Powerset Wise, What Comic Book Staples Are We Still Missing?


Acroyear2

 

Posted

Quote:
Originally Posted by Arbiter Warrant View Post
Forum Control.
We are all AVs with the purple patch.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Stretching (As people have said)
Chain Melee
Acrobatic Melee (less like current Martial Arts and more like Jump Kick)
Swinging Travel Power
Wall Crawling / Climbing
Laser Blasts (Not like radiation, but rather thin lasers like laser beam eyes)
Toy Mastermind (I don't know why comics like this but they do)

I am not saying something like Swinging or Wall Crawling would be feasible, but they do appear in the comics a lot.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Two others I'm somewhat suprised we haven't seen for Masterminds: generic Cops and generic Robbers.

Thugs is great, but really specific. Same with Ninjas (and that Oni just... ugh).

Plants as a Mastermind set might work.
I actually put fourth the idea of a SWAT mastermind set in basically this vein before, but it never took. But I agree, we need the basics out there! Let me play a Commissioner Gordon type character!

Shotguns, ala Punisher. Single Pistols. Proliferate Munitions to Masterminds already.


"I have something to say! It's better to burn out then to fade away!"

 

Posted

Quote:
Originally Posted by Moonlighter View Post
Toy Mastermind
Brilliant. But lets take it beyond. Customizable Mastermind pets, seriously. I want to make a Riddler or Penguin or "The Monarch" type character and have minions that reflect my theme. Biker gang, Green Army Man, Ninjas, Undead, Robots, and Demons (oh, and wolves) only get you so many concepts. In fact, I have abandoned all of my few attempts at MMs because the grave knights conflict with my zombie theme. Give me all zombies, or keep the whole shebang. Pets in general are deal killing for me on a number of power sets. What was the new powerset that came out a couple months ago and the tier 9 pet just howled all the time. One of the rare times I considered kicking people just because of a powerset. I didn't, but I turned my sound off, and that caused me grief, cause I use the sounds of the game to determine where I should be. In short, let us customize the pets we are stuck with, including their stupid howling noises, or growling, or throwing up.


 

Posted

Quote:
Originally Posted by ThePill View Post
OOoh... with an Ammo swap type toggles for each element.

I think it might have to be it's own AT...
I wasn't thinking anything like that, just some regular powersets that contain a mixture of elemental attacks. Like a controller set that uses ice for the holds, electricity for the stuns, has an earthquake to knock people down etc..

The sets would more flexible in terms of the effects and damage types it could apply but that could be balanced by lacking the focus that other sets have. In terms of a gimmick, maybe something like the fire attacks reduce resistance to the other elements, rerwarding mixing up the attack change.


Always remember, we were Heroes.

 

Posted

Wow, I think this is a first. A red name posted in a topic I created. Pretty cool.


Shadowblaze - Lvl 50 Dark/Thermal Cor, Alexander Kalsoa - Lvl 50 BS/Regen Scrapper, and a whole bunch of other Alts. Global is @Shadowblaze.

 

Posted

At the Player Summit I put my suggestion for Super Speed Melee in. It didn't get picked, but it's something I've always wanted.

Also, Eye Beam would be awesome. I even like the way someone a few posts back wrote it out.


We often sit and think of you,
We often speak your name;
There is nothing left to answer,
But your photo in the frame.
-Anon.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
All the EATs, technically. And in extremely limited ways. Energy Blast/Invul character? Nope. Dual Pistols/Super Reflexes? Nope. Assault Rifle/Willpower? Negatory.

There is a TON of concepts locked behind that barrier.
Which is why we need more epic/tertiary pools, they need to be deeper and they need to come into play sooner.

We allow Scrappers to get Fire Blast and Fire Ball, so there's technically no reason they couldn't have roughly equivalent powers like Power Blast and Explosive Blast or Dual Wield and Bullet Rain or [insert Assault Rifle attacks here]

And seriously, it's not going to break a Brute if they could get Laser Eye Beams at level 12 as opposed to level 40-something.

Epic pools need to be rethought, revamped and vastly expanded on



.


 

Posted

Duplication Mastermind set summon yourself.
But the problem isn't how to program the costume.
The upgrades would have to show up as an aura on the character pets instead of the usal modification.

But what to put in the the blast part of the set.

The most universal theme I could come up with some sort of dimensional blast.
Basically a mix of energy and smash with a slow component.

The big unique power would have to be a version of gang war, anything else would be a
let down or something so fantastic it would be game shattering.


The Legendary Cosmological Prince Reigar 53rd Illusion Control/Storm Summoning/Primal Forces Mastery/Incarnate

It's a dark and story night. That means something bad is happening out there

 

Posted

Quote:
Originally Posted by Aurora_Girl View Post
Sitting here trying to visualize even five or six different versions of "stick face out to shoot crap at bad/good guys" is making me laugh hysterically.

Just this:



Over, and over, and over, and over, and over and over again.
Even Cyclops had different intensities. Full-on VVWHAAAM that obliterates everything (nuke), to a more pinpoint ZZAPP (snipe) to short blasts and cones.

Although it doesn't need a new powerset for that, simply new animations for the existing beam powers of Blasters, Defenders, Dominators, etc.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

"Intensities" are not animations.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
And seriously, it's not going to break a Brute if they could get Laser Eye Beams at level 12 as opposed to level 40-something.

Epic pools need to be rethought, revamped and vastly expanded on
Check ATs like Controllers and see what they can get access to in their tier 1 epic pools.

They can't give Controllers and Dominators access to Hibernate before even Ice Tankers can get it anymore than they can give Masterminds and Blasters Bonfire before Controllers and Dominators can get it.


 

Posted

Quote:
Originally Posted by Grim Saint View Post
Toon Melee

Powers would include hitting your enemy with a giant mallet you pull from nowhere, conjuring safes/anvils/grand pianos to fall on targets, a 3 second delay before falling after you walk off a cliff, and the ability to move through walls leaving a hole in the shape of your silhouette.

Toon Melee users would also have unlimited salvage and recipe capacity due to hammerspace.
I like this idea. A cartoon fx power would be a lot of fun. Barring the storage increase, I could see this fitting in the game.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Brilliant. But lets take it beyond. Customizable Mastermind pets, seriously.
I actually thought Masterminds were somewhat customizable at first. In CoV beta my original MM was a Bots guy and when I made his costume I coincidentally chose the same shade of green the robots use. I thought, "Cool! They're using my color palette!" If only.

But customizable pets is definitely the way to go.

Which brings me back around to an idea I proposed a number of years ago: SIDEKICKS.

Imagine being able to create your own sidekick (pet) who fights alongside you. I'd guess this would be a L50 EAT or something, but having everything from the current stable of animals to various kinds of robots to actually creating the costume of your very own Robin/Speedy/Bucky/Harley/Kid Flash/Arthur etc. So. Much. Fun.

Aside from that, growing/shrinking.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Quote:
Originally Posted by Aurora_Girl View Post
"Intensities" are not animations.
Animations plus numbers, of course. I figured that went without saying.

The direct analog are the Fire Blaster powers. Flares are short, zip-zip types of attacks, while the snipe is a sustained heavy blast. When I first saw Blazing Bolt in action 8.5 years ago, I was besotted. There's no reason a super-powerful eye blast snipe couldn't be as cool


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

[QUOTE=CBeet;4330664]There're also archetypes we're missing, Melee/Support and Pets/Melee.

This is what I would like so badly in this game. Melee/support using a mix of blaster secondaries and dominator assult secondaries paired with support sets. That'd have a lot of my dream characters in it. It really isn't powersets specifically that'd Id want its the proper combinations.

I want a energy melee/time manipulator. Thatd be so fun! New AT's over new powersets anyday.


 

Posted

I'd still like to see a better way to do Superspeedsters like the Flash.

Currently the only way to get unsupressed superspeed in combat is Kinetics (Siphon Speed), which does not reward you for zipping around dodging and using melee attacks. I've played Kineticists and jousted with Sands of Mu, and it feels great but isnt very effective.

I've tried a few times to accumulate movement set bonuses and slot sprint for combat mobility on melee characters, and it never feels quite fast enough.

A Superspeed defence set with a built-in movement boost toggle would be awesome.


 

Posted

Quote:
Originally Posted by ThePill View Post
I think the one thing that stands out to me that was part of one of the surveys, is Forcefield armor. In my mind, it'd use a sleeker body coverings, so like Bio Armor, only instead of carapaces, it'd be sleek glowing armor bits/pieces, like the Valkyrie costume set, as opposed to a series of giant bubbles.
Quote:
Originally Posted by Scythus View Post
Oh yeah, a bit like the Praetorian Police Department's personal force fields.
Or the Victorian Decor Aura from the Steampunk Costume Pack; some of my characters already use that as a force field stand-in.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Dr Harmony View Post
I'd still like to see a better way to do Superspeedsters like the Flash.

Currently the only way to get unsupressed superspeed in combat is Kinetics (Siphon Speed), which does not reward you for zipping around dodging and using melee attacks. I've played Kineticists and jousted with Sands of Mu, and it feels great but isnt very effective.

I've tried a few times to accumulate movement set bonuses and slot sprint for combat mobility on melee characters, and it never feels quite fast enough.

A Superspeed defence set with a built-in movement boost toggle would be awesome.
Well, there's Super Reflexes which has a movement boosting passive.

I think there's definitely room in the game for a Super Speed Melee set that, like Dual Pistols, uses the 'blur' effect and makes it look like you're moving around fast with the animations. I can see attacks like a proper Flurry of Punches, also winding up and dashing past your target followed by several attacks from different angles. Another TP charge charge attack. A 'whirlwind' attack where, rather then you spinning like a top, you run circles around the target causing them to lift into the air and then you let them drop. Oh yeah, there's a lot of cool things they could do with a Speed Melee set, but the animation workload would be pretty heavy on it.


.


 

Posted

Quote:
Originally Posted by Aurora_Girl View Post
"Intensities" are not animations.
Putting aside that "intensity" could, in fact, involve variance of the power FX animations, I can think of three different basic poses/animations off the top of my head (the slightly-bent-forward pose which Cyclops is using in the animated gif, a more upright version of that, and a turned-to-the-side type pose) for firing blasts from the facial region. Variations of which (along with the aforementioned variance in "intensity") could make for an entire sets' worth, easily. But I'd happily settle for just one animation. If there were a single alternate animation for existing blast sets which I could select for most attacks that allowed me to face-blast, I might make a character with just those attacks.

Personally, though, what I'd really like is a non-weapon-oriented beam set - whether it's hand or eye oriented.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Dr Harmony View Post
I'd still like to see a better way to do Superspeedsters like the Flash.

Currently the only way to get unsupressed superspeed in combat is Kinetics (Siphon Speed), which does not reward you for zipping around dodging and using melee attacks. I've played Kineticists and jousted with Sands of Mu, and it feels great but isnt very effective.

I've tried a few times to accumulate movement set bonuses and slot sprint for combat mobility on melee characters, and it never feels quite fast enough.

A Superspeed defence set with a built-in movement boost toggle would be awesome.
I have a speedster(MA/SR scrapper) that's about 10mph below superspeed using only sprint, the rest is from auto powers and set bonuses. But yeah, for a real superspeed powerset the attacks would have to animate VERY quickly so I'm not sure what sort of balance issues that would cause.



 

Posted

Pirate minions and shapeshifting sounds the coolest out of the most ideas i've heard


 

Posted

Quote:
Originally Posted by Zaloopa View Post
I have a speedster(MA/SR scrapper) that's about 10mph below superspeed using only sprint, the rest is from auto powers and set bonuses. But yeah, for a real superspeed powerset the attacks would have to animate VERY quickly so I'm not sure what sort of balance issues that would cause.
Make it like Claws, only more extreme. Fast recharge, low endurance, fast animations, but each hit does minimal damage.


 

Posted

Quote:
Originally Posted by BricksTown Thug15 View Post
Pirate minions and shapeshifting sounds the coolest out of the most ideas i've heard
Hmmm, now I'm envisioning something like "Shapeshifting Melee", where you could turn your hands to hammers, swords, maybe even a gun for a single ranged attack...