Help with an Earth/Storm Build
Damn, anyone?
Going through a build and analyzing takes a while. I just did one for a Grav/Storm . . . I'll try to get to yours soon. Have some patience, paduwan.
I would help if you explain some about your playstyle: Solo or team, or mixed? Are your teams mostly PUGs or do you have a regular group you run with that has a certain make-up? Do you stay back out of melee, get near melee or into melee?
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Going through a build and analyzing takes a while. I just did one for a Grav/Storm . . . I'll try to get to yours soon. Have some patience, paduwan.
I would help if you explain some about your playstyle: Solo or team, or mixed? Are your teams mostly PUGs or do you have a regular group you run with that has a certain make-up? Do you stay back out of melee, get near melee or into melee? |
You're an expert, sir, and I look forward to your opinion.
Very solid be looking build. In the YMMV category I'd consider sacrificing slots (and the set bonuses in) Tactics to place 1 slot in Steamy Mist, Stalagmites and Volcanic Gases for, respectively, a Steadfast resist/+3%defense, a full 6 Stupefy and 6 Lockdown. Doing so costs some global recharge but puts you over 32.5% for ranged defense which in turn puts you within 1 small luck of the soft cap for ranged.
Doomguide
OK, I took a look at your build. Here are some of my thoughts. Please note that not everyone agrees with my opinions and there are lots and lots of ways to build a controller -- you need to adjust to your personal playstyle. Also, it is late and I may have said something stupid. I may go back and fix it later.
I'm not a fan of using Leadership (or Fighting Pool) on a */Storm controller because /Storm is so endurance heavy. I can see taking Maneuvers if you are making a defensive build, but Tactics on an Earth controller is not needed since Earth has tons of Defense Debuff. Quicksand alone has 25%, and many of the other powers have 20% -- between the huge amount of Defense Debuff and the accuracy bonuses you get from sets, you shouldn't need Tactics. Assault is OK on a team-focused build, but the endurance cost is heavy. (One of the guys I regularly team with decided to, despite my advice, take Leadership on his Plant/Storm. He later respec'ed out, agreeing that the endurance cost was not worth it.)
I see you have Super Speed, and I like SS since Steamy+SS gives full invis. I tend to run it all the time with Steamy Mist for full invis and fast movement (except for when suppression hits). As a result, I put an EndRdx in the default slot. (I would probably move it earlier in the build to 14. Invis is very helpful on low level TFs.)
About Defense: You can do very well on an Earth/Storm without slotting excessively for Defense -- it just takes more strategy and a willingness to run away when you can and rarely faceplant when you can't. But then, debt is a miniscule issue so an occasional faceplant is no big thing. On the other hand, it is not too difficult to get a moderate to decent amount of defense if you start with one of the defensive armors, Mace, Ice or Earth. Ranged Defense is certainly worth considering since you have Hurricane to protect you from melee, and most mez powers are ranged. But you may have to give up some goodies (like procs) or some effective slotting to get capped defense. It is a personal choice, but it can have a big impact on your build.
My default APP set for an Earth/Storm is Ice. Hibernate is a one-slot wonder, letting you recover health and endurance in an emergency -- useful since Storm lacks both a self-heal and any Recovery buff power. Two AoE attacks provide nice options. It has a S/L Defense shield (that looks much better than the Earth one) and a great single target blast with a very-rarely resisted damage type. It is also a ranged set, while Earth is melee-oriented. I consider Earth/Storm to be a ranged set. The Mace PPP is certainly worth considering since the armor is the best defensive shield available to controllers, plus you get an extra pet but no self-heal or Recovery. On the other hand, Leviathan PPP gives you Hibernate and Waterspout and an extra pet, but no defensive armor. (I like the Earth APP on more melee-focused controllers, like my Plant/Kin or Fire/Kin or Elec/Rad.)
My comments will probably suggest changes that far exceed the slots you have available. Unfortunately, you will need to make those choices. I'll post my current build as an example, but it has a bunch of purples in it.
Fossilize: 4 Baz Gaz is OK, but this power can be an important source of damage. I like to finish out the last two slots with some damage -- and Acc/Dam Hami-O and a common Damage provide consistant damage. Procs are good, but the damage is inconsistant. The damage from procs averages out in the long run, but Murphy's Law always makes it miss when you need it. (Why is it that I always seem to miss whenever a foe has just a sliver of health left?? Then I have to waste a heavy damage attack on that foe . . . but I digress . . . ) On the other hand, if you are going for Ranged Defense and don't care about damage, you could slot a full Lockdown set. If you want the damage, you can slot Thunderstrike.
Stone Cages: Will of the Controller is OK here, but if you want more damage, you could slot up Stone Cages with Acc and EndRdx and a lot of procs. Then you could put Will of the Controller in Stalagmites. Whenever possible, I like to put the Grav Anchor Chance for Hold proc in an AoE Immob because it is so good.
Quicksand: I don't consider the Turtle proc worth slotting. Recharge debuff only matters if you have a lot of it for a long time, not a 20% chance of 20% -Rech for just a few seconds. The proc is You already have a lot of -Rech in Snow Storm (62.5% when the cap is 75%) on a toggle, so the proc provides almost no benefit. I tend to use Quicksand a lot, so I always put some recharge in it. Then, if I have slots to spare later, maybe an Impeded Swiftness damage proc. Strategy-wise, I use Quicksand underneath all of the other AoE controls -- Stalagmites+Stone Cages, Earthquake and Volcanic Gasses. The huge Defense Debuff in Quicksand makes it easy for everything else to hit.
Steamy Mist: Since I run this all the time, I would like more EndRdx in it. I would add the LotG triple. Also, this power can take either the Karma or Steadfast -Knockback proc and if you are slotting for personal defense, you can also put the Steadfast +3% Defense here. Some folks like to slot for Resistance, too, but I don't think you have the spare slots.
Stalagmites: One of the three core AoE controls for Earth Control is You took it as soon as possible, which is good. I've seen some folks delay it, which I think is not good. Stupify is a good set, a little low on the Recharge so you could put Recharge in the 6th slot if it is your primary AoE Control. Or if you are going for Ranged Defense, you can put the proc in, but that proc is not very helpful otherwise. Or you could put Will of the Controller here, which has great Recharge and Ranged Def -- I think is a good choice unless you are slotting the purple set. I tend to use Stalagmites a lot, as it is the best Alpha control you have, plus it will stack with Thunderclap.
Combat Jumping is good, but I would move it farther back in the build. I wouldn't bother with the Kismet proc for the same reason that I wouldn't bother with Tactics -- plenty of Defense Debuff makes it unnecessary.
Freezing Rain: Best power in Storm. I like to slot it with 2 Rech, and then the procs from Achilles Heel, Posi Blast, Lady Grey and Impeded Swiftness. I would not bother with the Turtle proc since Freezing Rain+Snow Storm puts you over the cap for -Rech. (Take a look in Mids at how much the Impeded Swiftness proc in place of the Turtle proc will increase your damage.)
Earthquake: One or two Rech is all it needs, depending on how much global recharge you have. I'm not sure that it really needs the ToHit Debuff enhanced since, well, they are mostly bouncing and can't hit you anyways -- not worth the slots. If you have slots, Earthquake can take some damage procs.
Hasten: I generally use 3 Rech unless it is perma, but you can get as good as 3 by buffing up 2 with Enhancement Boosters, so 2 is fine.
Maneuvers: OK if you are going for a Defense build or to help the team, but I consider the endurance cost to be too high for a Stormie. At least put the 4th slot in there to get the End cost down if you keep it, but finding the slot may be tough.
Volcanic Gasses: This power has an odd way of working by spawning several pseudopets. As a result, procs have more chances to hit. So slot it with a damage proc if you can. I have 5 Unbreakable Constraint (including the damage proc) and the Lockdown proc. You wanted to avoid purples, so the Baz Gaze set is OK, but the enhancement values are a bit low. Another option if you are going for Ranged Defense is the full Lockdown set.
I would take Thunderclap over Tactics any day. When you have another stun to stack with Thunderclap, you can stun bosses. (Besides, it looks cool.) Stalagmites-Cages-run in-Thunderclap and everything is stunned. Plus, Thunderclap can easily be made perma even if it's only mag 2. On */Storm controllers who lack an AoE stun, Thunderclap is more skippable.
Animate Stone: You have both Resistance procs in Rocky! good! You could buff his damage slightly by replacing the Dam/End/Rch, but the Regen bonus may be worth it to you. It's good the way it is.
Tornado: I'm not sure the Chance for Build Up proc is worthwhile, but I really don't know. That might take some testing. I like that proc in Illusion's PA and Fire's Imps (because there are three pets so the chance to proc is much higher), but I'm not sure it provides much benefit in Tornado.
Lightning Storm can be slotted for Recharge with Decimation, or for Ranged Defense with Thunderstrike. The Devastation Chance for Hold proc is nice in this if you can fit it in.
I'm not a fan of Hurl Boulder -- it is too slow even though it does good damage. I consider Earth APP to be a melee set, so I don't take Hurl Boulder. Fissure is a nice power if you are in or near melee, but the range is very short. Seismic Smash is a great melee attack with hold, but you have to be in melee. The Rock Armor is good S/L defense, but its ugly. Earth's Embrace does a nice job at filling the lack of a self-heal, but you don't get any power to help endurance.
Build in next post:
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Ella M. Ental: Level 50 Technology Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), HO:Nucle(5), Dmg-I(7)
Level 1: Gale -- Acc-I(A)
Level 2: Stone Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(11), Posi-Dam%(11)
Level 4: O2 Boost -- Mrcl-Heal/EndRdx(A)
Level 6: Quicksand -- RechRdx-I(A), ImpSwft-Dam%(23)
Level 8: Super Speed -- EndRdx-I(A)
Level 10: Steamy Mist -- LkGmblr-Def/EndRdx(A), S'fstPrt-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(13), LkGmblr-Def(15), LkGmblr-Rchg+(15), S'fstPrt-ResKB(25)
Level 12: Stalagmites -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(21), Amaze-ToHitDeb%(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Freezing Rain -- RechRdx-I(A), ImpSwft-Dam%(17), RechRdx-I(25), Posi-Dam%(27), Achilles-ResDeb%(27), LdyGrey-%Dam(29)
Level 18: Earthquake -- RechRdx-I(A)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb/EndRdx(31)
Level 22: Snow Storm -- EndRdx-I(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Volcanic Gasses -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Dam%(33), UbrkCons-Acc/Rchg(34), Lock-%Hold(34)
Level 28: Thunder Clap -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), WotController-Rchg/Dam%(36)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(42)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg(37), ExRmnt-EndRdx/Dmg/Rchg(39), SvgnRt-PetResDam(39), ExRmnt-+Res(Pets)(39)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Acc/Dmg/Rchg(40), OvForce-Dam/KB(42)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Mrcl-Rcvry+(48)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(29), P'Shift-EndMod(50)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Your build looks great, Local_Man. If I had the funds, I would do as you have. I followed your advice and spent a few hours analyzing my build, trying to make it similar to yours and finding alternatives for the purple sets. I managed to add the purple procs in, seeing as how they seem very useful, and cheaper than getting the entire set. I had to shift a few slots around, and some powers have somewhat horrible IO sets because my original sets exceeded the bonus caps. I went with /Ice as the Ancilliary, and decided to go more towards a S/L cap instead of ranged. I tried to add as many procs as I could to each attack, and managed to get perma Hasten with the help of Agility. I slotted for Endred whenever I could, and this is what I managed to get. Let me know what you think. Thank you so much!!!
Edit: I removed the slot in Stamina and slotted it in Maneuvers, and replaced the LotG Def+ with End/Rch and Def/End/Rch.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Zempatros: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (29) Decimation - Accuracy/Damage/Recharge
- (A) Force Feedback - Accuracy/Knockback
- (A) Enfeebled Operation - Accuracy/Recharge
- (7) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Endurance
- (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (11) Enfeebled Operation - Accuracy/Immobilize
- (11) Gravitational Anchor - Chance for Hold
- (A) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal
- (A) Endurance Reduction IO
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense
- (19) Steadfast Protection - Resistance/Endurance
- (21) Steadfast Protection - Resistance/+Def 3%
- (21) Steadfast Protection - Knockback Protection
- (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (13) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (13) Will of the Controller - Endurance/Recharge
- (17) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (17) Will of the Controller - Recharge/Chance for Psionic Damage
- (A) Celerity - +Stealth
- (A) Touch of Lady Grey - Recharge/Endurance
- (33) Impeded Swiftness - Chance of Damage(Smashing)
- (33) Positron's Blast - Chance of Damage(Energy)
- (33) Touch of Lady Grey - Chance for Negative Damage
- (34) Achilles' Heel - Chance for Res Debuff
- (A) Touch of Lady Grey - Recharge/Endurance
- (19) Achilles' Heel - Chance for Res Debuff
- (34) Touch of Lady Grey - Chance for Negative Damage
- (46) Explosive Strike - Chance for Smashing Damage
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (43) Dark Watcher's Despair - Recharge/Endurance
- (46) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (A) Basilisk's Gaze - Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Recharge
- (29) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (42) Unbreakable Constraint - Chance for Smashing Damage
- (A) Razzle Dazzle - Accuracy/Recharge
- (31) Razzle Dazzle - Accuracy/Endurance
- (36) Razzle Dazzle - Endurance/Stun
- (42) Razzle Dazzle - Accuracy/Stun/Recharge
- (43) Razzle Dazzle - Stun/Range
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Damage/Endurance
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (37) Expedient Reinforcement - Resist Bonus Aura for Pets
- (40) Expedient Reinforcement - Endurance/Damage/Recharge
- (40) Sovereign Right - Resistance Bonus
- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Accuracy/Damage
- (37) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (A) Decimation - Accuracy/Damage
- (39) Decimation - Damage/Recharge
- (40) Decimation - Damage/Endurance
- (42) Decimation - Accuracy/Endurance/Recharge
- (45) Decimation - Accuracy/Damage/Recharge
- (45) Devastation - Chance of Hold
- (A) Thunderstrike - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (A) Damage Increase IO
Level 1: Prestige Power Dash
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Quickfoot - Endurance/RunSpeed
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
- (46) Endurance Modification IO
Level 50: Reactive Radial Flawless Interface
Level 50: Polar Lights Core Superior Ally
Level 50: Assault Radial Embodiment
Level 50: Cryonic Core Final Judgement
Level 50: Agility Core Paragon
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This is the current planned build for one of my Earth/Storm controllers. She historically did not have Hurricane and I have kept her main build this way. She was part of a superteam of all Earth/* which had roughly half the folks running Storm as the secondary. She tends to engage at short range/melee range (dropping her range stuff at her feet or right in front of her) and with her stuns. She used to carry Thunder Clap as well ... may have to play around a bit yet to see if I can't squeeze it in again. Hopefully it will give you some ideas although you'll have to swap stuff around for the purple sets.
Doomguide
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Seismic Susurrus_EarthStorm (v1.00.i23 Incarnate): Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5), UbrkCons-Dam%(31)
Level 1: Gale -- Posi-Dam%(A)
Level 2: Stone Cages -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SWotController-EndRdx/Rchg(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SWotController-Rchg/Dmg%(40)
Level 4: O2 Boost -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(43)
Level 6: Quicksand -- Range-I(A)
Level 8: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(9)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), S'fstPrt-ResDam/Def+(15), Aegis-ResDam(25), Aegis-ResDam/EndRdx(43)
Level 12: Stalagmites -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-EndRdx/Stun(15), Amaze-ToHitDeb%(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 16: Freezing Rain -- RechRdx-I(A), UndDef-DefDeb/Rchg(17), LdyGrey-DefDeb/Rchg(17), Achilles-ResDeb%(34)
Level 18: Earthquake -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(21), Achilles-ResDeb%(34)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(31)
Level 22: Tactics -- AdjTgt-ToHit/EndRdx(A), GSFC-ToHit/EndRdx(23)
Level 24: Vengeance -- LkGmblr-Rchg+(A)
Level 26: Volcanic Gasses -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(34)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 30: Assault -- EndRdx-I(A)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Tornado -- UndDef-Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(36), FrcFbk-Rchg/EndRdx(36), S'bndAl-Dmg(36), S'bndAl-Dmg/Rchg(37), OvForce-Dam/KB(37)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Dev'n-Hold%(40)
Level 41: Fissure -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(43)
Level 44: Seismic Smash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45), Hectmb-Dam%(46), Lock-%Hold(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Earth's Embrace -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(29), P'Shift-End%(48)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Reactive Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Support Core Embodiment
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Your build looks great, Local_Man. If I had the funds, I would do as you have. I followed your advice and spent a few hours analyzing my build, trying to make it similar to yours and finding alternatives for the purple sets. I managed to add the purple procs in, seeing as how they seem very useful, and cheaper than getting the entire set. I had to shift a few slots around, and some powers have somewhat horrible IO sets because my original sets exceeded the bonus caps. I went with /Ice as the Ancilliary, and decided to go more towards a S/L cap instead of ranged. I tried to add as many procs as I could to each attack, and managed to get perma Hasten with the help of Agility. I slotted for Endred whenever I could, and this is what I managed to get. Let me know what you think. Thank you so much!!!
Edit: I removed the slot in Stamina and slotted it in Maneuvers, and replaced the LotG Def+ with End/Rch and Def/End/Rch. Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Zempatros: Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Fossilize
Level 1: Prestige Power Dash
Level 2: Swift
Level 50: Reactive Radial Flawless Interface Level 50: Polar Lights Core Superior Ally Level 50: Assault Radial Embodiment Level 50: Cryonic Core Final Judgement Level 50: Agility Core Paragon ------------ Code:
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Gale: I rarely use it, but it has a 10% Accuracy penalty. I'm not sure why you would want to enhance its knockback. I would change that to a common Accuracy. Even with that, it misses too often.
Super Speed: No need for the Stealth IO, since Steamy Mist+Super Speed = full invisibility. I would replace that Stealth IO (which is expensive) with a common EndRdx IO (cheap).
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
A few little tweaks I would make to your build. You single slotted Ice Blast and put a Decimation set in Fossilize. Some folks slot the single target hold only for damage, but I prefer a mix of control and damage, even if that costs me some damage -- the ST Hold is essential for setting Containment and stacking the hold may be important to hold bosses. I would put the Baz Gaze set back in Fossilize with an Acc/Dam Hami-O or as close as you can get, but you can get hami-Os by running the Miss Liberty TF (formerly Statesman TF) which I think is the WST next week, or at Hami-Raids, if you can't afford to buy them. Then I would move the procs out of Earthquake to add slots to Ice Blast, with a last slot from the Chance for Hold proc out of Lightning Storm. That would let you put 5 Decimations in Ice Blast. The overall benefit would be fewer procs but much better single target damage, and a longer ST Hold, plus an extra 7.5% Global Recharge.
Gale: I rarely use it, but it has a 10% Accuracy penalty. I'm not sure why you would want to enhance its knockback. I would change that to a common Accuracy. Even with that, it misses too often. Super Speed: No need for the Stealth IO, since Steamy Mist+Super Speed = full invisibility. I would replace that Stealth IO (which is expensive) with a common EndRdx IO (cheap). |
Hey guys, first time building a controller, and reading Local_Man's guides, I decided to roll with this combo. I was thinking about ranged defense, but I'm not so sure. Any changes you guys would suggest? I would like to be one purple away from softcapped range defense if possible, but isn't necessary so long as I can lock my enemies down without getting touched.
Thanks for the feedback in advance!
(No purple sets please, though procs are fine.)
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Zempatros: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Gale- (A) Force Feedback - Accuracy/Knockback
Level 2: Stone Cages- (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (7) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (9) Will of the Controller - Endurance/Recharge
- (9) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (11) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (11) Will of the Controller - Recharge/Chance for Psionic Damage
Level 4: O2 Boost- (A) Doctored Wounds - Heal/Endurance
Level 6: Snow Storm- (A) Endurance Reduction IO
Level 8: Quicksand- (A) Pacing of the Turtle - Chance of -Recharge
Level 10: Steamy Mist- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense
Level 12: Stalagmites- (A) Stupefy - Accuracy/Recharge
- (13) Stupefy - Endurance/Stun
- (13) Stupefy - Accuracy/Stun/Recharge
- (17) Stupefy - Accuracy/Endurance
- (17) Stupefy - Stun/Range
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (15) Kismet - Accuracy +6%
Level 16: Freezing Rain- (A) Undermined Defenses - Defense Debuff/Endurance
- (33) Pacing of the Turtle - Chance of -Recharge
- (33) Positron's Blast - Chance of Damage(Energy)
- (33) Touch of Lady Grey - Chance for Negative Damage
- (34) Achilles' Heel - Chance for Res Debuff
Level 18: Earthquake- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (19) Dark Watcher's Despair - To Hit Debuff/Endurance
- (34) Dark Watcher's Despair - Recharge/Endurance
- (34) Dark Watcher's Despair - Chance for Recharge Slow
- (36) Achilles' Heel - Chance for Res Debuff
Level 20: Hurricane- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (21) Dark Watcher's Despair - Recharge/Endurance
- (21) Dark Watcher's Despair - To Hit Debuff/Endurance
- (23) Dark Watcher's Despair - Chance for Recharge Slow
Level 22: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
Level 26: Volcanic Gasses- (A) Basilisk's Gaze - Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Recharge
- (29) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
Level 28: Tactics- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (29) Adjusted Targeting - To Hit Buff
- (31) Adjusted Targeting - To Hit Buff/Endurance
- (31) Adjusted Targeting - Endurance/Recharge
- (37) Adjusted Targeting - To Hit Buff/Recharge
Level 30: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Animate Stone- (A) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Damage/Endurance
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (37) Expedient Reinforcement - Endurance/Damage/Recharge
- (40) Expedient Reinforcement - Resist Bonus Aura for Pets
- (40) Sovereign Right - Resistance Bonus
Level 35: Tornado- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Soulbound Allegiance - Chance for Build Up
- (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 38: Lightning Storm- (A) Decimation - Accuracy/Damage
- (40) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Damage/Recharge
- (43) Decimation - Chance of Build Up
Level 41: Hurl Boulder- (A) Thunderstrike - Accuracy/Damage
- (43) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Damage/Endurance/Recharge
- (50) Thunderstrike - Accuracy/Damage/Recharge
Level 44: Fissure- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Damage/Range
Level 47: Seismic Smash- (A) Mako's Bite - Accuracy/Damage
- (48) Mako's Bite - Damage/Endurance
- (48) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
Level 49: Earth's Embrace- (A) Doctored Wounds - Recharge
Level 1: Brawl- (A) Damage Increase IO
Level 1: ContainmentLevel 1: Prestige Power Dash
- (A) Run Speed IO
Level 1: Prestige Power Slide- (A) Run Speed IO
Level 1: Prestige Power Quick- (A) Run Speed IO
Level 1: Prestige Power Rush- (A) Run Speed IO
Level 1: Prestige Power Surge- (A) Run Speed IO
Level 1: Sprint- (A) Quickfoot - Endurance/RunSpeed
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
Level 50: Musculature Core ParagonLevel 50: Clarion Core Epiphany
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Polar Lights Core Superior Ally
Level 50: Assault Radial Embodiment
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