Issue 13 Base Q&A
Ok, I'm in panic mode.... We are moving from a 999 capacity storage unit to a 30?!?!?! Will I be able to convert this stuff before I13 goes live with this change? My SG has over 120 of each piece of Halloween salvage from the last 3 years of ToT events... What will happen to that? (Not that we need anything remotely close to that, but I like hoarding).
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Ok, I'm in panic mode.... We are moving from a 999 capacity storage unit to a 30?!?!?! Will I be able to convert this stuff before I13 goes live with this change? My SG has over 120 of each piece of Halloween salvage from the last 3 years of ToT events... What will happen to that? (Not that we need anything remotely close to that, but I like hoarding).
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It's my understanding that your salvage will be fine, you just can't put anything else into the bin until you take out enough so that it's not overloaded anymore (if you ever do).
EDIT: I don't check the forum for two days and what happens? A base developer gets a redname! Hooray! Welcome to the boards Sunstorm, and don't let the trolls get to you. Most of us are friendly people, it's just been a little trying lately with all these changes and not knowing why or sometimes even what was going to happen. Though it sounds like you've been lurking so you probably know all about it.
It's good to know that we are being heard.
Personally I think the new rent system is great. When they orginally reduced rent so that starting plot sizes had no rent this encouraged numerous players to create personal sg's to store thier enhancements, inspirations, & special salvage. This took a hit on the sg concept of it being a group & took a hit on recruitment.
My fear was that in i13 by changing salvage racks to providing additional invention salvage, the trend of personal bases would explode making it even harder for actual sg's to survive, particularly on smaller servers. The new rent structure adds a price for having a personal sg base, this alone might prevent the trend from growing more rapidly then before. In the end however, I only expect the rent system for i13 to only slightly curve the formation of new personal sg's as the maximum rent can be covered by simply running 1-3 paper missions with a level 30 or higher (very conservative estimate).
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We are moving from a 999 capacity storage unit to a 30?!?!?!
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Correction. We are moving from a max salvage capacity (per rack) of 2,500 pieces to 30. I image that it still holds true that anything in a salvage rack when i13 hits live will still be there. You will just be unable to add to that rack until the rack drops below 30 pieces.
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Bring back the old salvage storage. It can already store everything. Either add a tab that can store invention salvage, or if that is not possible add a different rack for that.
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/signed solves both problems easily
Hello Sunstorm!
It's great to know that Bases are being looked at again, and some changes are being made. The only thing I am iffy on is that you are charging rent on items, instead of plot size. I play on a lot of semi-dormant SG/VG's. Ones with only one or two occasional players. The current system allows for these type of SG's to stick to a small plot and get up a functional base without worrying about rent. Once the base is built (and this takes a while), then you not worry about prestige and focus back on influnce and getting those IO sets. The new system will make these small inactive bases have to worry about rent again.
While we are on the topic, there are two suggestions I would like to make.
1. Introduce recipe storage.
This will allow sg mates to help each other out, and facilitate ease of muling between characters.
2. Make CoV chest emblems available as SG/VG emblems.
I know that CoH/CoV's were different games to start with, and it would have been impossible to intergrate them originally. However, now that the games have been merged, and the content is available to everyone, there is no reason why they should be seperate any more. The only possible hitch I can think of, is the base items that display them, and making sure they fit right. Otherwise it should be a very easy fix.
Thanks for the replies Sunstorm. It's great to have someone that interacts with us with real answers, even if I disagree with some of those answers.
And speaking of which...
I'm sorry, I have the help channel in my main chat tabs, I'm in several global channels and have helped people with really rudimentary questions. I can't recall any confusion ever between base and invention salvage. And any confusion that might be simmering out there below the surface has to be a lot less than (1) racks holding 999/30, (2) The process of converting base salvage into invention salvage (I don't see convert to Rikti Alloy, just convert to brainstorm, what's a brainstorm), (3) the confusion of Merits and Vanguard Merits (and candy canes). And of course (4) let's now have three recipes for everything instead of just one.
I've been describing this replacement as a trainwreck. I'll thank you all for tapping on the brakes by removing rare salvage from the teleporter recipes. But the train is still zipping past the "bridge out" sign. And I'm still looking to three+ very boring hours converting base salvage (presuming nobody manages to steal it first)...and without an explanation that makes sense for the major work that had to be done to make this change, or the work and security risk it imposes on the SG leaders. I understand that we're presumably past the point of no return on this, we're not at the point of "is this a good idea" but "is there a showstopper kill-the-game problem with going forth." So we'll have to live with it. But for the record, in my opinion and the vast majority of people who provided feedback in Ex Libris's thread, it's not a good idea. Which means there's either a reason for it that we aren't being told, or there was insufficient thought about it.
All that said, other than the fact that the trainwreck continues, I'm heartened by the things stated in this thread. The refund and lower price of old items is very welcome, and it's nice to know that other things are taking place. Please, talk to us about the changes that are coming, as early as possible. Nope, I'm not saying that we should dictate them...but we can give a perspective that the devs may not have, and it's a lot easier to take advantage of that perspective while changes are on the whiteboard than when they're in open beta.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
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Q. Base Pathing issues, why was pathing changed?
A. The base pathing was never intended to be changed. The fix for it was not simple though, so it took some time for the programming team to get the fix in. We are actively looking at ways to make the pathing system easier for base builders, however, in the future there may be pathing requirements for raiding.
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We've been told that when the pathing rules are put back in that it will be optional to use them or keep the no pathing setup that's currently on test. However, your statement sounds more like the current test setup people are excited about coming to live may be removed in the future for raid pathing's return. Will people that have no intention of base raiding be able to keep the no pathing option or will we once more be forced into having to design around a system we have no use for?
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The bold part - I think that qualifier means, if you want raiding happening, certain rules will apply for pathing.
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I'd just like to post how seriously badly I hope this is the case! But I can't- not without a live rapping band.
And welcome New Dev Guy! May your posting experience be a low flame event..
J/ Dash
Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/ / AIL - Celebrating five years!
If the storage problem is merely all the holiday salvage getting in the way of the other uses, then what if the Vault was expanded to hold one person's worth of Holiday salvage capacity in addition to the Invention? That would shuffle things out of the bins. Since the Vault already has an interface that looks like a personal inventory, will it be easy to expand its capability?
But that all leads to the question: is the problem really the non-IO stuff getting in the way? Is this really about Event salvage? Or is Event salvage just being cited as a specific example, and the problem is the 30 piece limit? IMHO, it's the 30 piece limit since one bin compared to one character is nowhere near as useful as one Enhancer or Insp bin, or an old Salvage bin.
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Could you add a different type of salvage bin for event salvage only, and thereby allow it to hold more? It's a clunky solution, but it might serve as a stopgap if making a single container with differing limits is too hard to do right now.
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I'll try a simpler solution.
Bring back the old salvage storage. It can already store everything. Either add a tab that can store invention salvage, or if that is not possible add a different rack for that. Temporarily, you could even use the same art assets, just give it a different name. I'll move the old salvage racks out of the room with the invention table, the SG members will understand easily which is which.