Tri-Fire Viable Again?


Another_Fan

 

Posted

With I-24 coming out soonish and the fancy new -KB proc making Bonfire into viable control, I was wondering what the forums think about the solo viability of a Fire/Fire/Flame Blaster. Bonfire makes for an awesome platform from which to use Rain of Fire, Burn, Fire Sword Circle, Fireball, Blazing Aura, and Hotfeet. Yes, there are going to be enemies that resist Knockdown, but for those enemies, there is going to be the first taste of fiery death, possibly by Blazing Bolt if the I-24 changes make it viable (I haz no math to see if you could turn it into a viable power).

Now, I'm on a mac so I can't post a Mids build. What I'm thinking so far, however, is:

Lv 1 - Flares (Fire Blast on completed build, but I like Flares for leveling)
Lv 1 - Ring of Fire (Slotted for damage while leveling, maybe? Slotted for sets post-50)
Lv 2 - Fireball (Ragnarok here, if I can swing it. Just...Ragnarok.)
Lv 4 - Fire Sword (Great ST attack, and this build will have melee time)
Lv 6 - Rain of Fire (For raining fire)
Lv 8 - Combat Jumping (For teensy defense, maneuvering, and IOs)
Lv 10 - Fire Sword Circle (For AoE Damage)
Lv 12 - Aim (For Spiking)
Lv 14 - Hasten (For recharge)
Lv 16 - Build up (For spiking)
Lv 18 - Blaze (For ST facemelting)
Lv 20 - Maneuvers (for IO sets)
Lv 22 - Blazing Aura (Moar damage!)
Lv 24 - Tactics (For +ToHit in hopes of making Blaze viable)
Lv 26 - Super Jump (For traveling)
Lv 28 - Consume (Because fire needs fuel)
Lv 30 - Blazing Bolt (WANT BUT DO NOT KNOW IF CAN HAVE)
Lv 32 - Inferno (For more AoE goodness)
Lv 35 - Bonfire (Ouch at having to delay Burn. Fancy new proc here)
Lv 38 - Burn (Yay burn!)
Lv 41 - Hot Feet (Good for safety outof Bonfire and damage inside of Bonfire)
Lv 44 - Fire Shield (Token paper shield. At least is looks pretty?)
Lv 47 - Rise of the Phoenix (Probably going to be used ALL THE TIME!)
Lv 49 - Vengeance (For IOs)

Why yes, this is going to be a one-trick pony. The damage will also be lots and lots of fun, though I'm sure that a bunch of SS/Fire Brutes are wondering why I'd bother. I had a SS/Fire brute for forever, too, until I got bored and dismantled him to finance like 6 other toons.

I guess that what I'd LIKE to see on this build would be lots and lots of Recharge, Recovery enough to handle the ridiculous endurance consumption with Consume's backing, Enough ToHit to make Blazing Bolt a viable Attack (if it's even possible to make it part of an attack chain) and then some measure of protection.

Let's be honest, though, slotting for defense while putting killing power first is likely going to be a harsh and fruitless endeavor. I didn't even put Tough/Weave into the build. Just loaded up the attacks.

Still! Think it might be fun! Thoughts?


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Posted

Rise of the Phoenix makes */*/Fire perfectly viable for solo play. Slot for recharge.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Rise of the Phoenix makes */*/Fire perfectly viable for solo play. Slot for recharge.
You're such a defeatist, AF.

Lol.


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Posted

Quote:
Originally Posted by Mr_Grumpums View Post
With I-24 coming out soonish and the fancy new -KB proc making Bonfire into viable control, I was wondering what the forums think about the solo viability of a Fire/Fire/Flame Blaster.
Depends on what you mean by viable. That combo will be much stronger in I24 for a number of reasons: sustain in particular. But there will also be optional ways to improve the build, via better power pool options and through inventions, and those options should be getting better in I24 also according to the I24 Overview.

Whether the combo is viable depends on playstyle more than anything else, and what your expectations are for what threat level you expect to face.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Depends on what you mean by viable. That combo will be much stronger in I24 for a number of reasons: sustain in particular. But there will also be optional ways to improve the build, via better power pool options and through inventions, and those options should be getting better in I24 also according to the I24 Overview.

Whether the combo is viable depends on playstyle more than anything else, and what your expectations are for what threat level you expect to face.
Threat level will be as high as I can handle, because that's where the fun is.

IOs are an absolute must, I agree.

I like the sound of Sustain with Blazing Aura.

I'm always open to better power pool choices. I made the build up in about ten minutes with no Mids, as I said.

The proposed play-style involves lots and lots of damage with corners and Bonfire as a primary survival mechanism. If I had an option to add in Char and could rely more on those Devastation Chance to Hold procs (15% or 2.5 times per minute for store-bought), then that'd work somewhat...

Still! Overall build concept is:
-Bonfire, then pile on the AoEs
-Strong ST damage. Insta-Snipe at chainable levels if at all possible. Likely way not.
-Survive the things with KD protection until they, too, are immolated.

Kinda simple, really.


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Posted

Quote:
Originally Posted by RaikenX View Post
You're such a defeatist, AF.

Lol.

I prefer realist. There was a time when the fire epic was the no brainer for my blasters. RotP was like having a breakfree that cost you a chunk of debt to use.

Edit: Ice was the only other contender.


 

Posted

i24 Bonfire will not be the 100% control that it currently is. It should still be pretty awesome, but not broken like it currently is. And while you'll put out damage like WHOA, there isn't a whole lot of mitigation, so yeah, three slot RoTP with Dam/Rech, Dam/Rech and Heal/Rech


 

Posted

When I saw the KB into KD enhancement for the Overwhelming Force set, the first thing I thought about was slotting it into Bonfire! I love Fire Blapping and think this would make Bonfire viable for teaming (w/o angering the tank). I think I will put together a cheap build that I should be (mostly) survivable. Rise of the Phoenix will be in there for when it is not survivable.


 

Posted

Quote:
Originally Posted by FrierFly View Post
When I saw the KB into KD enhancement for the Overwhelming Force set, the first thing I thought about was slotting it into Bonfire! I love Fire Blapping and think this would make Bonfire viable for teaming (w/o angering the tank). I think I will put together a cheap build that I should be (mostly) survivable. Rise of the Phoenix will be in there for when it is not survivable.
As previously mentioned...slot RotP for LOTS of recharge.


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Posted

My Fire/Fire/Fire Blaster is coming along well, and oh good lord does he die all the time. That doesn't mean, however, that he isn't hilariously fun, especially once Consume was acquired and put to work to help counter his ridiculous endurance use. I already picked up Tactics and tossed a Kismet into Combat Jumping (along with my smallest LotG: Recharges in Combat Jumping and Maneuvers, because recharge is going to be the key to having Blazing Bolt in a ST attack Chain), and the overall damage output is pretty impressive.

For now, my Overwhelming Force Proc is in Fireball for some occasional protection, but the final build will probably replace the Overwhelming Force Proc in Fireball with the Proc from Ragnarok, giving added KD goodness, which I'm aware is a far cry from real protection. 5 Blaster's Wrath ATOs (all but the proc) round out the rest of Fireball's 6 slots, making it my low level damage workhorse, followed by Fire Sword Circle, Rain of Fire, Blaze, Fire Sword, and Fire Blast. I'm still debating where Blaster's Wrath will go later on. Again, I don't have mids, so I don't know where exactly it will fit the best.

For Blazing Bolt, should we still slot it with Sting of the Manticore? The Interrupt reduction is useless, but the numbers seem solid enough and it gives a 7.5% recharge bonus when 5-slotted. I suppose the Alternatives would be either Apocalypse (for raw damage output), Devastation (for regeneration/Max Health), Thunderstrike (for Ranged Defense) or Decimation (lower overall damage, but a 6.5% recharge bonus).


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Posted

Quote:
Originally Posted by Mr_Grumpums View Post
My Fire/Fire/Fire Blaster is coming along well, and oh good lord does he die all the time. That doesn't mean, however, that he isn't hilariously fun, especially once Consume was acquired and put to work to help counter his ridiculous endurance use. I already picked up Tactics and tossed a Kismet into Combat Jumping (along with my smallest LotG: Recharges in Combat Jumping and Maneuvers, because recharge is going to be the key to having Blazing Bolt in a ST attack Chain), and the overall damage output is pretty impressive.

For now, my Overwhelming Force Proc is in Fireball for some occasional protection, but the final build will probably replace the Overwhelming Force Proc in Fireball with the Proc from Ragnarok, giving added KD goodness, which I'm aware is a far cry from real protection. 5 Blaster's Wrath ATOs (all but the proc) round out the rest of Fireball's 6 slots, making it my low level damage workhorse, followed by Fire Sword Circle, Rain of Fire, Blaze, Fire Sword, and Fire Blast. I'm still debating where Blaster's Wrath will go later on. Again, I don't have mids, so I don't know where exactly it will fit the best.

For Blazing Bolt, should we still slot it with Sting of the Manticore? The Interrupt reduction is useless, but the numbers seem solid enough and it gives a 7.5% recharge bonus when 5-slotted. I suppose the Alternatives would be either Apocalypse (for raw damage output), Devastation (for regeneration/Max Health), Thunderstrike (for Ranged Defense) or Decimation (lower overall damage, but a 6.5% recharge bonus).
If someone decides to not go with fire APP and plan to use Scorpion Shield they can shore up their energy defense by slotting Blazing Bolt with the 3 thunderstrike pieces that dont have accuracy... and then use 3 pieces of calibrated accuracy for more pure energy defense than thunderstrike gives.

But sticking with the Fire APP I'd prob slot it with Apocalypse if i had to 5 slot it... or go with Sting of the Manticore if I could afford to six slot it and leave out the acc/int/rng and replace it with a generic lvl 50 recharge IO so it's up enough to use as part of my attack chain (assuming perma-fast snipe) or at the veyr least to get as many uses out of it within the 10 second window of Aim and Build up.


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Posted

Quote:
Originally Posted by Mr_Grumpums View Post
My Fire/Fire/Fire Blaster is coming along well, and oh good lord does he die all the time. That doesn't mean, however, that he isn't hilariously fun, especially once Consume was acquired and put to work to help counter his ridiculous endurance use. I already picked up Tactics and tossed a Kismet into Combat Jumping (along with my smallest LotG: Recharges in Combat Jumping and Maneuvers, because recharge is going to be the key to having Blazing Bolt in a ST attack Chain), and the overall damage output is pretty impressive.

For now, my Overwhelming Force Proc is in Fireball for some occasional protection, but the final build will probably replace the Overwhelming Force Proc in Fireball with the Proc from Ragnarok, giving added KD goodness, which I'm aware is a far cry from real protection. 5 Blaster's Wrath ATOs (all but the proc) round out the rest of Fireball's 6 slots, making it my low level damage workhorse, followed by Fire Sword Circle, Rain of Fire, Blaze, Fire Sword, and Fire Blast. I'm still debating where Blaster's Wrath will go later on. Again, I don't have mids, so I don't know where exactly it will fit the best.

For Blazing Bolt, should we still slot it with Sting of the Manticore? The Interrupt reduction is useless, but the numbers seem solid enough and it gives a 7.5% recharge bonus when 5-slotted. I suppose the Alternatives would be either Apocalypse (for raw damage output), Devastation (for regeneration/Max Health), Thunderstrike (for Ranged Defense) or Decimation (lower overall damage, but a 6.5% recharge bonus).

My Tri-Fire is quite viable with the changes in i24. He was pretty damn viable before, but now I can finally pull off +4x8 on a regular basis. The sustain and endurance recovery in Cauterizing Aura is so good, I now often blow through most of a mission without even needing to use my Incarnate powers (other than Alpha Musculature and Reactive Interface of course). It's taken me some time to get used to using Blazing Bolt with alternating Aim and BU, but I think I've gotten the hang of it.

There are some enemy swarms that are still a challenge (read, I die a lot), like tons of boss shamans, but the changes to Inferno help a great deal, and popping a lot of Greens if I have them (CA is not enough when you're getting debuffed and ganged up on by four bosses.) Rise of the Phoenix is still quite useful. I slotted a couple of Absolute Amazements there for the recharge, stun, and endurance recovery bonus.

I also was having problems soloing against a +4 AV (Tub Ci was particularly annoying especially when he flies away while my pets time out). I finally figured out that the way to get through that was with the new dual inspirations (Precise A/D which gives you +28% ToHit and a Res/Def). The Acc/Dmg one lets Blazing Bolt stay up for five minutes which, along with a pet or two, is enough to take him down.

Here's my current build on the beta server. Cauterizing Aura (which Mid's doesn't support yet) has a pair of Numinas, an EndMod, and I think an Acc/Dmg of some kind. The build has a combination of AOE and ST damage and is optimized for recharge, damage, endurance recovery, and melee defense. I did not attempt to softcap any of the defenses. With a tri-fire the best defense is always dead enemies, and I find that builds that go for soft capping S/L or Melee nearly always end up sacrificing recharge and damage buffs.

I slotted the Blaster's Wrath set in Blaze because it gives the most recharge. I have had the Apocalypses in Flares, Blazing Bolt and Ring of Fire, but finally left them in Ring of Fire as that gives more DPS than in Flares and I have SotM in Blazing Bolt for the recharge. I put the Armageddon set in Hot Feet along with a -Res from FotG. (Did I mention that Cauterizing Aura was wonderful for endurance recovery?)

Anyway, here's the build:

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

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Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (3) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Damage/Endurance
  • (15) Devastation - Chance of Hold
Level 1: Ring of Fire
  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (3) Apocalypse - Accuracy/Recharge
  • (7) Apocalypse - Damage/Endurance
  • (15) Apocalypse - Damage
  • (31) Apocalypse - Chance of Damage(Negative)
  • (37) Range IO
Level 2: Fire Ball
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (5) Ragnarok - Accuracy/Recharge
  • (7) Ragnarok - Damage/Endurance
  • (13) Ragnarok - Damage/Recharge
  • (23) Ragnarok - Chance for Knockdown
Level 4: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (50) Luck of the Gambler - Recharge Speed
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 8: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Recharge Speed
Level 10: Fire Sword
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (11) Hecatomb - Accuracy/Recharge
  • (11) Hecatomb - Damage/Endurance
  • (13) Hecatomb - Damage/Recharge
  • (23) Hecatomb - Chance of Damage(Negative)
  • (31) Hecatomb - Damage
Level 12: Aim
  • (A) Adjusted Targeting - Recharge
  • (17) Adjusted Targeting - To Hit Buff/Recharge
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Build Up
  • (A) Adjusted Targeting - Recharge
  • (17) Adjusted Targeting - To Hit Buff/Recharge
Level 18: Blaze
  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (19) Superior Blaster's Wrath - Damage/Recharge
  • (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
Level 20: Blazing Aura
  • (A) Accuracy IO
  • (21) HamiO:Golgi Exposure
  • (27) Empty
  • (34) HamiO:Golgi Exposure
Level 22: Acrobatics
  • (A) Endurance Reduction IO
Level 24: Stealth
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Recharge Speed
Level 26: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (27) Sting of the Manticore - Damage/Endurance
  • (29) Sting of the Manticore - Damage/Interrupt/Recharge
  • (31) Sting of the Manticore - Damage/Endurance/Recharge
  • (43) Sting of the Manticore - Chance of Damage(Toxic)
  • (50) Apocalypse - Damage/Recharge
Level 28: Consume
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (43) Obliteration - Chance for Smashing Damage
  • (45) Obliteration - Damage
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Inferno
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage
  • (34) Obliteration - Damage/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 35: Burn
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage
  • (37) Obliteration - Damage/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 38: Hot Feet
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Endurance
  • (39) Armageddon - Damage
  • (40) Armageddon - Chance for Fire Damage
  • (43) Fury of the Gladiator - Chance for Res Debuff
Level 41: Bonfire
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 44: Fire Shield
  • (A) Gladiator's Armor - End/Resist
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 47: Rise of the Phoenix
  • (A) Absolute Amazement - Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Stun/Recharge
Level 49: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Quickfoot - Endurance/RunSpeed
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (48) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (45) Performance Shifter - EndMod
  • (48) Performance Shifter - Chance for +End
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Pyronic Radial Final Judgement
Level 50: Cimeroran Radial Superior Ally
Level 50: Barrier Partial Core Invocation
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