Features Nobody Noticed


1981firebird

 

Posted

Even the patch notes don't seem to have a lot of the nice little features of this issue.

Like I just did a kidnap mission, and the hostage shows up on the map as a small green arrow. Very handy.


 

Posted

Revamped footstep soundeffects. Including new ones for surfaces that previously shared sounds! Garbage sounds different from dirt sounds different from grass! Every step makes a different sound instead of the same one!

MY FEET ARE SO IMMERSIVE NOW.


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Posted

Footsteps are cool. Sand and loose soil now actually sound like sand and loose soil (and a little like snow) and the sound of footsteps on metal is no longer borrowed from Ufo: Enemy Unknown.

By far the biggest thing, though, is hostages, escorts and I believe even pets show up on the map. I've been dreaming about this ever since I first made a Mastermind


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

...speaking of snow, is the Winter Event map available in MA?


 

Posted

I am a bit curious too, if that sound was changed.

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Posted

Since footsteps on sand already sound like snow, I'd assume it would sound the same. From what I've seen, sounds are now based on terrain texture. Where before all surfaces defaulted to "asphalt" unless, apparently, specifically altered (which is why some metal crates sounded like metal while others didn't), now the surface textures have a sound attached to them.

Either that, or someone went over the entire game with a fine-tooth comb and tweaked every rock and pebble, with I seriously doubt.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
Even the patch notes don't seem to have a lot of the nice little features of this issue.

Like I just did a kidnap mission, and the hostage shows up on the map as a small green arrow. Very handy.

[/ QUOTE ]Noticed that while running Barracuda's SF... We killed Scirocco and I noticed a red arrow on my map. "But... nobody's dead!!"

Then I moused over the arrow and found out who it was


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

They changed the screenshot filename format from this:

screenshot_2009-06-30-00-00-00.jpg
screenshot_yyyy-mm-dd-hh-mm-ss.jpg

to this:

screenshot_090630-00-00-00.jpg
screenshot_yymmdd-hh-mm-ss.jpg


 

Posted

[ QUOTE ]
The doors, heroside, for the midnight club *now say which zone they go to.*

[/ QUOTE ]

Love this one!


 

Posted

[ QUOTE ]
The doors, heroside, for the midnight club *now say which zone they go to.*

[/ QUOTE ]
Wow, FINALLY!


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Posted

If its one thing I can always get behind...its QoL fixes/upgrades that add that nice extra touch to the game.

Heck...if they had an entire issue that was all bugfixes/old content revamp and QoL I'd squeal like a girl probably.


 

Posted

<QR>

The Mission Teleporter now has a "proper" icon, instead of the red X


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Posted

[ QUOTE ]
<QR>

The Mission Teleporter now has a "proper" icon, instead of the red X

[/ QUOTE ]

I liked the Big Red X. You can never miss it on the icon tray. Now the new button looks like the temp phase shift power.


 

Posted

[ QUOTE ]
They changed the screenshot filename format from this:

screenshot_2009-06-30-00-00-00.jpg
screenshot_yyyy-mm-dd-hh-mm-ss.jpg

to this:

screenshot_090630-00-00-00.jpg
screenshot_yymmdd-hh-mm-ss.jpg

[/ QUOTE ]
Great, now our screenshot filenames are not y3k compliant...

In all seriousness I have to assume that change "helped" something.
What that something was I haven't a clue. *shrugs*


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Posted

[ QUOTE ]
The doors, heroside, for the midnight club *now say which zone they go to.*

[/ QUOTE ]

Huzzah! For the longest time I thought I was a doofus for not being able to tell which door goes where.


 

Posted

I got a kick out of this.

/e alakazamreact now changes you into a completely random object, not just a pumpkin.


 

Posted

I guess it's nice they had time to add new random visual effects to the alakazamreact emote.
But when are they going to allow the juggling emotes to be used while Hovering?

I suppose a person could easily argue that both of these emote QoL improvements are highly questionable uses of the Devs' time and effort. But at least having versions of the juggle emotes that work while Hovering would seem a tiny tad bit more visually satisfying (if that's the right term) than the alakazamreact emote being random. Oh well.

Hovering while doing the CardTrick or ThrowConfetti emotes look so dang cool.
I'm sure juggling while Hovering would look equally nifty.


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--{=====> Virtue ♀

 

Posted

[ QUOTE ]
Even the patch notes don't seem to have a lot of the nice little features of this issue.

Like I just did a kidnap mission, and the hostage shows up on the map as a small green arrow. Very handy.

[/ QUOTE ]

As I recall, it IS based on being near the hostage - bit it's a decent radius, and the radius doesn't care about walls.


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Posted

[ QUOTE ]
[ QUOTE ]
<QR>

The Mission Teleporter now has a "proper" icon, instead of the red X

[/ QUOTE ]

I liked the Big Red X. You can never miss it on the icon tray. Now the new button looks like the temp phase shift power.

[/ QUOTE ]
I miss the red X also - I always looked at the icon as a sort of "X marks the spot" thing on a map... c'est la vie.

One of the things that I noticed yesterday but didn't see in the patch notes - location-based ambushes appear to be gone in mayhem missions. I ran all over the map in the King's Row mayhem on my baby Dominator yesterday and the only ambush that showed up was the hero (and subsequent PPD) ambush after getting the loot.

Feature, or bug? You decide!


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Posted

New NPCs' default animations are super-awesome. I walked into a lowbie Vhaz mission and saw a reaper working on animating a couple zombies before they attacked me.

Kudos!


 

Posted

[ QUOTE ]
I suppose a person could easily argue that both of these emote QoL improvements are highly questionable uses of the Devs' time and effort.

[/ QUOTE ] True, but I would disagree(I realize you're not making that claim). Even though emotes and stuff like RP don't matter to me, they do matter to other people. And the more people they make happy the better it is for the game. And that directly benefits me, therefore I care.


 

Posted

[ QUOTE ]
[ QUOTE ]
I suppose a person could easily argue that both of these emote QoL improvements are highly questionable uses of the Devs' time and effort.

[/ QUOTE ] True, but I would disagree(I realize you're not making that claim). Even though emotes and stuff like RP don't matter to me, they do matter to other people. And the more people they make happy the better it is for the game. And that directly benefits me, therefore I care.

[/ QUOTE ]And it's not like all Devs are qualified to implement Power Customization


Quote:
Originally Posted by ShadowNate
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