Powerset Proliferation FAQ


Adelante

 

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They're practically screaming hints that Kinetics Masterminds are in the plan. They've just got to figure out a way to [u]nerf[u] them out. Patience please.

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Fix't.

MM's are villains not heroes.


 

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Psi Blast appears to be too powerful.

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not in pve. I have a sonic/psy def and psi is resisted in pve. in pvp... well... we will see. But, I think it will be ok.


YMMV---IMO
Ice Ember

 

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i thought ice didnt go to villians cause of fury not working with the -recharge

here it says cause castle says its the "tank only' set?

isnt that a contradiction ?..besides it doesnt really say why dark couldnt have been the "brute only" powerset and not electric which was i think wanted more from the tanker section

castle?..any comments on that?

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Both are correct. The decision to keep Ice/Ice as a tanker only set was something I came to when we first started talking Powerset Proliferation, long after the COV beta. Ultimately, the concept was not adopted anyway, so the point is extremely moot.

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shame it wasnt adopted, may have spared stalkers from /elec armour, I have severe reservations about a powerset that seems to give an AT the dubious honour of being able to survive less damage using its powers than resting in front of them.

http://boards.cityofheroes.com/showflat....ue#Post10500349

really, intended or not i12 powerset proliferation has been massively one sided to heroes.


 

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Can we look forward to superstrength for scrappers in the future? The lack of a non-weapon punching set for scrappers has been a big hole for four years. There was talk about a street fighting set, but when Castle talked about upcoming powersets a few weeks back, street fighting wasn't even mentioned.


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Can we look forward to superstrength for scrappers in the future? The lack of a non-weapon punching set for scrappers has been a big hole for four years. There was talk about a street fighting set, but when Castle talked about upcoming powersets a few weeks back, street fighting wasn't even mentioned.

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Dark Melee and teh powur poolz.


Done. Next.


 

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Why Subdue and Psy Scream are in the secondary?

Because:

The first two attacks of the primary have to fit the 1 second, 1.67 seconds rule of the other primaries. Therefore Psy Blast for Blasters will not have Subdue, and the first two attacks will be Psi Dart and Mental Blast.

I imagine Psychic Scream is being traded out for Aim. Maybe they'll make it kinda short range since it's in a secondary?


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

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Can we look forward to superstrength for scrappers in the future? The lack of a non-weapon punching set for scrappers has been a big hole for four years. There was talk about a street fighting set, but when Castle talked about upcoming powersets a few weeks back, street fighting wasn't even mentioned.

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Dark Melee and teh powur poolz.


Done. Next.

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Tried it. Incredibly subpar. The Power Pool attacks are pretty weak, and dark melee has remarkably few punching powers, given its name.


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

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Can we look forward to superstrength for scrappers in the future? The lack of a non-weapon punching set for scrappers has been a big hole for four years. There was talk about a street fighting set, but when Castle talked about upcoming powersets a few weeks back, street fighting wasn't even mentioned.

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Dark Melee and teh powur poolz.


Done. Next.

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Tried it. Incredibly subpar. The Power Pool attacks are pretty weak, and dark melee has remarkably few punching powers, given its name.

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Shadow Punch, Smite, Shadow Maul, even MidG is sorta like a punch, but more like a face palm lol. Add in Boxing or Air Sup and you have a FULL and competant attack chain....why do you need "moar" punches after that? It only breaks DM's sweet sweet flow.


 

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Subdual: All Blaster secondaries except Devices get an Immobilize.

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Last I saw, they got web grenade.


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Subdual: All Blaster secondaries except Devices get an Immobilize.

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Last I saw, they got web grenade.

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He must have meant Energy Manip.


 

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“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.

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Defenders have dark, not very hero like.

Scrappers have dark melee, not very hero like.

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That is consistently and intentionally overlooked. They just don't want to give empathy to villains.

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Dark doesn't mean bad. That's an assumption you're making.

Empathy is an emotion and the empathy set is about compassion and caring and even with one power, giving of oneself for your fellow man/woman/huge.

Dark is just a power source. Neither good nor bad.


 

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I think that 'thematic' rationale against 'empathy really isn't a villain thing' has got to be one of the most shallow interpretations/philosophies I've ever encountered.

So, I suppose summoning the dark powers from the dark dimensions somehow fits heroes. O_0?

Why am I getting the feeling the thematic writers of this game have never read comic books or higher than grade school literature?


*sigh*

We all know empathy to Villains and Poison to Heroes is basically vetoed because of the impossibility of 'balancing' the powers for PvE and PvP. This is not the fault of the current powers coders, of course---they simply have to deal with all this, somehow. But please don't foist this trite, juvenile 'explanation' on me. You won't port them over because you can't. Or, if you do, Castle and Power Coder Corps would be driven insane for months trying to.

As I forewarned when all these details of I12 were put forth: not enough and the final tally of all would be the options impossible to implement. I'm sorry to see I was entirely correct.

Cal2


 

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wow u give blasters build up, but not doms? This game is way lopsided

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yes cause Doms don't get double damage from their inherent click

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Dom is not double, also doms dont get to hit buffs from it.

an IO'd fire/men will probably be able to solo farm better than a dom if he brings like a SoW or something.

hopefully the VEATs will bring some good pve i can enjoy before just playing heroes like everyone else does now .

this issue is going to make me delete a dom to play either a VEAT or a hero . please give us more server slots.


 

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So, I suppose summoning the dark powers from the dark dimensions somehow fits heroes. O_0?

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As the person above you said

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Dark doesn't mean bad. That's an assumption you're making.

Empathy is an emotion and the empathy set is about compassion and caring and even with one power, giving of oneself for your fellow man/woman/huge.

Dark is just a power source. Neither good nor bad.

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It's a pretty good look over it.


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I'm guessing the numbers behind the Psi/Mind powers will be tweaked downward to balance this set.

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Fixed that for you.

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So unless you are talking like less than defender level damage I just dont see how. Damage will suck so bad no one will want to play it anyways?

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Psychic Shockwave for Dominators is an AOE power which does damage as it if it a single target power. For Blasters, this will not be the case -- the AOE divisor will be in place. In other words, divide damage by 4.75.

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... so, divide the 1.96 scalar by 4.75? So it's doing .41 scale, roughly? So about 25-26 damage at level 50?

That's ... that's atrocious. That can't mean what it sounds like, that would be a terrible power. What did you mean?


Jerk 4 Life
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My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

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Villains have relationships too, and feel empathy, anger, and the like when one falls.

Not all villains are only looking out for themselves. The "theme" bit is a load of crap.


 

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Villains have relationships too, and feel empathy, anger, and the like when one falls.

Not all villains are only looking out for themselves. The "theme" bit is a load of crap.

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I can only guess that the devs think that Empathy is too strong, but don't dare nerf it and don't dare send it anywhere else. We'll see what changes they make to turn it into the "Antipathy" villain set.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Subdual – Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate

Mind Probe -- Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate

Telekinetic Thrust – A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate

Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow

Build Up – Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long

Drain Psyche – You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long

World of Confusion – This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate

Scare – You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium

Psychic Shockwave – Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow

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Very interesting. On first glance, I like it.

Subdual, or Subdue, for your standard Immobilize. Two melee attacks, one with KB for a little added mitigation. Psychic Scream is interesting since it is a damaging cone, not something I expected to see on a Secondary, though the range was not stated. Build Up, check. Drain Psyche I expected, but not this early in the set. Is it keeping the Self +Regen? Sounds like it. World of Confusion, a Toggle Confuse. Toggle? I'm guessing Mag2, maybe Mag1 (due to the Toggle nature), with a fairly short duration (5 seconds). Chance to Confuse has to be extremely low, in the 2-3% range, because Ice Slick is 8% IIRC and it hits all the time. Scare, I'm guessing this is melee, ala Touch of Fear? Psychic Shockwave is nice, a good Tier 9 for a decent power set, once the AoE modifier is applied to it of course.

I'm curious to see the numbers on the -Recharge. Initial glance would see it no more powerful than Ice, though I can see the melee attacks having a greater percentage than Ice's. Perhaps a 15-20% versus Ice's 10%. Psychic Scream won't be more than Shiver and Psychic Shochwave may have a greater -Recharge than Chilling Embrace, but CE is a Toggle. In the end the two would seem very comparable. Though my Ice/Ice is jealous of Drain Psyche (I still wish Energy Absorption was in the EPP).

I can see this being a decent melee oriented set and I can see it mixing well with Psi or Sonic. Elec could work well with it as well. Even knowing how enemy resists work with Psi, I think Psi/Psi could still be quite viable. Drain Psyche + the -Recharge + World of Confusion would really help things in that area, and combined with some of Psi's ranged attacks I think it would work out fairly well, though soloing a Psi Resistant Boss would really, really suck.

Overall, two thumbs up.

Cyclone Jack


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

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So, I suppose summoning the dark powers from the dark dimensions somehow fits heroes. O_0?

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As the person above you said

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Dark doesn't mean bad. That's an assumption you're making.

Empathy is an emotion and the empathy set is about compassion and caring and even with one power, giving of oneself for your fellow man/woman/huge.

Dark is just a power source. Neither good nor bad.

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It's a pretty good look over it.

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The correct statement is this: Power exists. Of itself, it is neither good nor evil. The use to which it is put, however, is.

Take lightning: in the hands of a hero, it's (according to the childish theme of this game, at least) being used for good: electrocuting purse-snatchers, sending millions of watts of mega-voltage through loitering street gangs. While the Villains use it to fry heroes and fellow villains.

This 'explanation' is what I called it: trite, shallow and reeking of sophistry.

Empathy is NOT an emotion, in this game. It's a powerset choice, one which contributes to the gross imbalance between Heroes and Villains.

Give it to Villains and call it Remedy, then. Or, Restoration.

Cal2


 

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I'm guessing the numbers behind the Psi/Mind powers will be tweaked downward to balance this set.

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Fixed that for you.

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So unless you are talking like less than defender level damage I just dont see how. Damage will suck so bad no one will want to play it anyways?

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Psychic Shockwave for Dominators is an AOE power which does damage as it if it a single target power. For Blasters, this will not be the case -- the AOE divisor will be in place. In other words, divide damage by 4.75.

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... so, divide the 1.96 scalar by 4.75? So it's doing .41 scale, roughly? So about 25-26 damage at level 50?

That's ... that's atrocious. That can't mean what it sounds like, that would be a terrible power. What did you mean?

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That's what it means. Probably for blasters, the power is intended as a damaging mez/debuff, not a nuke.

Its shaping up to be a weird set. PSW is looking to be a relatively mediocre power. DP, just the opposite, although actually I'm waiting for Castle to say that DP won't self-stack next.


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Both are correct. The decision to keep Ice/Ice as a tanker only set was something I came to when we first started talking Powerset Proliferation, long after the COV beta. Ultimately, the concept was not adopted anyway, so the point is extremely moot.

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Though I'm sure you aren't happy that it wasn't adopted, thank you for not fighting it harder than you did!


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I'm guessing the numbers behind the Psi/Mind powers will be tweaked downward to balance this set.

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Fixed that for you.

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Um, doesn't Psychic Blast already have Psychic Scream as part of the set? Why would it need it in Mental Manipulation as well?


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==========

“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.

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Since the can of worms was opened by stating that Empathy was a "Heroic" version of Empathy.....

I'd like to know from a Red Name why Thermal was shifted over to the Hero side then?

Most people (including myself) were under the assumption that /was/ supposed to be how a villain would use Empathy.

But from your statement it sounds like you don't consider that statement to be true, in which case Villains have been running around with an "Empathy-like" set for almost 3 years now?

The explanation is just really confusing and feels liks it is contradicting itself...


 

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Why Subdue and Psy Scream are in the secondary?

Because:

The first two attacks of the primary have to fit the 1 second, 1.67 seconds rule of the other primaries. Therefore Psy Blast for Blasters will not have Subdue, and the first two attacks will be Psi Dart and Mental Blast.

I imagine Psychic Scream is being traded out for Aim. Maybe they'll make it kinda short range since it's in a secondary?

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DING! Winnah!!!

That's how I'm seeing it too.