Just to be clear, there's other origins and story themes than magic, k?
Dr. Todt's theme.
i make stuff...
this what happened in the last game i played wizards ruined it for everyone castin spells and tricks and just anything to cheat there no technology there trying to catch the wizard and we pay for it so unless people don't let GM'S know of witchcraft in the game it we ruin it and there we not be a COH IT WELL BE GONE TO THE WIZARDS !!!!!!!
and round up everyone that knows more than they do"-Dylan
I can only think of one, rather specific, example, where it's tech. And maybe one implied one in the Mutineer's Moon novel.
Usually powered by some magic-type power source. As long as they are in tune and keep the beat - otherwise defeat by them would be embarrassing. |
@Rorn ---- Blue Baron ---- Guardian
this what happened in the last game i played wizards ruined it for everyone castin spells and tricks and just anything to cheat there no technology there trying to catch the wizard and we pay for it so unless people don't let GM'S know of witchcraft in the game it we ruin it and there we not be a COH IT WELL BE GONE TO THE WIZARDS !!!!!!!
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Ummm...what?
@Rorn ---- Blue Baron ---- Guardian
this what happened in the last game i played wizards ruined it for everyone castin spells and tricks and just anything to cheat there no technology there trying to catch the wizard and we pay for it so unless people don't let GM'S know of witchcraft in the game it we ruin it and there we not be a COH IT WELL BE GONE TO THE WIZARDS !!!!!!!
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De minimis non curat Lex Luthor.
this what happened in the last game i played wizards ruined it for everyone castin spells and tricks and just anything to cheat there no technology there trying to catch the wizard and we pay for it so unless people don't let GM'S know of witchcraft in the game it we ruin it and there we not be a COH IT WELL BE GONE TO THE WIZARDS !!!!!!!
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http://www.virtueverse.net/wiki/Shadow_Mokadara
Watch out for all those Jerk-Hexers guys. They'll get ya.
you could have it all
My empire of dirt
I will let you down
I will make you <3
this what happened in the last game i played wizards ruined it for everyone castin spells and tricks and just anything to cheat there no technology there trying to catch the wizard and we pay for it so unless people don't let GM'S know of witchcraft in the game it we ruin it and there we not be a COH IT WELL BE GONE TO THE WIZARDS !!!!!!!
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In the room the women come and go
Talking of Michelangelo.
this what happened in the last game i played wizards ruined it for everyone castin spells and tricks and just anything to cheat there no technology there trying to catch the wizard and we pay for it so unless people don't let GM'S know of witchcraft in the game it we ruin it and there we not be a COH IT WELL BE GONE TO THE WIZARDS !!!!!!!
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Wiki: Gone to the Americans
UniqueDragon's Gone to the Americans post
Oh, just noticed, UniqueDragon is VIP
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Wiki: Gone to the Americans UniqueDragon's Gone to the Americans post Oh, just noticed, UniqueDragon is VIP |
In the room the women come and go
Talking of Michelangelo.
I find myself disappointed that Electric-Knight hasn't lost his mind.
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Also, I apparently find it funnier to think of people looking at my post without knowing the in-joke than knowing it... I hadn't even thought of people not recognizing it, but once I saw responses of that sort, they made me laugh more than the actual joke. Haha, that is great.
Although, Party-Kake, great call on the jerk-hexers, haha. I should have gone with that!!
and round up everyone that knows more than they do"-Dylan
Mutant-style stories would be nice, but it's difficult because the discrimination angle a-la X-Men flatly doesn't exist. It actually bothered me once when I saw a group of people on Virtue RPing as mutants being discriminated against by the City.
I didn't interfere with their RP (though ICly my character suggested that the City just has it's hands full processing dozens if not hundreds of new heroes on a DAILY basis), but it bugs me that people try to intentionally create an angle we know does not exist.
I mean, maybe there could be some line drawn between "mutant" and "natural"? I honestly have no ideas.
I could see a villain popping up that sees Mutants as the future for mankind, and his plans involve the forced evolution of humans as he and his followers attempt to rule the weaker, non-inherently-powered humans. Kind of like Magneto, only much more villainous and hostile.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Confusingly, you could also argue that trolls are technology origin, since superadine is allegedly somehow integral to Dr. Brian Webb's fabulous portal technology, as those plaques have reminded me something like a thousand times. Doesn't make a heck of a lot of sense to me but there you have it. Who knows, they might even be natural origin if we are to assume that portals are a feature of the universe and not an invention.
The whole "Dreamspace" thing is super lame and another Deux Ex Machina.
I have the same response to this as I did to any of my GMs.
"Cool, NPC X can do this, why can't I?"
"Well, they're a story-driven character..."
"If we don't show up you don't have a story to tell, how do we develop these abilities?"
And so on and so on...
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Let the record show that not a month ago there was a giant thread about how heroes never get wins and everything is gloom and doom. Now Dream Doctor has facilitated some wins. I guess my question is have we waited too long to unite against how overpowered Dream Doctor is and how all this winning is taking all the fun out of the game?
I could see a villain popping up that sees Mutants as the future for mankind, and his plans involve the forced evolution of humans as he and his followers attempt to rule the weaker, non-inherently-powered humans. Kind of like Magneto, only much more villainous and hostile.
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I'm still aiming to have mutant and tech mixed in an arc. You know that one sentient computer you have to break out of the Crey Lab? Can't remember the arc but the computer actually speaks with you, asking for help to be released to the internet.
Maybe this is my young Digimon fan speaking, but a kind of 'virtual space' mission that has you being injected into the internet to battle quickly mutating data creatures that seek to alter other machines and computers into 'something else' sounds fun to me. Lots of possibilities for new maps too.
I guess a Meth Lab is still technically a lab...
Let the record show that not a month ago there was a giant thread about how heroes never get wins and everything is gloom and doom. Now Dream Doctor has facilitated some wins. I guess my question is have we waited too long to unite against how overpowered Dream Doctor is and how all this winning is taking all the fun out of the game?
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If you are going to talk about "Dreamspace", then a good parallel is H.P. Lovecraft's "Dreamlands" and its associated access to it in the Call of Cthulhhu role-playing game. In that aspect, you were able to go to the Moon and other areas of the Dreamlands through drug use, magical spells and so on...but it wasn't really limited to one person doing so. The problem with dream or astral travel or planar travel is that...other beings clue on it and exploit it. Again, if Dream Doctor is going into Dreamspace, it begs the question as to why others are not doing so. Where are the Illithids of this game? Or the Gugs and Ghasts? Or the Freddie Kruegers? If Dream Doctor is the only one that can do this...that's veering dangerously close to making him a deity or a Well in and of his own right.
We are never given a sufficient explanation of the whole Dreamwalking thing. Even Michael Moorcock, when he explored this in The Fortress of the Pearl, allowed for dreams to be tied to foci and the main protagonist could be kidnapped or killed for her abilities. It's fairly lazy for the devs to use hand-waving this late in the game when event the Circle of Thorns and Mu have SOME explanation to their motives and origins.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Isn't it kind of up to you whether your character can do those things? I mean sure, as far as I know he's the only NPC that has that ability but I don't really have a problem with that. Actually I like it when they come up with more interesting, unique concepts than just "and she's also one of the world's most powerful psychics!" On one level I take it to mean that DD is a strong dude who has a trick that's working out for him so far. That doesn't seem all that different from Statesman being completely immortal apart from the fact that Dream Doctor isn't a "homage" to an incredibly popular comic book character. On another level, think of it as possible inspiration for a dark controller, or a psychic blaster or what have you. Especially with Night Ward coming up, there's fertile ground being cultivated for putting a character who leans that way into practice in ways that weren't possible when the game was just about beating up goons in a city.
Are trolls mutants? Just came in to my mind. They use drugs but the effect is mutation. Some new troll content would be cool. Perhaps one very very very mutated and big troll... rare giant monster.
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Trolls aren't, as far as we know, ever born the way they are. They get that way by taking lots of Superadyne. That sounds like Science, to me.
Confusingly, you could also argue that trolls are technology origin, since superadine is allegedly somehow integral to Dr. Brian Webb's fabulous portal technology, as those plaques have reminded me something like a thousand times. Doesn't make a heck of a lot of sense to me but there you have it. Who knows, they might even be natural origin if we are to assume that portals are a feature of the universe and not an invention.
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If someone uses Technology to alter your body, you're Science origin, because your body was permenantly changed, but the Technology that effected the change is not present after the change is made. Often the Tech uses an intermediary effect, such as chemicals or radiation to effect the changes.
Natural is never something imposed externally on you, even if you are the one using the tools that make the imposition. It is something you attain through training and focus, and generally does not rely on any external tool. This gets a bit blurry if you're using a weapon, but the distinction I make is in whether the ability to do extraordinary things is due to the weapon or the user. If you can only take down other metas because you have a super-tech sword or pistol, and particularly if someone else armed with them could also do so, then that's Technology origin. If you can only take down metas because you personally have extraordinary skill using the (or any) weapon, then that could be one of the other origins, including Natural. (You'd be Natural in this case if you weren't a Mutant, weren't using powers imposed through Science effects, and weren't using Magic. In many if not all cases, Natural is what's left if you know you aren't one of the other origins.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
And the question still stands. How does the inclusion of First Ward or Night Ward or the new DA require anymore suspension of disbelief when it doesn't really stretch magic to any new concepts?
@Rorn ---- Blue Baron ---- Guardian