what AT's are in need of any help?


Airhammer

 

Posted

Quote:
Originally Posted by DrGamma View Post
Huh? DA needs help? How's that?
A -toHit effect or an endurance reduction in it's PBAOE damage aura would be a nice start, to standardize it with other amor sets with damage auras.

It's also not casually accessible and is one of the more difficult armor sets to use effectively when there's multiple sets out there that can and do better on a consistent basis. It's overly reliant on one power, Dark Regeneration, and the nature of the power is one where no serious "buff" can be made to the set overall without that power multiplying the effectiveness. That power also has several limitations that hinder it's actual in game effectiveness and suffers from issues that are compounded by the very nature of the set.

A lot of my old complaints with the set oddly have been dealt with not by changes to the set, but to the game as a whole. It's functional on Tanks and Scrappers due to different baselines on how the set works, and pre-going rogue, it's flaws were tossed under a magnifying glass under the brute AT. But, traditional team roles have changed now to the point those flaws aren't as penalizing, so ultimately it's "ok".

TL,DR version: It doesn't really need "Help" because it's a working set, but it could certainly use a revamp to make it more casual friendly and forgiving of build mistakes.

On topic for the subject: Tankers need help. Unfortunately, they're in the same boat as Blasters, where all the obvious avenues of "helping" are just overkill on something they're already capable of doing just fine.


 

Posted

DA has two major problems

its normal defenses like immobilize are scattered across a lot of toggles and they all use a lot of END - so the set just uses a vast amount of END. Fine at high levels when fully slotted, very painful at lower levels

the major survival in DA comes from Dark Regeneration. That requires having multiple foes around you and hitting them. It is still useful but not greatly reduced when fighting an EB or AV that is by itself. And when fighting other groups you need it when the foes are tough and you may not be able to hit. So when it works, it is fine. But face a bunch of CoT ghosts and you can't hit them and you can't heal yourself. Reliable panic buttons are better.


 

Posted

Dark Armour.

I saw an issue with it. Almost half of the entire primary relied on Tohit. It was on it's own in that aspect. Now this is not always bad as when paired with a powerset that can offer substantial tohit it could be fine. But not all sets gave build up type powers. Some sets gave +tohit powers that relied on tohit to begine with. One in particular so late in the game that you got the +tohit power that relies on +tohit after the levels you might of really needed it (enemy based in a level range). With Dark Astoria now closed I don't know the situation with Banished Pantheon 20-25 missions or people going to the echo of it, although it's not just them, CoT can be pretty harsh. I am not sure if this would be as much of an issue with me now.


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Posted

Quote:
Originally Posted by Haetron View Post
TL,DR version: It doesn't really need "Help" because it's a working set, but it could certainly use a revamp to make it more casual friendly and forgiving of build mistakes.
The more "casual-friendly" it becomes, the less effective its going to be, because the only reason its allowed to have the ridiculous strength it has is because its difficult to fully leverage. If everyone could, that would obviously show up in datamined statistics, and the devs wouldn't even let it get there: they would anticipate that change and reduce the strength of the powers to compensate.

You take the good with the bad with DA, or you lose the good with the bad. It would be different if its average performance was bad, but its not; its actually pretty good.


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