what AT's are in need of any help?
Oh boy.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Yes, please make the incarnate content even more trivial for my MM.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Yes, please make the incarnate content even more trivial for my MM.
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MMs only need help with regards to Pet AI, which isn't really related to specific content.
Blasters need help.
MMs do not need help, except perhaps Ninjas and Mercs.
Tanks do not need help, some just have an inferiority complex.
Blasters need help.
MMs do not need help, except perhaps Ninjas and Mercs. Tanks do not need help, some just have an inferiority complex. |
Blasters currently sit at the bottom of my AT list in terms of how often and how high of a level i play them. Largely because they're too fragile compared to all the other ATs i play.
My Tankers so far are fine. No, they're not preeminent damage powerhouses, but they're generally insanely durable and do decent damage. The biggest issue they currently have in my opinion is... uh, hmmm... i don't have any particular issues with any of my Tankers. The AT itself is pretty okay in my opinion.
Dr. Todt's theme.
i make stuff...
Tankers do exactly what they are designed to do, which is to take a hit very well and keep everyone else from taking a hit. They are not meant to be prominent damage dealers.
Blasters I will again just say they need help, for more information go to any of the many threads about it.
Peacebringers need "work" on their powers synergies, because their powers don't stack all that well with each other to produce advantageous effects (and more than one has counterproductive effects).
Warshades don't need any help.
Masterminds (as an AT) need an AI update, more than anything else ... although Ninjas and Mercs are severely Gimptacular and in need of *serious* help.
Scrappers, as an AT, need to get over their inferiority complex and realize that "flip out and kill things" is STILL their AT advantage.
Tankers have a stackability problem. They are an AT designed with team utility in mind, but that role is quickly saturated. Worse, it can easily be saturated by an AT that does far more damage. To me, Tankers are actually among the worst off of the low-ish damage ATs because when other low damage ATs get together their low damage justifies itself. Tankers are the only AT where I personally feel pressured to leave the team after more than 3 join. Some people just want to increase the defense or offense of the AT, but IMO the problem is actually that Brutes and Tankers are too directly comparable in very simplistic terms and need to be pushed away from each other. The difference needs to harder to quantify than just "one has more defense, one has more offense."
Defenders and Corruptors also overlap to the point of uncomfortableness. They need to be pushed apart. Specifically, I am personally somewhat doubtful that Defenders actually fulfill their intended role as "ultimate support." They come across to me more like the Bard class of CoX, Jack of all Tradeoffs. I personally feel that the Defender AT should be pushed in a direction that is essentially Tanker: the AT that, with its superior buffs, is also the squishy that is most personally armored. The current set up makes this half true for a couple of powersets but it really isn't all that impressive in practice. I would push Defenders toward more classic D&D Clerics: not only good support, but good support wearing plate armor that adds significant (not just a couple of percentage points) survivability relative to the more mage-y types.
[Not that it's possible now, but if we were able to do Corruptors over from scratch, I would have made them Assault/Support instead of Blast/Support, removed the Assault utility power (Power Boost, Drain Psi etc) and replaced it with one power from each Control set (probably along the lines of Fire: Flashfire, Ice: Ice Slick, Earth: Earthquake, Plant/Thorns: Creepers, Psi: Terrify, Energy/Grav: Wormhole, and Elec: Synaptic Overload). Defenders would keep their blasts, and drop Aim in favor of a relevant Controller pet for them to support.]
While I still want scrappers to have something unique, I can not say with any honesty sythat they need help.
Tanks and Blasters on the other hand are in trouble in my opinion. As much as we all enjoy saying JB is crazy, fact is he is right in a lot of ways about how tanks are treated compared to Brutes. It is BS.
Blasters have a whole other level of problems. In the beginning not all mobs had ranged attacks. So, range really was a form of defense, Hovering and Blasting did aford a levle of safety unless it was against a mob that it made sense for them to have a ranged attack. Then they decided that was too easy and gave EVERY mob a ranged attack. Even mobs that shouldn't have one (like the TW and DB KoV) have nasty ranged attacks.
So, Blasters and Tanks are the easy answer.
Types of Swords
My Portfolio
Buff Defenders (and Corruptors)
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
If you were to give me control over the ATs:
Stalkers: You guys are now pretty damn good. Stay as you are.
Scrappers: A slight rebalancing of the crits, so stalkers are scapels for taking out priority targets, scrappers are blunt instraments for smashing everything.
Defenders: With the new power sets up coming, they look to be fine.
Corrupters: Same
Tanks: Give all tanks inherent absorb to allow them to live through the attacks other AT's cant.
Brute: A change to most secondires, giving them extra def bonuses to rage, maybe removing some of the defensives bonuses from toggles/passives and adding them to rage.
MM: Make the pets smarter. Send them to nightschool.
SoA: Increase defence, pet survability, damage, res, buffs, control, give them a free revive from death power, a nuke and the ability to unmake the universe.
Just kidding, fine as they are.
Blaster, just need their power sets and way they play looking at from the ground up.
blasters - yes
MM - apparently they need help as incarnates Tankers - may need help at 50+ when IO sets cap brute's def any other AT's need help at this point? I play doms, controllers, corrs, and tankers and they all seem to be good. |
What does need help is my emp/elec. Try as I might, I cannot solo mobs at +4/8 with him.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
Buff everything.. everything needs help...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Khelds. Seriously.
Blasters need a bit of tweaking (possibly dealt with by modifying Snipes and Nukes).
The rest are fine, outside of a couple of dodgy power sets (Energy Melee? Dark Armour? Elec Blast?)
OMG! How like, totally kewl are these characters?!1
Basically the issue that Warshades have is the same major issue Peacebringers have, and it's a fundamental design flaw (this is before we even consider the poor Peacebringer power synergies that you mentioned) the forms simply aren't worth using for end game/high end purposes.
If I said it once I'll say it a billion times..
I was a damn sight more happier with Defiance 1.
Defiance 2 is just a bit, it's a bit like having a meatball in the fruitbowl. So I am going with the idea of Blasters getting looked at.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
People here have just lost it. I realize some of my friends that have stopped coming here were in fact right. And to think I "tired" to defend the general ashattery around here....
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
-I believe Blasters need some help, even though I don't quite understand what they need. I believe they also need more and better (on average) secondaries.
-I believe Khelds have issues, plus they give teams issues.
-I believe Masterminds could use better AI.
-I believe Defenders need some kind of morale building regular event, like Tanker Tuesday.
-I believe in a thing called love.
-I believe both Khelds and VEATS could use some more exclusive content, and a bit of special content for them when they go cross faction morality.
[EDIT] Also something something something Tankers.
.
blasters - yes
MM - apparently they need help as incarnates
Tankers - may need help at 50+ when IO sets cap brute's def
any other AT's need help at this point?
I play doms, controllers, corrs, and tankers and they all seem to be good.