Powerset Proliferation FAQ


Adelante

 

Posted

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recovery aura > the entire thermal set

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All the endurance in the universe won't debuff that AV the way Heat Exhaustion and Melt Armor can. Just sayin'.

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thermal isn't needed to debuff. Rad, cold, dark, poison, traps, and sonic can debuff more effectively than thermals can. People don't invite thermals for debuffs, they invite them for shields/forge/mez protection and heals

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qft. Apparently the person you replied to and others similarly, know jack [censored] about thermal.

(and from the looks of it some know even less about empathy. LOL)


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Thanks for those answers! Nice to get more information.

Re: Empathy. I don't understand how it's not a "villainous" enough set. Darkity dark powers don't scream "heroic" to me, but those are given to scrappers, defenders, and now tanks. I just can't believe that no villain would ever want to buff his allies. Even if it's in his own interests. And what about those villains who actually think they're doing the right thing? THEY wouldn't want to help their friends? Sorry, I just don't get that argument!

Re: Blasters. Holy merciful secondary, Batman. No decisions yet because I want to test it before I say "Hoorah!" or "WTF?!?!" Definitely watching this in beta.

Thanks again for those answers!


 

Posted

I'm so happy right now. I'm going back heroside.


 

Posted

Eisregen wants you to read a [censored] dictionary.

[ QUOTE ]
em·pa·thy (mp-th)
n.
1. Identification with and understanding of another's situation, feelings, and motives. See Synonyms at pity.
2. The attribution of one's own feelings to an object.

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em·pa·thy Audio Help [em-puh-thee] Pronunciation Key - Show IPA Pronunciation
noun 1. the intellectual identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another.
2. the imaginative ascribing to an object, as a natural object or work of art, feelings or attitudes present in oneself: By means of empathy, a great painting becomes a mirror of the self.

SOURCE GOOGLE



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“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.

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I keep seeing this argument thrown around and this is at least the third or fourth thread where I have to say it's wrong, wrong, wrong. The quality of empathy is in itself not morally weighted. Empathy in itself is merely the act of being in synch with another's feelings, either by happenstance or through intuition. Empathy is a very important trait to have for a con artist, door to door salesman or telemarketer for example. All of which could be considered rather villainous careers.

As such, hinging this decision on the label 'Empathy' is plain wrong. Sorry. It's not a villainous trait, granted. Neither is it a heroic trait, though.

[censored], it was Jack Emmert I believe who pointed to Raven of the Titans as an example of an Empath (and probably the best-known one in comics). Incidentally, this is a character who's spent half of her lifetime in comics as a good guy, and the other half as a bad guy.

Now, Samuel_Tow made a good argument that for example the self-sacrificing nature of Absorb Pain for example is more of a heroic trait, and I'll agree with that. I'm just sick and tired of an incomplete understanding of the term 'Empathy' being touted as the main detractor here.



[ QUOTE ]
“Any Red name wanna come out and let us know if Elec/Elec tank is going to be added?” – Lady_Dee



Castle said, “No, never!” and Positron said, “Yes, do it!” In the end, the decision of which sets to give everyone bounced back and forth multiple times. The next question is, “Why did Castle say no?!” At the time, he wanted each AT to keep certain sets so they were only found on that AT – Ninjitsu for Stalkers, Elec/Elec for Brutes, Ice/Ice for Tankers, etc. Ultimately, that concept was set aside later in the process, but some aspects of it remained in the initial pass of Proliferation.

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Good thing this didn't happen or I'd have had to come around and key the Castlemobile. As of my last counting, Defenders had no Primaries they didn't already share, either with Controllers or Corruptors (and/or MMs), leaving a single Secondary Set unshared.

While I'll greatly enjoy making Storm Corrs, I could have lived without Power Proliferation. But no matter what shape it will finally take, I'd expect you guys to incept it fairly across the board. If there are exceptions, then they too would need to be applied fairly across the board. 'Saving' Primary/Secondary combinations for some sets and the less AT-defining Secondaries only for other ATs would not have been fair in this regard.

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Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

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The decision to keep Ice/Ice as a tanker only set was something I came to when we first started talking Powerset Proliferation, long after the COV beta. Ultimately, the concept was not adopted anyway, so the point is extremely moot.

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Can you _please_ consider bringing Ice Melee and Armor to Stalkers? If Placate is fixed then there would be no issues, and the sets would probably work well for Stalkers with minor adjustment.

Ice Melee: Remove Ice Patch for Assassinate, Taunt for Placate. Rearrange the powers.

Ice Armor: Remove Chilling Embrace for a S/L DEF toggle, and Icicles for Hide. Rearrange the powers.

This turns both sets into something worthwhile for Stalkers. Better than Electric sets, at least.

---

Regarding the comments about "villains getting screwed" I don't think that's the case. Only Stalkers get dud sets. Storm Summoning is an effective set, and fills a thematic role with Electric Blast for Corruptors. It is also a very effective combination with MM's and henchmen in terms of ablating damage. And while Dominators have thematically odd sets brought to them, they should both be very effective. Brutes make out like bandits.


 

Posted

you said empathy is not a villionus trait....but yet heroes have dark miasma...how is that a trait for heroes...at all?


 

Posted

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you said empathy is not a villionus trait....but yet heroes have dark miasma...how is that a trait for heroes...at all?

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Because some comic heroes use it or something. It would appear enslaving someone's soul is ok down in hero land.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

cold domination...thermal...plant.....everything a villian had that was good is not in heroes hands...villians get storm.....how useless....elec stalkers? ..wow another fun issue ..cant wait.....


 

Posted

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Subdual – Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate

Mind Probe -- Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate

Telekinetic Thrust – A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate

Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow

Build Up – Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long

Drain Psyche – You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long

World of Confusion – This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate

Scare – You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium

Psychic Shockwave – Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow

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Psy Shockwave for blasters!?!??! OH MY GOD I AM SO MAKING A /PSY BLASTER.

Incidentally, why give blasters psychic scream? Its a ranged attack in their secondary that they ALSO get in their primary!


 

Posted

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Subdual – Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate

Mind Probe -- Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate

Telekinetic Thrust – A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate

Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow

Build Up – Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long

Drain Psyche – You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long

World of Confusion – This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate

Scare – You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium

Psychic Shockwave – Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow

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Wait a minute. Since Issue 5, Blasters got a health boost, a revised inherent, and now all these pseudo control (not to mention, effectively a self-heal, Build Up, AND multiple AoE debuff powers) in a SECONDARY, and my Dark Miasma Defender's Petrifying Gaze is still the crappiest single-target hold in the entire game, why again?


 

Posted

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Subdual – Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate

Mind Probe -- Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate

Telekinetic Thrust – A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate

Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow

Build Up – Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long

Drain Psyche – You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long

World of Confusion – This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate

Scare – You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium

Psychic Shockwave – Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow

[/ QUOTE ]
Wait a minute. Since Issue 5, Blasters got a health boost, a revised inherent, and now all these pseudo control (not to mention, effectively a self-heal, Build Up, AND multiple AoE debuff powers) in a SECONDARY, and my Dark Miasma Defender's Petrifying Gaze is still the crappiest single-target hold in the entire game, why again?

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Roll a Blaster and a join the collective. Otherwise, whine moar.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

[quote
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“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.



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Frankly, folks, as has been pointed out before, this argument is bull. Not everyone redside is playing a psycho thrillkiller with no human emotions or entanglements. And if we are talking about themes, I assume this means that heros will no longer get Death Shroud, or the ability to mangle people with axes, swords, and blunt objects? Sucking the life out of someone or using attacks with names like 'eviscerate' are, by your 'thematic' argument, not very heroic...In fact, to make it thematically correct, heros should have ONLY Brawl, perhaps a few holds, and new new 'wring hands ineffectually' power.


Things to remember:
-Common sense ain't;
-Overkill is the only kill;
-If someone asks if you're a god, run away.

 

Posted

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[quote
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“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.



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Frankly, folks, as has been pointed out before, this argument is bull. Not everyone redside is playing a psycho thrillkiller with no human emotions or entanglements. And if we are talking about themes, I assume this means that heros will no longer get Death Shroud, or the ability to mangle people with axes, swords, and blunt objects? Sucking the life out of someone or using attacks with names like 'eviscerate' are, by your 'thematic' argument, not very heroic...In fact, to make it thematically correct, heros should have ONLY Brawl, perhaps a few holds, and new new 'wring hands ineffectually' power.

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The Devs are trapped in teh "Golden Age of Comic books".

That is all.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

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Villains have relationships too, and feel empathy, anger, and the like when one falls.

Not all villains are only looking out for themselves. The "theme" bit is a load of crap.

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A thousand times this. Can one not be empathetic to someone who is on the wrong side of the law? They just need to come out and say the real reason they won't give Emps to the Red side and stop feeding us this [censored].


@Quarktease
The Unofficial Official of Nothing Official

Proud member of Nites of Darkness/Shut Your Pie Hole

 

Posted

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Roll a Blaster and a join the collective. Otherwise, whine moar.

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I'd rather Pet Gaze got a shorter recharge timer (you know, like it used to have), had *some* kind of secondary effect (To Hit Debuff? Something? Anything??), didn't generate aggro, had its magnitude raised, or hell, let's go for broke and make it a slottable, moderate damage, AoE stun power (like the newly revised Repulsion Bomb).


 

Posted

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Roll a Blaster and a join the collective. Otherwise, whine moar.

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I'd rather Pet Gaze got a shorter recharge timer (you know, like it used to have), had *some* kind of secondary effect (To Hit Debuff? Something? Anything??), didn't generate aggro, had its magnitude raised, or hell, let's go for broke and make it a slottable, moderate damage, AoE stun power (like the newly revised Repulsion Bomb).

[/ QUOTE ]

Ideally, being a Hero AT your needs should have been met, but perhaps the Devs are favoring the more popular sets? Then again it is an old issue, so perhaps they don't care and consider it as "Working as intended."?


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

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My thoughts (PvE only, too.)

Subdual != Subdue (from Primary) probably? So Psi Blasters have two ranged immobilizes? Both doing moderate damage? Nice, I guess. But! Subdual should probably do [u]minimal[u] damage (and not moderate, this makes blasters with two moderate [and ranged] attacks to use when mezzed) as most Blaster immobilizes, I guess. But²! If Subdual is supposed to be Subdue from Primary, what did replace the power in the Primary? Guess we'll need a Primary set power list soon.

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Actually, like some people have already pointed out, this most likely *is* subdue. It makes sense it to be subdue and places psi dart as tier 1 for psi blast set.

FYI in general: the immobilizes in manipulations generally do the same damage as tier 1 blast. The difference is that ring of fire, chillblain and electric fence do it over time (dot) where as subdue does not. They are one of those exceptions that do pure damage without lethal component I mentioned in my previous post.

DISCLAIMER: ALL BELOW IS SPECULATION

I presume psi blast will look something like this but not necessarily in this order:

psi dart, mental blast, psionic lance, aim, telekinetic blast, will domination, psionic tornado, scramble thoughts, psychic wail.

I believe psi dart will be around 38 dam blaster side and mental blast 55 as is the case with archery. Basically this means psi blast has two tier 1s - again comparable to archery.

Tk blast is in fact the "standard blast" of the set such as ice blast, fire blast, lightning bolt and power blast. It has exactly same recharge and exactly same damage on defender side as those powers - and also has smashing component.

Will domination gets left behind by other higher damage blasts like power burst, shout and bib. Especially since its recharge is longer than that of those powers.

I.e. sample chains:

ice bolt (55) + ice blast (90) + bib (125)
power bolt (55) + power blast (90) + power burst (115)
flares (50) + fire blast (80) + blaze (170)
snap shot (38) + aimed shot (55) + blazing arrow (145)
psi dart (38) + mental blast (55) + tk blast (90) + will domination (100)

These numbers give psi blast second highest single target damage if we don't take stuff like recharges into consideration. I also happily ignored snipes - ice gets none, fire has highest and for the rest it's all same.

Curiously this also leaves it the weakest set in aoe damage when relying on the primary alone as without psychic scream, you have only psionic tornado to rely on - a power that has longer recharge than fireball, ball lightning, explosive blast, explosive arrow and most likely - if defender numbers is of any indication - lower damage than those.

So if this data is of any indication: good for single target, *very* bad for aoe. However, we will see once it goes to testing.


 

Posted

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Ideally, being a Hero AT your needs should have been met, but perhaps the Devs are favoring the more popular sets? Then again it is an old issue, so perhaps they don't care and consider it as "Working as intended."?

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My guess would be the latter, given that the nerf preceded CoV's release. Factor in also that the only other ATs to share the set are — you guessed it — villains, well do the math.


 

Posted

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Ideally, being a Hero AT your needs should have been met, but perhaps the Devs are favoring the more popular sets? Then again it is an old issue, so perhaps they don't care and consider it as "Working as intended."?

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My guess would be the latter, given that the nerf preceded CoV's release. Factor in also that the only other ATs to share the set are — you guessed it — villains, well do the math.

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Then my guess would be that as was said before, the villains are the cause. I find it odd that they would force a hero AT to suffer ourr restraints.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

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[ QUOTE ]

==========

“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.



==========


[/ QUOTE ]

Frankly, folks, as has been pointed out before, this argument is bull. Not everyone redside is playing a psycho thrillkiller with no human emotions or entanglements. And if we are talking about themes, I assume this means that heros will no longer get Death Shroud, or the ability to mangle people with axes, swords, and blunt objects? Sucking the life out of someone or using attacks with names like 'eviscerate' are, by your 'thematic' argument, not very heroic...In fact, to make it thematically correct, heros should have ONLY Brawl, perhaps a few holds, and new new 'wring hands ineffectually' power.

[/ QUOTE ]

The Devs are trapped in teh "Golden Age of Comic books".

That is all.

[/ QUOTE ]

Its not even that though is it? Heroside has anything and everything (except z0mg poison which would need to have the t9 altered for any AT other than MMs) and villainside has all the crap. In this round of PP heroes get all the top performing villainside sets, red side gets storm (which is pretty nice but why is it doubled up for 2 ATs?) the 2 weakest tank s/l damage attacks in axe and mace (no spines/claws/ma for j00) SR which is most unbrutish secondary ever, elec everywhere which is damn fugly in red (how the hell can you call a colour evil anyway?) and is significantly weaker than the blue powers that they are based on (this isnt just down to the modifiers) elec armour makes stalkers the only AT that can survive more attacks while resting than actually using the sheilds.

The devs are painfully aware of the weaknesses of red side which is why they comically refered to 02 boost as another avenue of healing for villains, as good a set as storm it to be forced into focusing on the laughable heal is a bad joke.

Whatever "thematic" reasons they come up with to justify their decisions is pure bullcrap as it just doesnt wash. I mentioned earlier that the heroic standpoint from my recollection is for good to triumph over evil against all the odds, not for good to be in the dominant position and for villains to have to do all the work. This is a fundamentally flawed standpoint from my point of view.

We know less people play COV than COH, I dont beleive this is down to peoples thematic reasons and stanpoints (which is why things like Darth Vader and Megatron sell in just as many quantities as their heroic counterparts) its down to COV being a fundamentally flawed and badly designed game (MMs were supposed to be the tank AND the red side second buff class, they fail on both counts, fortunately they emerged as their own niche, this really doesnt help the lack of buffs red side though, stalkers are useless on teams etc etc) Give the red side some love and watch people play it.

I have been hopeful that VEATs will be really impressive, a fun AT to play but given the way I perceive the developers treating the vill game my hope is fading fast.

I feel the developers need to appoint "a red name" to take ownership of COV and empathise with a large portion of the games subscribers.....oh wait that wont work will it, empathy is only for heroside....


 

Posted

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I'm guessing the numbers behind the Psi/Mind powers will be tweaked downward to balance this set.

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Fixed that for you.

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So unless you are talking like less than defender level damage I just dont see how. Damage will suck so bad no one will want to play it anyways?

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Psychic Shockwave for Dominators is an AOE power which does damage as it if it a single target power. For Blasters, this will not be the case -- the AOE divisor will be in place. In other words, divide damage by 4.75.

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masterfully done castle (not being sarcastic, i swear). now, im curious, does this signal a nerf for psw in doms :-(


 

Posted

[ QUOTE ]
Actually, like some people have already pointed out, this most likely *is* subdue. It makes sense it to be subdue and places psi dart as tier 1 for psi blast set.

FYI in general: the immobilizes in manipulations generally do the same damage as tier 1 blast. The difference is that ring of fire, chillblain and electric fence do it over time (dot) where as subdue does not. They are one of those exceptions that do pure damage without lethal component I mentioned in my previous post.

DISCLAIMER: ALL BELOW IS SPECULATION

I presume psi blast will look something like this but not necessarily in this order:

psi dart, mental blast, psionic lance, aim, telekinetic blast, will domination, psionic tornado, scramble thoughts, psychic wail.

I believe psi dart will be around 38 dam blaster side and mental blast 55 as is the case with archery. Basically this means psi blast has two tier 1s - again comparable to archery.

Tk blast is in fact the "standard blast" of the set such as ice blast, fire blast, lightning bolt and power blast. It has exactly same recharge and exactly same damage on defender side as those powers - and also has smashing component.

Will domination gets left behind by other higher damage blasts like power burst, shout and bib. Especially since its recharge is longer than that of those powers.

I.e. sample chains:

ice bolt (55) + ice blast (90) + bib (125)
power bolt (55) + power blast (90) + power burst (115)
flares (50) + fire blast (80) + blaze (170)
snap shot (38) + aimed shot (55) + blazing arrow (145)
psi dart (38) + mental blast (55) + tk blast (90) + will domination (100)

These numbers give psi blast second highest single target damage if we don't take stuff like recharges into consideration. I also happily ignored snipes - ice gets none, fire has highest and for the rest it's all same.

Curiously this also leaves it the weakest set in aoe damage when relying on the primary alone as without psychic scream, you have only psionic tornado to rely on - a power that has longer recharge than fireball, ball lightning, explosive blast, explosive arrow and most likely - if defender numbers is of any indication - lower damage than those.

So if this data is of any indication: good for single target, *very* bad for aoe. However, we will see once it goes to testing.

[/ QUOTE ]

Didn't they change Archery with the new Defiance in order to make it match the other sets? The first two blasts are all standardized (except, I guess, for Sonic... I don't recall if they altered it), if I recall correctly, which makes the addition of Psi Dart very odd.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

[ QUOTE ]
Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.

[/ QUOTE ]


[ QUOTE ]
Whatever "thematic" reasons they come up with to justify their decisions is pure bullcrap as it just doesnt wash. I mentioned earlier that the heroic standpoint from my recollection is for good to triumph over evil against all the odds, not for good to be in the dominant position and for villains to have to do all the work. This is a fundamentally flawed standpoint from my point of view.


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I'm not pointing at the person's response in particular, it just happened to be the latest of a slew of similar quotes. What I'm gonna say applies equally.


Do you people even bother to read? Or do you stop after the first sentence in a blind fit of rage and instantly hit reply? The bolded part of Doc Brainstorm's comment is the only reason there's no Emp set being ported to villains at this time. Does it say they'll never do it? Does it say anything about any other sets? Does it say that a healing set doesn't belong in villains? What they did say, is that the Empathy set, the way it is now, isn't going to redside without some major tweaking, depending on who gets it.

Power proliferation is going away from "themed powers." There will be some form of every set (excluding MM's primaries) crossing over to the other side eventually. What comes down the pipe next, however, will look more like the original set's cousin, rather than its twin. They're related, but they have their unique traits, too. It's time to divorce yourselves from seeing Empathy as it is in any villain AT, because it's just not gonna happen.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

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Seriously, has anyone else noticed that if psy blast is brought over unaltered from defenders then psy/psy blasters will get psychic scream TWICE? Unless they replace it with psy dart or something.


 

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“WHY NO EMP FOR CORR?” – ELF_STALKER



Empathy isn’t a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.

Back to thematics – Empathy isn’t really a villainous trait. From a fiction standpoint, it wasn’t our first choice to port over and the reason corruptors didn’t receive it in the first place as part of the release of City of Villains. If we were to add an “Empathy Like” set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12’s powerset proliferation and is why it wasn’t included.



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Frankly, folks, as has been pointed out before, this argument is bull. Not everyone redside is playing a psycho thrillkiller with no human emotions or entanglements. And if we are talking about themes, I assume this means that heros will no longer get Death Shroud, or the ability to mangle people with axes, swords, and blunt objects? Sucking the life out of someone or using attacks with names like 'eviscerate' are, by your 'thematic' argument, not very heroic...In fact, to make it thematically correct, heros should have ONLY Brawl, perhaps a few holds, and new new 'wring hands ineffectually' power.

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The Devs are trapped in teh "Golden Age of Comic books".

That is all.

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Its not even that though is it? Heroside has anything and everything (except z0mg poison which would need to have the t9 altered for any AT other than MMs) and villainside has all the crap. In this round of PP heroes get all the top performing villainside sets, red side gets storm (which is pretty nice but why is it doubled up for 2 ATs?) the 2 weakest tank s/l damage attacks in axe and mace (no spines/claws/ma for j00) SR which is most unbrutish secondary ever, elec everywhere which is damn fugly in red (how the hell can you call a colour evil anyway?) and is significantly weaker than the blue powers that they are based on (this isnt just down to the modifiers) elec armour makes stalkers the only AT that can survive more attacks while resting than actually using the sheilds.

The devs are painfully aware of the weaknesses of red side which is why they comically refered to 02 boost as another avenue of healing for villains, as good a set as storm it to be forced into focusing on the laughable heal is a bad joke.

Whatever "thematic" reasons they come up with to justify their decisions is pure bullcrap as it just doesnt wash. I mentioned earlier that the heroic standpoint from my recollection is for good to triumph over evil against all the odds, not for good to be in the dominant position and for villains to have to do all the work. This is a fundamentally flawed standpoint from my point of view.

We know less people play COV than COH, I dont beleive this is down to peoples thematic reasons and stanpoints (which is why things like Darth Vader and Megatron sell in just as many quantities as their heroic counterparts) its down to COV being a fundamentally flawed and badly designed game (MMs were supposed to be the tank AND the red side second buff class, they fail on both counts, fortunately they emerged as their own niche, this really doesnt help the lack of buffs red side though, stalkers are useless on teams etc etc) Give the red side some love and watch people play it.

I have been hopeful that VEATs will be really impressive, a fun AT to play but given the way I perceive the developers treating the vill game my hope is fading fast.

I feel the developers need to appoint "a red name" to take ownership of COV and empathise with a large portion of the games subscribers.....oh wait that wont work will it, empathy is only for heroside....

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I have to weigh in here on this point. I totally agree with Ice that red side needs a dedicated dev to be their voice. While I think everyone should WAIT for I12 Beta before they begin their croakings of doom. I have TONS of friends who are telling me that if I12 goes through as it is scheduled now they will quit the game.

All of them are players of red side and they are sick and tired of being trodden over every issue with almost no substantial content or love given to their villains. This is NOT my personal opinion on the matter. I"m merely mirroring their discontent they have expressed to me.

NCsoft is infusing more cash and employees into CoX to breath life into the game and make it a serious force to rival the new MMO's coming out on the market. But I think they really need to get their butts in gear and give the players what they want like they did in I9-11. Because at this point a good portion of their playerbase has just about had it and are going to jump ship if something isn't done soon.


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