Features Nobody Noticed


1981firebird

 

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You can probably shorten it a bit by making the substitution straight into the IF statement, but it doesn't help readability. YMMV.

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Nothing helps Perl readability.


[/ QUOTE ]There's lots of ways you can improve the readability of perl, such as not using perl!

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lol


 

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There is now an Electricity detail for pants, gloves, and boots.

Exhibit A:

Electric Fever.


 

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I guess it's nice they had time to add new random visual effects to the alakazamreact emote.
But when are they going to allow the juggling emotes to be used while Hovering?

I suppose a person could easily argue that both of these emote QoL improvements are highly questionable uses of the Devs' time and effort. But at least having versions of the juggle emotes that work while Hovering would seem a tiny tad bit more visually satisfying (if that's the right term) than the alakazamreact emote being random. Oh well.

Hovering while doing the CardTrick or ThrowConfetti emotes look so dang cool.
I'm sure juggling while Hovering would look equally nifty.

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Er? That should work. I'll look into why it's not.

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I recall sending you a list of all the emotes that do and don't work while flying. Since you never replied I just added the info to the wiki.

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Yes, at one point the juggle emote didn't work while flying because we simply hadn't done an animation for it, but that's no longer the case. I looked into it, and it just wasn't flagged correctly. Simple fix.

Just FYI, I did a massive overhaul on emotes and encounter animations during I15. Both to get emotes set up so they could work with the various combat modes and also to fix many broken encounter animations (used by spawns and MA custom animations). I'm sure there's a number of bugs with various things, and I just realized that I didn't update the zombies, beasts, or robots to the new format...which means that Kheldians in dwarf form and mastermind henchmen are a lot less emotive than they were before.

I'm going to try to get that fixed in a timely manner, but it's obviously lower priority than a lot of other things in the works right now.


 

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Argh.

/em flip now ends with you permanently in the "idle ready" animation. The one where you have one foot forward, and females are arms akimbo.

This used to put you in the "hands on hips" animation, and leave you in the idle animation swap loop (moving between hands on hips, arms crossed and foot forward)

This probably seems like a silly thing to be frustrated by, but I used /em flip to force characters into the idle cycle for screenshot and demo purposes.

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I kinda like the new version. Maybe what we need is /em idle so you don't need to use a workaround to get you into the animation loop you want?

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Try /em Idle1 or /em Idle2. I put those in back when we did the wedding event.

Between those and the /em akimbo /em crossarms emotes, you should be able to get the stance you're looking for


 

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which means that Kheldians in dwarf form and mastermind henchmen are a lot less emotive than they were before.

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That explains why I couldn't get my robots to do the robot dance! I figured it was a problem with the < > in the petsayall command (someone somewhere had said something about those not working). Good to know!


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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I got a kick out of this.

/e alakazamreact now changes you into a completely random object, not just a pumpkin.

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I just tried this and promptly turned into a small wooden box. Drink, meet keyboard!


 

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Welp the first time I tried it I got the dirty toilet bowl. No worries, now I know what the game thinks of me.


 

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The costume change emote for spinning has lost it's sound fx since I15 went live. Just FYI, BAB.


 

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Just FYI, I did a massive overhaul on emotes and encounter animations during I15.

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Is this why several of the Captured (Fire Cage, Energy Field, Floating Struggle) emotes don't work for captives now?


 

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From everything said by devs about the difficulty slider, there should have been bosses spawning at DiffLevel 2 and higher. When we were told that DiffLevel 1 on solo suppressed Bosses, it should have been inferred that when you're not solo or when the DiffLevel was higher, then you *should* be getting bosses.

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That refers to end of mission bosses, which become LTs. Not those that spawn in normal spawns. Those never spawned for teams of size below size 6 or 7, I can never remember, with the exception of boss-heavy groups like Freakshow, the Lost and the Rikti. It should IMO stay that way.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

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QR: here's a new thing I've noticed and am not too happy about:

Nowadays every time my /regen Scrapper zones, even from a mission etc. she does the Integration scream. This used to happen only when I toggled it on, and I could get around that by toggling in flight.

It really breaks my immersion for my Scrapper to be roleplaying a Gardvord every time she gets off the tram, just sayin'.


 

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QR: here's a new thing I've noticed and am not too happy about:

Nowadays every time my /regen Scrapper zones, even from a mission etc. she does the Integration scream. This used to happen only when I toggled it on, and I could get around that by toggling in flight.

It really breaks my immersion for my Scrapper to be roleplaying a Gardvord every time she gets off the tram, just sayin'.

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That's Paragon City Transit for you.

Actually though, I've had some toggles play on zoning, but not ones like Tough or Integration, just ones like Invulnerability or Rise to the Challenge


Shortspark: 50 Fire/Fire tanker
Emberblast: 50 Fire/Fire blaster
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole:
50 StJ/Reg scrapper

 

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Argh.

/em flip now ends with you permanently in the "idle ready" animation. The one where you have one foot forward, and females are arms akimbo.

This used to put you in the "hands on hips" animation, and leave you in the idle animation swap loop (moving between hands on hips, arms crossed and foot forward)

This probably seems like a silly thing to be frustrated by, but I used /em flip to force characters into the idle cycle for screenshot and demo purposes.

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I kinda like the new version. Maybe what we need is /em idle so you don't need to use a workaround to get you into the animation loop you want?

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Try /em Idle1 or /em Idle2. I put those in back when we did the wedding event.

Between those and the /em akimbo /em crossarms emotes, you should be able to get the stance you're looking for

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You know... I like Emotes and would like to see more of them. However at this point I would really appreciate something User friendly added to the UI to list these emotes so I don't have to dig for the ones I want.


 

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From everything said by devs about the difficulty slider, there should have been bosses spawning at DiffLevel 2 and higher. When we were told that DiffLevel 1 on solo suppressed Bosses, it should have been inferred that when you're not solo or when the DiffLevel was higher, then you *should* be getting bosses.

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That refers to end of mission bosses, which become LTs. Not those that spawn in normal spawns. Those never spawned for teams of size below size 6 or 7, I can never remember, with the exception of boss-heavy groups like Freakshow, the Lost and the Rikti. It should IMO stay that way.

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Actually, it refers to bosses as the critter class, which applies to any bosses that spawn, be they end of mission, ambush-attached or random-spawned. It's just a facet of the spawn code that id doesn't have spawn sizes big enough to support bosses on Heroic/Villainous when solo for the most part. However, in my experience bosses in small-team spawns are nothing new, as I've been seeing bosses from all factions on as small a team as a duo all the time and from a variety of different factions, and have seen bosses even when solo on rarer occasions. Typically when I see one, chances are there will be at least a few more in the mission.

With the exception of the Malta group, I'm actually not highly opposed to bosses showing up when solo, provided they show up alone and not +1 (which they tended to do before). I like to see a greater variety of enemies in the game, and few bosses are so tough that they can't be taken out completely on their own.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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QR: here's a new thing I've noticed and am not too happy about:

Nowadays every time my /regen Scrapper zones, even from a mission etc. she does the Integration scream. This used to happen only when I toggled it on, and I could get around that by toggling in flight.

It really breaks my immersion for my Scrapper to be roleplaying a Gardvord every time she gets off the tram, just sayin'.

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That's Paragon City Transit for you.

Actually though, I've had some toggles play on zoning, but not ones like Tough or Integration, just ones like Invulnerability or Rise to the Challenge

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Usually for me it's always Heightened senses. Did a sister P TF last night, and exemped below that power, and it would do rise to the challenge. Since it's considered an offensive power *glares at whoever's responsible* it rooted me every time I zoned. Very annoying.


 

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Argh.

/em flip now ends with you permanently in the "idle ready" animation. The one where you have one foot forward, and females are arms akimbo.

This used to put you in the "hands on hips" animation, and leave you in the idle animation swap loop (moving between hands on hips, arms crossed and foot forward)

This probably seems like a silly thing to be frustrated by, but I used /em flip to force characters into the idle cycle for screenshot and demo purposes.

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I kinda like the new version. Maybe what we need is /em idle so you don't need to use a workaround to get you into the animation loop you want?

[/ QUOTE ]

Try /em Idle1 or /em Idle2. I put those in back when we did the wedding event.

Between those and the /em akimbo /em crossarms emotes, you should be able to get the stance you're looking for

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Unless it has just been removed in I15, "/em none" does this!
And yes, I was wondering when all this spiffy emote fixing work BABs had mentioned a while ago would come to us!
I hope these changes and fixes don't get too delayed by that power customization stuff that no one has ever asked for and you guys are going to be slaving over...

Anyways... yeah... /em none should get you to do the standard idle animations.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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I got a kick out of this.

/e alakazamreact now changes you into a completely random object, not just a pumpkin.

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I just tried this and promptly turned into a small wooden box. Drink, meet keyboard!

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This is even more fun on an MM... I summoned an entire living room with the macro.


A Guide to Champion Drama
My Videos
Ashcraft been published.

 

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Argh.

/em flip now ends with you permanently in the "idle ready" animation. The one where you have one foot forward, and females are arms akimbo.

This used to put you in the "hands on hips" animation, and leave you in the idle animation swap loop (moving between hands on hips, arms crossed and foot forward)

This probably seems like a silly thing to be frustrated by, but I used /em flip to force characters into the idle cycle for screenshot and demo purposes.

[/ QUOTE ]
I kinda like the new version. Maybe what we need is /em idle so you don't need to use a workaround to get you into the animation loop you want?

[/ QUOTE ]

Try /em Idle1 or /em Idle2. I put those in back when we did the wedding event.

Between those and the /em akimbo /em crossarms emotes, you should be able to get the stance you're looking for

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You know... I like Emotes and would like to see more of them. However at this point I would really appreciate something User friendly added to the UI to list these emotes so I don't have to dig for the ones I want.

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Yeah. Hey Babs, do you think maybe we could get a list of ALL of the emotes *in* game please? Like the one we already have, but all of them. There are so many I forget about it isnt funny, and I have always wondered why all the emotes wasnt in the list that you can bring up where you can just click on them instead of having to type them in.

Think maybe, please please, huh huh?


 

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From everything said by devs about the difficulty slider, there should have been bosses spawning at DiffLevel 2 and higher. When we were told that DiffLevel 1 on solo suppressed Bosses, it should have been inferred that when you're not solo or when the DiffLevel was higher, then you *should* be getting bosses.

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That refers to end of mission bosses, which become LTs. Not those that spawn in normal spawns. Those never spawned for teams of size below size 6 or 7, I can never remember, with the exception of boss-heavy groups like Freakshow, the Lost and the Rikti. It should IMO stay that way.

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Uhh... no.

You're extrapolating from experience, not from what the Devs intended. And, in fact, since some factions worked one way, and other factions worked another way, then you're extrapolating from *what you like* and not what actually has been happening.

There was a post from Positron, now lost to forum purges, which explained how a spawn and the foes in the spawn have a 'weight' for lack of a better word. So, e.g., using made-up values, a minion might have a weight of 1, a lieutenant be 3, and a boss be 5. If a spawn point is weighted as '4', then you can have four minions, or a lieutenant and one minion.

If a spawn point is weighted as '10', then you can have 10 minions; or 2 bosses; or 2 lieutenants and 4 minions; or a boss a lieutenaant and two minions, etc....

If two people on heroic merits a spawn with the weight of 5, then you'll have a boss. Bosses are only suppressed for soloists at DiffLev 1.

Only newbies to the game should find bosses so challenging that they need a setting to suppress them while solo. Even two newbies together should be able to take on a boss. The only ones who really *like* a team of six to have a full map with no bosses are farmers. A team of six should have no problem with bosses. Every TF produces lots of bosses from all sorts of factions and that doesn't slow down a TF team. But I can see how a soloist farmer who got fillers to spawn a map for six is going to find that map difficult now if there are bosses.

Good.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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the electric blast used by the AE version of electric brute, now is red just like the rest of their powers instead of the blue one used by electric blasters. (not that this will matter for very long what with custom colors in the works)


 

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Heya BaBs, you know that shnazzy fix you did to remove the dust and pebble trail from sprint when flying, how about you spread some of that love around to the other sprints.


"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.

"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.

 

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Revamped footstep soundeffects. Including new ones for surfaces that previously shared sounds! Garbage sounds different from dirt sounds different from grass! Every step makes a different sound instead of the same one!

MY FEET ARE SO IMMERSIVE NOW.

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I just want to know where to send the case of beer. Water sounds are no longer annoying! I can frolic through the sewers now!

Wow, that's a phrase I never thought I'd type.

Anyway, there is a case of Dogfish Head 60 IPA for the person responsible.


 

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Argh.

/em flip now ends with you permanently in the "idle ready" animation. The one where you have one foot forward, and females are arms akimbo.

This used to put you in the "hands on hips" animation, and leave you in the idle animation swap loop (moving between hands on hips, arms crossed and foot forward)

This probably seems like a silly thing to be frustrated by, but I used /em flip to force characters into the idle cycle for screenshot and demo purposes.

[/ QUOTE ]
I kinda like the new version. Maybe what we need is /em idle so you don't need to use a workaround to get you into the animation loop you want?

[/ QUOTE ]

Try /em Idle1 or /em Idle2. I put those in back when we did the wedding event.

Between those and the /em akimbo /em crossarms emotes, you should be able to get the stance you're looking for

[/ QUOTE ]

You know... I like Emotes and would like to see more of them. However at this point I would really appreciate something User friendly added to the UI to list these emotes so I don't have to dig for the ones I want.

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Yeah. Hey Babs, do you think maybe we could get a list of ALL of the emotes *in* game please? Like the one we already have, but all of them. There are so many I forget about it isnt funny, and I have always wondered why all the emotes wasnt in the list that you can bring up where you can just click on them instead of having to type them in.

Think maybe, please please, huh huh?

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This is where I go for all my emote needs. Updated through the magic pack, at least.

Animated Emote Guide


 

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Argh.

/em flip now ends with you permanently in the "idle ready" animation. The one where you have one foot forward, and females are arms akimbo.

This used to put you in the "hands on hips" animation, and leave you in the idle animation swap loop (moving between hands on hips, arms crossed and foot forward)

This probably seems like a silly thing to be frustrated by, but I used /em flip to force characters into the idle cycle for screenshot and demo purposes.

[/ QUOTE ]
I kinda like the new version. Maybe what we need is /em idle so you don't need to use a workaround to get you into the animation loop you want?

[/ QUOTE ]

Try /em Idle1 or /em Idle2. I put those in back when we did the wedding event.

Between those and the /em akimbo /em crossarms emotes, you should be able to get the stance you're looking for

[/ QUOTE ]

You know... I like Emotes and would like to see more of them. However at this point I would really appreciate something User friendly added to the UI to list these emotes so I don't have to dig for the ones I want.

[/ QUOTE ]


Yeah. Hey Babs, do you think maybe we could get a list of ALL of the emotes *in* game please? Like the one we already have, but all of them. There are so many I forget about it isnt funny, and I have always wondered why all the emotes wasnt in the list that you can bring up where you can just click on them instead of having to type them in.

Think maybe, please please, huh huh?

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This is where I go for all my emote needs. Updated through the magic pack, at least.

Animated Emote Guide

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Yeah, I know about those. I just want them like the ones that you can just click on in game already. You know, the emote icon down next to chat? Click on that and have them all come up...All of them, not just what is there already.