Just to be clear, there's other origins and story themes than magic, k?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The Well of the Furies
First Ward Dark Astoria The SSAs So...much...magic... Superheroes are big in hollywood right now. Try focusing on that. Inb4 "superheroes use magic too". |
You know. The God.
Magic hammer. Lightning.
Had his own movie.
I used to keep track of my levels here.
But I got to 50.
I saw that movie. He was a tech based hero.
Meh... I'm far more interested in SSA #2.
...or rather, far more disapointed that it looks like we will be waiting until I23 to get SSA #2.
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I'm sorry, but weren't that wails of dismay that we had no new "magic" content between Croatoa and, oh, First Ward?
Do the math on the years, people, and then zip it
Magic is indeed not the only possible theme. It is, however, one possible theme, so we get some content centered around it. We also get some content that's not. Why is this a problem?
Magic is indeed not the only possible theme. It is, however, one possible theme, so we get some content centered around it. We also get some content that's not. Why is this a problem?
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Like mutations, which somehow generate physics-breaking abilities. Or scientific processes that defy all science. Or technology that works on the principle of "I say it, so it happens." Or the natural heroes, for which the supernatural is normal.
You know, the definitely not magic stuff.
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Things like mutations and super serums are quite a bit different than magic. Magic is basically "draw pretty pictures, use 1000 year old figurine, say words, ???, PROFIT" as a core functionality. There's certainly more to it than if that particular power is fully explained and possible.
Something I think isn't covered as much as a central plot point in the game are mutations. Groups like Crey and Longbow provide science and natural based NPCs and stories. Groups like Malta and IDF provide technology. Groups like Tsoo and Circle of Thorns provide magic. And... the outcasts provide mutations? Unless I am mistaken, mutant storylines aren't heavily covered in the game, and don't have many plot points beyond "Yeah, they exist". IMO, there should be more things done with them. Like, make a story arc about the difference between a mutant and a superhero getting powers is how kids get those powers, and how there could be a big one based on that. Maybe it is that old rehashed "think of our kids safety!" thing from X-men that turns into a big political war. Maybe it is a neo-cult that is harvesting and brainwashing kids to be the progenitors of future mankind (I call dibs on that one). Maybe it is a big story about how someone who earned their powers is a normal person with more tools whereas a mutant isn't classified as a "person" at all. Just do something...
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Do you know how all those other origins - tech, science, natural, mutant - were created??
A Wizard did it!!
and round up everyone that knows more than they do"-Dylan
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Its been awhile since we've dealt with natural enemies. How 'bout incarnate level Family?
:P
"Ey, thats a nice alpha slot ya' got there. It'd be a shame if something were to happen to it..."
To be fair, before it was pretty much all tech, us getting alot of magic right now is right on queue, and soon enough it will be back to primarily tech. It goes in cycles. We desperately needed the magic stuff we have been getting though.
A mutant cloned T-Rex with techno jetpacks (or in the case of that picture, a jet) can't be possible unless it has a laser or two mounted to it's head.
How else is it supposed to defend itself in the event of a water landing?
You know, one thing i find an interesting bit of interpretation. the idea of dark astoria and the various gods involved to be magical. by strict definition, they would be natural, they may have crazy powers, but nothing inconsistent with what their usually defined powers are. so i'd even take da off the list of strictly magical, its just BIG natural.
and as others have said, praetoria was almost entirely tech and mad science, the game does both, most likely battallion will be ultratech invading aliens (much like the rikti, who are almost entirely non magical, and were a previous focal point)
frankly I'm glad this game works both themes in and does not feel strangled into an excessively narrow definition of the genre, such narrow minded interpretations of the genre would make the game significantly worse.
You know, one thing i find an interesting bit of interpretation. the idea of dark astoria and the various gods involved to be magical. by strict definition, they would be natural, they may have crazy powers, but nothing inconsistent with what their usually defined powers are. so i'd even take da off the list of strictly magical, its just BIG natural.
and as others have said, praetoria was almost entirely tech and mad science, the game does both, most likely battallion will be ultratech invading aliens (much like the rikti, who are almost entirely non magical, and were a previous focal point) frankly I'm glad this game works both themes in and does not feel strangled into an excessively narrow definition of the genre, such narrow minded interpretations of the genre would make the game significantly worse. |
Thus far, Mot has been the only magical SUPER, WORLD THREAT we've had to fight. Praetoria, Rikti, and possibly the Battalion, they're all tech threats.
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I wouldn't mind some focus on mutants. But what unified mutant 'theme' would be entertaining in this game? The whole 'discrimination' angle does not work...
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Something I think isn't covered as much as a central plot point in the game are mutations. Groups like Crey and Longbow provide science and natural based NPCs and stories. Groups like Malta and IDF provide technology. Groups like Tsoo and Circle of Thorns provide magic. And... the outcasts provide mutations? Unless I am mistaken, mutant storylines aren't heavily covered in the game, and don't have many plot points beyond "Yeah, they exist". IMO, there should be more things done with them. Like, make a story arc about the difference between a mutant and a superhero getting powers is how kids get those powers, and how there could be a big one based on that. Maybe it is that old rehashed "think of our kids safety!" thing from X-men that turns into a big political war. Maybe it is a neo-cult that is harvesting and brainwashing kids to be the progenitors of future mankind (I call dibs on that one). Maybe it is a big story about how someone who earned their powers is a normal person with more tools whereas a mutant isn't classified as a "person" at all. Just do something...
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Maybe add in a handful of Supatrolls/trolls(hmm, maybe give them Titan weapons and street justice ala new Knives, as well as super strength) to round out their Boss(20-35) and Lt(35-50) numbers, while not dropping mutant Lts and bosses, just mix them in. Not sure how you'd visually upgrade Supatrolls to fit the spandex aesthetic. Torn pants, no shirts? Singlets?
Just make them villains with smaller picture goals, even if they only took up space in the mad-libs newspapers/radios with a smattering of mobs appearing here and there in the 20+zones, as well as a few tips so that you can sorta track a smaller semi-storyline ala Frostfire, Maybe have them going head to head, ala Council-5th Column street fights, with the other enemy groups.
You know, when you put it that way, it seems kind of odd:
Thus far, Mot has been the only magical SUPER, WORLD THREAT we've had to fight. Praetoria, Rikti, and possibly the Battalion, they're all tech threats. |
Otherwise, you are correct... unless we include Darrin Wade?
Still... don't forget what this world would be like if we didn't constantly stave off the ominous magical catgirl domination.
and round up everyone that knows more than they do"-Dylan
Though I would love to maybe see some focus on pure mutant groups.
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You have forgotted the magical catgirls.
Otherwise, you are correct... unless we include Darrin Wade? Still... don't forget what this world would be like if we didn't constantly stave off the ominous magical catgirl domination. |
Also, the catgirls don't qualify since they're not all magical. some of them are science, mutation, technology, and some of them are naturally from a race of catgirls.
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Seriously though, there hasn't been that much magic in the majority of the Praetorian storylines and recent issues. The Wells are about as magic as Galactus, the Phoenix Force, and Captain Universe. That is that they're some sort of cosmic power/entity that is magical in more the Arthur C. Clarke mode. In fact most of the praetorian stuff is explicitly high tech, so i'm not seeing the huge amount of recent magic the OP apparently has. SSA1, Dark Astoria and DD is mostly it.
Dr. Todt's theme.
i make stuff...