Originally Posted by AzureSkyCiel
oops, sorry, level 50 content already has that with Carnival of Shadows and Freakshow.
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Just to be clear, there's other origins and story themes than magic, k?
>cool stuff about mutants, possible Outcasts all the way to level 50<
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I do like the addition of the Rogues Gallery, since Going Rogue, but I could use a bit more of that flavor, for sure.
I like what we've got, but this sort of option, to add to the variety, would be very welcome!
and round up everyone that knows more than they do"-Dylan
You know, when you put it that way, it seems kind of odd:
Thus far, Mot has been the only magical SUPER, WORLD THREAT we've had to fight. Praetoria, Rikti, and possibly the Battalion, they're all tech threats. |
Mot, Darrin Wade
Tech:
Praetoria, Rikti. (Not going to list the Battalion until we know more.)
Science:
Hamidon, Nictus (if you're a kheld.)
Mutant:
?
Natural:
? I don't know that I'd put the Council/5th here, though we do have the Reichsman to consider... yet with Khan, he's kind of Tech-empowered. And I don't think they've quite reached "world" threat yet.
Anyway, I can see where people are coming from with wanting more Natural and Mutant content. However, I always assumed it just showed how badass our characters were... only player controlled naturals and mutants can be 50+worthy.
Or at least make it so we fight hordes of Natural/mutant enemies.
Things like mutations and super serums are quite a bit different than magic. Magic is basically "draw pretty pictures, use 1000 year old figurine, say words, ???, PROFIT" as a core functionality. There's certainly more to it than if that particular power is fully explained and possible.
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So does my character that is a vehicle for an ancient Japanese warrior's soul.
Both magic origin as defined by the game. Magic is not just wizards casting spells any more than natural is strictly normal humans.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Heh.... just thought of the way to dice it up
We have magic to provide mystical and arcane threats.
We have technology to provide mechanical and gadget-based threats.
We have science to provide threats through the very properties of physics.
We have natural to provide threats of cunning, hard work, and aliens
We have mutants to provide threats of a biological nature.
It can all make sense when we view all of these as different forms of knowledge. A biological but naturally occurring threat could quite easily satisfy the need for mutation based storylines, so it isn't quite necessary for it to be that whole discrimination/segregation/X-men angle.
Outside of segregation, I really have come up with three ideas that could easily be a mutant based story. The one that I called dibs is when an individual amasses a mutant army in an attempt to be the progenitor of neo-mankind. I actually came up with a story like this that I have as a reoccurring theme for all of my mutants. I call it the Bartholomew Legacy, and the story goes that Dr. Adrian Bartholomew some 20-25 years ago discovered he had genetic hotspot that would cause super powers in his children. Long story short he has a big ego, declared himself "the future", then used his employment at fertility clinics and sperm banks to "sow his seed" through the population of California. Next thing we know a bunch of red-haired mixed-race babies with frighteningly strong superpowers are born en mass. Fragmented, segregated, scared, and distrusting of society many of Bartholomew's half-children who didn't turn to heroism began to eagerly await Bartholomew's return from prison. My "dibs" would be if they did this story, the main villain behind it would be Dre. Adrian Bartholomew.
The second idea is quite simple, and it plays off of a biological fear that we have: the swarm. If you see one mouse, it may scare you. If you see 10 mice, it most likely will scare you. If you see 1000 mice, there is no doubt that it will scare you. The idea is basically an individual develops the capacity to manufacture an army out of whatever biological process they have. Maybe they bud out plant life, or maybe they go through mitosis and make multiple copies that way, or maybe they have a messed up reproduction cycle that lays 1000 small eggs that develop freakishly quick once hatched. It could be cool if you make the mission right, and just pack together the spawns and then inflate their sizes but only make them minions. Definition of Zerg rush right there. However... this story is quite similar to Hamidon.
The last idea is yet another biological fear: the plague. Distinct from the swarm in the sense that they are microscopic, the plague is the boogeyman of the modern day. An arc that I had toying around with in my head (I do that a lot, since fully making an AE arc to my perferred specs can take several weeks) is one where a plague has symptoms so severe that it is fully incapacitating the entire population... except for mutants whom are immune (along with other other things such as robots and aliens). The world starts to go gang-land-with-super-powers; organizations like the vanguard and the midnighters quickly find themselves fleeting and paralyzed by an enemy that they can't fight. While organizations fall left and right, the missions in the game would have the actual mission population (NPCs, enemies, all) dwindling really quickly, with most of the streets empty with the odd individual passed out in the streets. The only enemies you find would be that odd boss-level enemy who is a mutant loitering around. It can't be done in AE, but the fun part would be having your character afflicted by the plague, with their stats decreased while inside each of the missions. Enemies would be scaled accordingly. Of course, the source of the plague would be a mutant who produces it (and thus himself is immune to it), and the fight would be heavily based in toxic damage.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Well of furies... perhaps it is magical but I think it's more like ancient and mystical source of undefined energy.
Magic origin is not necessarily same that magical powers. My Dr Watson is martial artist but he learned his skills from old mystical books and he uses magic for time traveling. So his origin is magic, but he does not use spells in combat. Generally I'm usin all origins. More important thing is they fits in my consepts.
Maybe there is a lot of magic but also there is a lot of science and technology. I would like if they focus also other origins in future. Mutant would be cool. ...and natural of course.
edit. or perhaps Dr Watson is really surprisingly magical guy. Once he scorched my graphic card with one kick.
Prunejuice is warriors drink.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
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Maxim 24: Any sufficiently advanced technology is indistinguishable from a big gun.
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Xmen
Avengers
Spiderman
Fantastic Four
Daredevil
Punisher
Superman
Batman
Green Lantern
JLA
Teen Titans
I don't get why this game doesn't take more inspiration from the above?
They are all very popular superhero concepts in mass media. Film, movies, video games. They do have magic sprinkled in there. (E.g. Dr. Fate, Dr. Strange, Scarlett Witch...Thor at a stretch.) But it was always a secondary focus. These are the sort of things people are interested in.
Inb4 "that one episode of teen titans when magic..."
They are all very popular superhero concepts in mass media. Film, movies, video games. They do have magic sprinkled in there. (E.g. Dr. Fate, Dr. Strange, Scarlett Witch...Thor at a stretch.) But it was always a secondary focus. These are the sort of things people are interested in.
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And video games? You're going to claim that video games don't have a staggering representation of things magical? The 800 pound gorilla of MMOs and nearly every MMO predating this one would like to have a word with you.
Sounds like selection bias to me.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Again, he is very clearly not magical based on the most recent lore given to us about what he actually is. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Gotta side with the OP.
CoH is extremely magic heavy, and a lot of the diversity falls away in the later levels.
To the point establishing all super powers are essentially mystical in origin coming from The Well. Don't think the Well is mysitical? If it looks, walks and quacks like a duck, the Well is one very magical duck, despite claims otherwise.
To boot, the last several zones like DA and First Ward have all been "magic" oriented, as has the SSA and the second SSA smells a lot like it from what I've seen as well.
On the whole, the game is too much of a generic fantasy and has long ago lost touch with its super hero roots, IMO.
I would like nothing more than for them to reaffirm their commitment to super heroes in all ways. That includes power sets. If a power set the devs are thinking about doing is equally at home in a FPS or sword and sorcery game, I'd rather they did something else. We've got tons of swords already, lots of guns, but still many iconic super powers left unrepresented because medieval and martial arts weapons are more cost effective I guess.
I've said it before and I still believe it: if you can buy it at a ren faire or out of the trunk of some skeezy guy's car out by the airport with the serial numbers filed off, it ain't a super power.
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Xmen
Avengers Spiderman Fantastic Four Daredevil Punisher Superman Batman Green Lantern JLA Teen Titans I don't get why this game doesn't take more inspiration from the above? They are all very popular superhero concepts in mass media. Film, movies, video games. They do have magic sprinkled in there. (E.g. Dr. Fate, Dr. Strange, Scarlett Witch...Thor at a stretch.) But it was always a secondary focus. These are the sort of things people are interested in. Inb4 "that one episode of teen titans when magic..." |
If you look at the histories of each of these titles, you'll find entire story arcs facing magically-based foes or major plot twists (like magically retconning away Spidey's marriage...). This despite the fact that Stan Lee liked matching heroes against similarly-themed baddies (spiderman's tendency to fight animal-themed products of sci/tech like vulture, rhino, scorpion, lizard, Doc Oc, etc)
I shouldn't even mention things like
- the punisher's brief relaunch as a supernatural agent of angels and demons
- spidy's brief "his powers really came from a magical spider god not a radioactive spider" insanity
- batman vs dracula, zombies, supernatural werewolves, etc.... more than once.
- repeat above, replacing "batman" with x-men
- repeat above, replacing "x-men" with superman
- Speaking of Superman, while 'interdimensional' explanations abound for Mr Mxyzptlk, any attempt to explain his powers in 'superscience' is never fully done, and the implementation of those powers (and their ability to be transferred to the Joker) is more "magic-y" than anything we see in CoH.
- Golden Age green lantern WAS magic-based. Subsequent Lanterns have technically been tech-based by the "guardians of the universe," whose superscience is so incomprehensibly magical and godlike (they CAUSED the multiverse, after all) that the Well of the Furies is pure steam-and-coal-tech in comparison.
Need we go on?
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You're sick of the magical theme. We get it. I tend toward 'natural' heroes in a less "cosmic powered" incarnate world, myself. I would REALLY love new arcs that didn't need interdimensional hopping, time travel, or the mystical power of humanity's collective potential to drive them. I just don't delude myself into believing that the other stuff's not a HUGE part of the genre.
Zatanna.
Zatara.
Doctor Fate.
Phantom Stranger.
Klarion the Witch Boy.
Etrigan (The Demon).
The Shining Knight.
Mr. Mxyzptlk.
Silver Banshee.
Madame Xanadu.
Abra Kadabra.
John Constantine.
The Spectre.
Kid Eternity.
Gentleman Ghost.
I could go on, but you get the gist.
And these are just DC characters.
Obviously, superhero comics have nothing to do with magic.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
The majority of the magic themed stories are still linked to the CoT too, as they're still really the only major magical enemy group.
@Golden Girl
City of Heroes comics and artwork
Gotta side with the OP.
CoH is extremely magic heavy, and a lot of the diversity falls away in the later levels. |
Malta- rather tech-based (some argue tech/natural)
Rikti Warzone- tech/science to the point of sci-fi.
The Carnival of Shadows? Well, the official backstory suggest that Giovianna's psi powers were more mutant themed (arising during puberty, as was common with Marvel's muties) rather than traditionally "learned and studied" spellcraft magic, but as with many things, personal definitions overlap a lot and I can see how people would find them "magic-y."
Circle of thorns magic.
I find the "natural" stories lacking at the high level, but let's face it- once you get to really rally REALLY global dangers, even natural heroes like Batman rely on a heavy dose of tech.
The well? I won't argue with you there, but as I indicated in a previous post, Green Lantern is considered tech, though it quite easily fits the "walks like a duck (etc)" rule. the ring's tech-based creators spawned the entire multiverse through their tech... quite a godlike/magical achievement. As with many cosmic-powered things, what constitutes magic vs what constitutes science is often open to interpretation and/or the author's current demand.
Other than Prometheus and Ramiel in Ouroboros, the Well is barely ever mentioned. BAF, Lambda, Keyes, and TPN are pure science/tech, and UG/MoM have magic only in a cameo role. Apex had us fighting an invasion based on giant robots and nanites; Tin Mage had us disabling a giant technological portal and the mad scientist that built it. Praetoria as a whole is so devoid of magic that its mere presence puts First Ward in stark contrast to the rest of the dimension, even though half the zone has you fighting psychic apparitions and DUST soldiers. Even the SSA, despite its overarching magical theme, concludes with a massive nuclear salvo and a battle in space.
For recent powersets, we've gotten Time Manipulation and Beam Rifle, two sets straight out of sci-fi. We've gotten Street Justice, which is about as comic book as it gets. Looking back a bit further, we got Kinetic Melee and Dual Pistols, based on physics and modern technology, respectively. Demon Summoning is the only definitely magical set we've gotten in quite some time, the rest are theme-neutral at best.
There's been lots of magic too, and with DA still new and shiny it might even feel dominant. But it is not, by any measure, the only or even the main thing in the game. So, let me turn this around: there's origins and story themes other than science, k?
I've been saying this for a while now. This game seems more D&D-ish than superhero/comic. Fantasy has a place here but let's get our priorities straight. Enough with the magic/fantasy and all that junk.
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I'm starting to get the idea that people are mixing up a possible plater bias towards magic characters with the devs having one for magic content. Because I do not see that bias by the devs, at all.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Also nothing concrete yet, but given what Prometheus said on the subject, it could very well turn out all these parallel worlds are all the result of magical Ascended beings.
Rikti Warzone- tech/science to the point of sci-fi. |
Also at 50:
Rularuu, Banished Pantheon, Knives/Talons of Vengeance (becoming progressively more magical), Arachnos (which is roughly 50% magic with their Mu mystics), Tsoo (more magical now than ever) not to mention the Midnight Club factoring into just about everything now.
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The Carnival of Shadows? Well, the official backstory suggest that Giovianna's psi powers were more mutant themed (arising during puberty, as was common with Marvel's muties) rather than traditionally "learned and studied" spellcraft magic, but as with many things, personal definitions overlap a lot and I can see how people would find them "magic-y."
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Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
JB, all of the things you mention are more complex than you make them out to be. Portal Corp has magicians in its parking lot, mutant monsters on the hills around it, and natural soldiers just outside the front gate. The story arcs from the contacts there run the gamut from werewolves to robots to natural assassins to booger monsters. The same can be said of Arachnos: Mu is but one of the four main factions, others of which include mutation, technology, science, and natural training. Then you've got your Arachnoids, your Scorpion Armor, and whatever else. The Midnighter Club's whole purpose is that it's a melange of anyone who is capable of and interested in helping.
The more fleshed out anything gets in this game, the harder it is to pigeon hole it as based on one origin. I say they've always done a good job of that and they haven't gotten any worse at it.