Just to be clear, there's other origins and story themes than magic, k?


Aleusha

 

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ROFL, alright, Im gonna just tap out now.


 

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Because one of four new power sets, the smallest of them in fact, being the frequently requested sorcery option means devs haaaaate people who hate magic! On the other hand, why would I expect you to evaluate anything rationally given the sheer rancor you've displayed in this thread?


 

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lol, you have a pretty low threshold for rancor.


 

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Originally Posted by Arcanaville View Post
The universe allows for great potential, and the five origins are really just different paths to that potential.
I really like this conceptualization!

Especially since I usually play Natural origin characters.


http://www.change.org/petitions/ncso...city-of-heroes#

 

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Originally Posted by Haetron View Post


ROFL, alright, Im gonna just tap out now.
That's around 14% of the new ones - which seems an ok amount of magic themed stuff.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Xanatos View Post
While my original thought upon reading this was that you were just being obtuse here because you disagree with me. I'm afraid I would have to agree with you on this point. You don't seem to understand how suspension of disbelief works.
I invite you to enlighten me.

I think the phrase is self-defining. You consciously stop disbelieving things you know are impossible. My understanding of your claim is that the presence of magic stretches your willing suspension so much that it disrupts it. My claim is that the requisite level of disbelief is so extreme that the are already so unbelievable that introduction of "actual" magic into them essentially changes nothing for my ability to disbelieve.

I feel the non-magical stuff s almost exactly as unbelievable as the non-magic stuff. To me, this means that one must start with essentially the same level of disbelief for the non-magical fare as for the magical. And if one can suspend disbelief for the non-magical fare, suspending it for magic isn't a stretch at all.

Of course, if you don't realize that what you're reading in comics is impossible to essentially magical levels, that's a completely different problem, and a situation I don't think should be encouraged. This is what I meant about "thinking about what's in comics".


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Originally Posted by UberGuy View Post
I invite you to enlighten me.
Denied. Though please be assured I'm not trying to wind you up. You legitimately don't know what you're talking about. Go research it before you embarrass yourself further.


 

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I find magic much more believable then aliens who fly because of sunlight.


 

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Originally Posted by Xanatos View Post
Denied. Though please be assured I'm not trying to wind you up. You legitimately don't know what you're talking about. Go research it before you embarrass yourself further.
Technically, if what you say is true - that he doesn't know what he's talking about - then he would have to be enlightened before he could understand that he should be embarrassed.


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Originally Posted by Golden Girl View Post
I've found it quite enchanting.


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Originally Posted by Haetron View Post
ROFL, alright, Im gonna just tap out now.
Everybody does sooner or later.


 

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Either you tap, or you snap.


 

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Originally Posted by UberGuy View Post
I understand the actual words, but I find the notion they put together almost impossible to grasp. This is a world where people can fly unaided, where people can make living constructs of elements or pure energy, where there are drugs that can make you super-strong and are related to interdimensional travel, where steam-powered constructs can be build that can be mistaken for humans, and where radiation can both heal wounds and accelerate metabolisms. If including magic in this setting requires any additional quantity of suspension of disbelief for me, it is so small that I cannot perceive it.

And that's not just a City of Heroes thing. How could genetic mutation enable someone to transform into metal and stay alive? To control fire? How could cosmic radiation turn someone into living rubber, bones and all?

Then let's consider that characters like Superman not only have their impossible-to-explain abilities, but they regularly achieve things that would be impossible for someone with such powers to achieve. What do I mean? Have you ever seen Superman carry an ocean freighter, or stop a crashing plane? If someone like Superman really existed and he lifted an freighter ship with his hands, he would poke through it - ships aren't built to take the pressure of their own weight supported on spots the size of human hands. Similarly, of he tried to push back on the nose of a crashing plane, he'd end up in the plane unless he took way, way longer to do it than we usually see. (And then he'd be left trying to keep it in the air under its stall speed by gripping only the nose - the freighter problem all over again.)

Such things are just as wildly unbelievable to me as magic. Assuming they could really happen requires a willing suspension of disbelief so great that you could replace Superman with Dr. Fate using magic and to me it's about the same level of unbelievability.

Given that, I really do have a hard time believing it's anything other than a matter of preference. If it's actually about suspension of disbelief, you must think about what's actually depicted in comics less than I do.
Wait, things that happen in comics aren't real????

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Originally Posted by Blood Red Arachnid View Post
For natural storylines, one only needs to look at Roland Daggett, or David Xanatos. In a world of superheroes, unless things go the way of Praetoria it is a fairly safe assumption that the President of the U.S., the Prime Minister of Japan, the representatives to the United Nations, all of them will be regular people. To this effect, much of the villainy that you see happen in real life can be applied to the videogames as a natural storyline. The corrupt politician's weapon isn't flying or super speed, but a silver tongue. It is the jerk who's company is too big to let it fail, who gets pardoned for all of their crimes because they're friends with the Governor of that state, who's influence as an authority lets him dictate the news, who's endless list of contacts and personal relationships let him get a hold of whatever criminal resource they need. They are exceptional indeed, since there is nothing that a "never murder someone" hero can do against a villain who's powers are their cunning mind, charismatic personality, and substantial wealth/importance to the community.
To a very large extent this describes existing stories. Sure, most of them cross a border somewhere between tech and natural. But the story is still one you would expect a natural hero to face. Those that come to mind in the higher levels are the Crey arc that has the Countess using her money and influence to convince the city you are a criminal and the Malta arcs with Crimson and Indigo. Even the Max arc in DA feels like a natural hero's story, even if the enemies don't have natural powers. You briefly get to see the world through Malta's eyes. You get to see what they have to go through to be able to hope to compete with the superhumans around them.

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Originally Posted by Xanatos View Post
Denied. Though please be assured I'm not trying to wind you up. You legitimately don't know what you're talking about. Go research it before you embarrass yourself further.
http://en.wikipedia.org/wiki/Suspension_of_disbelief

Yours is a tactic that I've seen in far too many arguments. You are back peddling fast by accusing your opponent of being ignorant. That article sounds quite a bit like what UberGuy was saying. If you truly believe you are so far above the rest of us in your opinions and knowledge, then enlighten us or continue to be frustrated by our ignorance. It's hardly our fault if we don't understand where you are coming from.


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Originally Posted by Xanatos View Post
Denied. Though please be assured I'm not trying to wind you up. You legitimately don't know what you're talking about. Go research it before you embarrass yourself further.
I'm amused that you think anything that could happen in a forum interaction with you could embarrass me. Even if it could, other posters here seem to be affirming my position and not yours. So, either you have a valid argument, and you can defend it via explanation, or your position is untenable, and you wish to avoid revealing it by refusing to explain it.

I'm sure it's clear that I suspect the latter. If you wish to disabuse me of that suspicion, then elaborate on what you mean, or concede that it looks like you object to magic in comic-related settings because you just don't like it.


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Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
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Originally Posted by Vauluur View Post
That article sounds quite a bit like what UberGuy was saying.
It is indeed, thanks for linking it. (It hadn't occurred to me to look it up on Wikipedia, as was - and remain - rather sure I know what it means.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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I kind of wish they had gone with a midnighter Epic AT instead.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by Venture View Post
Still way behind on this.

The real problem with "mutant-themed content" is the X-Men style "mutant stigma". It is very, very difficult to write mutant content without going near some kind of racial prejudice and/or eugenics issues, and Marvel in general and Claremont in particular have poisoned that well for the next ten generations.
Mutant themed content can be mutant themed groups. How silly is it to have only the outcasts and sort of carnies representing an entire origin?


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Originally Posted by UberGuy View Post
I'm amused that you think anything that could happen in a forum interaction with you could embarrass me. Even if it could, other posters here seem to be affirming my position and not yours. So, either you have a valid argument, and you can defend it via explanation, or your position is untenable, and you wish to avoid revealing it by refusing to explain it.

I'm sure it's clear that I suspect the latter. If you wish to disabuse me of that suspicion, then elaborate on what you mean, or concede that it looks like you object to magic in comic-related settings because you just don't like it.
I'll keep this brief.

We've already established that we both agree that accepting magic as something in the CoH universe requires further suspension of disbelief from the norm. You don't feel further suspension is significant due to heroes behaving in pseudo-magical ways without the aid of magic. I believe further suspension is significant because heroes behave in pseudo-magical ways without the aid of magic.

So we are both looking at the same thing and coming to opposite conclusions.

Your reasoning is that because so many unbelievable things are taking place, and many of the acts perpetrated by superheroes are largely synonymous with acts perpetrated by magicians, that you wouldn't really have to suspend your disbelief any further. In fact, to you, you've pretty much accepted magic and other things like it (cosmic, etc) as perfectly viable things in this setting. Purely because this setting is so fantastic and unrealistic in the first place, adding magic to it won't really change it all that much.

My reasoning is that because the setting is already so fantastic and unrealistic, that it is therefore delicate when it comes to suspension of disbelief. If we were to add magic to a normal life setting Hary Potter style, then the setting would still be relatively believable because our world, sans magic, wasn't already suspending our disbelief. But when the limits of what is believable are already pushing against the limit, it won't take much to push the setting over the edge from fantastic and unrealistic, into the absolutely ridiculous. The real core of this contention isn't about superheroic acts; we've already established they can be synonymous with magical ones in function. But what about the form? The acceptance of magic means that the laws of nature are no longer absolute. They mean that the metaphysical exists, that souls exist, that gods exist, etc, etc. Accepting magic in this setting is so much more than accepting it as a function of superheroics. It changes the core setting of the game's physical and metaphysical world in a significant way. So to me, such a suspension of disbelief is obviously very significant. And, given that I have looked deeper into this than you; beyond simply the function of magic, but rather at the form of magic; I would say my position is better developed than yours and thus the obvious conclusion.

That all said; my real concern in this thread isn't the presence of magic, but rather the over-presence of magic. It's very easy for me to hand-wave my above concerns if magic is only a minor focus in this game. But if it becomes a core driving focus, then all the genuine concerns I have about magic suddenly become more apparent, and the game's setting becomes all the more ridiculous.


 

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Originally Posted by Xanatos View Post
delicate
Hrm,
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Hary Potter style
Ah,
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believable
Uh,
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ridiculous.
That's more like it.


 

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Originally Posted by Xanatos View Post
The acceptance of magic means that the laws of nature are no longer absolute.
Not necessarily; it may mean only that the laws of nature in the CoH multiverse are not the same as ours. Suppose that the speed of light in the CoH universe was a tightly-enforced rule rather than an absolute law; there would have to be some deeper rule or law behind it to govern when/how that rule could be ignored. This different set of laws could be set in such a way that allows magic to exist and be used on the different Earths our PCs visit.

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They mean that the metaphysical exists, that souls exist, that gods exist, etc, etc. Accepting magic in this setting is so much more than accepting it as a function of superheroics. It changes the core setting of the game's physical and metaphysical world in a significant way.
It is absolutely significant, at least, when comparing reality to CoH or even a hypothetical CoH without magic to what we play now. That's a good observation.

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So to me, such a suspension of disbelief is obviously very significant. ... That all said; my real concern in this thread isn't the presence of magic, but rather the over-presence of magic. It's very easy for me to hand-wave my above concerns if magic is only a minor focus in this game. But if it becomes a core driving focus, then all the genuine concerns I have about magic suddenly become more apparent, and the game's setting becomes all the more ridiculous.
So, from what I've read so far, your concern isn't so much that magic is ingame, your concern is that you perceive it to be a force lacking rules, limits, and defining mechanics, and you believe that if its use becomes a 'core driving focus' then that lack of rules, limits, and defining mechanics will spread to the writing of the game itself.

I mean, can people assume that's your argument is, in the stead of 'I don't like magic ingame because I can't believe in it ingame that much?'

In any case, you seem to be focusing on one aspect of a problem I brought up some pages back, regarding 'we don't know what the heck [magic] is,' which is evidence that this is a subject of increasing concern and/or importance that the writers should give a shot at hashing out. That said, I don't think there would need to be an explicit list of rules. I think defining some principles that fit what we've got of magic ingame so far would suffice for the time being, enough to separate the Magic Origin from the Well's 'magic'.


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Originally Posted by Memphis_Bill View Post
The Battalion is going to be musical.

Yep. Intergalactic marching band destroys reality, film at 11.
Kind of like the UVA pep band: "The Award-Winning Virginia Fighting Cavalier Indoor/Outdoor Precision(?) Marching Pep Band, & Chowder Society Review, Unlimited!!!. " I believe at one point they were banned from the stadium and would play just outside the gates.


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Don't worry, they'll burn out on Magic soon enough and then it'll go right back to pure awesome science/tech/mutant/magic stuff.

It's probably better that they don't stick to a hard and fast "twenty percent of everything has to fit each origin" rule or something. that would be stupid. Even if you take into account the prevalence of magic-themed stuff, that doesn't dictate that it rules the world, only that it's diversified and popular.

There's "techy" stuff everywhere, and even the movie THOR made magic look techy. When it comes to superheroes, blurring or obliterating the line between things is par for the course, so I can't really take any arguments here seriously. Sorry, it's not due to any failures on your part to try and convince me otherwise, it's just a ridiculous premise to suggest that city of heroes is "too magicky" because it's the least magic-oriented MMO I've played, and that includes Star Trek and Star Wars themed stuff.


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Originally Posted by Xanatos View Post
My reasoning is that because the setting is already so fantastic and unrealistic, that it is therefore delicate when it comes to suspension of disbelief. If we were to add magic to a normal life setting Hary Potter style, then the setting would still be relatively believable because our world, sans magic, wasn't already suspending our disbelief. But when the limits of what is believable are already pushing against the limit, it won't take much to push the setting over the edge from fantastic and unrealistic, into the absolutely ridiculous. The real core of this contention isn't about superheroic acts; we've already established they can be synonymous with magical ones in function. But what about the form? The acceptance of magic means that the laws of nature are no longer absolute. They mean that the metaphysical exists, that souls exist, that gods exist, etc, etc. Accepting magic in this setting is so much more than accepting it as a function of superheroics. It changes the core setting of the game's physical and metaphysical world in a significant way. So to me, such a suspension of disbelief is obviously very significant. And, given that I have looked deeper into this than you; beyond simply the function of magic, but rather at the form of magic; I would say my position is better developed than yours and thus the obvious conclusion.

That all said; my real concern in this thread isn't the presence of magic, but rather the over-presence of magic. It's very easy for me to hand-wave my above concerns if magic is only a minor focus in this game. But if it becomes a core driving focus, then all the genuine concerns I have about magic suddenly become more apparent, and the game's setting becomes all the more ridiculous.
Why is magic the straw that will break the camels back? It has played a long time role in CoH on both blue and redside and has a reasonably established lore. The addition of more magic isn't asking you to make any new concessions that didn't already exist. The magical lore of CoH has long established the presence of souls, gods, and forms of afterlife. Adding new forms of magic isn't asking you to accept anything into the setting that hasn't already existed in one form or another.

On the whole, magic gets a carte blanche from me because it does not exist so it can behave in anyway we imagine. What really strains my suspension of disbelief is the treatment of technology and science; there is no way, as previously mentioned, that a convincing human-sized steam-powered automaton could exist or that the human body can be mutated to generate extreme heat and cold or communicate telepathically. Science and technology in this game violate natural laws in just as grievous ways as magic but also ask to me to put aside what I already know about the natural world.


 

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Originally Posted by ketch View Post
Why is magic the straw that will break the camels back? It has played a long time role in CoH on both blue and redside and has a reasonably established lore. The addition of more magic isn't asking you to make any new concessions that didn't already exist. The magical lore of CoH has long established the presence of souls, gods, and forms of afterlife. Adding new forms of magic isn't asking you to accept anything into the setting that hasn't already existed in one form or another.

On the whole, magic gets a carte blanche from me because it does not exist so it can behave in anyway we imagine. What really strains my suspension of disbelief is the treatment of technology and science; there is no way, as previously mentioned, that a convincing human-sized steam-powered automaton could exist or that the human body can be mutated to generate extreme heat and cold or communicate telepathically. Science and technology in this game violate natural laws in just as grievous ways as magic but also ask to me to put aside what I already know about the natural world.
I'm pretty sure he meant in a general sense, I.e. in various stories.


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Originally Posted by Premonitions View Post
I'm pretty sure he meant in a general sense, I.e. in various stories.
I'm pretty sure he meant CoH when he said "this setting".

And the question still stands. How does the inclusion of First Ward or Night Ward or the new DA require anymore suspension of disbelief when it doesn't really stretch magic to any new concepts?


 

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Originally Posted by Arcanaville View Post
Don't most incarnations of Atlantis, from the historical to the modern, involve magic of some kind?
I can only think of one, rather specific, example, where it's tech. And maybe one implied one in the Mutineer's Moon novel.
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Originally Posted by TheDeepBlue View Post
I was always under the impression that most historical representations of Atlantis described what could be considered a higher level of technology.
Usually powered by some magic-type power source.
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Originally Posted by Memphis_Bill View Post
The Battalion is going to be musical.

Yep. Intergalactic marching band destroys reality, film at 11.
As long as they are in tune and keep the beat - otherwise defeat by them would be embarrassing.


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