Staff/NIN Build help


Blazzinginferno

 

Posted

I need help with my build I spent a lot of infl. and just threw in a lot of IO's I don't think i know what i was doing, checking mid's was showing a lot of over caped stuff and I don't know why i put the full sets of IO's, am i just not understanding how IO's work?...i feel like an idiot, I just wanted as much Damages output as i could get with a decent defense....please help... I had this in the stalkers section but no one has replied to it.


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Vividlure: Level 50 Mutation Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Precise Strike

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Recharge
  • (3) Crushing Impact - Accuracy/Damage/Recharge
  • (5) Crushing Impact - Damage/Endurance/Recharge
  • (5) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Hide
  • (A) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Defense/Endurance/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (11) Red Fortune - Defense
  • (11) Red Fortune - Endurance
Level 2: Guarded Spin
  • (A) Armageddon - Damage
  • (13) Armageddon - Damage/Recharge
  • (13) Armageddon - Accuracy/Damage/Recharge
  • (15) Armageddon - Accuracy/Recharge
  • (15) Armageddon - Damage/Endurance
  • (17) Armageddon - Chance for Fire Damage
Level 4: Ninja Reflexes
  • (A) Shield Wall - Defense/Recharge
  • (17) Shield Wall - Defense/Endurance/Recharge
  • (19) Shield Wall - Defense
  • (19) Shield Wall - Defense/Endurance
  • (21) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (21) Shield Wall - Endurance/Recharge
Level 6: Assassin's Staff
  • (A) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Damage/Endurance
  • (23) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Endurance
  • (25) Crushing Impact - Accuracy/Damage/Recharge
  • (27) Crushing Impact - Damage/Endurance/Recharge
Level 8: Fly
  • (A) Flight Speed IO
  • (27) Freebird - FlySpeed
  • (29) Freebird - Endurance
Level 10: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Adjusted Targeting - Recharge
Level 12: Caltrops
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (33) Pacing of the Turtle - Damage/Slow
  • (33) Pacing of the Turtle - Range/Slow
  • (34) Pacing of the Turtle - Accuracy/Endurance
  • (34) Pacing of the Turtle - Endurance/Recharge/Slow
  • (34) Slow
Level 14: Hasten
  • (A) Recharge Reduction
  • (36) Recharge Reduction
  • (36) Recharge Reduction
Level 16: Assault
  • (A) Endurance Reduction
Level 18: Danger Sense
  • (A) Defense Buff
  • (36) Defense Buff
  • (37) Defense Buff
Level 20: Kuji-In Rin
  • (A) Endurance Reduction
Level 22: Kuji-In Sha
  • (A) Titanium Coating - Resistance/Endurance
  • (37) Titanium Coating - Resistance/Recharge
  • (37) Titanium Coating - Endurance/Recharge
  • (39) Titanium Coating - Resistance
  • (39) Titanium Coating - Resistance/Endurance/Recharge
  • (39) Titanium Coating - Endurance
Level 24: Maneuvers
  • (A) Defense Buff
  • (40) Defense Buff
Level 26: Tactics
  • (A) To Hit Buff
  • (40) To Hit Buff
Level 28: Serpent's Reach
  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (40) Superior Stalker's Guile - Damage/Recharge
  • (42) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (42) Superior Stalker's Guile - Recharge/Chance to Hide
  • (43) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Stalker's Guile - Damage/Endurance/Recharge
Level 30: Placate
  • (A) Range
Level 32: Sky Splitter
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Damage
  • (43) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Recharge
  • (45) Hecatomb - Damage/Endurance
Level 35: Smoke Flash
  • (A) Accuracy
Level 38: Focused Accuracy
  • (A) To Hit Buff
  • (45) To Hit Buff
  • (46) To Hit Buff
Level 41: Kuji-In Retsu
  • (A) Luck of the Gambler - Defense/Recharge
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed
Level 44: Physical Perfection
  • (A) Healing
Level 47: Superior Conditioning
  • (A) Endurance Modification
  • (50) Efficacy Adaptor - EndMod
Level 49: Recall Friend
  • (A) Range
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Run Speed
Level 1: Prestige Power Slide
  • (A) Run Speed
Level 1: Sprint
  • (A) Run Speed
Level 2: Rest
  • (A) Healing
Level 2: Swift
  • (A) Flight Speed
Level 2: Hurdle
  • (A) Jumping
Level 2: Health
  • (A) Healing
Level 2: Stamina
  • (A) Endurance Modification
  • (50) Endurance Modification
  • (50) Endurance Modification
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Assassination
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Void Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Assault Core Embodiment
------------


 

Posted

dont worry we all been there. looked at build moved somethings around.
Im okay at builds but i wouldnt call self a expert. might want someone else to look at it and give more feedback. maybe ingame friend or sg mate

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Vividlure: Level 50 Mutation Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Precise Strike

  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (3) Crushing Impact - Damage/Recharge: Level 50
  • (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (5) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (5) Crushing Impact - Damage/Endurance: Level 50
  • (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (7) Luck of the Gambler - Defense: Level 50
  • (9) Luck of the Gambler - Defense/Recharge: Level 50
Level 2: Guarded Spin
  • (A) Armageddon - Damage: Level 50
  • (13) Armageddon - Damage/Recharge: Level 50
  • (13) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (15) Armageddon - Accuracy/Recharge: Level 50
  • (15) Armageddon - Damage/Endurance: Level 50
  • (17) Armageddon - Chance for Fire Damage: Level 50
Level 4: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (9) Kismet - Accuracy +6%: Level 30
  • (17) Luck of the Gambler - Defense: Level 50
  • (19) Luck of the Gambler - Defense/Endurance: Level 50
Level 6: Assassin's Staff
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (23) Crushing Impact - Damage/Endurance: Level 50
  • (23) Crushing Impact - Damage/Recharge: Level 50
  • (25) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (27) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (19) Luck of the Gambler - Defense/Endurance: Level 50
  • (27) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 10: Build Up
  • (A) Rectified Reticle - Increased Perception: Level 20
  • (29) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (31) Rectified Reticle - To Hit Buff: Level 20
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 12: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Luck of the Gambler - Defense: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50
  • (34) Karma - Knockback Protection: Level 30
Level 14: Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
Level 16: Super Jump
  • (A) Unbounded Leap - +Stealth: Level 50
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 18: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 20: Kuji-In Rin
  • (A) Recharge Reduction IO: Level 50
Level 22: Kuji-In Sha
  • (A) Numina's Convalescence - Heal: Level 50
  • (37) Numina's Convalescence - Heal/Endurance: Level 50
  • (37) Regenerative Tissue - +Regeneration: Level 30
Level 24: Eye of the Storm
  • (A) Cleaving Blow - Accuracy/Damage: Level 50
  • (33) Cleaving Blow - Damage/Endurance: Level 50
  • (34) Cleaving Blow - Damage/Recharge: Level 50
  • (39) Cleaving Blow - Accuracy/Recharge: Level 50
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
Level 28: Serpent's Reach
  • (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
  • (40) Superior Stalker's Guile - Damage/Recharge: Level 50
  • (42) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
  • (42) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
  • (43) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
Level 30: Placate
  • (A) Recharge Reduction
Level 32: Sky Splitter
  • (A) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (43) Hecatomb - Damage: Level 50
  • (43) Hecatomb - Damage/Recharge: Level 50
  • (45) Hecatomb - Accuracy/Recharge: Level 50
  • (45) Hecatomb - Damage/Endurance: Level 50
Level 35: Boxing
  • (A) Pounding Slugfest - Disorient Bonus: Level 30
  • (39) Pounding Slugfest - Damage/Recharge: Level 30
  • (48) Pounding Slugfest - Damage/Endurance: Level 30
Level 38: Tough
  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (40) Aegis - Resistance/Endurance: Level 50
  • (45) Aegis - Resistance: Level 50
  • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (46) Luck of the Gambler - Defense: Level 50
  • (46) Luck of the Gambler - Defense/Endurance: Level 50
Level 44: Kuji-In Retsu
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Defense: Level 50
Level 47: Superior Conditioning
  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Performance Shifter - EndMod: Level 50
  • (48) Performance Shifter - EndMod/Accuracy: Level 50
Level 49: Physical Perfection
  • (A) Panacea - +Hit Points/Endurance: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Run Speed
Level 1: Prestige Power Slide
  • (A) Run Speed
Level 1: Sprint
  • (A) Run Speed
Level 2: Rest
  • (A) Healing
Level 2: Swift
  • (A) Flight Speed
Level 2: Hurdle
  • (A) Jumping
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (21) Numina's Convalescence - Heal: Level 50
  • (29) Miracle - +Recovery: Level 40
Level 2: Stamina
  • (A) Endurance Modification
  • (11) Performance Shifter - Chance for +End: Level 50
  • (34) Performance Shifter - EndMod/Accuracy: Level 50
  • (50) Performance Shifter - EndMod: Level 50
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Assassination
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Void Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Assault Core Embodiment
------------
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.44% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 77.5% Enhancement(RechargeTime)
  • 59% Enhancement(Accuracy)
  • 10% SpeedFlying
  • 112.9 HP (9.38%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilized) 4.4%
  • 20% PerceptionRadius
  • 9% (0.15 End/sec) Recovery
  • 88% (4.41 HP/sec) Regeneration
  • 5.52% Resistance(Smashing)
  • 8.04% Resistance(Fire)
  • 8.04% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 11% Resistance(Psionic)
  • 5.52% Resistance(Lethal)
  • 15% SpeedRunning
------------
Set Bonuses:
Crushing Impact
(Precise Strike)
  • MezResist(Immobilized) 2.2%
  • 13.55 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Luck of the Gambler
(Hide)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Guarded Spin)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Luck of the Gambler
(Ninja Reflexes)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Assassin's Staff)
  • MezResist(Immobilized) 2.2%
  • 13.55 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
  • Knockback (Mag -4), Knockup (Mag -4)
Shield Wall
(Combat Jumping)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 6% (0.3 HP/sec) Regeneration
  • 20% PerceptionRadius
Luck of the Gambler
(Stealth)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Karma
(Stealth)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Invisibility)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Luck of the Gambler
(Danger Sense)
  • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Kuji-In Sha)
  • 12% (0.6 HP/sec) Regeneration
Cleaving Blow
(Eye of the Storm)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1% DamageBuff(All)
Luck of the Gambler
(Maneuvers)
  • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Superior Stalker's Guile
(Serpent's Reach)
  • 15% Enhancement(Accuracy)
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Smashing,Lethal)
Hecatomb
(Sky Splitter)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Pounding Slugfest
(Boxing)
  • 8% (0.4 HP/sec) Regeneration
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Aegis
(Tough)
  • 5% SpeedRunning
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Kuji-In Retsu)
  • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Superior Conditioning)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 22.59 HP (1.88%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 22.59 HP (1.88%) HitPoints


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Mmm....i was wondering why stealth when i have Hide?, i was told that my hide was just as good as the pool power.


 

Posted

BTW, thank you so much, i'll give this build a try


 

Posted

Most of us don't help because there are multiple builds already posted in the Stalkers' Section, you just gotta look for them.

But anyways, here's a build I threw together. Softcapped defenses and some alright damage. Change it around if you wanna slot for purples, just don't mess with the defense.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Mercurial Blow

  • (A) Touch of Death - Accuracy/Damage: Level 35
  • (3) Touch of Death - Damage/Endurance: Level 35
  • (3) Touch of Death - Damage/Recharge: Level 35
  • (5) Touch of Death - Accuracy/Damage/Endurance: Level 35
  • (31) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (43) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Precise Strike
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (7) Mako's Bite - Damage/Endurance: Level 50
  • (9) Mako's Bite - Damage/Recharge: Level 50
  • (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 4: Guarded Spin
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 30
  • (13) Scirocco's Dervish - Damage/Endurance: Level 30
  • (15) Scirocco's Dervish - Damage/Recharge: Level 30
  • (15) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (17) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (27) Fury of the Gladiator - Chance for Res Debuff: Level 50
Level 6: Assassin's Staff
  • (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
  • (19) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
  • (19) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
  • (21) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
  • (21) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
  • (23) Endurance Reduction IO: Level 50
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 10: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) Luck of the Gambler - Defense/Endurance: Level 50
  • (17) Luck of the Gambler - Defense: Level 50
  • (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 12: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (13) Luck of the Gambler - Defense: Level 50
  • (25) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 14: Caltrops
  • (A) Ragnarok - Chance for Knockdown: Level 50
  • (39) Ragnarok - Damage/Recharge: Level 50
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO: Level 50
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Kismet - Accuracy +6%: Level 30
Level 20: Kuji-In Sha
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (37) Doctored Wounds - Endurance/Recharge: Level 30
  • (40) Doctored Wounds - Heal/Recharge: Level 50
  • (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (50) Doctored Wounds - Heal: Level 50
Level 22: Eye of the Storm
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 30
  • (37) Scirocco's Dervish - Damage/Endurance: Level 30
  • (42) Scirocco's Dervish - Damage/Recharge: Level 30
  • (45) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (46) Force Feedback - Chance for +Recharge: Level 50
Level 24: Kick
  • (A) Damage Increase IO: Level 50
Level 26: Serpent's Reach
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (27) Thunderstrike - Damage/Endurance: Level 50
  • (29) Thunderstrike - Damage/Recharge: Level 50
  • (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 28: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 30: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 40
  • (33) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (34) Titanium Coating - Resistance: Level 40
  • (34) Titanium Coating - Resistance/Endurance: Level 40
Level 32: Sky Splitter
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (33) Crushing Impact - Damage/Endurance: Level 50
  • (36) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 35: Blinding Powder
  • (A) Malaise's Illusions - Accuracy/Endurance: Level 50
  • (42) Malaise's Illusions - Accuracy/Recharge: Level 50
  • (43) Malaise's Illusions - Confused/Range: Level 50
  • (48) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 41: Recall Friend
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 44: Team Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 47: Moonbeam
  • (A) Range IO: Level 50
Level 49: Shadow Meld
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 1: Assassination
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Prestige Power Dash
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Slide
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Quick
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Rush
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Surge
  • (A) Run Speed IO: Level 50
Level 1: Sprint
  • (A) Celerity - RunSpeed: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO: Level 50
Level 4: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (5) Miracle - +Recovery: Level 40
  • (45) Numina's Convalescence - Heal: Level 50
  • (50) Miracle - Heal: Level 40
Level 4: Hurdle
  • (A) Jumping IO: Level 50
Level 4: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (7) Performance Shifter - EndMod: Level 50
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Cryonic Radial Final Judgement
Level 50: Ageless Radial Epiphany
Level 50: Warworks Core Superior Ally
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Core Paragon
------------
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 14.13% Defense(Smashing)
  • 14.13% Defense(Lethal)
  • 11.31% Defense(Fire)
  • 11.31% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.75% Defense(Melee)
  • 17.25% Defense(Ranged)
  • 16.63% Defense(AoE)
  • 74% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 2.5% Enhancement(Confused)
  • 57.5% Enhancement(RechargeTime)
  • 14% SpeedFlying
  • 112.9 HP (9.38%) HitPoints
  • 14% JumpHeight
  • 14% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 6.05%
  • MezResist(Immobilized) 8.25%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 2.2%
  • 13.5% (0.23 End/sec) Recovery
  • 62% (3.11 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 14% SpeedRunning
------------
Set Bonuses:
Touch of Death
(Mercurial Blow)
  • MezResist(Immobilized) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Hide)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Precise Strike)
  • MezResist(Immobilized) 3.3%
  • 18.07 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Scirocco's Dervish
(Guarded Spin)
  • 10% (0.5 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Superior Stalker's Guile
(Assassin's Staff)
  • 15% Enhancement(Accuracy)
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 22.59 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Ninja Reflexes)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Danger Sense)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Ragnarok
(Caltrops)
  • 4% (0.07 End/sec) Recovery
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Kuji-In Sha)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Scirocco's Dervish
(Eye of the Storm)
  • 10% (0.5 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Thunderstrike
(Serpent's Reach)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Blessing of the Zephyr
(Teleport)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Gladiator's Armor
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
Crushing Impact
(Sky Splitter)
  • MezResist(Immobilized) 2.2%
  • 13.55 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Malaise's Illusions
(Blinding Powder)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
Luck of the Gambler
(Weave)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning



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Posted

Quote:
Originally Posted by Blazzinginferno View Post
Mmm....i was wondering why stealth when i have Hide?, i was told that my hide was just as good as the pool power.
Force of habit....i do because i want invis to stealth tfs other choice is grant invis but i think its a waste
Quote:
Originally Posted by Blazzinginferno View Post
BTW, thank you so much, i'll give this build a try
your welcomed hope it helps


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.