Features Nobody Noticed


1981firebird

 

Posted

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The doors, heroside, for the midnight club *now say which zone they go to.*

[/ QUOTE ]
As you head back into the door chamber, it's clockwise from left by increasing zone level. Steel Canyon, Croatoa, and Founder's Falls. What's so hard to remember?


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

[ QUOTE ]
[ QUOTE ]
The doors, heroside, for the midnight club *now say which zone they go to.*

[/ QUOTE ]
As you head back into the door chamber, it's clockwise from left by increasing zone level. Steel Canyon, Croatoa, and Founder's Falls. What's so hard to remember?

[/ QUOTE ]

Nothing, now I didn't go in often enough to bother.


 

Posted

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I guess it's nice they had time to add new random visual effects to the alakazamreact emote.
But when are they going to allow the juggling emotes to be used while Hovering?

I suppose a person could easily argue that both of these emote QoL improvements are highly questionable uses of the Devs' time and effort. But at least having versions of the juggle emotes that work while Hovering would seem a tiny tad bit more visually satisfying (if that's the right term) than the alakazamreact emote being random. Oh well.

Hovering while doing the CardTrick or ThrowConfetti emotes look so dang cool.
I'm sure juggling while Hovering would look equally nifty.

[/ QUOTE ]
Want something equally annoying? Stand in one spot, turn on an 'offensive' PBAoE aura power like Icicles or Hot Feet or Choking Cloud and then see how many emotes work for you. Completely kills wonderful setups for screenshots, such as my Fire/Rad Controller standing at the middle of her Hot Feet/Choking Cloud auras doing the 'jugglefire' emote while her Fire Imps dance around slapping a bunch of random mobs twisted up by the AoE hold and locked down with Fire Cages.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Sarrate wrote:

[ QUOTE ]
They changed the screenshot filename format from this:

screenshot_2009-06-30-00-00-00.jpg
screenshot_yyyy-mm-dd-hh-mm-ss.jpg

to this:

screenshot_090630-00-00-00.jpg
screenshot_yymmdd-hh-mm-ss.jpg

[/ QUOTE ]

Grrrrr...

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Here's something that's an error that may be a hint of things to come. It's it's not new, I've never noticed it before.

In Talos, as soon as you get off the tram there's a bus station near Citadel.

On the other side of the street from the bus station there's a grey building. When you get close to that building you'll see there's a billboard on the side of the building. But it's sitting on the ground as opposed to being higher.

If you examine the bill board you'll see it's sectioned, like those "rotating" billboards you see around cities. I suspect this billboard will be animated at some point and shift between three different signs.

The sign is currently showing a Blackwell billboard, and I can see what looks like the Vanguard billboard in behind with Crey possibly being the third side.

If so, that's a nice little touch to bring some more life to the city.

A big screen in Blyde Square would help too.


.


 

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I got a kick out of this.

/e alakazamreact now changes you into a completely random object, not just a pumpkin.

[/ QUOTE ]And they made the smoke flash look cooler!

[/ QUOTE ]
They used the Presto Chango smoke, which looks really cool. And some of the items you can change into are really funny. It does now root you for the duration, however, so you can't pull out of it.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Something new:
Unyielding difficulty can spawn Bosses in the +1 spawn points for a solo character (The +2 spawns are too small for this). This might be the case for tenacious too.

All I have to say is, Awesome!


 

Posted

I don't know if this is new, but It's something I noticed today I never noticed before.

The door from Talos into Dark Astoria. Now has "Dark Astoria" written on the very top where the stone is.

Did they clearly label all the hazard zones? Or have I really just been blind during my 3 years of playing? Time will tell.


"Where does he get those wonderful toys?" - The Joker

 

Posted

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[ QUOTE ]
[ QUOTE ]
I got a kick out of this.

/e alakazamreact now changes you into a completely random object, not just a pumpkin.

[/ QUOTE ]And they made the smoke flash look cooler!

[/ QUOTE ]
They used the Presto Chango smoke, which looks really cool. And some of the items you can change into are really funny. It does now root you for the duration, however, so you can't pull out of it.

[/ QUOTE ]Yeah, the rooting makes me sad I'd used to use the old version as a ghetto smoke flash emote, but now that can't be done... Maybe I can now con the devs into adding a real smoke flash emote?


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

I don't think I saw this one earlier in the thread but I noticed that doors make a new opening sound now and splashing into water has a different sound as well.

These kind of nifties are what keeps the game interesting. More than once I've been playing and had to ask myself "Has it always done that?"


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

[ QUOTE ]
I don't know if this is new, but It's something I noticed today I never noticed before.

The door from Talos into Dark Astoria. Now has "Dark Astoria" written on the very top where the stone is.

Did they clearly label all the hazard zones? Or have I really just been blind during my 3 years of playing? Time will tell.

[/ QUOTE ]

I'm not sure if it's every zone, but the entrance to DA has been labeled like that for as long as I can remember.



...I forgot what experience means.

 

Posted

If you upgraded your video card recently, turning up your settings makes all kinds of 'new' stuff show up.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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If you examine the bill board you'll see it's sectioned, like those "rotating" billboards you see around cities. I suspect this billboard will be animated at some point and shift between three different signs.

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That's been there since launch, AFAIK. I've always been bugged by its motionlessness.

[ QUOTE ]
I don't know if this is new, but It's something I noticed today I never noticed before.

The door from Talos into Dark Astoria. Now has "Dark Astoria" written on the very top where the stone is.

[/ QUOTE ]

Always been like that. Back in I3 they revamped Hazard Zone doors to have the names listed on those blue signs rather than paint the name up top where nobody could see. For whatever reason, the Talos-Dark Astoria door (but not the Dark Astoria-Talos door) was missed.

Of course, I'm far more bothered that the signs, in most cases, show the "nickname" of the zone rather than the real name. Baumton not Boomtown.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

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That's been there since launch, AFAIK. I've always been bugged by its motionlessness.


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Typical.

They could at least fix it's position.



.


 

Posted

Unless it's meant to -look- broken, after the Rikti War

-Rachel-


 

Posted

Im not sure if this is for every TF, but I was running the Doctor Khan TF today and you could BUY INSPIRATIONS FROM HIM.


 

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If you upgraded your video card recently, turning up your settings makes all kinds of 'new' stuff show up.

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Nope. Sorry your goatness but its the same vid card and same sound card as always. These are new changes.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

I noticed, and I could be off on the timing, but when you purchase at stores, the description is more detailed on enhancements.


 

Posted

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[ QUOTE ]
They changed the screenshot filename format from this:

screenshot_2009-06-30-00-00-00.jpg
screenshot_yyyy-mm-dd-hh-mm-ss.jpg

to this:

screenshot_090630-00-00-00.jpg
screenshot_yymmdd-hh-mm-ss.jpg

[/ QUOTE ]
Great, now our screenshot filenames are not y3k compliant...

In all seriousness I have to assume that change "helped" something.
What that something was I haven't a clue. *shrugs*

[/ QUOTE ]

OK.. so who is going to make the utility to update the names of the hundreds of thousands of screenshots I have under the old format?


Test Subject 42 - lvl 50 Sp/DA Scrapper
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Pinnacle

Nyghtfyre - lvl 50 DM/SR Scrapper
Champion

 

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Even the patch notes don't seem to have a lot of the nice little features of this issue.

Like I just did a kidnap mission, and the hostage shows up on the map as a small green arrow. Very handy.

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That will be very handy !


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
They changed the screenshot filename format from this:

screenshot_2009-06-30-00-00-00.jpg
screenshot_yyyy-mm-dd-hh-mm-ss.jpg

to this:

screenshot_090630-00-00-00.jpg
screenshot_yymmdd-hh-mm-ss.jpg

[/ QUOTE ]
Great, now our screenshot filenames are not y3k compliant...

In all seriousness I have to assume that change "helped" something.
What that something was I haven't a clue. *shrugs*

[/ QUOTE ]

OK.. so who is going to make the utility to update the names of the hundreds of thousands of screenshots I have under the old format?

[/ QUOTE ]
Lupas Rename ( http://rename.lupasfreeware.org/ ) a freeware windows program would probably handle it.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

[ QUOTE ]
Im not sure if this is for every TF, but I was running the Doctor Khan TF today and you could BUY INSPIRATIONS FROM HIM.

[/ QUOTE ]

O_o

We can buy insps from the TF contact???? YES!!!


 

Posted

[ QUOTE ]
I guess it's nice they had time to add new random visual effects to the alakazamreact emote.
But when are they going to allow the juggling emotes to be used while Hovering?

I suppose a person could easily argue that both of these emote QoL improvements are highly questionable uses of the Devs' time and effort. But at least having versions of the juggle emotes that work while Hovering would seem a tiny tad bit more visually satisfying (if that's the right term) than the alakazamreact emote being random. Oh well.

Hovering while doing the CardTrick or ThrowConfetti emotes look so dang cool.
I'm sure juggling while Hovering would look equally nifty.

[/ QUOTE ]

Er? That should work. I'll look into why it's not.


 

Posted

I don't remember if this was in the patch notes, but I did notice that toggles seem to stay on after you log off. I just logged in and all of my toggles were still on.

I also noticed that there's a listed limit when writing a profile now. Hopefully that's new and I'm not just really dense.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

[ QUOTE ]
equally annoying? Stand in one spot, turn on an 'offensive' PBAoE aura power like Icicles or Hot Feet or Choking Cloud and then see how many emotes work for you. Completely kills wonderful setups for screenshots, such as my Fire/Rad Controller standing at the middle of her Hot Feet/Choking Cloud auras doing the 'jugglefire' emote while her Fire Imps dance around slapping a bunch of random mobs twisted up by the AoE hold and locked down with Fire Cages.

[/ QUOTE ]

No reason that Icicles or Choking Cloud shouldn't work with emotes. I will need to make a small change to Hot Feet though...I've been trying to fix these 'offensive' toggles as I find them so that they don't put you into a permanent combat state while active.

I'm actually a bit puzzled because most emotes should now work even while in combat mode. There should even be a number of emotes that work while in shield combat mode.

Have you tried in Issue 15?