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Posts
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(Not replying to anyone in particular)
1) Can we include non-targetable buff/debuff items or environmental effects.
If we can are they considered part of certain maps or are they just selectable for any map?
What I'm referring to is the CoT crystal spammers, those patches of blackness in some Croatoa missions that debuff you... (though theyre never placed close enough to a group to actually impact a party) ... magma pits or those violent winds that knock you about in one of the CoV missions ....
2) Can we create save the hostage missions? If we can create a hostage mission, are hostages customizable?
Can I have my sg play through the "Save (insert my characters name here)" mission... when they get to the hostage will I be standing there (having re-created myself) and will AI-me be able to to follow them to the door or help them with the rest of the mission?
Questions aside I love this issue. Small but full of wholesome goodness
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Quoting because I was gonna ask these same things!
Also...
Giant Monsters? Yes? No?
Destructible environments (as with Mayhem/Safeguard)?
Giant Monsters AND destructible environments?? -
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I get the feeling Mids' head is gonna asplode because of this.
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LOL! Took the words out of my mouth. -
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That's right, we here at the City of Heroes/Villains community welcomes everyone who has a Mac to come try out the wonderfull game we PC Users have been playing for the past five years.
Yep. All ten of you.
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Technically, I've been playing CoX on my Mac since before there even was an announcement of a Mac client. Bootcamp is a wondrous thing.
Oh and averaging +60fps (higher with v-sync turned off) @ 1920x1200 (with all the bells and whistles turned on... even in Grandville) is nothing to sneeze at. -
Hot dog! My new 24" iMac just got a whole lot sexier. Geesh, between this and Spore, now I'll never get any work done.
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Well against my better judgment, I used up two of my fifteen "mystery" additional slots the other night. I created two new VEATs on my favorite server (previously, all twelve existing slots were full). I was very, very pleasantly surprised to get both names I wanted right from the get-go. I won't mention them here, but they were anything but obscure.
Then last night I logged in to play a bit. As others have mentioned, my characters were scrambled randomly across all three pages on the character sheet. I spent a few minutes rearranging them, and that's when I realized the second character I had made the night before was missing. What's more, my 15 additional available slots were reduced to 13. So clearly, both of the characters I had made were subtracted, yet only one of them survived the night.
Now I'm apprehensive to make another AND worried about the ones that are (hopefully) still there. Some redname feedback would be really appreciated. -
Um, I think I just unintentionally bought $60 worth of additional slots.
I logged in, didn't see any options to create a new character. So I then clicked on the $ on the lower right to see if that was functional. It popped up with all the purchase choices, but they were all grayed out. I clicked anyway on the "5 Character Slots" option (more than once I believe), however I did NOT click on the "Buy" button, nor did I get *any* sort of purchase confirmation dialog. A few seconds later I got a "Redeem Slot: 15 left" option at the bottom of my character listing.
I've checked my account details since, but haven't seen any additional charges. So am I overreacting? I've been here for four years, so maybe I'm supposed to get 15 additional slots for free?? -
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The "Hover" was added to make TP viable as a PVE travel power -- removing it is not really an option. Suppressing the Fly attribute if near ground may be viable, I'll investigate that. Changing how far you can teleport is a UI nightmare, and unlikely to be changeable in a fashion that would meet PVP needs.
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Please, for the love of sweet baby jeebus, investigate allowing us to "break" TP's inherent "hover" if we use the movement keys. For those of us competent with the power (or at least have taken Hover from the Flight Power Pool), it's a nuisance at best.
Also, could you also investigate easing up a bit on the threshold of "illegal" teleport destinations? Sometimes (actually, fairly often) there only seems to be an arbitrary pixel difference between where we can port and where we can't. Frequently it appears to follow no rhyme or reason. -
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Ideally, being a Hero AT your needs should have been met, but perhaps the Devs are favoring the more popular sets? Then again it is an old issue, so perhaps they don't care and consider it as "Working as intended."?
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My guess would be the latter, given that the nerf preceded CoV's release. Factor in also that the only other ATs to share the set are you guessed it villains, well do the math. -
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Roll a Blaster and a join the collective. Otherwise, whine moar.
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I'd rather Pet Gaze got a shorter recharge timer (you know, like it used to have), had *some* kind of secondary effect (To Hit Debuff? Something? Anything??), didn't generate aggro, had its magnitude raised, or hell, let's go for broke and make it a slottable, moderate damage, AoE stun power (like the newly revised Repulsion Bomb). -
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Subdual Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate
Mind Probe -- Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate
Telekinetic Thrust A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate
Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow
Build Up Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long
Drain Psyche You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long
World of Confusion This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate
Scare You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium
Psychic Shockwave Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow
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Wait a minute. Since Issue 5, Blasters got a health boost, a revised inherent, and now all these pseudo control (not to mention, effectively a self-heal, Build Up, AND multiple AoE debuff powers) in a SECONDARY, and my Dark Miasma Defender's Petrifying Gaze is still the crappiest single-target hold in the entire game, why again? -
In Atlas Park, near the passage to Steel Canyon, there's a song that *had* to be heavily inspired by Björk Guðmundsdóttir.
Go to "The Promenade" neighborhood in Atlas, listen carefully, then check out "There's More to Life Than This (Live)" from Björk's album Debut.
Is this available from the FTP site? -
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What is so mold-breaking there?
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Dark & Light failed.
Vanguard failed.
Third time's the charm? -
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Whats left?
Doing the same kind of missions again and again?
Standing around in Atlas Park for a few hours?
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Why not?
Just because you're hell bent on perpetually chasing carrots, doesn't mean the rest of the world is. -
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If there's something from Everquest that I don't miss, it's the unenviable situation of 1-5 pieces of loot for 72+ people.
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The same goes for every MMO that utilizes loot determine character effectiveness.
That's one thing I absolutely love about CoX. I'm actually done developing my Controller. I've been done developing him since last respeccing him, shortly after the release of ED. He's as effective as I want him to be, and I will likely never get over how awesome it feels to be able to say that about a character I play in an MMO!
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Why keep playing the character if theres nothing left to do with them?
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Maybe because for some people, character development isn't the be all, end all of enjoyable game playing?
Boggles the mind, no? -
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... the next big thing, if/and/or/when it happens, is Darkfall
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lolz
oh wait, you're serious?
lolz -
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As I recall I seem to recall that WoW 'borrowed' the Team Seek feature several months after CoX was released. I've not played the game but from what I was told there are these crystal things all over the WoW world where you can search for people looking for a team and then teleport to their location or something.
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If I remember right it was even worse than that. They installed "Meeting Stones" near the game's dungeons. Players would have to travel to the area, click on the stone, and then wait for the server to compose a team from the participants available (effectively, a lottery). Unless I'm mistaken, the process wasn't instantaneous nor guaranteed, and if there was teleportation it was only available from a few locations (like the capital cities).
Basically, quite a convoluted way of joining a pick-up group, though I suppose it was still better than desperately spamming the LFG chat channel. For added irony, some of the "Meeting Stones" were located in places that were pretty dicey to visit if you weren't already in a team.
All in all, I'd say it's a fairly great example of how innovation isn't really one of Blizzard's strengths. Why on earth they didn't just emulate/refine a more practical, existing solution is beyond me. Hopefully it's improved considerably since I played. -
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I thought that the parts of SWG that sucked (pre NGE) were all unique to SWG.
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LOL, okay... that's fair.
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Besides, I gave SWG a ton of credit (pre NGE) for its own innovations, like really good player-created town systems, and eliminating NPC vendors altogether in favor of a thoroughly player-run economy, and making armor something that had as many drawbacks as it had virtues.
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/bites tongue
I guess it's mostly subjective. I resented the hell out of those things (and several others), as in my opinion the negatives far outweighed the positives. Bear in mind however that I joined shortly before mounts and player cities went live. Just in time for the holiday holocron giveaway that had a pretty radical impact on the game and its community.
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Of course, it was less than half done, but which MMO hasn't that been true of at launch?
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Um, this one? Okay, maybe I'm being a wee bit biased.
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...my point is that at the time, I had no idea how common the problems with Everquest were in other games, I had no idea that almost every game on the market, including WoW, was busily and enthusiastically copying the worst features of Everquest. Nor did I realize, until this week, that they still are.
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Amen!
BTW, do yourself a favor and never try reading the forums at MMORPG.com. You'll be driven to homicide. I kid you not. The majority of folks (or least the most vocal) regard the things you've (correctly) deemed as flaws... as virtues! -
Just wanted to add one thing that often seems unappreciated: ease of targeting.
Now I haven't played every MMO under the sun, so I certainly won't go so far to credit CoX as the first and only game to offer the robust targeting options we have. But by golly, they most certainly did refine them.
In SWG, I had to write my own macro scripts just to target the nearest possible enemy (and it wasn't easy or foolproof either). In WoW, it took them at least several weeks (if not months) after launch, just to get a functional TAB targeting system (and last time I played, it *still* has issues).
I often forget as it's become so second nature how user-friendly targeting is in City of. Whether it's the lovely pass-thru assisting (god I love that for my squishies), or the ability to cast a buff/heal on an ally via targeting an enemy. It's sooo seamless, sooo straightforward... and sooo overlooked in other games.
Add to that the strength of being able to custom tailor our own targeting setup via the exhaustive keybind (another seldom appreciated gem), macro and/or slash commands and it's really hard to imagine a game NOT having this level of refinement.
Don't even get me started on our ability to script keybind commands. There's absolutely nothing like having all of my attack-chain bound to the same mouse button. I'm so spoiled by that feature alone I almost want to pluck my eyeballs out whenever I try another game. -
Wait... you played SWG before coming to City of... and didn't appreciate all these things from the get go??
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Well, if Robert is short for Richard, I guess.
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Robert who? Richard Garriot is who we're talking about, here.
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Robert is Richard's older brother. He co-founded Origin Systems, and is president and CEO of NCsoft-North America. (Richard is Executive Producer.)
P.S.: it's in the back of your game manual. -
To the best of my knowledge, the North American launch of Lineage II was intended for western audiences (despite its South Korean origins). And unless I'm mistaken, it and the partnership with Destination Games were the primary reasons for establishing NC Interactive (NCsoft's US subsidiary).
My point still stands. Other than Guild Wars and City of, NCsoft's track record is less than stellar. In my opinion, Tabula Rasa turned out exceptionally disappointing. Aion looks interesting, but I suspect it will primarily appeal to Korean play styles.
Hopefully NCsoft will have the good sense not to meddle too much with CoX's proven success. Hopefully. Their recent negotiations with Sony Computer Entertainment though scares the crap out of me. -
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Tal, you DO know that they also run Lineage, Lineage II and other games, not just Tabula Rasa and COH?
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And you DO know those other games (with the exception of Guild Wars) haven't exactly been well received by western audiences, right?
This article from the Korea Times might be worth reading.
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Maybe that has something to do with the fact that they weren't developed for western audiences.
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You mean like Auto Assault? -
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Tal, you DO know that they also run Lineage, Lineage II and other games, not just Tabula Rasa and COH?
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And you DO know those other games (with the exception of Guild Wars) haven't exactly been well received by western audiences, right?
This article from the Korea Times might be worth reading. -
Oh boy.
I guess after disappointing North American sales of Lineage II, Auto Assault's colossal failure, and the six-year money sink better known as Richard Garriott's Tabula Rasa, someone in Korea wanted to hang on to at least one title that's proven successful.
I'll be holding my breath on this one. Oh yeah, d000000m!