"Posi"tively Baffled: Contact Animation Bug
Ha, yeah I saw this too the other night. Looked like he was ready to run the 100 meter dash....
Was only Posi though.
I was just coming here to post about this. Kind of annoying because now I'm thinking about changing the contact.
Below the Contact, is there a couple of words that either say Stop Animation or Start Animation? If so, you may need to fiddle with this to straighten out how the Contact looks. I have Contacts, that, when you're in the process of picking your Contact, either of those 2 lines of Text shows up.
Try my 3 MArcs: I.D.#67166:Protect the Artifacts!! I.D.#97724:Level-Up Time. I.D.#243803:Witch War! Salem vs. Croatoa!
[ QUOTE ]
Below the Contact, is there a couple of words that either say Stop Animation or Start Animation? If so, you may need to fiddle with this to straighten out how the Contact looks. I have Contacts, that, when you're in the process of picking your Contact, either of those 2 lines of Text shows up.
[/ QUOTE ]
All that the 'Start Animation' and 'Stop Animation' buttons do in the MA editor is give you a preview of what the animation you've chosen will look like on the Character in the mission you're making. It dosen't alter or set any flag as to how the selected animation plays in the actual mission itself.
As stated above, it's probably a MA bug (and there are still plenty)
Very odd, too, since this was a bug that was supposed to be gone since beta.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Yah I've got this bug too on my arc 109841...everyone thought I was doing some kind of exploit to get Posi to lay about.
Good to know I'm not the only one encountering this problem. I guess I'll have to wait until the developers can fix the bug.
So... I'm using Positron as a contact for a story arc I'm making. When I first leave and exit a mission, he's suddenly crouching on the ground. Kind of like a he's a cat ready to pounce. I'm not using anything that might causing the contact to do a different animation (( in fact there isn't even an option for it )). So... Bug?