Staff/NIN Build help
dont worry we all been there. looked at build moved somethings around.
Im okay at builds but i wouldnt call self a expert. might want someone else to look at it and give more feedback. maybe ingame friend or sg mate
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Vividlure: Level 50 Mutation Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Precise Strike
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (3) Crushing Impact - Damage/Recharge: Level 50
- (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (5) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (5) Crushing Impact - Damage/Endurance: Level 50
- (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Luck of the Gambler - Defense: Level 50
- (9) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Armageddon - Damage: Level 50
- (13) Armageddon - Damage/Recharge: Level 50
- (13) Armageddon - Accuracy/Damage/Recharge: Level 50
- (15) Armageddon - Accuracy/Recharge: Level 50
- (15) Armageddon - Damage/Endurance: Level 50
- (17) Armageddon - Chance for Fire Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (9) Kismet - Accuracy +6%: Level 30
- (17) Luck of the Gambler - Defense: Level 50
- (19) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (23) Crushing Impact - Damage/Endurance: Level 50
- (23) Crushing Impact - Damage/Recharge: Level 50
- (25) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (27) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (19) Luck of the Gambler - Defense/Endurance: Level 50
- (27) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (A) Rectified Reticle - Increased Perception: Level 20
- (29) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (31) Rectified Reticle - To Hit Buff: Level 20
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (33) Luck of the Gambler - Defense: Level 50
- (33) Luck of the Gambler - Defense/Endurance: Level 50
- (34) Karma - Knockback Protection: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense: Level 50
- (A) Unbounded Leap - +Stealth: Level 50
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (37) Numina's Convalescence - Heal/Endurance: Level 50
- (37) Regenerative Tissue - +Regeneration: Level 30
- (A) Cleaving Blow - Accuracy/Damage: Level 50
- (33) Cleaving Blow - Damage/Endurance: Level 50
- (34) Cleaving Blow - Damage/Recharge: Level 50
- (39) Cleaving Blow - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
- (40) Superior Stalker's Guile - Damage/Recharge: Level 50
- (42) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
- (42) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
- (43) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
- (A) Recharge Reduction
- (A) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (43) Hecatomb - Damage: Level 50
- (43) Hecatomb - Damage/Recharge: Level 50
- (45) Hecatomb - Accuracy/Recharge: Level 50
- (45) Hecatomb - Damage/Endurance: Level 50
- (A) Pounding Slugfest - Disorient Bonus: Level 30
- (39) Pounding Slugfest - Damage/Recharge: Level 30
- (48) Pounding Slugfest - Damage/Endurance: Level 30
- (A) Aegis - Psionic/Status Resistance: Level 50
- (40) Aegis - Resistance/Endurance: Level 50
- (45) Aegis - Resistance: Level 50
- (46) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (48) Performance Shifter - EndMod: Level 50
- (48) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Panacea - +Hit Points/Endurance: Level 50
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed
- (A) Run Speed
- (A) Run Speed
- (A) Healing
- (A) Flight Speed
- (A) Jumping
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (21) Numina's Convalescence - Heal: Level 50
- (29) Miracle - +Recovery: Level 40
- (A) Endurance Modification
- (11) Performance Shifter - Chance for +End: Level 50
- (34) Performance Shifter - EndMod/Accuracy: Level 50
- (50) Performance Shifter - EndMod: Level 50
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Assassination
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Void Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Assault Core Embodiment
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Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 6.44% Defense(Melee)
- 5.5% Defense(Ranged)
- 4.56% Defense(AoE)
- 77.5% Enhancement(RechargeTime)
- 59% Enhancement(Accuracy)
- 10% SpeedFlying
- 112.9 HP (9.38%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilized) 4.4%
- 20% PerceptionRadius
- 9% (0.15 End/sec) Recovery
- 88% (4.41 HP/sec) Regeneration
- 5.52% Resistance(Smashing)
- 8.04% Resistance(Fire)
- 8.04% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 8% Resistance(Toxic)
- 11% Resistance(Psionic)
- 5.52% Resistance(Lethal)
- 15% SpeedRunning
Set Bonuses:
Crushing Impact
(Precise Strike)
- MezResist(Immobilized) 2.2%
- 13.55 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Hide)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Guarded Spin)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Ninja Reflexes)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Assassin's Staff)
- MezResist(Immobilized) 2.2%
- 13.55 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Combat Jumping)
- 10% (0.5 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- Knockback (Mag -4), Knockup (Mag -4)
(Combat Jumping)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Build Up)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 6% (0.3 HP/sec) Regeneration
- 20% PerceptionRadius
(Stealth)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stealth)
- Knockback (Mag -4), Knockup (Mag -4)
(Invisibility)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
(Danger Sense)
- 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Kuji-In Sha)
- 12% (0.6 HP/sec) Regeneration
(Eye of the Storm)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1% DamageBuff(All)
(Maneuvers)
- 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Serpent's Reach)
- 15% Enhancement(Accuracy)
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 2.52% Resistance(Smashing,Lethal)
(Sky Splitter)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Boxing)
- 8% (0.4 HP/sec) Regeneration
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Tough)
- 5% SpeedRunning
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)
- 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Kuji-In Retsu)
- 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Superior Conditioning)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 22.59 HP (1.88%) HitPoints
(Health)
- 12% (0.6 HP/sec) Regeneration
(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 22.59 HP (1.88%) HitPoints
as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.
Mmm....i was wondering why stealth when i have Hide?, i was told that my hide was just as good as the pool power.
BTW, thank you so much, i'll give this build a try
Most of us don't help because there are multiple builds already posted in the Stalkers' Section, you just gotta look for them.
But anyways, here's a build I threw together. Softcapped defenses and some alright damage. Change it around if you wanna slot for purples, just don't mess with the defense.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Mercurial Blow
- (A) Touch of Death - Accuracy/Damage: Level 35
- (3) Touch of Death - Damage/Endurance: Level 35
- (3) Touch of Death - Damage/Recharge: Level 35
- (5) Touch of Death - Accuracy/Damage/Endurance: Level 35
- (31) Touch of Death - Damage/Endurance/Recharge: Level 40
- (43) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (7) Mako's Bite - Damage/Endurance: Level 50
- (9) Mako's Bite - Damage/Recharge: Level 50
- (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 30
- (13) Scirocco's Dervish - Damage/Endurance: Level 30
- (15) Scirocco's Dervish - Damage/Recharge: Level 30
- (15) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (17) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (27) Fury of the Gladiator - Chance for Res Debuff: Level 50
- (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
- (19) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
- (19) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
- (21) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
- (21) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Endurance Reduction IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Luck of the Gambler - Defense/Endurance: Level 50
- (17) Luck of the Gambler - Defense: Level 50
- (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (13) Luck of the Gambler - Defense: Level 50
- (25) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Ragnarok - Chance for Knockdown: Level 50
- (39) Ragnarok - Damage/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) Kismet - Accuracy +6%: Level 30
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (37) Doctored Wounds - Endurance/Recharge: Level 30
- (40) Doctored Wounds - Heal/Recharge: Level 50
- (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (50) Doctored Wounds - Heal: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 30
- (37) Scirocco's Dervish - Damage/Endurance: Level 30
- (42) Scirocco's Dervish - Damage/Recharge: Level 30
- (45) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (46) Force Feedback - Chance for +Recharge: Level 50
- (A) Damage Increase IO: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (27) Thunderstrike - Damage/Endurance: Level 50
- (29) Thunderstrike - Damage/Recharge: Level 50
- (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (33) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 40
- (33) Steadfast Protection - Resistance/+Def 3%: Level 30
- (34) Titanium Coating - Resistance: Level 40
- (34) Titanium Coating - Resistance/Endurance: Level 40
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (33) Crushing Impact - Damage/Endurance: Level 50
- (36) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Malaise's Illusions - Accuracy/Endurance: Level 50
- (42) Malaise's Illusions - Accuracy/Recharge: Level 50
- (43) Malaise's Illusions - Confused/Range: Level 50
- (48) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (A) Range IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
Level 1: Brawl
- (A) Damage Increase IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Celerity - RunSpeed: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Swift
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (5) Miracle - +Recovery: Level 40
- (45) Numina's Convalescence - Heal: Level 50
- (50) Miracle - Heal: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (7) Performance Shifter - EndMod: Level 50
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Cryonic Radial Final Judgement
Level 50: Ageless Radial Epiphany
Level 50: Warworks Core Superior Ally
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Core Paragon
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Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 14.13% Defense(Smashing)
- 14.13% Defense(Lethal)
- 11.31% Defense(Fire)
- 11.31% Defense(Cold)
- 13.5% Defense(Energy)
- 13.5% Defense(Negative)
- 6% Defense(Psionic)
- 14.75% Defense(Melee)
- 17.25% Defense(Ranged)
- 16.63% Defense(AoE)
- 74% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 2.5% Enhancement(Confused)
- 57.5% Enhancement(RechargeTime)
- 14% SpeedFlying
- 112.9 HP (9.38%) HitPoints
- 14% JumpHeight
- 14% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.05%
- MezResist(Immobilized) 8.25%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 13.5% (0.23 End/sec) Recovery
- 62% (3.11 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 6.25% Resistance(Negative)
- 14% SpeedRunning
Set Bonuses:
Touch of Death
(Mercurial Blow)
- MezResist(Immobilized) 2.75%
- 18.07 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Hide)
- 7.5% Enhancement(RechargeTime)
(Precise Strike)
- MezResist(Immobilized) 3.3%
- 18.07 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Guarded Spin)
- 10% (0.5 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Assassin's Staff)
- 15% Enhancement(Accuracy)
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Build Up)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 22.59 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Ninja Reflexes)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Danger Sense)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Caltrops)
- 4% (0.07 End/sec) Recovery
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Kuji-In Sha)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Eye of the Storm)
- 10% (0.5 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Serpent's Reach)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Teleport)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)
- MezResist(Sleep) 2.2%
(Sky Splitter)
- MezResist(Immobilized) 2.2%
- 13.55 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Blinding Powder)
- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
(Weave)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.6 HP/sec) Regeneration
(Health)
- 2.5% (0.04 End/sec) Recovery
(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
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Mmm....i was wondering why stealth when i have Hide?, i was told that my hide was just as good as the pool power.
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your welcomed hope it helps
as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.
I need help with my build I spent a lot of infl. and just threw in a lot of IO's I don't think i know what i was doing, checking mid's was showing a lot of over caped stuff and I don't know why i put the full sets of IO's, am i just not understanding how IO's work?...i feel like an idiot, I just wanted as much Damages output as i could get with a decent defense....please help... I had this in the stalkers section but no one has replied to it.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Vividlure: Level 50 Mutation Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Precise Strike
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Recharge
- (3) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Damage/Endurance/Recharge
- (5) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Hide- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (9) Red Fortune - Defense/Endurance/Recharge
- (9) Red Fortune - Endurance/Recharge
- (11) Red Fortune - Defense
- (11) Red Fortune - Endurance
Level 2: Guarded Spin- (A) Armageddon - Damage
- (13) Armageddon - Damage/Recharge
- (13) Armageddon - Accuracy/Damage/Recharge
- (15) Armageddon - Accuracy/Recharge
- (15) Armageddon - Damage/Endurance
- (17) Armageddon - Chance for Fire Damage
Level 4: Ninja Reflexes- (A) Shield Wall - Defense/Recharge
- (17) Shield Wall - Defense/Endurance/Recharge
- (19) Shield Wall - Defense
- (19) Shield Wall - Defense/Endurance
- (21) Shield Wall - +Res (Teleportation), +3% Res (All)
- (21) Shield Wall - Endurance/Recharge
Level 6: Assassin's Staff- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (27) Crushing Impact - Damage/Endurance/Recharge
Level 8: Fly- (A) Flight Speed IO
- (27) Freebird - FlySpeed
- (29) Freebird - Endurance
Level 10: Build Up- (A) Adjusted Targeting - To Hit Buff
- (29) Adjusted Targeting - To Hit Buff/Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance
- (33) Adjusted Targeting - Recharge
Level 12: Caltrops- (A) Pacing of the Turtle - Accuracy/Slow
- (33) Pacing of the Turtle - Damage/Slow
- (33) Pacing of the Turtle - Range/Slow
- (34) Pacing of the Turtle - Accuracy/Endurance
- (34) Pacing of the Turtle - Endurance/Recharge/Slow
- (34) Slow
Level 14: Hasten- (A) Recharge Reduction
- (36) Recharge Reduction
- (36) Recharge Reduction
Level 16: Assault- (A) Endurance Reduction
Level 18: Danger Sense- (A) Defense Buff
- (36) Defense Buff
- (37) Defense Buff
Level 20: Kuji-In Rin- (A) Endurance Reduction
Level 22: Kuji-In Sha- (A) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Resistance/Recharge
- (37) Titanium Coating - Endurance/Recharge
- (39) Titanium Coating - Resistance
- (39) Titanium Coating - Resistance/Endurance/Recharge
- (39) Titanium Coating - Endurance
Level 24: Maneuvers- (A) Defense Buff
- (40) Defense Buff
Level 26: Tactics- (A) To Hit Buff
- (40) To Hit Buff
Level 28: Serpent's Reach- (A) Superior Stalker's Guile - Accuracy/Damage
- (40) Superior Stalker's Guile - Damage/Recharge
- (42) Superior Stalker's Guile - Accuracy/Damage/Recharge
- (42) Superior Stalker's Guile - Recharge/Chance to Hide
- (43) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
- (42) Superior Stalker's Guile - Damage/Endurance/Recharge
Level 30: Placate- (A) Range
Level 32: Sky Splitter- (A) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Damage
- (43) Hecatomb - Damage/Recharge
- (45) Hecatomb - Accuracy/Recharge
- (45) Hecatomb - Damage/Endurance
Level 35: Smoke Flash- (A) Accuracy
Level 38: Focused Accuracy- (A) To Hit Buff
- (45) To Hit Buff
- (46) To Hit Buff
Level 41: Kuji-In Retsu- (A) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Endurance/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
Level 44: Physical Perfection- (A) Healing
Level 47: Superior Conditioning- (A) Endurance Modification
- (50) Efficacy Adaptor - EndMod
Level 49: Recall Friend- (A) Range
Level 1: Brawl- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Run Speed
Level 1: Prestige Power Slide- (A) Run Speed
Level 1: Sprint- (A) Run Speed
Level 2: Rest- (A) Healing
Level 2: Swift- (A) Flight Speed
Level 2: Hurdle- (A) Jumping
Level 2: Health- (A) Healing
Level 2: Stamina- (A) Endurance Modification
- (50) Endurance Modification
- (50) Endurance Modification
Level 1: Combo Level 1Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Assassination
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Void Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Assault Core Embodiment
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