Issue 13 Base Q&A


Acid_Reign

 

Posted

Mad Scientist mad a suggestion in this thread Multiple Super Groups that I want to make sure you saw, Sunstorm.
This would require some coding, but it fixes very neatly many of the problems with bases.


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Posted

Hey, a squiddie dev, about time!

Er, on topic, I'm really excited about these changes. Thank you so much for clearing up the many questions that blossomed into being when the potential base changes were announced! Particularly, thank you thank you thank you for the refund feature, I was dreading rebuilding the base with all its decorations (yay carpal tunnel..).


 

Posted

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Plasmastream asked:

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Q. Are you guys aware of the general view point on your movement to the new invention system?


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Extremely

We are in fact watching this very closely, and looking at options to improve it.

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Just had to add a bit more feed back.

1. Could the cost of a Vault be lowered? Last I checked, they were still 100k. They should be 15k, like a storage rack. Since Vaults only grant access to storage that players have already, it would be very handy to not be forced to run out of the base for salvage. This applies double when bases are new and not fully built out yet, and Prestige is still in short supply.

2. Ditto for the Invention Workstation (name?) Players have access to these now, it's just a convenience to have them in base. They should be no more than 15k.


OK that's what I came up with today. Sorry if any of these things are duplicates or already been addressed, I didn't have time to double check each one. Take care.

EDIT: yup, should have checked first. Point 3 removed due to being a load of nonsense. Sorry about that.


 

Posted

Welcome Sunstorm!

Thank you for the very good news about the prestige refund and placement prices of items already in personal storage. I am very, very happy to hear that!

Will you please consider these things, I echo the concerns about the base salvage changes:
<ul type="square">[*]The confusion of the non-forum-going player base when this goes live[*]The "30 pieces of silver" storage limit change is too restrictive. (Ex: I already use six characters to mule and all my characters' markets and vaults. This really will not be an impediment to people who truly want to hoard, they'll use alts or the market slots to do it.)[*]The difficulty storing/sharing SG event salvage[*]Cost of base building is now shouldered by the builder[*]Empowerment buffs are far more difficult and expensive to use now[*]The addition of yet another currency to the game does not simplify things[*]The stated reason for this change is literally unbelievable[*]Coerced Market PvP is perceived to be the intention of this change[/list]
Would it be possible, at minimum, to:<ul type="square">[*]Increase the salvage limit on the storage bin to 50 or 100 (I do not believe this will greatly affect the market, this is in effect what one level 50 character can fill)[*]Replace the salvage cost of empowerment buffs with a straight brainstorm cost?[/list]


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Posted

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<ul type="square">[*]Replace the salvage cost of empowerment buffs with a straight brainstorm cost?[/list]
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Just wanted to point out that I had a similar idea (upthread, about page two). Hint, hint, devs. Great minds think alike. ^_^

I wrote:
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Here's a suggestion I have: Allow common salvage to be turned into Brainstorm Empowerments, similar to the Brainstorms now. Brainstorm Empowerments go in Special salvage and have a high limit (99 in your personal salvage?), but can't be traded or stored. Then just make each Empowerment cost X Brainstorm Empowerments as you feel required. This should very much simplify things, because we can just use any old salvage in our inventory. Even if the cost goes up 4x, I think it'll be easier still.

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Posted

what happens to salvage currently in racks if it exceeds this 30 limit?


 

Posted

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what happens to salvage currently in racks if it exceeds this 30 limit?

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It stays there, but as long as you are over 30 you cannot add any more to the bin as long as it remains so. You can pull items out though.


 

Posted

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Perhaps I am missing something, but why would a person NOT want to make their base a secure base for the lower half of the sizes?

I've heard it said that there will be a "base raid flag" at some point in the future. Will that flag be perhaps just the distinction between having a hidden base and a secure base?

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Interesting question.

As a non-PvP'er, I suppose I should stick with a Hidden plot? (That would my "why")


 

Posted

[ QUOTE ][*]Replace the salvage cost of empowerment buffs with a straight brainstorm cost?

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This is a bad idea, as things stand. Brainstorms are a limited resource. Past I13, base salvage no longer drops. Which means we can't make new brainstorms. Which means that at some point in the future there won't be any more to use.


 

Posted

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[ QUOTE ][*]Replace the salvage cost of empowerment buffs with a straight brainstorm cost?

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This is a bad idea, as things stand. Brainstorms are a limited resource. Past I13, base salvage no longer drops. Which means we can't make new brainstorms. Which means that at some point in the future there won't be any more to use.

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Why not make invention salvage also convert to brainstorms? From my point of view, enhancement buffs are now to cumbersome and expensive to use with Issue 13.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
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Governments have fallen to the power of social media. Gaming companies can too.

 

Posted

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Actually, we looked at a lot of features. We have plans for not only Base Raiding and the Cathedral of Pain, but also the base editor as well. We want to add new base decorations, new permissions features, and a few more goodies as well. We are still working on these, and they will be added in as we can get them completed.

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could i hear more on this feature, as it has been a constant thorn in most of our sides haveing the "take from base inventory" option being an all or nothing option, it is extremely difficult to encourage new members, since we also stock HOs and rare IOs and can not allow new members to have access to such things, they can not even access the tier 1 or tier 2 insperations that are stocked up


 

Posted

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Why not make invention salvage also convert to brainstorms? From my point of view, enhancement buffs are now to cumbersome and expensive to use with Issue 13.

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I don't know about expensive since many players have lots of Inf. But I have to double-plus agree with you about cumbersome. Really cumbersome. That's my complaint, that you need specific salvage, which means a trip to the Auction House, then back to the base. Not nice, imo. I'd really like to see less running around in my MMOs.

Players might adapt, but it feels like a step backwards to me right now.


 

Posted

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<ul type="square">[*]Replace the salvage cost of empowerment buffs with a straight brainstorm cost?[/list]
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Just wanted to point out that I had a similar idea (upthread, about page two). Hint, hint, devs. Great minds think alike. ^_^

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And I'll point out that I posted the same thing well before you, and further I provided more details.

I've also made a tangent thread int the base section relating to this as well.




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Posted

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[ QUOTE ][*]Replace the salvage cost of empowerment buffs with a straight brainstorm cost?

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This is a bad idea, as things stand. Brainstorms are a limited resource. Past I13, base salvage no longer drops. Which means we can't make new brainstorms. Which means that at some point in the future there won't be any more to use.

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Why not make invention salvage also convert to brainstorms? From my point of view, enhancement buffs are now to cumbersome and expensive to use with Issue 13.

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I'll point out that I also covered this with my suggestion (see links in previous post).




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

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And I'll point out that I posted the same thing well before you , and further I provided more details.

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Why quibble over who started the idea. Discussions evolve and with every iteration, ideas may get better and more detailed.

If anything, if the devs see an idea being restated by many players might get more face time with them.

But if we're making a mini-game out of it...i do recall casually mentioning brainstorms as crafting components as well.


 

Posted

Touche




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Posted

I am not at all happy with the Salvage racks being limited to 30. That is way too low.

I can understand 999 was too high. but 30 is WAY too LOW! In my SG we use the racks to store the costume pieces for new members and alts.

30 is way too low. 100 would be better.

Not at all happy with the decision to make them 30. WTH? why even have them then? It's an idiotic move, and needs to be looked at again.


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Posted

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Q. Salvage Storage Racks, Why only 30 pieces of invention salvage?

A. In short, the market. The market system is designed to have a steady supply of salvage coming in. If large salvage racks were added, it would create a temporary supply problem of unknown duration until the salvage racks filled up.

Since having salvage temporarily dry up would be a big problem for all players, this number was intentionally kept low. Once the impact on the markets as a whole can be measured, we will look at adjusting these numbers again.

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I finally thought of a question about this that I could put nicely.

If you KNEW that converting the system to invention salvage would cause a disruption in the markets, then why did you introduce TWO NEW (Dual Builds and Base Crafting) systems that would be using markets at the same time?

Can you seriously say that the developers considered that? Wouldn't it have been a better idea to introduce Dual Builds this issue and consult base builders as to the best way to fixed the developer's problem of simplifying crafting base items till Issue 14?

The base construction section has some of the most creative and (pun intended) constructive people on these forums.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

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Btw Sunstorm, in case it isn't obvious enough yet ...

Knowing that we aren't screaming at maximum volume into an empty room anymore is a tremendous lift to morale in the Base Builder community. Seriously.

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Yes. Now we get to scream at YOU

Muahahahahahahaha


 

Posted

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If you KNEW that converting the system to invention salvage would cause a disruption in the markets, then why did you introduce TWO NEW (Dual Builds and Base Crafting) systems that would be using markets at the same time?

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Better yet, introduce Dual Builds *and* fix the message to "Base Salvage Found" to test if that fixes the confusion problem sufficiently.
and maybe some of the other base salvage ideas before committing to ditching it completely. Like giving it value by selling it for Prestige. or putting in both the new IO Empowerment recipes AND the old to datamine which is more popular.


 

Posted

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Greyhawke asked
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I understand the limit of 30 invention salvage in the rack, thanks for the feedback. However, are there plans to return event salvage to their own tabs with larger limits? The inability to store costume salvage and candy canes without impacting invention salvage storage is a big inconvenience.


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Yes, Holiday salvage was a big concern when we converted the salvage racks, but we thought it more important to give players access to invention salvage racks. Unfortunately, the code to create different salvage caps for each is non-trivial, so we will need to address this in another way.


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Then do one of three things. Scrap it, Fix it before it goes live, or raise the cap on the storage limit. Don't throw garbage at us and expect us to like it. FIX IT!!


[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]

[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]

 

Posted

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Then do one of three things. Scrap it, Fix it before it goes live, or raise the cap on the storage limit. Don't throw garbage at us and expect us to like it. FIX IT!!


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Is it really that hard for you to store future holiday salvage on your person until the day finally comes that your salvage rack already stuffed with holiday salvage drops below 30?


 

Posted

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[ QUOTE ][*]Replace the salvage cost of empowerment buffs with a straight brainstorm cost?

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This is a bad idea, as things stand. Brainstorms are a limited resource. Past I13, base salvage no longer drops. Which means we can't make new brainstorms. Which means that at some point in the future there won't be any more to use.

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Is this really a good idea though?

IMO, it's not - especially for new players or 'returnees' - 1 more legacy item they CAN'T have?

Yeah, that's not confusing or the slightest bit disparaging at all... *sarcasm*


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Posted

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Personally I think the new rent system is great. When they orginally reduced rent so that starting plot sizes had no rent this encouraged numerous players to create personal sg's to store thier enhancements, inspirations, &amp; special salvage. This took a hit on the sg concept of it being a group &amp; took a hit on recruitment.

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I think it was more lack of permissions for the storage they added that was the catalyst for an increase in personal bases. Before storage, I only had a few members in my personal base, mostly decorative for RP use.

In any case, if the devs meant the new rent to be a deterrent to personal bases, they would not have made it so unbelievably cheap. Now that rent is super cheap and independent of plot size, I find my personal base more useful, not less. With this change I will be paying less rent, not more, even adding up the two bases I had that were previously free.

The only thing that happens with the new rent that did not happen before, is that when an account goes inactive, the personal bases tied to that account will lock down once rent is not paid. Is there some kind of significant resource saving on NCSoft's end for a locked down base? That could be a reason for the change.

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Is it really that hard for you to store future holiday salvage on your person until the day finally comes that your salvage rack already stuffed with holiday salvage drops below 30?

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What's inconvenient is when that rack does run out, putting more back in and keeping enough there for all of the SG and their eleventy-seven alts will be impossible. Consider an SG that was started in 2008 does not have any candy canes in storage. If i13 goes live before the 15th of December, you will not be able to store enough candy canes in one rack to make most of the recipes available for them.


 

Posted

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The only thing that happens with the new rent that did not happen before, is that when an account goes inactive, the personal bases tied to that account will lock down once rent is not paid. Is there some kind of significant resource saving on NCSoft's end for a locked down base? That could be a reason for the change.

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If that's a desired goal, I hope it's not the sole reason to justify this meaningless rent. There would be plenty of ways to automate that locking down by itself if there was no rent. For example, key it to auto-demote (which I believe maxes at 45 days, lockout is after 56), so that if there are no Rank 5 on the roster you shuffle the database resources until someone gets an auto-promote upon next login.