RockinStone

Legend
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  1. Being that many things in the game are truly vanity costume pieces are a huge example, I realize that a load issue but more to point out vanity is prevelant in many aspects of teh game. That being said it shouldn't be sluffed off due to instance issues those issues in themselves should be addressed. I still firmly stand behind the housing suggestion as a viable and profitable addition to the game.
  2. I see your point on enhancements, the reason for housing on the market is simply to develop it costs money, if it has a return on investment for ncsoft it would likely have far more success of being added. Due to its popularity the return is highly likely for any development time used to make it. In addition as it is likely to be popular its development and potential sales would add a profit margin that would allow for development of more content down the road. Perhaps some special usable items could be vip only but the actual apartment should be purchasable by all to get the return on investment. I as a VIP would have no issues forking the market cost out for this.
  3. Market Suggestions:

    1) Player Housing
    Player housing would be a great market opportunity I suggest as follows but leave open for modifications. First housing would be a tiered level thing suggested as follows.

    Bachelor Pad (1 room) market price 100 able to hold following special type items explained below 1 wall safe, 1 safe, 1 teleporter

    Apartment (2 room) market price 200 able to hold following special type items explained below 1 wall safe, 2 safes, 1 teleporter

    Large Apartment (3 room) market price 300 able to hold following special type items explained below 1 wall safe, 3 safes, 1 teleporter

    Luxury Apartment (3 room, 1 patio) Market Price 400 able to hold following special type items explained below 1 wall safe, 4 safes, 1 teleporter

    Penthouse Apartment (4 room, 1 patio) Market price 600 able to hold following special type items explained below 1 wall safe, 6 safes, 1 teleporter

    All housing can hold 1 invention table usable by residents and visitors and one closet(tailor access) usable by residents
    Special type items purchased with influence/infamy/information

    Wall safe: allows vault access to residents and visitors

    Safe: this is a personal storage that can hold 99 enhancements and a equal amount of salvage that the primary home owner( explained below) has. Usable by only residents

    Teleporter: this teleporter pad has access to all zones that the primary home owner has achieved all exploration badges in, it is important to note in cases of rogues and vigilantes though the tper will open all zones up only those zones your allowed to enter will be selectable when using, this tper works for residents and visitors.

    Primary resident: The character which purchases the housing is the primary resident, you can opt to share residence with other characters under your global handle that are on the same server.

    Each zone will have a building for player housing the view out of the windows or off the balcony will be reflective of the zone a character chooses, each building will have display models of the apartment choices allowing a player to view the potential apartments before making a decision. Your apartment is zone specific so you must go to the zone of your apartment to enter the residence.

    Mail box: people can leave you messages, inf, enhancemenst or salvage in yoru mail box if they so choose.

    Visitors: you can set visitor permissions to allow only residents, allow sg members, allow friends, allow team mates, allow everyone.

    Suggestions for items to be place able in the home obviously more furniture options, your “veteran items at no cost”, statues, fountains etc.


    2) Enhancement slots: market cost 80 each, this allows your to purchase additional slots for enhancement purposes only claimable on a level 50 character. This is a sound investment option allow characters to add power to there performance at the high end game.
  4. First off I want to say the newest content is awesome. I look forward to future zone facelifts and new content in those lifts. But I have to say after completeing teh first ward content and now running again, some things left me itching for what is hopefully the next stage. First when raiding the asylum being unable to break out and break free the "children" of mother was frustrating. I felt liek I did half the job. Secondly

    *SPOILER ALERT*















    I want to rescue Katie from the network that I was forced to put her into.
  5. May your pockets be heavy,
    Your heart be light,
    And may good luck pursue you
    Each morning and night.
  6. Since esentially your just cleaning up the image to work with the game progressing forward and not actually removing the item I see Option 1 as making the most sense.

    Much like the city in general a facelift as tech improves is always a good thing. The biggest issue in the past was pieces missing not being improved. This is a good change and as a long time veteran of the game I am for it.
  7. Try running in compatability mode windows xp sp 2 or 3 and run game as administrator see if that helps. Also when running the game have your task manager open and when it crashes check the kb and see how much info its dumping. I found so far since live went I crash within 3 minutes and there is a huge memory leak. NC support and I have been working to determine the cause. But 1.3 million kb in 3 minutes is way too much data and thats what I have causing my crashes.
  8. RockinStone

    Going Crashing

    I didn't even have this many issues in Beta I am crashing within every 30 seconds very frustrating any suggestions?

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at August 16, 2010 18:22 (-04:00)
    Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
    System Manufacturer: Alienware
    System Model: M15x
    BIOS: Ver A05 1.00
    Central Processor: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz (8 CPUs), ~1.6GHz
    Memory: 4096MB
    .Net Memory Report: 2778MB out of 4084MB available
    Page File: 8217MB (1991MB currently in use)
    C Drive: (ST9250410AS) 136187MB out of 223434MB (60%) free
    D Drive: (HL-DT-ST DVD+-RW GA31N) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 260M
    Manufacturer / Chip: NVIDIA / GeForce GTX 260M
    Video Memory: 2791 MB
    Driver Version: 8.17.12.5896
    Driver Date: 07/09/2010 6:38:00 PM
    Driver Language: English

    Sound Device Description: Speakers / Headphones (IDT High Definition Audio CODEC)
    Driver File: stwrt64.sys
    Driver Version: 6.10.6241.0000
    Driver Date: 01/01/0001 12:00:00 AM

    Sound Device Description: Independent (R.T.C.) Headphones (IDT High Definition Audio CODEC)
    Driver File: stwrt64.sys
    Driver Version: 6.10.6241.0000
    Driver Date: 01/01/0001 12:00:00 AM

    Sound Device Description: Display Port (IDT High Definition Audio CODEC)
    Driver File: stwrt64.sys
    Driver Version: 6.10.6241.0000
    Driver Date: 01/01/0001 12:00:00 AM


    WMI Information
    Motherboard Manufacturer: Alienware
    Motherboard Model: (empty)
    Motherboard Product:
    Motherboard Version: A05
    BIOS Manufacturer: Alienware
    BIOS Name: Ver A05 1.00
    BIOS Version: ALWARE - 6040000
    BIOS Release: 20100311000000.000000+000


    Registry Information for Current User
    Resolution: 19200x10800
    3D Resolution: 19200x10800 (Not using renderscale)
    Full Screen: No
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: No


    Physics Quality: Unknown (2147483647)
    Maximum Particles: 500000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Unknown (2147483647)
    Anisotropic Filtering: Unknown (2147483647)
    Texture LOD Bias: Unknown (20)
    Water Effects: Unknown (2147483647)
    Bloom: Unknown (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: No
    Shader Detail: Unknown (50)


    World Texture Level: Unknown (2147483647)
    Character Texture Level: Unknown (2147483647)
    World Detail Level (Vis_Scale): 0.800
    Entity Detail Level: Unknown
    Shadows Enabled: No
    Shadow Mode: Unknown (2147483647)
    Shadow Map Shader: Unknown (2147483647)
    Environmental Reflections: Unknonwn (2147483647)
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Unknonwn (2147483647)
    Blur: Unknonwn (2147483647)
    Ambient Resolution: Unknonwn (2147483647)


    Gamma Correction: Unknown
    Geometry Buffers (VBOs) Enabled: No
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: Unknown
    Music Sound Volume: Unknown

    Show Advanced Graphics Options: No
    Overall Graphics Quality: Unknown
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 142475 bytes/second
    Current Game Version: 1850.201007290124.10T2
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    No modifications found
  9. Same issue with the crashing here are some of my system specs hope it helps resolve the issue


    Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
    Language: English (Regional Setting: English)
    System Manufacturer: Alienware
    System Model: M15x
    BIOS: Ver A05 1.00
    Processor: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz (8 CPUs), ~1.6GHz
    Memory: 4096MB RAM
    Available OS Memory: 4084MB RAM
    Page File: 1638MB used, 6528MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 120 DPI (125 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7600.16385 64bit Unicode

    -----
    Card name: NVIDIA GeForce GTX 260M
    Manufacturer: NVIDIA
    Chip type: GeForce GTX 260M
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0618&SUBSYS_02A21028&REV_A2
    Display Memory: 2794 MB
    Dedicated Memory: 1007 MB
    Shared Memory: 1786 MB
    Current Mode: 1920 x 1080 (32 bit) (59Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: unknown
    Monitor Id: LGD0215
    Native Mode: 1920 x 1080(p) (59.934Hz)
    Output Type: Internal
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
    Driver File Version: 8.15.0011.8647 (English)
    Driver Version: 8.15.11.8647
    DDI Version: 10
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 8/5/2009 00:38:34, 9490944 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71E3E-4558-11CF-5F52-A92202C2C535}
    Vendor ID: 0x10DE
    Device ID: 0x0618
    SubSys ID: 0x02A21028
    Revision ID: 0x00A2
    Driver Strong Name: oem99.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section0 12:8.15.11.8647ci\ven_10de&dev_0618&subsys_02a21 028
    Rank Of Driver: 00E60001
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
  10. Personally I don't see what the big deal is. I have been playing since almost launch, have seen the previous preorders have special perks in that case costume pieces mainly. I honestly think this was a good promo idea. I don't personally care for the enhancements as they hold little true benefit after lvl 20 especially. And from 1 to 20 is a fast run really in the grand scheme of the game so it is truly just short term. It is no big deal.
  11. well a publisher is basically A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer.

    As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects of advertising.

    They usually finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of developers called a studio. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish.

    Other functions usually performed by the publisher include deciding on and paying for any license that the game may utilize; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design.

    Large publishers may also attempt to boost efficiency across all internal and external development teams by providing services such as sound design and code packages for commonly needed functionality.

    Because the publisher usually finances development, it usually tries to manage development risk with a staff of producers or project managers to monitor the progress of the developer, critique ongoing development, and assist as necessary. Most video games created by an external video game developer are paid for with periodic advances on royalties. These advances are paid when the developer reaches certain stages of development, called milestones.


    so perhaps he/she falls into that catagory
  12. probably when they were turning off the access to virtue some newbie clicked a few wrong switches and they are trying to figure out what he did.
  13. we know virtue is down but it was showing up in the list and Guardian is showing down is the point I was making, though Virtue is actually down if you attempt to select it. So basically the log in portal was showing the wrong server being offline
  14. Is it just me or did Guardian crash again, shows greyed out in my server select but teh status says its online. Anyone else experiencing this issue. I know Virtue is suppose to be down it shows up in my server select screen but if I select it it sends me to login as it is offline. At any rate I was on Guardian earlier today no issue, now it is unselectable.
  15. Well its March 2nd that it starts on just not sure what time they will have it up
  16. RockinStone

    Issue 13: BUGS


    SG BASES

    Server: Gaurdian
    Zone: SG Base
    Character name: Star-light Angel
    Time: all day yesterday dec 3rd
    Location: SG Base Editor and out of editor
    Bug Description: SG Bases when using colors the secondary color isn't showing up, primary coloring works fine
  17. <ul type="square">[*]Statues -craftable and designable in other words being able to make a statue using the character creater and placing it either colored or all stone texture, all skin textures would be only stone texture, like a granite gray.[*]haven't read the whole thread yet, but water, including fountains, waterfalls, and water on the floors, puddles etc.[/list]
  18. what happens to salvage currently in racks if it exceeds this 30 limit?
  19. looks very exciting the question is will this be a hero/villain shared zone or co-op zone.
  20. Was hoping to see the sg mode improvement listed here
  21. I would still prefer crossover but meh this will do to try some new alt combinations anyways
  22. Every game takes all kinds of people. The question is when does a person fit into the game.

    COH has alot to offer to the players that enjoy its structure and system.

    Problem is most gamers especially when it comes to MMOs are set into the mindless sword and sorcery excessively overdone and overrun format. I have told many of my wow playing friends to enjoy their world of walking, personally I enjoy the fact the rats don't kill me cause I am that weak. The hardcore wowers usually tell me to go get on my spandex either way, people will be drawn to games that fit their joys.

    With the exciting year we have coming try again in the fall with them and see if they'll try it out.
  23. Ok you talk about the event, you tell us its a limited access (100) at a time, but where is the actual wedding being held, how do we enter or attempt to enter the actual event.