what AT's are in need of any help?


Airhammer

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Dude, he started with Khelds. You can ignore everything after that.
Yeah... Well, I guess depending on build and if you want to get the max out of your Kheld it takes some playing skill, so I can see how some players might feel Khelds got some issues but... DA?

Defenses plus resistance to every damage type in the game plus control plus status protection even versus terrorize (seriously, if someone complains about the lack of kb protection they should get shot) plus a ridiculously large and pretty fast heal, plus extra damage... It's got like all mitgation layers! Edit: not to mention stealth...

And the only skills you gotta have are: push whatever key you assigned to your heal when your HP gets red and know how to slot for end reduction or more recovery or get conserve power or something similar... Not that tough.

I played a DA scrapper (not as tough as a tanker or brute) before IOs and I always thought it was silly good... It just got better with IOs, so I never could figure out where this "DA Sucks" thing came from (aside from its use in jest, of course), so whenever I see someone come out with that opinion, I ask why they have it with honest curiosity... I really can't see it. If anyone knows, tell me!

Then again, I recently heard that some people are of the opinion that Electric Armor sucks. lol


Playing CoH with Gestures

 

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Quote:
Originally Posted by DrGamma View Post
Yeah... Well, I guess depending on build and if you want to get the max out of your Kheld it takes some playing skill, so I can see how some players might feel Khelds got some issues but... DA?

Defenses plus resistance to every damage type in the game plus control plus status protection even versus terrorize (seriously, if someone complains about the lack of kb protection they should get shot) plus a ridiculously large and pretty fast heal, plus extra damage... It's got like all mitgation layers! Edit: not to mention stealth...

And the only skills you gotta have are: push whatever key you assigned to your heal when your HP gets red and know how to slot for end reduction or more recovery or get conserve power or something similar... Not that tough.

I played a DA scrapper (not as tough as a tanker or brute) before IOs and I always thought it was silly good... It just got better with IOs, so I never could figure out where this "DA Sucks" thing came from (aside from its use in jest, of course), so whenever I see someone come out with that opinion, I ask why they have it with honest curiosity... I really can't see it. If anyone knows, tell me!

Then again, I recently heard that some people are of the opinion that Electric Armor sucks. lol
Yea, it is rather odd. I think mostly it came about due to people seeing the end drain, and thinking that therefore it must suck.

Or it's a conspiracy. Yea, probably that.


 

Posted

I think that one of the problems a lot of people have is not accepting or understanding that different ATs and different powersets within ATs can and do play differently and not everyone is going to enjoy the ways that certain powersets and/or ATs function successfully.

If a particular AT or powerset doesn't jive with a particular person's preferences/enjoyment, then they might think it needs help. And I don't always agree with that assessment (that balance is for the developers/designers to decide).


While I do feel like Blasters could benefit from a little bit of love, as someone who absolutely loves playing every blaster set I've tried, I fear that too many people think that "fixing" Blasters requires making them something far too different than what they already are.

The main problem I see with Blasters is that when the Devs want to have something really show its strength/difficulty, so much so that it'll hurt the heftier ATs, Blasters really suffer for it. That's an extremely tough balancing act for the developers though, so I don't complain about it possibly not being perfect.

I just cringe every time I see people say that Blasters need a lot of work and/or are too squishy... How squishy is not too squishy and how not too squishy makes playing them less fun for those of us who love them now?
That is the difficult balancing point I see in approaching Blasters from the squishy side... I'm all for giving them some more damage, even though I know the damage level can't really be on par with their lack of hitpoints/defenses/resistances/mezprotection.
I'm okay with them suffering a bit more, but I think the gap could be lessened a bit without ruining the thrilling fighter-pilot AT of the game.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

When we say "needs help", what are we talking about? My answer changes accordingly...

- In terms of doing regular content at +0/x1, no AT needs help.

- In terms of running regular content at +4/x8, everything I own that's not at the soft cap needs help (which is all my toons, by the way...)

- In terms of soloing AVs and GMs, every AT combo that doesn't have -regen needs help

I personally think a good metric is how an IO'd toon at lvl50 performs at +0/x5 (the difficulty my toons all shoot for), in which case (from my own experiences, at least) I can only say that Blasters, Tanks, Stalkers, MMs, and WSs *don't* need any help. I'll add more ATs to what don't need help as I acquire (anecdotal) proof of each claim...


 

Posted

Quote:
Originally Posted by DrGamma View Post
I played a DA scrapper (not as tough as a tanker or brute) before IOs and I always thought it was silly good... It just got better with IOs, so I never could figure out where this "DA Sucks" thing came from (aside from its use in jest, of course), so whenever I see someone come out with that opinion, I ask why they have it with honest curiosity... I really can't see it. If anyone knows, tell me!
When CoH first came out dark embrace, murky cloud, and obsidian shield didn't stack. Fear made enemies run away instead of cowering, and all dark armors toggles cost maybe 33% more to run than the equivalent in other sets. It was legitimately bad then (except against psi enemies, where it rocked), though not as bad as most thought, particularly when you paired it with dark melee to help with end management. I remember somebody came up with the idea of 6 slotting whirlwind with recharge (this was before ED) so we could use it to pulse knockdown, which helped a lot .
*shrug* I guess some people heard that it was bad then and just latched onto the idea.


 

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Quote:
Originally Posted by Oedipus_Tex View Post
IMO the problem is actually that Brutes and Tankers are too directly comparable in very simplistic terms and need to be pushed away from each other. The difference needs to harder to quantify than just "one has more defense, one has more offense."
If I was tasked with differentiating Tanks from Brutes and had no restrictions on development resources for it, I'd do the following:

Get rid of Build-up on Tanks.

Balance Super Strength so it doesn't need Rage and get rid of Rage too.

In its place, each set would get a power that would do the following:
(numbers not based in any actual balance consideration, read as placeholders)
It would have a fairly quick activation (1 second), and have an even faster recharge. It would provide a Charge-up stack. Each stack would have a duration of 15 seconds.

Like Combo finishers, each power would then get different abilities depending upon the number of stacks present, and using an attack would clear all the stacks.

Jab currently has a 20% chance of mag 2 stun.

Jab with one stack would have a 60% chance of a mag 2 stun and would get tick of 10% extra damage.

Jab with two stacks would have a 100% chance of a mag 2 stun and have one tick of 15% extra damage.

Jab with three stacks would have a 100% chance of a mag 3 stun and have one tick of 20% extra damage.

So you could attack without interruption (as people do now), or, if you're willing to attack less often, you could have more control and a bit more damage.


 

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Originally Posted by Ukaserex View Post
YOUR blaster may need help. Mine do not.

What does need help is my emp/elec. Try as I might, I cannot solo mobs at +4/8 with him.
Agreed. My solo Emp/AR is not quite as smooth as I'd like. Level 35 and counting though.

To be honest, I have zero issues with any AT. My issues rest with the people playing them.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Blasters have all kinds of problems basically stemming from the fact that what they bring to the table (damage) is brought by everybody, and they don't do it so much better than anyone else as to be worth having nothing else to contribute.

Tankers suffer sort of the same problem, but with damage mitigation. They're not so much sturdier than Brutes that they can do anything that a Brute can't, but their damage is substantially lower.

Masterminds suffer more from poor power balance than systemic problems. Ninjas and Mercenaries are both incredibly bad, and Beast Mastery and Necromancy are a far cry from perfect. Robotics, Demons, and Thugs are all strong, competitive powersets with what other ATs are capable of. What really needs to happen is a sweeping round of buffs and fixes for the broken sets and some quality of life improvements for the mediocre ones.
Of course, the impossibly bad pet AI doesn't help matters any either - for any MM.

The only issue I see with Kheldians is that Peacebringers are still very meh when compared to Warshades, who kind of have, "Anything you can do I can do better," syndrome going on.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

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Originally Posted by Blood Red Arachnid View Post
The only ATs that really need help on a whole are Blasters and Khelds. For the most part, it is particular power sets that need to be looked at.
I agree with this statement.

While I might include Dominators and MMs as well, I would put Blasters on the top of the priority list.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

I'm not sure that any AT needs overall 'Help' any more. (Possibly excepting Khelds, but I'm not sure they can fix my issues there, being the result of some baffling design decisions.)

I would like to see tweaks made, yes; As previously mentioned in this thread, Tankers and Brutes could use more of an individual identity. Same with Corruptors and Defenders. (Seriously, when the only reason I can come up with to take one AT over the other is 'does it fit my concept better to have better armor/get my buffs or debuffs faster, or not?' then the overlap in the ATs is perhaps a bit too much.)

Similarly, tweaks to Scrappers and Masterminds would be nice, but ultimately not needed.

As for Blasters, most of the issues I have with Blasters (i.e. the issues of Snipes and End-Consuming Nukes) aren't exclusive to them, Corruptors and Defenders have them as well. The only thing exclusive to Blasters I have is the lack of secondary sets to choose from.

Of course, every (non-epic) AT have certain problem power sets... but those are not AT problems.


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by DrGamma View Post
Huh? DA needs help? How's that?
More talking lack of synergy in some of the powers (the auras) and how much of a pig it is to level (endurance bleeegh) than how well a purpled out character -can- perform.

Ditto with Khelds. Outside of perma-Light Form, PBs are blegh. And even with a good build, those KB PBAoEs are an incredible pain in the *** for a meleer.

Quote:
Originally Posted by Dechs Kaison View Post
Dude, he started with Khelds. You can ignore everything after that.
Sorry to kick your baby there, Dechs.


OMG! How like, totally kewl are these characters?!1

 

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Originally Posted by Darth_Khasei View Post
Oh boy.
Can i get some of that popcorn, DK? I'm still waitin on that Benny Hill chase...


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
Quote:
Originally Posted by Smiling_Joe View Post
::looks at RaikenX's signature::
Something funny.
That'll do, pig. That'll do.

 

Posted

a few easy fixes for blasters..

1) More Damage

2) Balance out the tier 3 blasts having that ridiculously short range..

3) Fix the Snipes.. Nothing was destroyed more with ED than Snipes. You used slot it one accuracy and five damage and hit Build Up and Aim and take out at least one LT.. or put a serious hurting on a boss... now you cant beat an even con LT and you just tickle a boss.. Snipes need to worth the animation time, end cost and dps drop again...

4) Remove all crashes from Nukes. I was originally against this because the concept made sense but at the end game with everyone getting Incarnates and doing sweet damage and hitting more targets and recharging faster with no end crash on Judgement powers, it makes the Blaster Nuke look very outdated... This should be addressed...

4) Fix the Build up Aim situation where its available to all blasters regardless of build choices.. This is especially the case if you pick Devices as a secondary which is very unfair IMO....

Kheldians just got a huge buff and are actually quite good now.. and Dark Armor needs no help at all..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I might as well jump in too!

Tankers do not need extra damage, just more AoE mezz attacks to give them some room to breathe now and then. Or, an inherent that lets them survive a deathblow with 1 point of health.

Blasters need their power sets reviewed, and get some more power to Sniper attacks.

Defenders are fine, though I always thought of them as the best at healing and mezzing their enemies in order to prevent dying. Too bad the Controller took that spot, sort of.

Dominators...Yeah, a big 'NO' to any buffs for Dominators. Period.

I'm not a fan of the Fury Bar for Brutes. I always thought it should be similar to that of the Dominator's bar: Filling up to max, then slowly dwindling down. It's just ridiculous rushing into battle after battle just to keep the Fury bar up.

Scrappers have the same crit as Stalkers, but with the i22 buffs, Stalkers are definitely taking over the ST damage department. Scrappers need an inherent that gives them more chances of doing critical damage when their health falls below 50%, or something like that.

As for the idea about a new AT (Not sure if it's on this topic or another), but I was thinking something like a Weapon Master. Someone carrying 7 different weapons, each having it's own special characteristics, like a Warhammer doing smashing damage, a Shaolin Spade AoE attack that knocks enemies down, a bow/arrow for ranged attacks, two poison daggers for DoT, with the weapon draw animations faster, as in pulling it out and attacking, without that delay.

Hmmm....Wonder if they'll include the Shaolin Spade for Staff Fighting...


 

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Originally Posted by Synesence View Post
As for the idea about a new AT (Not sure if it's on this topic or another), but I was thinking something like a Weapon Master.
Or...how about a Druid?


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Originally Posted by Johnny_Butane View Post
Or...how about a Druid?


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Aren't Kheldians covering that department?


 

Posted

To sum up:

Every AT needs help (I think I saw every AT mentioned by at least someone).

No AT needs help (at least one person thinks each AT is fine).

Pretty much what you would expect from a question like this on an MMO forum.

That Steven Colbert animated gif was spot on.


Killjoy - AR/Kin Cor | Grimwind - Dark/Cold Corr
Fallowlord - Plant/Ice Dom | Game Warden - TA/A Def
Thought Police - Mind/Psi Dom | Gammarauder - Rad/Traps

 

Posted

Blasters need a serious look. Potentially top-down. They currently don't have a role, per se, and don't perform the role they have very well.

Unless that role is, "Be squishy". They're actually pretty good at that.

Tankers need somewhat more HP, and to be able to prevent "unpreventable" damage in some way. I don't think they need more damage; I think that creates an uncomfortable tension.

But I do think Tankers need to absolutely be the Kings of durability, which is currently at least "in question". Even if they're currently in the lead, it needs to be a stronger / larger lead.


 

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I really wish the OP had added "besides Blasters" to the agenda for this thread, just to avoid a repeat of the 50 other threads within the last weeks that this is now probably going to turn into.


 

Posted

Echoing another sentiment, I'd like masterminds to get improved pet ai and control. A pet class should be able to precisely and easily control their pets as far as I'm concerned. I suppose that's a buff in some ways but it's more a matter of taking away tedium and making more fun.

Similarly, if pb/ws are to shapeshift often then the animations should be shorter. Hyperbole incoming, half the time I feel like I could brew a pot of tea or watch my character die while waiting on the form shift to animate. Long story short, for me, it is incredibly flowbreaking.


 

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Originally Posted by slythetic View Post
Echoing another sentiment, I'd like masterminds to get improved pet ai and control.
Oh, yeah, meant to say this too.

The fact that MMs would be noticeably stronger if the pet AI was fixed is a problem, and shouldn't be ignored. A fixed Pet AI could absolutely be the focused bug-fix of an issue, and both masterminds and the game would be better for it.


 

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Originally Posted by Darth_Khasei View Post
Come now it needs the same help as scrappers LOL!

People here have just lost it. I realize some of my friends that have stopped coming here were in fact right. And to think I "tired" to defend the general ashattery around here....
You know if you left you would miss me. :P


DA is fine... if you know how to build a toon that is.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by Zyphoid View Post
DA is fine... if you know how to build a toon that is.
I rolled a TW/DA Scrapper once.

Then I deleted it when I stopped being able to even tell what attack set it had, let alone what the character even looked like.



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