Powerset Wise, What Comic Book Staples Are We Still Missing?
"Quite a few" reads as: Mr. Fantastic, Elongated Man, Plastic Man. Maaaaybe the Venom/Carnage family. So...that quantitative statement is purely subjective. I, for one, wouldn't call it a *staple* comic book power. I'd use it if it were ever implemented, sure, but as the game engine exists now it's not possible.
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It's my opinion, but that's quite a list of characters, many from the rise in comics. I already admitted to the fact it's impossible within the game. There's no way to have a power effectively take a character model and have it shrink or grow. It's possible to have models be made bigger or smaller than the current scales allow, but not actually grow/shrink.
Wall-crawling |
Impossible with the way the game currently works. No ifs, ands or buts about it. Impossible *forever*? Maybe not, because (as is so often stated) power customization was once also called impossible with the engine at the time. The engine changed, and thusly did the options. |
As for whips? The three whip powers for Demon Summoning took as much animation/production/coding time as an entire powerset, so...do the math. Not labor or profit-efficient at the time. |
I'll refer you back to the original question as stated within the thread title. Powerset Wise what Comic Book Stables Are We Still Missing? Not, what are we missing that is only possible within the game engine was we players in our limited understanding gained from gleaning of dev posts and snippets of conversations at meet and greets can be added to the game.
I think a large chunk of the "whats missing?" category can be fixed by more customization rather then actual power set creation.
Powersets like Crossbows, Eye Blasts, Fire Breath, Freeze Gun, Scythe can all be solved without the time/money waste of designing new sets (and let it be known I STRONGLY encourage new powersets for all ATs). Alternate animations as well as new weapon models can fix more holes faster and cheaper.
Let's take Beam Rifle for example, make some new animations, incorporate redraw into the animations, and you could have a workable Eye Blast.....use said animations to make a Fire Breath animation for Fire Blast powers. You could then tweak the original BR animations to make alternate animations for any number of Blast sets; Sonic, Ice, Fire, Dark, Energy......Heck, you could add non-blast sets to the mix Ice Control/Kinetic/Gravity rifle? Yes Please!....almost limitless.
Really I could go on and on, Crossbows out of Archery, Chest Blast out of Energy Blast, Scythe from Titan Weapons, Clowns/Carnies from Thugs (Gang War shows up in a tiny car....hehe!).
Let me say again for clarity, I do not want them to stop making new powersets. If anything those sets can use more animations to make even more creative character designs. But really what I think this game thrives on is the ability to simulate almost any superpower the user can think of within the limits of gameplay. This would only expand the posabilitites.
Yes, Titan Weapons definitely needs and scythe and I've no clue why it doesn't yet.
I thought of a couple that might be interesting:
Probability Control: In-game cheat codes! Not really, and I'm not sure how it could/would work from a programming angle, but something that would alter the percentages in the game- sort of buffs/debuffs, I guess, but with a certain degree of randomness to them, and with a small chance of getting "bad luck" that would adversely affect the player/group.
Emotion Control: We've already got things like Fear, Anger (Taunt), Soothe/Placate, how about adding some other emotions in- Love? Despair? Jealousy? etc. Again, largely consists of buffs/debuffs.
We're missing AGILE but regen at a decent pace while being able to take a punch but not a knife blade and still have a will of iron!
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Light Blast
Light Manipulation
Earth Blast
Wind Blast
Thrown Weapons
Water Manipulation
Powered Armor (Primary and Secondary Sets)
Magnetism Control
Magnetism Blast
Radiation Manipulation
Radiation Melee
Shape Shift
Laser Beams
Crossbows
Also more alternate animations for powers to allow blasts to come from the chest, head, eyes, two hands, etc.
Duplicate Mastery (create duplicates of yourself)
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The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
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I'm not sure they could manage it, but having the Beam Rifle blasts come from your eyes would be a decent way to manage an eye beam set. However, I think animation customization like that with a weapon set is probably not possible. Which is a pity.
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you are correct. I made 2 mistakes in my estimation.
First, I lumped all non-weapon melee as super strength. While lots have it, martial arts and other types of melee are common. And super strength does not cover the style of a lot of characters. And the ranged attacks do add up. So I withdraw my claim, and have instead a challenge. For any comic book staples besides punching (super strength, martial arts, or otherwise) list the powerset and name 10 characters in Marvel or DC that use that powerset. |
Growth/Shrink
Ant-Man/Giant Man/Yellowjacket
Atlas
The Atom
Blue Jay/Massive Man
Elasti-Girl
Colossal Boy
Fly
Giant Man II
Giganta
Goliath
Leviathan
Micromax
Mighty Man
Scintilla
Stature
Shrinking Violet
Wasp
Self-Duplication
Copycat
Dupli-Kate
Everywhere Man
Flashback
Multi-Paul
Multiple Man
Multiplex
Riot
Schizoid Man
Silent Majority
Triplicate Girl/Triad
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Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
Optic Blasts, that's what I'd like to see.
Weapon Throwing (boomerangs, knives, cards, etc)
Revamp superstrength, lol, not sure that it needs it but maybe new animations for the remainder of it
Secondary sets for some that are missing it - Sonic Manipulation comes to mind and so on
Sand Blast, Sand Control, Sand Manipulation (blaster secondary)
There're also archetypes we're missing, Melee/Support and Pets/Melee.
Batman - MA/Traps Thor - Warmace/Storm The Kingpin - Thugs/Super Strength Ra's al Ghul - Ninjas/Katana, Katana/Pain Doctor Doom - Electric Melee/Forcefields, Robots/Kinetic Melee Loki - Staff/Kinetics Nite Owl - Street Justice/Traps While not perfect depictions in some cases, each character can be depicted as such in this game. I think that's enough (I know there are more, I've just not got the imagination to think of them right now) to show that the concept of the power combinations is already in comics. Power Armour - I can see this as both a Dominator Assault set and Blaster Manipulation set. Fill it out with rocket punches, macro missiles, flares, holograms and wrist-mounted projectiles (Web grenade?). Combo in alternate animations for Assault Rifle and Dual Pistols where you use wrist-mounted guns and it'd be amazing! Sorcery/Magic/Spell Casting - Magic chains, temporary summonings, fireballs, lightning bolts. If you keep it like D&D or [enter other tabletop fantasy PNP here] you can have a wide enough range to fill out all types of powersets. Classic casting for blast/control/support, enchanted armour/magical creatures for Masterminds, making walls of magic/stone and turning yourself ethereal and the like for an armour set.. Inspiration - A support set based on leadership skills, charisma and commanding ability, for natural characters. Can be spread out to a battlefield knowledge and tactics control set. Rapier/Dueling blade - A one handed light blade set to play like a melee Beam Rifle. Light on AoE, but superior damage against a single target through proc and/or escalating damage effects, for the Musketeer in all of us. It's Disintegrate power could be combined with Parry/Divine Avalanche, call it Riposte. Riot Grenade Launcher - A natural control set. A grenade launcher armed with flashbangs, tear gas, glue bombs, wide area web grenades, smoke grenades, greater caltrops (Caltrops but a bigger radius! And as a knockdown patch!) and maybe even summoning some Shield Defense tanking SWAT officers ala Gang War/Phantom Army. Make it's niche that it's fast recharging but short duration controls with a couple special effects crossing the Disintegrate function of Beam Rifle with the Oil Slick igniting system. Put down Tear Gas in an area for AoE sleep, throw in a Flashbang to stun them and the stun lasts longer and also does -damage! Launch the Smoke Grenade and then put Greater Caltrops in there to cause a confuse effect! |
I'd like to add that we're missing Ranged/Armor as well. Difficult to make a true Powered Armor character since you can't have an "armor".
I'd like to add that we're missing Ranged/Armor as well. Difficult to make a true Powered Armor character since you can't have an "armor".
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You make the costume and your armor is created!
Also, Ranged Blast of Choice/Time Manipulation is quite survivable.
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Boomerang attacks (Batarangs, Captain America's Shield, etc)
Getting tied up with Rope
Running through walls
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Huh.
Dragonhawk (lvl 50 fire/energy blaster)
Flamefrost (lvl 50 fire/ice blaster)
'Snowflake (lvl 50 ice/dev blaster)
Dragons' Flame (lvl 50 fire/fire tank)
Psyshock (lvl 30 Rad/Psi defender)
An actual Telepathy and Telekinesis powerset, and not "covers it all psionic" powerset.
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Not sure if it was mentioned earlier, but throw Bio Blast (viruses, etc) onto the pile too.
Another one that hasn't been developed is the ability to drain or transfer abilities from others. Note that in a lot of tabletop games, there are powers that alter opponents' stats -- strength, speed, vitality, dex, intelligence, etc. Since COH/V has no equivalent of stats, that sort of manipulation makes no sense. And Kinetics and the Dark sets do let you alter enemy damage output, and lots of sets have slows, and there are a few life-transferring effects, but nothing that really suppresses or transfers actual powers.
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What could be implimented though is a power set based on absorbing damage (like Sebastian Shaw). For a defensive set you can make a toggle that absorbs incoming damage and reduces it. The attacks fuel a bar (like what Brutes have) and based on how full the bar is will amplify your defensive abilities. Your other defensive abilities cannot be used while your absorbtion toggle is running, so you would need to swap between taht and your other defenses. For an offensive set it could work similiar where its granting you a long term buildup that you use up with your attacks. Offensive would probably be a bit trickier to impliment and balance out, but either would be easier than a power stealing set.
Dragonhawk (lvl 50 fire/energy blaster)
Flamefrost (lvl 50 fire/ice blaster)
'Snowflake (lvl 50 ice/dev blaster)
Dragons' Flame (lvl 50 fire/fire tank)
Psyshock (lvl 30 Rad/Psi defender)
Teleportation Melee, ala Nightcrawler from the second Xmen movie. Something with lots of disorient, stun, knockdown. The new triple-port coming in the I24 set looks fun and tells me that something like that can be done and makes me want it all the more.
Elastic Defense... I know stretching is unlikely at best (most likely impossible with the current system) and that gives me a sad, but something like the landlord in Kung Fu Hustle would be cool. Wibbly, wobbly animations and having lots of avoiding attacks and/or reflecting the damage back at the attacker, or at his friends.
I'd second Forcefield armor...but then if they'd just give a full body version of the ARCHUD from the cyborgpack I could fake it quite happily w/ that aura and invulnerability *chuckles*
Also, I'd love a self multiply MM set, but once again...just give us the ability to edit our minions in the costume creator for all MM sets and there we go. Plus that way people aren't locked into a single 'attack' power, like energy blast or something. You can have dark blasting multipliers, whip wielding multipliers, dual pistoling multipliers...etc.