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Yanno...I keep trying to keep water/mc blaster out of my mind...but that blasted Arcana keeps mentioning it (right along with a dp/mc). GAH! At this rate i'm gonna have to re-roll my water/ice and my dp/elec blasters!
No. NO! I REFUSE to submit! I will NOT re-roll Tsunami Ami Yumi and Gunslinger Raiken! My will is STRONG!
...........So i'll just do all new toons instead............problem solved.
.....ooohhh...but it's still so tempting.... -
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Quote:Oh geez! Bad memories of that. That was back in the days that i was playing my elec/elec brute. He was pretty sturdy despite being purely SO build...but they were one of the few mob types that could melt him fairly quick. Longbow and Arachnoids...but the latter is due to the abundance of toxic damage which /elec lacks resistance to.And Yes Raiken Malta are just plain unfair...the same goes for Longbow...God do you remember how powerful their sonic grenade was a few years ago? O.O
Still...just......
...Really kinda have nothing else to add at this point since honestly...thread has derailed a bit from martial combat to blaster sustain powers and incarmate preferences... -
Quote:Oh no doubt. That's the very reason I never did the same, myself. But we're also talking about assault sets that have DoT in nearly every power. MA only has it in like...2 powers. One of which i would personally skip (caltrops). But...that could very well just be me.I don't know. The only reason why I never made an Elec/Thorn is because of the DOT of thorns...especially trops and burst...both of them tick fast...enough to make Static Field useless...just like the pairing with Elec/Fire.
I guess I could wait until everyone is drained but that takes a lot of patience.
Quote:I apologize, I probably could have been clearer.
I didn't mean putting Burst of Speed in place of the tier9, I meant that if it was felt BoS in place of Caltrops gave the set too much reliable AoE, that they could eliminate the "splash" from the tier9 (which I'd frankly prefer anyhow since IMO unless the value on the DoT is drastically altered in Beta) it only serves to de-synergize /MA with the sleep using primaries, without proving any appreciable damage. -
I hate man-eating cottages....don't you?
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Quote:Yanno...I gotta admit i'd rather see BoS in the MA set rather than caltrops myself (I skipped Thorntrops on my plant/thorn dom too)...I seriously would never concider dropping the t9 power for it. Especially for the reasoning of sleep conflict. You're basically talking about...what...2 power sets? Electric and MC. This will be slightly less of an issue with Electric as the sleep re-applies AND drains stuff of blue. MC...well...yeah...that kinda gets hosed. But honestly...in a team setting...anything that ain't you is gonna conflict with those powers.Honestly, as soon as this hits Beta I'm going to be campaigning to change out one of the powers (probably Caltrops) for the teleport power from Martial Combat (Burst of Speed).
If concessions need be made ("too much AoE") then I offer up the tier9 as a sacrificial lamb (it's AoE dot is of utterly trivial value anyhow, and to my notion only serves to conflict with sets that rely on sleeps).
It seems silly to me to spend the time making a new shiny, superawesome power, then give it to one set, and give the other set... caltrops.
Plus...as I understand it...the range on the "splash" is probably gonna be pretty small. Think /Poison/. -
Quote:Must be Evil Ryu (or Akuma)...I'm going Energy/MC because of HADOUKEN.
I mentioned this in another thread, but I really like the idea of using energy's KB to knock all the enemies back, teleport in behind them and throw them all forward, and then teleport next to them and finish them off with Nova.
Otherwise...shouldn't that be KAMEHAMEHA? -
Ugh...Malta. I still say they should be nuked from the game.
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Quote:OK...first of all, stand up straight and turn around...cuz you're talking out of your butt at this point.And you yourself should be aware that if devs start using that hybrid toggle for something else they will not stop at there like how they didn't stop using other new techs until people get sick out of them. If you can guarantee that after T9's they won't start replacing othe defensive set toggles just because "It was design implication that toggles shouldn't be always on." excuse than sure I would support this idea but I learned to be more caferul about what I wish especially after hybrids fiasco where people only asked for a decreased endurance cost but get a ******** power instead. Watchout what you wish you may get something totally ******** up.
I mean, seriously...could you GET any more extreme on the one way or another angle? We're talking about a T9 crashing god-mode-y power...NOT armor toggles! Where in the unholy nine levels of Hades did THAT come from? Really?
If it makes you feel any better (and at this point...I highly doubt it) you can think of it in the same sense as the change the devz made to Dimension Shift (why, oh why, they didn't apply this to other powers such as Black Hole, Sonic Cage, and Detention Field is beyond me). You toggle it on...you turn it off when you want...or it ends on its own. So the tech is not entirely unprecidented beyond Hybrid. The only issue here with this is the recharge as it wouldn't start recharging untill after it goes down...as per standard toggles...but if you honestly HAVE to use that power EVERY SINGLE TIME ITS UP...then...wow. Just...wow.
EDIT: CURSE YOU ARCANA! YOU BEAT ME TO IT! (albeit you were nicer than i was) -
Um...you pretty much just described most every dom assault set (sorry..the burst of speed reference was for the blaster secondary). Dom secondaries are a mix of melee and ranged attacks...with a light smattering of utility.
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I just watched the TTV broadcast (in syndication via youtube, obviously) and there was one thing that did particularly stand out to me.
Quite some time ago, there was a thread in which the AS for Stalker's StJ was being discussed...specifically the animation for it that many people didn't seem to care for and would've liked something a bit different. I chimed in with the suggestion of a spinning roundhouse, affectionately known to many a martial arts enthusiast as a Tornado Kick. While there were a few people that actually liked the idea, there were of course the nay-sayers against. "Not suited for practical combat" and such were posted...to which yeah...I would tend to agree with them...in an ACTUAL fight. But being that this is a super hero MMO...it would work.
The devz actually took that very attack and gave it to MC and MA...so....YAY! I'm actually happy to see that.
As far as the sets themselves...I am defintely looking forward to them. Especially the blaster secondary.
Burst of Speed just looks like pure awesomesauce, packaged in a can made of awesome, with a code inside the can you can redeem for even MORE awesome!
The dommy set doesn't look too bad either. Though...like others, I will withold judgement on the melee cone power till I can see it in actual practice. (Damn! Now I'm gonna HAVE to re-install that blasted beta server...AGAIN!) -
Quote:Completely this. I don't recall reading a single post that boiled down to "No Fade option = bad". Quite the opposite, in fact.There isn't one, as far as I know, and I do not believe anyone has argued against adding the no fade option. If the OP had simply said, "Now that this power is going to be more desirable, I would really like the no fade option added," I believe they would have garnered nothing but agreement, support, and positive feedback.
The problem with the OP is that they were arguing the fact that the I-24 blaster sustain effects were being placed into CD (soon to be FO), forcing her to take and actually USE a power (which she currently has the power but simply uses it for a LotG +rech mule) that they concider to be a completely worthless power that provides absolutely no benefit to her what-so-ever in combat. She did at least admit that it does have some built-in defense, but then goes on to state that said defense suppresses to basically ZERO while in combat. In short...it is a NON-COMBAT POWER.
To quote:Quote:This is a duplication of a POOL power, what is it doing in my BLASTER SECONDARY? The defense in Cloaking device is not real. Again, out of combat! Defense is worthless when nothing is shooting at you. It is currently a power that makes you transparent. This is a PLAYER effect, not an IN-GAME combat affecting ability.
Again, to quote:Quote:Now why would I even come here and tell you this because as BOYS, you think being transparent like a assassin or something inherently is 'cool'.. and dislike me for bringing this up...
From the FIRST POST: "Quote:I take it only as a set mule for LoTGs Recharge bonus (x5!)... Using this power turns your character (and outfit) Transparent and hard to see. This is a neat effect, the first 20 or so times you see it, but then, it begins to pale.. (one reason I suspect stalkers are not more popular.) -
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We've already had a ton of both of these already....but I'd say that for the latter would be better represented by Energy/MC...or perhaps to a lesser degree Rad/MC
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Pretty much this. I had actually forgotten the buff they gave to GD...it's been a while since i've been on my /dev'er too...but i remember messing aroun with it. And taser was one of my skips as at the time it was a melee range and i was aiming for full RANGED range combat.
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Quote:I do believe you have made that abundantly clear.ok, im not bothering to read more. I think I made up my own mind in my OP.
Quote:Stealth is an out of combat effect. It does not help my blaster at all.
Quote:This is a duplication of a POOL power, what is it doing in my BLASTER SECONDARY? The defense in Cloaking device is not real. Again, out of combat! Defense is worthless when nothing is shooting at you. It is currently a power that makes you transparent. This is a PLAYER effect, not an IN-GAME combat affecting ability.
Quote:It just makes you transparent to yourself, and other PLAYERS. In itself, being hard to see to other players is a DEBUFF. This power as it sits is a debuff to you, that lies and says it is helping you when fighting, that is my issue with this power.
While we're on the subject...i seem to remember quite a few of those afore mentioned /EA players riling themselves into an uproar when the devs made a slight change to Energy Cloak where the transparency visual suppressed while in combat. Apparently...a lot of people actually DO like being see-through.
Quote:Now why would I even come here and tell you this because as BOYS, you think being transparent like a assassin or something inherently is 'cool'.. and dislike me for bringing this up...
Secondly...for me it was never so much of the "coolness" of being transparent (and let's face it...i'm a guy...i'm already pretty transparent) as much as it was FITTING. You don't see the Invisible Woman walking around in broad daylight saying "I'm invisible...you can't see me.", do you? Nnnnooope! She's actually (gasp) INVISIBLE! That is how almost ALL stealth powers in this game (and frankly...many, MANY others) are portrayed. You're transluscent/transparent. One exception to this would be Super Speed...but that makes sense thematically as well. You zip by so fast that stuff is kinda like "wtf was THAT?"
Oh...and we don't particularly dislike you because you bring it up...we just think your a dunce because even when given statements and evidence that states the contrary to your claims...you STILL hold firm to your own self-proclaimed conclusions and that everyone else is out to get you...or...something.
Quote:Synapse is putting the i24 blaster fix (regen + recovery) into every blaster secondary set, for those not hearing this before. (THIS IS IN THE FUTURE! NOT IN GAME NOW). After i24 the blaster fix for /devices is in Cloaking Device! This forces any /devices blaster to take that self-debuff to get the +regen and +recovery. Now I did not sign up to be a stalker, I do not want to be invisible all the time, but if I skip this one power, I become so weak the DEVs say I am not really a blaster anymore, I would be GIMPING myself.
No other set is being forced to take a NON-COMBAT power to get this buff.
I have 2 OUT OF COMBAT attacks already and 1 OUT OF COMBAT DEFENSE in my secondary, you people that do not play devices can just shut the H E double TOOTHPICKS up. Obviously Synapse does not play a devices blaster.
But I suppose that I will also echo that CD does have DEFENSE while IN COMBAT. Minimal as it may well be...IT IS THERE. And as anyone that is scratching for +defense numbers via IO's will tell you...EVERY PERCENTAGE POINT COUNTS! This one detail in and of itself negates your claim that this is a NON COMBAT POWER!
Mmmmmmmmoving on!
Quote:So I am gutting all my purples out, selling them etc, I don't care. These blaster fixes, the snipe, the nuke, those are all for OTHER archtypes more than for a blaster, only this regen/recovery boost is the 'blaster' fix. I know he will put that on the damn cloak. I made up my mind my first character is done. I wonder how long the fun will last for my alts.
Quote:((devices has been hit with nerfs repeatedly (ED) and NEVER buffed. the SNIPE +acc buff thing in no way makes up for missing BUILD UP + NUKE and having No IN-COMBAT attacks/defenses in /devices when all other sets have these things))
And now that I have finally made it to the end of your seemingly endless rantings of WRONG...let me just say one last thing. If you wanted a blaster secondary power set of IN COMBAT ATTACKS...you SERIOUSLY picked the wrong secondary. /Devices has never had, nor most likely never WILL have these things UNLESS they devz were to DRAMATICALLY OVERHAUL a fairly SIGNIFIGANT portion of the ENTIRE set (you know...typing all the capital letters is kinda fun. I should really do this more often. Is that why you do it?)
Of course...my saying all of this is ultimately pointless as you're not going to bother reading this anymore. But honestly...why did you bother to even MAKE (yay! I did it again!) this thread if you were just gonna throw a hissy-fit temper tantrum simply because everyone here did not bend to your will and jump aboard your delusional band-wagon and storm the dev's office with pitchforks, torches, and picket signs that read "This chick is crazy...but yeah...what she said!" and begin DEMANDING that they do...whatever the heck it was you were trying to lobby for.
....Eh...whatevz. I'm done. -
Quote:If I'm reading this right...I fail to see where there's a disadvantage of "having to [not] be in the middle of a mob to avoid scattering them all over whenever you want the buff".What about /Electric? Since the regen/recovery boost is getting added to Lightning Clap, that would put it at the slight disadvantage of having to not be in the middle of a mob to avoid scattering them all over whenever you want the buff.
However...if you happen to have made a grammer goof (which I sometimes do as i get multiple versions of a statement stuck in my head and sometimes end up melding them when typing) and are talking about the new LC having to hit something for buff...it doesn't, last I checked.
Either that or.......yeah, I'm lost. heh. -
my Water/Ice blaster Tsunami Ami Yumi has been a joy to play. As Chris said...certainly a thrill to play on teams...but have done a smidge of solo work. Actually soloed a +0/x3 freakshow mission last night...which is saying something for me since i never try that on blasters and i'm not an IO specialist (read: i have jack for defense). Did fall down once...but all in all handled it pretty well.
Edit: WHOOPS! Silly me. Had my difficulty setting listed in reverse. -
Quote:And such is Murphey's Law of Respecs. Just when you think you've got everything juuussssst where you want it...the devs go and up and change everything that makes you have to repeat the process aaaaalllllllll over again. LOL!Its the whole process which is annoying. Pick the powers, then pick the slots, then add the IOs.
I purchased the extra tray because I hated loosing IOs during a respec.
Plus which is very annoying is I have to keep my VM running with Mids and sort of split screen it on my Mac to see how many slots go where as I can't remember it all. I can tell you I ended up several times with one extra or being one short a IO slot or putting 5 slots in one power, where I wanted 6 and 6 in the slot I wanted 5. Sometimes I don't notice this until I start slotting IO's.
Using the 2nd build means I need ALL NEW IO's. Which is something I honestly cannot afford to do.
End result they really making respecing more work then it should be. So instead of being fun at getting a new build. Its more like Oh Gosh I need to waste over an hour to respec all this stuff.
It feels like work which = not fun for me.
c'est la vie du MMO. (probably got that wrong as i never actually took french...kinda regret it in a way) -
Quote:And oddly...i never took caltrops.Yeah most Devices Blasters take it but then a lot of non-devices Blasters take Stealth since a bit of stealth is a pretty useful tool for a Blaster. Objectively CD isn't that much better than Stealth which is why I classed it as an "unpopular" power. It's used but is virtually replaceable by a pool power. If I were going to class thye powers that are a big draw for Devices I would say it's Targeting Drone, Caltrops and Smoke Grenade (for stealthing guarded glowies).
Go figure.
Well...actually...I did at one time...the later specced out of it. Course, this was in the old days before IO's and procs that could make 'trops pretty beastly. -
Quote:Uuummm....you do understand that wormhole doesn't just toss stuff around but also stuns them too, right. I'd call that a control.As noted, it lends to your view. It is hard to see it as a control (well, I suppose mobs do have to spend time standing up). I consider Gravity to only have Crushing Field, Gravity Distortion Field, and Dimension Shift (and really not so much that last one) as its area controls.
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Quote:The irony here is...I've never thought of Cloaking Device as being an unpopular power. Most every /Dev blaster I've ever seen (including mine) HAS cloaking device. Hell...if you were to ask me...CD is one of the major reasons TO take up /dev...to say nothing of Targeting Drone.Frankly I find this sentiment really, really illogical. Of course the devs are going to add the buffs to unpopular powers.
I'd say that if there is any general "unpopularity" with it...it would be in the area of slot devotion. Most folks (short of min/maxers, perhaps) may just leave it at the default slot and call it done...which in and of itself isn't really bad. CD can be a good default slot power choice...for what it does. But it's flexible enough to help someone squeeze a little more out of it via IO slotting and set bonuses. I-24 is just gonna expand that even more-so....and even then could still do quite a bit with minimal slotting. Like say...the LotG +rech and the Numi's +regen/recovery? Maybe? -
Quote:It dawned on me later that this was slightly incorrect when I posted this. I'd forgotten that /Elec and /Fire already had end management powers in the form of Power Sink and Consume respectively. Still...most of what I said holds true...with pretty much these 2 exceptions.To my knowledge...the regen/recovery boosts being added to the blaster secondaries are all single power for each one and not multiple powers. Field Operative, Frigid Embrace, Touch of the Beyond, Energize, and....the other revised power names that i can't think of off top of my head that are replacing/revising Blazing Aura and Thunderclap.
These powers are (again...IIRC) going to keep their original effects AS WELL as boost regen and recovery (or grant +absorb in frigid's case). The regen/recovery portion of these DO NOT REQUIRE YOU TO BE NEAR ENEMIES. These fire off regardless, so they can be used outside of combat to grant you the buffs. Post I-24...the only power of this type that will require you to be near bads will be Drain Psyche.
In the case of the toggles, its my understanding that the regen/absorb/recovery portion will not be suppressed by mez. -
Quote:To my knowledge...the regen/recovery boosts being added to the blaster secondaries are all single power for each one and not multiple powers. Field Operative, Frigid Embrace, Touch of the Beyond, Energize, and....the other revised power names that i can't think of off top of my head that are replacing/revising Blazing Aura and Thunderclap.
Also /Energy Manipulation gets its end management and regeneration in a single click power that does not require the presence of enemies. This is inherently superior to having it in a suppressing toggle or multiple click powers that require enemies.
These powers are (again...IIRC) going to keep their original effects AS WELL as boost regen and recovery (or grant +absorb in frigid's case). The regen/recovery portion of these DO NOT REQUIRE YOU TO BE NEAR ENEMIES. These fire off regardless, so they can be used outside of combat to grant you the buffs. Post I-24...the only power of this type that will require you to be near bads will be Drain Psyche.
In the case of the toggles, its my understanding that the regen/absorb/recovery portion will not be suppressed by mez. -
Haven't gotten to Shiver level just yet...but getting there. Kinda on the fence about taking it. Frozen aura? Now THAT i plan to just forget it even exists. I'm playing a Water/Ice'r...AoE Sleep (meager in most every way conceivable as it is) + Lotsa AoE hurtage = Why in the unholy 9 levels of Hades did i even bother USING that friggin power?! So...yeah...CERTAINLY wouldn't mind having THAT replaced with ISC.
...Or the adding damage to FA option, too.
I'm kinda liking /ice on my blaster as it offers some pretty good mitigation (for a blaster anyway). Lotsa slow...some tasty -rech...and lovely, lovely ice patch (i'm so loving that power). My one and really only complaint with it is the lack of any extra damage...AoE or otherwise. Shoot...even DEVICES has more in that respect...even if some of it is a bit....hinky...but then that's just /devices.