crashes, I would be surprised. We're rather tough with it up. We've debated elsewhere if we are too tough in comparison to other things, but I'll leave that to other threads.

The crash is definitely liveable, even midfight, and the change does help make my PB more viable.
Too tough in comaprison to other things? Two words for that: psi hole

However PB's are improved with this but there is more to do with them.


 

Posted

Quote:
Originally Posted by Wavicle View Post
If you have very little in the way of set bonuses, yet have chosen to raise your difficulty to +1 x3 or higher, it is possible to get low even under Lightform.
I don't take much damage with Light Form and my shields going on my Tri-Form build, and it doesn't really have any defense boosts. On a trial next to AVs and soloing at x2-x3, I haven't really taking any big dings. If anything, I notice when I forgot to turn it back on, as I notice I'm actually taking damage (separate from the crash, like if it crashed, and I ran to the next mob without turning it back on).

But yes, any tough AT can hit its limit if you dial up the difficulty enough. Peacebringers and Warshades with their Tier 9s going are in the upper tier for resilience of all ATs, though.

Whether it's worth it or a good design we can quibble elsewhere, but we are pretty tough.

Quote:
Originally Posted by Nericus View Post
Too tough in comaprison to other things? Two words for that: psi hole

However PB's are improved with this but there is more to do with them.
Eh, Psi is an issue for most melee ATs. It can be more of an issue for them, as they'll notice the gap more. On most of my Blasters, for instance, damage is damage. Non-ranged damage is more noticeable, yes, but I take the same hits no matter what, for the most part.

I would agree with what Smoking Joe has said elsewhere, that Dwarf should have psi resists. Any of my tanks without Psi resists have many more tools to make up for that lack (and Dull Pain is only one such tool).


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Microcosm View Post
Hey Pilgrim, who's Smoking Joe?
He's just this guy, you know? Heard he plays Kheldians, or something crazy like that.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory