Just to be clear, there's other origins and story themes than magic, k?


Aleusha

 

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Originally Posted by Leo_G View Post
Magical zombie ligers?
So magical that they aren't even mentioned anywhere, just like the aforementioned MAGICAL ZOMBIES.

Seriously though, there hasn't been that much magic in the majority of the Praetorian storylines and recent issues. The Wells are about as magic as Galactus, the Phoenix Force, and Captain Universe. That is that they're some sort of cosmic power/entity that is magical in more the Arthur C. Clarke mode. In fact most of the praetorian stuff is explicitly high tech, so i'm not seeing the huge amount of recent magic the OP apparently has. SSA1, Dark Astoria and DD is mostly it.


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Originally Posted by Xanatos View Post
Inb4 "superheroes use magic too".
They are focusing on that. Super Heroes use magic, too.


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Originally Posted by Arcanaville View Post
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Originally Posted by Xanatos View Post
The Well of the Furies
First Ward
Dark Astoria
The SSAs


So...much...magic...

Superheroes are big in hollywood right now. Try focusing on that.

Inb4 "superheroes use magic too".
Yeah, they are. Thor's pretty big.

You know. The God.

Magic hammer. Lightning.

Had his own movie.


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I saw that movie. He was a tech based hero.


 

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Meh... I'm far more interested in SSA #2.

...or rather, far more disapointed that it looks like we will be waiting until I23 to get SSA #2.


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Originally Posted by Xanatos View Post
Superheroes are big in hollywood right now. Try focusing on that.
Like how? If you can shoot out some examples of what you mean specifically that'd be cool, because "superhero" is a very vague, large genre that encompasses a wide variety of different types of characters.


 

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I'm sorry, but weren't that wails of dismay that we had no new "magic" content between Croatoa and, oh, First Ward?

Do the math on the years, people, and then zip it


 

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Magic is indeed not the only possible theme. It is, however, one possible theme, so we get some content centered around it. We also get some content that's not. Why is this a problem?


 

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Originally Posted by Hopeling View Post
Magic is indeed not the only possible theme. It is, however, one possible theme, so we get some content centered around it. We also get some content that's not. Why is this a problem?
Because some people believe that while anything is possible for superheroes, how they conceive of them is the only important thing. So the occasional magic themed thing is ok, as long as its not too much of a distraction from the legitimate stuff.

Like mutations, which somehow generate physics-breaking abilities. Or scientific processes that defy all science. Or technology that works on the principle of "I say it, so it happens." Or the natural heroes, for which the supernatural is normal.

You know, the definitely not magic stuff.


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Things like mutations and super serums are quite a bit different than magic. Magic is basically "draw pretty pictures, use 1000 year old figurine, say words, ???, PROFIT" as a core functionality. There's certainly more to it than if that particular power is fully explained and possible.


Something I think isn't covered as much as a central plot point in the game are mutations. Groups like Crey and Longbow provide science and natural based NPCs and stories. Groups like Malta and IDF provide technology. Groups like Tsoo and Circle of Thorns provide magic. And... the outcasts provide mutations? Unless I am mistaken, mutant storylines aren't heavily covered in the game, and don't have many plot points beyond "Yeah, they exist". IMO, there should be more things done with them. Like, make a story arc about the difference between a mutant and a superhero getting powers is how kids get those powers, and how there could be a big one based on that. Maybe it is that old rehashed "think of our kids safety!" thing from X-men that turns into a big political war. Maybe it is a neo-cult that is harvesting and brainwashing kids to be the progenitors of future mankind (I call dibs on that one). Maybe it is a big story about how someone who earned their powers is a normal person with more tools whereas a mutant isn't classified as a "person" at all. Just do something...



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Originally Posted by Electric-Knight View Post
Do you know how all those other origins - tech, science, natural, mutant - were created??

A Wizard did it!!
According to the Origin of Power and the Incarnate story line, that's sort of true.


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Its been awhile since we've dealt with natural enemies. How 'bout incarnate level Family?
:P

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Originally Posted by MisterMagpie View Post
Mutant cloned dinosaurs with techno jetpacks. Come on.
I so want something like this:


 

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To be fair, before it was pretty much all tech, us getting alot of magic right now is right on queue, and soon enough it will be back to primarily tech. It goes in cycles. We desperately needed the magic stuff we have been getting though.


 

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Originally Posted by _Klaw_ View Post
I so want something like this:

That's incorrect.
A mutant cloned T-Rex with techno jetpacks (or in the case of that picture, a jet) can't be possible unless it has a laser or two mounted to it's head.
How else is it supposed to defend itself in the event of a water landing?


 

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Originally Posted by Haetron View Post
Im just sick of logging into a game about Superheroes to find out that we have another issue coming up loaded with MAGICAL ZOMBIES.
I've been saying this for a while now. This game seems more D&D-ish than superhero/comic. Fantasy has a place here but let's get our priorities straight. Enough with the magic/fantasy and all that junk.


 

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You know, one thing i find an interesting bit of interpretation. the idea of dark astoria and the various gods involved to be magical. by strict definition, they would be natural, they may have crazy powers, but nothing inconsistent with what their usually defined powers are. so i'd even take da off the list of strictly magical, its just BIG natural.

and as others have said, praetoria was almost entirely tech and mad science, the game does both, most likely battallion will be ultratech invading aliens (much like the rikti, who are almost entirely non magical, and were a previous focal point)

frankly I'm glad this game works both themes in and does not feel strangled into an excessively narrow definition of the genre, such narrow minded interpretations of the genre would make the game significantly worse.


 

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Originally Posted by rian_frostdrake View Post
You know, one thing i find an interesting bit of interpretation. the idea of dark astoria and the various gods involved to be magical. by strict definition, they would be natural, they may have crazy powers, but nothing inconsistent with what their usually defined powers are. so i'd even take da off the list of strictly magical, its just BIG natural.

and as others have said, praetoria was almost entirely tech and mad science, the game does both, most likely battallion will be ultratech invading aliens (much like the rikti, who are almost entirely non magical, and were a previous focal point)

frankly I'm glad this game works both themes in and does not feel strangled into an excessively narrow definition of the genre, such narrow minded interpretations of the genre would make the game significantly worse.
You know, when you put it that way, it seems kind of odd:
Thus far, Mot has been the only magical SUPER, WORLD THREAT we've had to fight. Praetoria, Rikti, and possibly the Battalion, they're all tech threats.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by Leo_G View Post
I wouldn't mind some focus on mutants. But what unified mutant 'theme' would be entertaining in this game? The whole 'discrimination' angle does not work...
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Originally Posted by Blood Red Arachnid View Post
Something I think isn't covered as much as a central plot point in the game are mutations. Groups like Crey and Longbow provide science and natural based NPCs and stories. Groups like Malta and IDF provide technology. Groups like Tsoo and Circle of Thorns provide magic. And... the outcasts provide mutations? Unless I am mistaken, mutant storylines aren't heavily covered in the game, and don't have many plot points beyond "Yeah, they exist". IMO, there should be more things done with them. Like, make a story arc about the difference between a mutant and a superhero getting powers is how kids get those powers, and how there could be a big one based on that. Maybe it is that old rehashed "think of our kids safety!" thing from X-men that turns into a big political war. Maybe it is a neo-cult that is harvesting and brainwashing kids to be the progenitors of future mankind (I call dibs on that one). Maybe it is a big story about how someone who earned their powers is a normal person with more tools whereas a mutant isn't classified as a "person" at all. Just do something...
My dream thing for this game would be to promote the Outcasts to something that goes from whatever their low end is(5? 8?) all the way to 50. Their gimmick/"big jump" from teens to twenties is that they go from street wear to adding more and more spandex, so that by the time you hit 35+ there's now an entire enemy group that's entirely tights, masks and capes. Add in Psychic power sets. Give bosses two types of powers, a la Frostfire. Though, not necessarily opposing ones.

Maybe add in a handful of Supatrolls/trolls(hmm, maybe give them Titan weapons and street justice ala new Knives, as well as super strength) to round out their Boss(20-35) and Lt(35-50) numbers, while not dropping mutant Lts and bosses, just mix them in. Not sure how you'd visually upgrade Supatrolls to fit the spandex aesthetic. Torn pants, no shirts? Singlets?

Just make them villains with smaller picture goals, even if they only took up space in the mad-libs newspapers/radios with a smattering of mobs appearing here and there in the 20+zones, as well as a few tips so that you can sorta track a smaller semi-storyline ala Frostfire, Maybe have them going head to head, ala Council-5th Column street fights, with the other enemy groups.


 

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Originally Posted by AzureSkyCiel View Post
You know, when you put it that way, it seems kind of odd:
Thus far, Mot has been the only magical SUPER, WORLD THREAT we've had to fight. Praetoria, Rikti, and possibly the Battalion, they're all tech threats.
You have forgotted the magical catgirls.
Otherwise, you are correct... unless we include Darrin Wade?
Still... don't forget what this world would be like if we didn't constantly stave off the ominous magical catgirl domination.


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Originally Posted by ThePill View Post
Just make them villains with smaller picture goals.
oops, sorry, level 50 content already has that with Carnival of Shadows and Freakshow.

Though I would love to maybe see some focus on pure mutant groups.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by Aleusha View Post
That's incorrect.
A mutant cloned T-Rex with techno jetpacks (or in the case of that picture, a jet) can't be possible unless it has a laser or two mounted to it's head.
How else is it supposed to defend itself in the event of a water landing?
Laser guns.



 

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Originally Posted by Electric-Knight View Post
You have forgotted the magical catgirls.
Otherwise, you are correct... unless we include Darrin Wade?
Still... don't forget what this world would be like if we didn't constantly stave off the ominous magical catgirl domination.
I dunno, maybe we could count Darrin Wade. My Criteria for being a Super World Threat is that dealing with them are/will be the focus of multiple issues with multiple, standard, story arcs centered on them.

Also, the catgirls don't qualify since they're not all magical. some of them are science, mutation, technology, and some of them are naturally from a race of catgirls.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.