Synesence

Apprentice
  • Posts

    173
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  1. Quote:
    Originally Posted by Local_Man View Post
    A few little tweaks I would make to your build. You single slotted Ice Blast and put a Decimation set in Fossilize. Some folks slot the single target hold only for damage, but I prefer a mix of control and damage, even if that costs me some damage -- the ST Hold is essential for setting Containment and stacking the hold may be important to hold bosses. I would put the Baz Gaze set back in Fossilize with an Acc/Dam Hami-O or as close as you can get, but you can get hami-Os by running the Miss Liberty TF (formerly Statesman TF) which I think is the WST next week, or at Hami-Raids, if you can't afford to buy them. Then I would move the procs out of Earthquake to add slots to Ice Blast, with a last slot from the Chance for Hold proc out of Lightning Storm. That would let you put 5 Decimations in Ice Blast. The overall benefit would be fewer procs but much better single target damage, and a longer ST Hold, plus an extra 7.5% Global Recharge.

    Gale: I rarely use it, but it has a 10% Accuracy penalty. I'm not sure why you would want to enhance its knockback. I would change that to a common Accuracy. Even with that, it misses too often.

    Super Speed: No need for the Stealth IO, since Steamy Mist+Super Speed = full invisibility. I would replace that Stealth IO (which is expensive) with a common EndRdx IO (cheap).
    Alright, I made the changes, and build definitely looks a lot better! Thanks a lot, Local_Man! Really appreciate it!
  2. All this talk of the next toon and NOBODY mentions a Stalker. Shame, shame on all of you!

    Roll a Stalker and kick some ***!
  3. Synesence

    Plant/NA Troller

    A: So I got my /NA Troller to 50 in about 2 hours.
    B: It....just came out.
    A: Yeah, I know.
    B: This is madness!
    A: Madness?! No...This. Is. Paying-To-Win!
    B:.......
    A: So when does Psy Melee come out? Bored of Nature Affinity.
    B:*Facepalm*
  4. Quote:
    Originally Posted by Clave_Dark_5 View Post
    Now you have heard of it. My Energy Melee/SR stalker sits darn near soft-capped at any moment and way above it when he clicks Shadow Meld. I once teamed with some friends doing some AE arcs and discovered I was the only melee toon there. The mission difficulty was set a bit high for the team (some of whom were only in their 20s, level-wise) and we often lost one or two as we moved from group to group.

    Guess who tanked and didn't drop below half HP, not even once?
    I agree. Stalkers can tank in a team without a tank. A softcapped Stalker will be the focus of an AV because of the high damage they put in. I've done it many times, and it's hilarious...till they hit you...Then it isn't so funny anymore...
  5. Your build looks great, Local_Man. If I had the funds, I would do as you have. I followed your advice and spent a few hours analyzing my build, trying to make it similar to yours and finding alternatives for the purple sets. I managed to add the purple procs in, seeing as how they seem very useful, and cheaper than getting the entire set. I had to shift a few slots around, and some powers have somewhat horrible IO sets because my original sets exceeded the bonus caps. I went with /Ice as the Ancilliary, and decided to go more towards a S/L cap instead of ranged. I tried to add as many procs as I could to each attack, and managed to get perma Hasten with the help of Agility. I slotted for Endred whenever I could, and this is what I managed to get. Let me know what you think. Thank you so much!!!

    Edit: I removed the slot in Stamina and slotted it in Maneuvers, and replaced the LotG Def+ with End/Rch and Def/End/Rch.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Zempatros: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (29) Decimation - Accuracy/Damage/Recharge
    Level 1: Gale
    • (A) Force Feedback - Accuracy/Knockback
    Level 2: Stone Cages
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (7) Enfeebled Operation - Endurance/Immobilize
    • (9) Enfeebled Operation - Accuracy/Endurance
    • (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (11) Enfeebled Operation - Accuracy/Immobilize
    • (11) Gravitational Anchor - Chance for Hold
    Level 4: O2 Boost
    • (A) Doctored Wounds - Heal/Endurance
    • (23) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    • (45) Doctored Wounds - Heal
    Level 6: Snow Storm
    • (A) Endurance Reduction IO
    Level 8: Quicksand
    • (A) Impeded Swiftness - Chance of Damage(Smashing)
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense
    • (19) Steadfast Protection - Resistance/Endurance
    • (21) Steadfast Protection - Resistance/+Def 3%
    • (21) Steadfast Protection - Knockback Protection
    Level 12: Stalagmites
    • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (13) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (13) Will of the Controller - Endurance/Recharge
    • (17) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (17) Will of the Controller - Recharge/Chance for Psionic Damage
    Level 14: Super Speed
    • (A) Celerity - +Stealth
    Level 16: Freezing Rain
    • (A) Touch of Lady Grey - Recharge/Endurance
    • (33) Impeded Swiftness - Chance of Damage(Smashing)
    • (33) Positron's Blast - Chance of Damage(Energy)
    • (33) Touch of Lady Grey - Chance for Negative Damage
    • (34) Achilles' Heel - Chance for Res Debuff
    Level 18: Earthquake
    • (A) Touch of Lady Grey - Recharge/Endurance
    • (19) Achilles' Heel - Chance for Res Debuff
    • (34) Touch of Lady Grey - Chance for Negative Damage
    • (46) Explosive Strike - Chance for Smashing Damage
    Level 20: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (43) Dark Watcher's Despair - Recharge/Endurance
    • (46) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Recharge/Hold
    • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Accuracy/Recharge
    • (29) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Lockdown - Chance for +2 Mag Hold
    • (42) Unbreakable Constraint - Chance for Smashing Damage
    Level 28: Thunder Clap
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (31) Razzle Dazzle - Accuracy/Endurance
    • (36) Razzle Dazzle - Endurance/Stun
    • (42) Razzle Dazzle - Accuracy/Stun/Recharge
    • (43) Razzle Dazzle - Stun/Range
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Damage/Endurance
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (40) Expedient Reinforcement - Endurance/Damage/Recharge
    • (40) Sovereign Right - Resistance Bonus
    Level 35: Tornado
    • (A) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Expedient Reinforcement - Accuracy/Damage
    • (37) Expedient Reinforcement - Damage/Endurance
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 38: Lightning Storm
    • (A) Decimation - Accuracy/Damage
    • (39) Decimation - Damage/Recharge
    • (40) Decimation - Damage/Endurance
    • (42) Decimation - Accuracy/Endurance/Recharge
    • (45) Decimation - Accuracy/Damage/Recharge
    • (45) Devastation - Chance of Hold
    Level 41: Ice Blast
    • (A) Thunderstrike - Damage/Endurance
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 47: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Containment
    Level 1: Prestige Power Dash
    • (A) Run Speed IO
    Level 1: Prestige Power Slide
    • (A) Run Speed IO
    Level 1: Prestige Power Quick
    • (A) Run Speed IO
    Level 1: Prestige Power Rush
    • (A) Run Speed IO
    Level 1: Prestige Power Surge
    • (A) Run Speed IO
    Level 1: Sprint
    • (A) Quickfoot - Endurance/RunSpeed
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod
    • (46) Endurance Modification IO
    Level 50: Clarion Core Epiphany
    Level 50: Reactive Radial Flawless Interface
    Level 50: Polar Lights Core Superior Ally
    Level 50: Assault Radial Embodiment
    Level 50: Cryonic Core Final Judgement
    Level 50: Agility Core Paragon
    ------------



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  6. Your endurance will depend on your attack chain. If you just use random attacks now and then, it should be enough. But if you're following a DPS chain, you might want to consider slotting for more endurance on your toggles, provided it doesn't cause significant decrease of your defense.
  7. I decided to give this Pylon killing test a try for myself for the first time.

    I did this on live with my StJ/Nin Stalker. T4 Musculature Radial and T3 Reactive Total Radial. No inspirations or Destiny.

    5:08 = 252 DPS

    Used the chain [BU->AS->CU]->SB->HB->IS->SC->SB->AS->CU. Managed to use BU every 3 CU's before SB->AS->CU. Pylon knocked me back twice, and missed a lot of attacks. There is a slight delay in the AS->CU transition as well.

    Can anyone tell me what is the KB magnitude of the Pylon's attack?
  8. Just want to know if I should slot for a decent amount of resistance or for more endurance management...
  9. Quote:
    Originally Posted by Local_Man View Post
    Going through a build and analyzing takes a while. I just did one for a Grav/Storm . . . I'll try to get to yours soon. Have some patience, paduwan.

    I would help if you explain some about your playstyle: Solo or team, or mixed? Are your teams mostly PUGs or do you have a regular group you run with that has a certain make-up? Do you stay back out of melee, get near melee or into melee?
    I want to be able to solo without a problem, but I want to be useful for teams. My idea of playing solo would be locking my enemies down while Stoney goes in for melee, and go in for melee when I feel it's safe. As for team, I want to stay out of melee completely and just make it easy for the team to do the killing.

    You're an expert, sir, and I look forward to your opinion.
  10. If you're new to Stalkers and just want defense so you can focus on your attacks, Super Reflexes is the way to go. Can easily softcap your positional defenses and has amazing Defense Debuff Resistance. Very easy to play and won't stress you out.

    However, /Nin has good damage mitigation, though it lacks the defense safety that /SR has. Caltrops is really, really good to keep them off you, and Blinding Powder is pretty sweet.

    If you want to just enjoy without worry, go with /SR. If you want a bit of a challenge, go /Nin.
  11. Finally decided to roll a DB Stalker, seeing as how it's almost the perfect assassin's primary thematically. I've brought him to positional softcap, but I feel like I'd want to have Tough slotted and toggled for a little more survivability, though it seems to cost more endurance. Any feedback would be appreciated, thanks!

    Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Delathoki: Level 50 Natural Stalker
    Primary Power Set: Dual Blades
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Nimble Slash
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense
    Level 2: Power Slice
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (11) Mako's Bite - Accuracy/Endurance/Recharge
    • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (13) Mako's Bite - Chance of Damage(Lethal)
    Level 4: Ablating Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Endurance
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (17) Crushing Impact - Damage/Endurance/Recharge
    • (17) Achilles' Heel - Chance for Res Debuff
    Level 6: Assassin's Blades
    • (A) Stalker's Guile - Accuracy/Damage
    • (19) Stalker's Guile - Accuracy/Damage/Recharge
    • (19) Stalker's Guile - Damage/Endurance/Recharge
    • (21) Stalker's Guile - Accuracy/Damage/Endurance/Recharge
    • (21) Stalker's Guile - Recharge/Chance to Hide
    • (23) Endurance Reduction IO
    Level 8: Focused Fighting
    • (A) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Recharge
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    • (42) Luck of the Gambler - Defense/Endurance
    Level 10: Focused Senses
    • (A) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Defense
    • (27) Red Fortune - Defense/Endurance/Recharge
    • (36) Red Fortune - Endurance
    Level 12: Agile
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Red Fortune - Defense
    • (48) Gift of the Ancients - Run Speed +7.5%
    Level 14: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 16: Practiced Brawler
    • (A) Recharge Reduction IO
    Level 18: Vengeful Slice
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (34) Mako's Bite - Chance of Damage(Lethal)
    Level 20: Dodge
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Red Fortune - Defense
    • (48) Gift of the Ancients - Run Speed +7.5%
    Level 22: Kick
    • (A) Damage Increase IO
    Level 24: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (36) Steadfast Protection - Resistance/+Def 3%
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Kismet - Accuracy +6%
    • (46) Winter's Gift - Slow Resistance (20%)
    Level 30: Sweeping Strike
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (39) Scirocco's Dervish - Damage/Endurance
    • (40) Scirocco's Dervish - Damage/Recharge
    • (40) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (42) Fury of the Gladiator - Chance for Res Debuff
    Level 32: Quickness
    • (A) Run Speed IO
    Level 35: One Thousand Cuts
    • (A) Multi Strike - Accuracy/Damage
    • (42) Multi Strike - Damage/Endurance
    • (43) Multi Strike - Damage/Recharge
    • (43) Multi Strike - Accuracy/Endurance
    • (43) Multi Strike - Accuracy/Damage/Endurance
    • (45) Multi Strike - Damage/Endurance/Recharge
    Level 38: Evasion
    • (A) Red Fortune - Defense/Endurance
    • (39) Red Fortune - Defense
    • (45) Red Fortune - Endurance
    • (45) Red Fortune - Defense/Endurance/Recharge
    Level 41: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (46) Red Fortune - Defense
    • (46) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Endurance
    Level 44: Superior Conditioning
    • (A) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End
    Level 47: Physical Perfection
    • (A) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End
    Level 49: Placate
    • (A) Recharge Reduction IO
    Level 1: Assassination
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Prestige Power Dash
    • (A) Run Speed IO
    Level 1: Prestige Power Slide
    • (A) Run Speed IO
    Level 1: Prestige Power Quick
    • (A) Run Speed IO
    Level 1: Prestige Power Rush
    • (A) Run Speed IO
    Level 1: Prestige Power Surge
    • (A) Run Speed IO
    Level 1: Sprint
    • (A) Quickfoot - Endurance/RunSpeed
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (36) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (39) Performance Shifter - Chance for +End
    Level 50: Musculature Radial Paragon
    Level 50: Rebirth Radial Epiphany
    Level 50: Vorpal Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Assault Radial Embodiment
    Level 50: Cimeroran Core Superior Ally
    ------------



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  12. Hey guys, first time building a controller, and reading Local_Man's guides, I decided to roll with this combo. I was thinking about ranged defense, but I'm not so sure. Any changes you guys would suggest? I would like to be one purple away from softcapped range defense if possible, but isn't necessary so long as I can lock my enemies down without getting touched.
    Thanks for the feedback in advance!
    (No purple sets please, though procs are fine.)

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Zempatros: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (5) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 1: Gale
    • (A) Force Feedback - Accuracy/Knockback
    Level 2: Stone Cages
    • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (7) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (9) Will of the Controller - Endurance/Recharge
    • (9) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (11) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (11) Will of the Controller - Recharge/Chance for Psionic Damage
    Level 4: O2 Boost
    • (A) Doctored Wounds - Heal/Endurance
    Level 6: Snow Storm
    • (A) Endurance Reduction IO
    Level 8: Quicksand
    • (A) Pacing of the Turtle - Chance of -Recharge
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense
    Level 12: Stalagmites
    • (A) Stupefy - Accuracy/Recharge
    • (13) Stupefy - Endurance/Stun
    • (13) Stupefy - Accuracy/Stun/Recharge
    • (17) Stupefy - Accuracy/Endurance
    • (17) Stupefy - Stun/Range
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Kismet - Accuracy +6%
    Level 16: Freezing Rain
    • (A) Undermined Defenses - Defense Debuff/Endurance
    • (33) Pacing of the Turtle - Chance of -Recharge
    • (33) Positron's Blast - Chance of Damage(Energy)
    • (33) Touch of Lady Grey - Chance for Negative Damage
    • (34) Achilles' Heel - Chance for Res Debuff
    Level 18: Earthquake
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (19) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (34) Dark Watcher's Despair - Recharge/Endurance
    • (34) Dark Watcher's Despair - Chance for Recharge Slow
    • (36) Achilles' Heel - Chance for Res Debuff
    Level 20: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (21) Dark Watcher's Despair - Recharge/Endurance
    • (21) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (23) Dark Watcher's Despair - Chance for Recharge Slow
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Recharge/Hold
    • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Accuracy/Recharge
    • (29) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Lockdown - Chance for +2 Mag Hold
    Level 28: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (29) Adjusted Targeting - To Hit Buff
    • (31) Adjusted Targeting - To Hit Buff/Endurance
    • (31) Adjusted Targeting - Endurance/Recharge
    • (37) Adjusted Targeting - To Hit Buff/Recharge
    Level 30: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Damage/Endurance
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Expedient Reinforcement - Endurance/Damage/Recharge
    • (40) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (40) Sovereign Right - Resistance Bonus
    Level 35: Tornado
    • (A) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Damage/Endurance
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Soulbound Allegiance - Chance for Build Up
    • (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 38: Lightning Storm
    • (A) Decimation - Accuracy/Damage
    • (40) Decimation - Damage/Endurance
    • (42) Decimation - Damage/Recharge
    • (42) Decimation - Accuracy/Damage/Recharge
    • (43) Decimation - Chance of Build Up
    Level 41: Hurl Boulder
    • (A) Thunderstrike - Accuracy/Damage
    • (43) Thunderstrike - Damage/Endurance
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Thunderstrike - Damage/Recharge
    • (45) Thunderstrike - Damage/Endurance/Recharge
    • (50) Thunderstrike - Accuracy/Damage/Recharge
    Level 44: Fissure
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Damage/Range
    Level 47: Seismic Smash
    • (A) Mako's Bite - Accuracy/Damage
    • (48) Mako's Bite - Damage/Endurance
    • (48) Mako's Bite - Damage/Recharge
    • (48) Mako's Bite - Accuracy/Endurance/Recharge
    • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (50) Mako's Bite - Chance of Damage(Lethal)
    Level 49: Earth's Embrace
    • (A) Doctored Wounds - Recharge
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Containment
    Level 1: Prestige Power Dash
    • (A) Run Speed IO
    Level 1: Prestige Power Slide
    • (A) Run Speed IO
    Level 1: Prestige Power Quick
    • (A) Run Speed IO
    Level 1: Prestige Power Rush
    • (A) Run Speed IO
    Level 1: Prestige Power Surge
    • (A) Run Speed IO
    Level 1: Sprint
    • (A) Quickfoot - Endurance/RunSpeed
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod
    Level 50: Musculature Core Paragon
    Level 50: Clarion Core Epiphany
    Level 50: Cryonic Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Polar Lights Core Superior Ally
    Level 50: Assault Radial Embodiment
    ------------



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  13. Any chance of this happening in Issue 24? Will there be another way to obtain the enchancements for this set instead of paying half a billion in the Market?
  14. Synesence

    Ninjitsu and DDR

    Grab Ageless Radial at Incarnate content to cover up the DDR hole, but really utilize all the powers at your disposal as a /Nin Stalker. (Except for Smoke Bomb, skip that until they make it an auto-hit with a long recharge).
  15. Ooo, /Time....I slotted Distortion Field with 4 Basilisk's Gaze including the proc for the recharge bonus, but don't have enough slots for the rest, though the Lockdown proc addition may make me change my build a bit...

    Question, does Farsight stack?

    (Please say yes, please say yes, please say yes...)
  16. Beam Rifle is probably the most range-oriented Blaster set. Energy will do well for you, maybe even Devices come I24.
  17. Quote:
    Originally Posted by Dechs Kaison View Post
    The protector bots only cast one on the MM; they have since almost the beginning of time. Two shields on the MM is far too powerful.

    Be happy it's not like the Enforcers.
    Really? Crap, I thought both bots would each cast one force field on the MM...Guess the rule was 'Everyone only gets 1'. Crap, time to look at my build again...
    Thanks!
  18. I've noticed today on my MM that he only has and had 1 Force Field from the Protector Bots instead of 2. Aren't both of them supposed to cast it once on everyone? How long is the recharge for that power?
  19. Alright, I noticed something today with my StJ/Nin Stalker. I have that -res proc slotted into Sweeping Cross, and when it goes into effect, it shows a resistance boost aura on the enemy. I thought it might have been a mix up, but using another attack with the Achilles Heel proc slotted, it shows the proper resistance lowered aura.

    Is the Fury of the Gladiator proc bugged somehow, or am I seeing things correctly? Can anyone confirm this?
  20. Psychic Shockwave takes the title for Most Heroic Warcry.

    But Staff does sound...smashing.
  21. Synesence

    Bio Armor

    Quote:
    Originally Posted by Rylas View Post
    In short, no.

    Long answer: They're all very good powers and none are worth skipping over. It makes for a tight build sometimes, but hey, that's the breaks.

    Also, with all the questions you've been asking about Bio, you should just jump onto Beta and test it out. I will come into TeamSpeak and berate you if I have to.
    I don't know why, Rylas, but....I just spent 5 minutes watching your avatar. It's hilarious!
  22. The Blaster changes will be great, but with the bonus changes...The Market is going to get out of control. Yay!
  23. Finally, I would be able to use an Awaken, get up, and NOT die instantly because my toggles would be up!
  24. Most of us don't help because there are multiple builds already posted in the Stalkers' Section, you just gotta look for them.

    But anyways, here's a build I threw together. Softcapped defenses and some alright damage. Change it around if you wanna slot for purples, just don't mess with the defense.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Staff Fighting
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Mercurial Blow
    • (A) Touch of Death - Accuracy/Damage: Level 35
    • (3) Touch of Death - Damage/Endurance: Level 35
    • (3) Touch of Death - Damage/Recharge: Level 35
    • (5) Touch of Death - Accuracy/Damage/Endurance: Level 35
    • (31) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (43) Touch of Death - Chance of Damage(Negative): Level 40
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 2: Precise Strike
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (7) Mako's Bite - Damage/Endurance: Level 50
    • (9) Mako's Bite - Damage/Recharge: Level 50
    • (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 4: Guarded Spin
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 30
    • (13) Scirocco's Dervish - Damage/Endurance: Level 30
    • (15) Scirocco's Dervish - Damage/Recharge: Level 30
    • (15) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (17) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (27) Fury of the Gladiator - Chance for Res Debuff: Level 50
    Level 6: Assassin's Staff
    • (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
    • (19) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
    • (19) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
    • (21) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
    • (21) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
    • (23) Endurance Reduction IO: Level 50
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 10: Ninja Reflexes
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Luck of the Gambler - Defense/Endurance: Level 50
    • (17) Luck of the Gambler - Defense: Level 50
    • (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 12: Danger Sense
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (13) Luck of the Gambler - Defense: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 14: Caltrops
    • (A) Ragnarok - Chance for Knockdown: Level 50
    • (39) Ragnarok - Damage/Recharge: Level 50
    Level 16: Kuji-In Rin
    • (A) Recharge Reduction IO: Level 50
    Level 18: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Kismet - Accuracy +6%: Level 30
    Level 20: Kuji-In Sha
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (37) Doctored Wounds - Endurance/Recharge: Level 30
    • (40) Doctored Wounds - Heal/Recharge: Level 50
    • (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (50) Doctored Wounds - Heal: Level 50
    Level 22: Eye of the Storm
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 30
    • (37) Scirocco's Dervish - Damage/Endurance: Level 30
    • (42) Scirocco's Dervish - Damage/Recharge: Level 30
    • (45) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (46) Force Feedback - Chance for +Recharge: Level 50
    Level 24: Kick
    • (A) Damage Increase IO: Level 50
    Level 26: Serpent's Reach
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (27) Thunderstrike - Damage/Endurance: Level 50
    • (29) Thunderstrike - Damage/Recharge: Level 50
    • (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 28: Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 30: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 40
    • (33) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (34) Titanium Coating - Resistance: Level 40
    • (34) Titanium Coating - Resistance/Endurance: Level 40
    Level 32: Sky Splitter
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (33) Crushing Impact - Damage/Endurance: Level 50
    • (36) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 35: Blinding Powder
    • (A) Malaise's Illusions - Accuracy/Endurance: Level 50
    • (42) Malaise's Illusions - Accuracy/Recharge: Level 50
    • (43) Malaise's Illusions - Confused/Range: Level 50
    • (48) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 41: Recall Friend
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    Level 44: Team Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    Level 47: Moonbeam
    • (A) Range IO: Level 50
    Level 49: Shadow Meld
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 1: Assassination
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Slide
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50
    Level 1: Sprint
    • (A) Celerity - RunSpeed: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO: Level 50
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Miracle - +Recovery: Level 40
    • (45) Numina's Convalescence - Heal: Level 50
    • (50) Miracle - Heal: Level 40
    Level 4: Hurdle
    • (A) Jumping IO: Level 50
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (7) Performance Shifter - EndMod: Level 50
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 50: Cryonic Radial Final Judgement
    Level 50: Ageless Radial Epiphany
    Level 50: Warworks Core Superior Ally
    Level 50: Reactive Radial Flawless Interface
    Level 50: Musculature Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 14.13% Defense(Smashing)
    • 14.13% Defense(Lethal)
    • 11.31% Defense(Fire)
    • 11.31% Defense(Cold)
    • 13.5% Defense(Energy)
    • 13.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 14.75% Defense(Melee)
    • 17.25% Defense(Ranged)
    • 16.63% Defense(AoE)
    • 74% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 2.5% Enhancement(Confused)
    • 57.5% Enhancement(RechargeTime)
    • 14% SpeedFlying
    • 112.9 HP (9.38%) HitPoints
    • 14% JumpHeight
    • 14% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.05%
    • MezResist(Immobilized) 8.25%
    • MezResist(Sleep) 2.2%
    • MezResist(Terrorized) 2.2%
    • 13.5% (0.23 End/sec) Recovery
    • 62% (3.11 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 14% SpeedRunning
    ------------
    Set Bonuses:
    Touch of Death
    (Mercurial Blow)
    • MezResist(Immobilized) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Hide)
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Precise Strike)
    • MezResist(Immobilized) 3.3%
    • 18.07 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Scirocco's Dervish
    (Guarded Spin)
    • 10% (0.5 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Superior Stalker's Guile
    (Assassin's Staff)
    • 15% Enhancement(Accuracy)
    • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Ninja Reflexes)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Danger Sense)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Ragnarok
    (Caltrops)
    • 4% (0.07 End/sec) Recovery
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Kuji-In Sha)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Eye of the Storm)
    • 10% (0.5 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Thunderstrike
    (Serpent's Reach)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Teleport)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    Crushing Impact
    (Sky Splitter)
    • MezResist(Immobilized) 2.2%
    • 13.55 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Blinding Powder)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    Luck of the Gambler
    (Weave)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.6 HP/sec) Regeneration
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|