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Posts
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Joined
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I somehow got Aloe Verra on Virtue
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I think a large chunk of the "whats missing?" category can be fixed by more customization rather then actual power set creation.
Powersets like Crossbows, Eye Blasts, Fire Breath, Freeze Gun, Scythe can all be solved without the time/money waste of designing new sets (and let it be known I STRONGLY encourage new powersets for all ATs). Alternate animations as well as new weapon models can fix more holes faster and cheaper.
Let's take Beam Rifle for example, make some new animations, incorporate redraw into the animations, and you could have a workable Eye Blast.....use said animations to make a Fire Breath animation for Fire Blast powers. You could then tweak the original BR animations to make alternate animations for any number of Blast sets; Sonic, Ice, Fire, Dark, Energy......Heck, you could add non-blast sets to the mix Ice Control/Kinetic/Gravity rifle? Yes Please!....almost limitless.
Really I could go on and on, Crossbows out of Archery, Chest Blast out of Energy Blast, Scythe from Titan Weapons, Clowns/Carnies from Thugs (Gang War shows up in a tiny car....hehe!).
Let me say again for clarity, I do not want them to stop making new powersets. If anything those sets can use more animations to make even more creative character designs. But really what I think this game thrives on is the ability to simulate almost any superpower the user can think of within the limits of gameplay. This would only expand the posabilitites. -
Quote:/signed......for obvious reasons XDThere's no technical reason it couldn't be done. The pros and cons being discussed are all purely role-playing, Neither side is right or wrong when role playing is concerned.
Ultimately it's going o boil down to how the devs want the feature to work, and sadly they seem to be pretty stubborn on the topic of SG/Bases. -
Well, I'm glad this post generated some discussion.
The crux of my argument is this; If this is a game that gives us, as the players, an oppertunity to role play the lives of fictional superheroes, why would they not allow us to mimic the scenarios that exist in the comics? The Thunderbolts on the Marvel side, and the Secret Six on the DC side both show us examples of villains trying (or pretending to try) to do right. They are sanctioned by the heroes, or at least the powers that be in said hero universe, to help fight evil with the possibility of redeaming themselves. Sounds an aweful lot like our own morality system right? In fact, the game even allows us, in the Paragon Universes' most urgent times of need, to team frequently with those of opposite alignment.
If a hero or villain wants to design a SG around something more than just Blue/Red, why limit them?
I understand the RP point of view, in fact, I embrace it!!! I feel that there are artificial restrictions imposed on Super Groups that limit the flexability of role playing. Can I make a SG that is really heroic, but under a false pretense sends agents in to scout villain activity? I mean do you really think S.H.I.E.L.D just monitors what is going on in the happy, god-fearing, tax paying areas of the world?
If the fear of villains in your base touching all your stuff is really a big problem for anyone, just realize that it was your SG leader that invited them to join the group and granted them permission to use your crafting tables and storage (besides, how would you know they are villains?), and that is how he/she decided that this particular SG was to be run.
On a strictly non-RPing note, if my SG manages to earn beacons to both Villain and Hero sides, there was at least one somebody who invested the time to collect, craft and place those items in the base. Why is it so horrible to let them use it? Why is it so horrible to have a villain and a hero stashing salvage in the same bin?
Anyway, it was just a passing idea, and I'm glad poeple were talking about it. =) -
I'm sorry, I haven't been playing as much recently as I have in the past. The obvious might not be obvious to me as it is to others......what are the obvious reasons? Just seemed like the natural progression from freedom to change morality.
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Quote:With base raids on hold indefinitely, base defense turrets and the such are little more then decorative items at the moment (except for one very awesome bug a while ago, hehe!). And when base raids were in affect, those turrets would attack anyone, hero or villain, who were raiding the base, so even if that is an issue I can't see a work around being too big a deal.Aside from the base defense items horribly destroying the villains that wandered into the hero base?
Serious answer: I can only see this working if an already-existing member has moved to the opposite alignment, so they could use most of the amenities. But otherwise, I still don't think it makes much sense.
And the whole point is that existing members who change morality should be able to use all of the bases amenities. If the SG has the resources to drop all the red and blue zone teleporters into their base, then why not? -
So making the flip flop to redside and back recently made me think, why are bases alignment specific? Comics have team-ups all the time with heroes and villains (and rogues and vigilantes) and nowhere is that cross faction teaming more prevalent then this very game!! So why limit one base to heroes and another base to villains?
With the new hacked teleporters, there is now ample room for a base to provide access to both red and blue side. If a character is of the wrong alignment to access a zone then those teleporters should just not allow them access. This would in my opinion be a huge QL improvement, having access to the base that I helped build no matter what side I was currently running would greatly improve the utility of bases.
If a particular SG wants to be a villain-only group......let them only invite villains and only put up villain teleporters.
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Currently running a DB/IA stalker at 50+1. One of, if not THE most survivable toons I have ever played. I would seriously reconsider not takeing the following;
Chilling Embrace- Not only will this keep all the mobs from running away from your sweet ElecM AoE's, but it also provides a -15% damage to the mobs caught in it (better then the Tanker variety) And now that stalkers don't need to worry about the aura not letting them use AS, it's even more of a must have!
Energy Absorbtion- Drains mobs end, replenishes your end, adds to your deffense for every mob you auto-hit. Mine is slotted with enough recharge to layer the added def. With this power and all your Elec attacks, mobs will be reduced to using brawl and low end attacks seconds after you engage.
Icy Bastion- Crashless god mode? Yes please!
Some outher things I noticed.....
Fully slot your armors to max your typed defenses. Then you will have more freedom to pick sets to soft cap s/l/e/ne type damages. Not very expensive to do at all on /ice.
Why Stealth?
Permafrost is skipable, I didn't but it is.
Have fun, it's an underappreciated set I must say.... -
Arbiter Lupis in Nerva, he is next to the AE building.
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I was thinking this also. Why not just re-skin some existing power sets? It would improve customizing while not being as big of a time suck as a completely new power set. An all fire sword fire melee or an swordless ice melee, sonic/fire/ice/energy blast with beam rifle animations, energy blast with eye blasts, crossbow archery/trick arrow, A firebreathing fire blast set, and so on and so on.
While the animation dept would hate this, the numbers, powers, balance and everything else is already done. I would even dare say I would purchase some of these.... -
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I'm drooling for Insect Control, Air Control, or Water Control. Especially Insect since that is such a comic-booky type thing and not a concept that is supported anywhere else in game.
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I will have to agree with Insect Control for both Trollers and Doms. That would be so sexy! -
Was doing some late night shopping and I noticed some new salvage under the Invention listings, several "Android" pieces like "Undamaged Android Brain" as well as some others. I think it might be a leak of some new salvage coming down the pipes with the new expansion, as most seems to do with the Pratorians.....
Just thought I'd do a quick search (to no avail) and post before I hit the sheets..... -
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I will be in New Hampshire for a few weeks (leave on the 31st) again. work loves to send me up there lately, the New England area is beautiful country. be sure to drink alot of Moxie.
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Heh, I'm in the Manchester area of NH, myself. It's relatively nice here, but with the immigration of so many Massachusetts people(aka Ma$$holes) moving up here "to get away from it all", the niceness is diminished by the fact that they bring "it all" with them.
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<--- Ma$$hole born and raised, grew up just outside Boston, although I now live in the more rural peaceful parts way out west. And I totally agree with the lable, it's been rightfully earned for sure, but we aren't the worst in NE.....(glances south at the suburb of NYC they call a state) -
Usually this is my train of thought;
1) Create my custom groups, if any.
2) Test group.
3) Make my arc missions with all the bosses/ambushes/collections etc etc for as many mishes as the story in my head warrants.
4) Test arc missions.
5) Fill in as much text as I need or is allowable.
6) Test arc many times. Proofread.
7) Publish, enjoy. -
Ha, yeah I saw this too the other night. Looked like he was ready to run the 100 meter dash....
Was only Posi though. -
I've noticed the spawn points are funky as to what is "front" and "back", especialy if you push the allowable mission goals (required or otherwise) to the max.
Did you check to make sure that the boss and his ambush are set to spawn in the same place, like both are set to "back" not boss at "back" and ambush at 'front"? Also try your mish on a different map, maybe one with just one floor or an outdoor map. -
So hey all.....
Looks like a few of you ran my arcs...thanks for the stars and all, but I would LOVE some feed back! Please tell me what you ran it on, difficulty and notes. As of now I will be using this thread as suggestions for arcs to play from like minded forum people, hope you all do the same
What I am looking for is challenge and story, balance those two and I am five star gold! AND I promise follow up in the form of feedback. Sunday I will put some time in (I work weekends) so lay it on! -
"Rise of the Syndicate" in my sig is quite a challenge. Soloable at appropriate levels. There are AV's that scale down to Elite Bosses so plan accordingly (12 total over 5 mishes)
"They Come from Uranus!" while silly can prove a challenge solo, the mobs are custom but not out of this world (thats a pun =P ). It's only two missions long and contains two EBosses.
I also have a challenge one mission arc that I've been testing out. #130958 'The Black Plague Challenge" haven't finalized it yet though, so I haven't listed it in my sig. Basically tried bending the mechanics of the game a bit to create "swarms" of my custom ratmen.....would love some feedback on that one.
WARNING: All story arcs actually contain a plot! -
The Mito TF!
Arc Name: The Rise of the Syndicate
Arc ID: 83989
Morality: Heroic
Factions: Nemesis, Malta, Custom
Level Range: 40-54 (one mish exemps you to 47)
Difficulty: Hard (for AV's that scale down to EB's at appropriate levels)
Synopsis: Former under-powered criminals are emerging as full fledged Super-Villains! New villains are appearing out of nowhere! Could this be another Nemesis Plot? Or something far more sinister?!
(warning: contains plot and intrigue!) (Feedback welcome and returned) -
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So I can't give my custom critters guns without allowing them to shoot through mez. That sucks.
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Actually you can't give them ANY set that appears as a blaster set without them attacking through mez. To put it more simply...you can't give them any ranged set except for Dark Blast and Rad Blast without them attacking through hold. Of course if you give them a Def set with Mez protection then yeah......control losses out big time in MA. -
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when you test a mission you get no xp or tickets.
but if you publish it and run it you get both.
So unless you already have 3 arcs published, there is no benefit to you to run a mission in test mode instead of publishing and then playing.
if you don't want xp - turn off xp. But why would you not want the tickets at least?
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Because..theres a whole slew of badges for test mode? >>
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Or because...people actually take some pride in the work that they turn out?
edit: sorry not a dig at you Cav, I realize that by quoting that it may seem like it was, sorry -
Well SG was askin about the lowbie mishes I promised, so I just changed all minions to melee to allow the lower level trollers a chance to play too.... Really defiance isn't that bad I guess for the higher up levels, most die quick anyway. I still think it was a bad idea to include it with minion level mobs, may have been a better add on in MA version 2.0, like something that you choose to add to a critter instead of it being forced on you if you want a ranged set.
Overall I am still loving the MA -
Seems to me this might be a very common question for the noob mission builder (such as myself) and does not seem apparent while you are in the Mission editor. Sticky?
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Those attributes are part of the powers, not an inherent the AT gets. Since the custom critters use the exact same powers, there you go.
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So I did a bit of testing, went into my custom critters screen and switched all AR using minions to Fire Blast and made sure I did the selecting under Corruptor.......they still attack when held.
Ran a paper mish that had AR wielding council just to see if I had been missing something for the last three years....nope, they can't attack when held.
Really that is just horrid......I can't make normal minions? All ranged minions/lts/bosses/EBosses/AVs can attack through holds? Really?!?! Like I said before, I can understand Elite Bosses and AV's having this power, but MINIONS? So my level 5 troller decides to run MA arcs......I have to be careful not to pick an arc with custom ranged minions because my hold is basicly null and void? Am I the only person with issues with this? -
So....was it this was in test and nobody noticed/cared? Is it only with certain powersets like the damage bonus in /ninjitsu? Is it going to be fixed or are ranged power sets going to always trump holds?