Elec/Ice Build Critique


Mito_

 

Posted

A moderate expense build. I originally was going budget, but with the converter changes I was able to snag up a +3% Def Glad Armor, a panacea proc, and a fury of the gladiator proc.

I am working toward purple sets right now, but they are still out of the picture budget wise. I tried to squeeze as much out of the build as possible; therefore, I did not take a travel power. I am not totally opposed to the idea of them, but I'm more willing to buy Ninja Run.

Please help me clean up and optimize this build!



Villain Plan by Mids' Villain Designer 1.954
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Experiment 14: Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(36)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(3), Ksmt-ToHit+(11), LkGmblr-Def/EndRdx(40)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(39), FotG-ResDeb%(42)
Level 4: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(17)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(42)
Level 10: Wet Ice -- EndRdx-I(A), EndRdx-I(50)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 14: Hoarfrost -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(34), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(39), Numna-EndRdx/Rchg(40)
Level 16: Kick -- Empty(A)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 20: Permafrost -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43)
Level 22: Tough -- Aegis-Psi/Status(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Thunder Strike -- SStalkersG-Acc/Dmg(A), SStalkersG-Dmg/Rchg(27), SStalkersG-Acc/Dmg/Rchg(27), SStalkersG-Dmg/EndRdx/Rchg(29), SStalkersG-Acc/Dmg/EndRdx/Rchg(29), SStalkersG-Rchg/Hide%(31)
Level 28: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(36), EndMod-I(39)
Level 38: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(40), GSFC-ToHit/Rchg(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(50)
Level 49: Stealth -- DefBuff-I(A), DefBuff-I(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Currently running a DB/IA stalker at 50+1. One of, if not THE most survivable toons I have ever played. I would seriously reconsider not takeing the following;

Chilling Embrace- Not only will this keep all the mobs from running away from your sweet ElecM AoE's, but it also provides a -15% damage to the mobs caught in it (better then the Tanker variety) And now that stalkers don't need to worry about the aura not letting them use AS, it's even more of a must have!

Energy Absorbtion- Drains mobs end, replenishes your end, adds to your deffense for every mob you auto-hit. Mine is slotted with enough recharge to layer the added def. With this power and all your Elec attacks, mobs will be reduced to using brawl and low end attacks seconds after you engage.

Icy Bastion- Crashless god mode? Yes please!

Some outher things I noticed.....

Fully slot your armors to max your typed defenses. Then you will have more freedom to pick sets to soft cap s/l/e/ne type damages. Not very expensive to do at all on /ice.

Why Stealth?

Permafrost is skipable, I didn't but it is.

Have fun, it's an underappreciated set I must say....


 

Posted

Quote:
Originally Posted by Mito_ View Post
Fully slot your armors to max your typed defenses. Then you will have more freedom to pick sets to soft cap s/l/e/ne type damages. Not very expensive to do at all on /ice.

Why Stealth?

Permafrost is skipable, I didn't but it is.

Have fun, it's an underappreciated set I must say....
I opted away from energy absorption and chilling embrace to pick up two APP powers. The only reason I got those APP powers was to expand my slotting capabilities....no melee sets offer above +5% rchg.

Stealth because it stacks and is a quick source of 2-3% defense at level 50. I need it to be softcapped (even with the combat penalty).

I did not consider dropping permafrost, but now that you mention it, it rarely comes in handy and is more of a slot mule.

I will work on this some and post again. It may be worth noting that I specced into this build this morning and it's working pretty good. Definitely sturdy, and the damage is nice as well. Only 7s off of perma hasten and S/L and E/N capped with no purples (although I do I have a glad armor).

Endurance is a slight issue, even with the massive amounts of performance shifters in that build. Dropping permafrost for energy absorption should be a positive.