SSA #6 Story Discussion ** SPOILERS **
Sorry. Had to fix.
61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)
Okay maybe I am missing something here, but I am really not getting all the people that are not happy about the whole SSA about the Freedom Phalanx not being about us (player). I mean it's about them, if anything to me this comes off more of a set up to change the way things are, and the part we play as a Hero/Villain is the thing of being able to say "yeah I was there, I saw when it went down".
I mean a lot of people say they want it to be all about the player, looks to me like it is being set up that way, yeah not in THIS story but you have to have a start somewhere right?
Like I said, maybe I am wrong, but when we where told from the start what this whole story of arcs was gonna be about for the most part, I kind of got right off bat this isn't so much our story as a changing moving history forward story so that when the storm comes, it will be our story and ours alone (well i guess on a team XD)
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Okay maybe I am missing something here, but I am really not getting all the people that are not happy about the whole SSA about the Freedom Phalanx not being about us (player). I mean it's about them, if anything to me this comes off more of a set up to change the way things are, and the part we play as a Hero/Villain is the thing of being able to say "yeah I was there, I saw when it went down".
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Okay maybe I am missing something here, but I am really not getting all the people that are not happy about the whole SSA about the Freedom Phalanx not being about us (player). I mean it's about them, if anything to me this comes off more of a set up to change the way things are, and the part we play as a Hero/Villain is the thing of being able to say "yeah I was there, I saw when it went down".
I mean a lot of people say they want it to be all about the player, looks to me like it is being set up that way, yeah not in THIS story but you have to have a start somewhere right? |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
You know we are just taking it on faith that the person inside the redside contact is the piece of Aurora. If I was a clever 80 year old psychic I would trick a villain into helping me find a new body (Tyrka). I think Sister Psyche pulled a bait and switch and she is inside Tyrka and Wade only got Aurora's powers (which could make him fail in the end). Also being inside Tyrka's body would put her in a perfect position to screw up Wade's plan at the last minute. It's convenient that Tyrka/aurora had "some things to take care of" before she would meet up with you and return your kindness.
Just a thought...... |
Also, my thoughts...
"I had to kill my wife... it was for the good of the world!".
Sadly, I can tell you that this did not work for my legal defense, but I wish Manticore the best of luck.
and round up everyone that knows more than they do"-Dylan
I avoided this thread until after I'd played it for myself, but I wanted to mention one thing:
I called this at the very beginning. When everyone was speculating on who was going to die before the SSAs ever started I had 2 theories: BaBs biting it, and Sister Psyche dying and Manticore going bad.
Looks like my second theory may be pretty accurate after all.
A friend pointed out we now know who the mysterious hero in white and red is, but I just noticed there are 2 well known heroes absent from the image. If we go up against Wade in the final part, will Manticore sacrifice himself? |
At the end of SSA 6 it mentions his eyes being colder than before.
I'm betting Manticore will be a hardcore vigilante or full blown villain by the end of this.
If BABs wasn't in that picture I'd say things didn't look good for the odds on favorite to die before WWD launch.
When do we start the redside purge? |
Positron, Synapse, BaBs, Numina, Citadel.
Recluse, Mako, Ghost Widow, Scirocco, Black Scorpion.
Even if Manticore survives this, his remaining a Freedom Phalanx member is pretty unlikely at this point. My bet is he will become a full blown vigilante and publicly take control of Wyvern, instead of being their shadowy benefactor like he's been up to now.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I think you hit the nail on the head there though, Arcana....it's possible but not likely that his plan has contingencies. But seriously, for the sake of credibility and just internal story consistency, the only way his plan works is because the story says it does.
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When I first started my education, my professor described "knowingly" as just shooting randomly into the crowd without aiming at anyone in particular. You don't have specific intent to harm any given individual in that crowd, but hurting someone is almost assured.
With the Joker, he wasn't aiming for anything in particular. He was "knowingly" causing havoc. He just threw a whole bunch of stuff against the wall and saw what stuck and he was happy with whatever outcome as long as people were getting hurt. Wade has a more rigorous framework to his plan, and he's managed to set up the situation that he manages to benefit from any of the most probable outcomes. We're probably looking at the close to the optimal outcome for Wade with the way the story went, but things could have gone differently, and he would have derived less benefit from them, but as Arcanaville said, normal people can plan meticulously for much less benefit.
Statesman dies not because he has an amazing plan, but because, as was stated ad infinitum, he somehow loses the power of common sense and walks into an obvious trap even the most neophyte hero could see coming.
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I also think it's disingenuous to make an argument like this in the same thread that so savagely pillories Manticore for not mezzing SP to drop her toggles.
In Camazotz all are equal. Everybody is the same as everybody else.
Statesman dies not because (Wade) has an amazing plan, but because, as was stated ad infinitum, he somehow loses the power of common sense and walks into an obvious trap even the most neophyte hero could see coming. That's not even player knowledge factoring in, that's how a character of reasonable intelligence would see things.
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I saw this an awful lot on the boards, and it seems to be an article of faith at this point, but I'm not sure I buy it. Any of those weird patterns on the floor in Orenbaga or those portals in Portal Corps maps or those buzzing doodads in tech maps could be a trap, but I doubt anyone, even the most ardent role-player is doing anything but running right past them.
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Then again, surprise!, Smilin' Statesman "welcomed death" at the hands of his daughter's murderer and died with virtually no struggle at all. Statesman was not "reasonable" because the writers are co-conspirators with Wade in Statesman's murder. It is sort of a Deus Ex Machina in reverse.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
Here's a wrinkle to the Mind Riding angle for getting OUT of this situation.
Point One.
Manticore doesn't shoot Sister Psyche in the HEAD, he shoots her in the thorax/abdomen. *DEATH* from such a shot would not be instant, although the trauma would almost certainly shut down consciousness in fairly short order (which was the whole point of the exercise). Leave the arrow in her to staunch the inevitable horrendous bleeding ... which seems ridiculously counter-intuitive, but there you go.
Point Two.
When Sister Psyche is Mind Riding another host her original body stops aging!
Think about what that means in greater detail. HER *MUTANT* BODY STOPS AGING. A necessary consequence of that sort of thing even being possible is for her body to not only go "dormant" but also fall into a state of stasis. I'm talking "death LIKE shutdown" of any and all bodily functions (relative to "normal" humans). Which then begs the question of whether or not such a condition meets the necessary criterion for Darrin Wade's Power Stealing Obelisk to be able to "do its thing" and try and steal Sister Psyche's power(s).
Point Three.
This is very much open to interpretation. Analyze the cutscene in SSA 6 Mission 3 very carefully and you'll notice something very interesting. As Samuraiko pointed out, the Word Balloons are color coded "correctly" to indicate exactly *WHO* is talking at all times. But here's the key thing everyone might be missing.
AT NO POINT after Sister Psyche *screams* out JUSTIN! does Manticore say a single word. And Manticore had just been very emphatically saying (people's opinions in this thread to the contrary) that *HE* would not KILL her. And if you closely watch his body language (great job on the emoting here, Devs!), it is *possible* that it wasn't Manticore at all who "shot" Sister Psyche ... but rather Sister Psyche herself, Mind Riding Manticore, who "did the deed" to pull the bow and shoot the arrow.
Again ... this is open to interpretation ... but when confronted with needing to do the "unthinkable" Manticore isn't *willing* to do what must be done (because he is THE MAN WITHOUT A PLAN in all of this). You then see him look down at his own two shaking hands ... as if there were either a struggle for control of his mind and body(?), or because he yields to the "inevitable" of what he HAS TO DO (and setting aside all of the "just detoggle her you idiot!" arguments). It is therefore *possible* ... although we don't have anywhere near enough evidence to conclusively prove this ... that as an act of desperation, Sister Psyche, on her own initiative, "jumped" to Manticore and was/is Mind Riding him, and shot *herself* (so to speak) because her husband couldn't/wouldn't do that to her (and it "needed" to be done).
Point Four.
*IF* any (and all?) of the above is correct ... that opens up a *VERY INTERESTING* possibility.
The first thing is that the age old adage of "In order to deceive your enemies, you must first deceive your friends" comes into play with massive force. Above all, it is absolutely imperative for everyone who is NOT Manticore and Sister Psyche to *BELIEVE* that Sister Psyche is DEAD (even if she's not). It needs to be "convincing" and it needs to have witnesses. The mere fact that you're told by your mission contact (as soon as you get back to him) that:
"There's nothing you could have done, {charactername}, had you been there. You'd have been killed too, and the droids would now be in the hands of the empire." |
You're told by your mission contact that Darrin Wade "now has Sister Psyche's powers" ... without even giving the slightest indication of HOW this was accomplished or even that this has in some way been DEMONSTRATED AND PROVEN by events elsewhere (in the less than a minute it takes you to travel back to your contact after exiting the mission). It's just "assumed" (why? for what reason?) that Wade now has Sister Psyche's powers too, since she's now "Dead" by Manticore's hands (and very pointy stick with fletchings). If your contact "knows this" that fast, then it's beyond easy to assume that Darrin Wade will "know" as well that Sister Psyche is "dead" ... except ... is she?
If Sister Psyche, with Manticore's (willing?) help is "playing possum" about being dead ... then what's really needed in SSA 6 Mission 3 is for the Player Character to "witness" the act of "The Kill" ... confirm that Manticore is "not himself" ... and then LEAVE. Once your character and Penelope Yin are gone, Manticore('s body, with Sister Psyche's consciousness in the driver's seat) can go about the grisly business of securing Sister Psyche's (impaled) body in a highly protected medical facility where the arrow in her body can be removed and her physical wound(s) sewn up ... although any sort of healing for that problem can't take place until Sister Psyche's mind returns to her own wounded body (and turns the lights on again inside of it). The "nice" thing about all of this is that since her body is in a state of "stasis" and not aging, there's *TIME* to go about doing this that would NOT be available otherwise. Basically, the "lethal" wound dealt to her is something that Sister Psyche can "do something about" ... unlike a normal human ... by being sneaky about it (and putting her own body "on pause" by Mind Riding someone else).
Meanwhile ... "everyone" believes that Sister Psyche is DEAD (when she really isn't) and because of that, Darrin Wade believes that his scheme has worked and proceeds to the next phase of his Master Plan. The problem is that Sister Psyche and Manticore have deceived Darrin Wade into making a critical error, that will then result in all of the unraveling of his long laid plans.
Since Sister Psyche's body needs to stay hospitalized, Manticore permits her to once again Mind Ride him (once her body is stabilized and in the best of care). Manticore/Psyche then manage to infiltrate Darrin Wade's Ritual Lair and at the critical moment are present at the right place, and at the right time, to be able to have Sister Psyche reclaim whatever power(s) Darrin Wade believes he stole from her under the precedent of the "Synapse Clause" of I'm not REALLY dead yet as established in SSA 1. Darrin Wade's plan for taking control of Rularuu backfires horribly, and it is Darrin Wade who is "devoured" by Rularuu The Devourer just before the Player Character seals off the Rift which made contact with the Shadow Shard from Primal Earth possible and allowing everyone (except Darrin Wade) to escape ... thus Saving The Day (and finally doing something RIGHT for once, whether you're a Hero or a Villain).
Is such a possibility "a stretch" ... as they say? Most definitely.
But do we have *proof* that something like this is not only NOT POSSIBLE, but also NOT happening? Suffice it to say, the evidence of falsifiability isn't there.
As I said ... open to interpretation.
Then again, surprise!, Smilin' Statesman "welcomed death" at the hands of his daughter's murderer and died with virtually no struggle at all.
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Statesman was checkmated ... and he knew it, once the trap was sprung. It's not that he didn't struggle ... but that he had no way out (because Darrin Wade has the all important power of Script Immunity ). It's a glass half-full vs half-empty sort of difference ... but it IS a difference.
Here's a wrinkle to the Mind Riding angle for getting OUT of this situation. <major snipage>
Is such a possibility "a stretch" ... as they say? Most definitely. But do we have *proof* that something like this is not only NOT POSSIBLE, but also NOT happening? Suffice it to say, the evidence of falsifiability isn't there. As I said ... open to interpretation. |
Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.
I think the best way to think of the Joker's (and to a lesser extent, Wade's) plan is to look at the American Penal code. It recognizes four levels of culpability, "purposely", "knowingly," "recklessly", and "negligently". I'm going to focus on "knowingly".
When I first started my education, my professor described "knowingly" as just shooting randomly into the crowd without aiming at anyone in particular. You don't have specific intent to harm any given individual in that crowd, but hurting someone is almost assured. With the Joker, he wasn't aiming for anything in particular. He was "knowingly" causing havoc. He just threw a whole bunch of stuff against the wall and saw what stuck and he was happy with whatever outcome as long as people were getting hurt. Wade has a more rigorous framework to his plan, and he's managed to set up the situation that he manages to benefit from any of the most probable outcomes. We're probably looking at the close to the optimal outcome for Wade with the way the story went, but things could have gone differently, and he would have derived less benefit from them, but as Arcanaville said, normal people can plan meticulously for much less benefit. |
As I said before: I'm willing to accept a well-thought out plan and an intelligent planner. I'm not willing to accept events and plans that have little to do with either.
I
saw this an awful lot on the boards, and it seems to be an article of faith at this point, but I'm not sure I buy it. Any of those weird patterns on the floor in Orenbaga or those portals in Portal Corps maps or those buzzing doodads in tech maps could be a trap, but I doubt anyone, even the most ardent role-player is doing anything but running right past them.
I also think it's disingenuous to make an argument like this in the same thread that so savagely pillories Manticore for not mezzing SP to drop her toggles. |
It frankly borders on the naive. This isn't an entitlement argument, it's not even arguing as a veteran player. It's an argument about Storytelling 101, which has simple and straightforward rules, foremost amongst which is consistency of characterisation. If you establish things about a character (ie Superman is honest, Batman plans for everything), then when said character does not do these things in the face of a situation where they normally would, that is blatant mischaracterisation that destroys any plausability, any credibility in the story, and any suspension of disbelief that the situation can happen.
This happens to Statesman as I outlined, and it happens to Manticore after numerous and citable occasions demonstrating the opposite, and it happens to Sister Psyche for the same. I never ever came to these conclusions haphazardly or out of some misguided sense of self-righteousness, I came to them by looking at the story and looking at the characters.
I write these words knowing that I am neither being an apologist for the story nor a demonising influence for damning it. What I am doing is holding up a piece of writing like any piece of writing and holding to the same standards that writing is meant to be held to. There is nothing disingenuous in that argument, and it is one I will defend quite willingly.
S.
Part of Sister Flame's Clickey-Clack Posse
It's not an article of faith whatsoever. You have clear and present precedent where the Statesman character has encountered magical means to end his life more than once, he also knows that Wade is baiting him, and most importantly, he has a wealth of superheroing experience. To argue that Statesman's behavior in that situation is consistent with the above is as equally disingenuous.
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Statesman's characterization has been all over the place in the eight years of the franchise, and I don't think he's ever been portrayed as a particularly subtle thinker. (Wasn't he the guy who knocked down two Rikti dropships over residential zones before he figured out he wanted to do it over the river?) It seems unlikely that he would have been aware of the events of WWD#4, since he was probably off looking for the punk who killed his daughter. There's not a lot to tie the events of the arc together at this point and it's not unreasonable to assume that it looked like an isolated incident. I would think that he would have expected a trap, just not a trap capable of killing him from some punk he'd never heard of prior to a week ago.
It frankly borders on the naive. This isn't an entitlement argument, it's not even arguing as a veteran player. It's an argument about Storytelling 101, which has simple and straightforward rules, foremost amongst which is consistency of characterisation. If you establish things about a character (ie Superman is honest, Batman plans for everything),
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In Camazotz all are equal. Everybody is the same as everybody else.
It looked to me like he was "struggling" aplenty when he was caught in that Beam Of Light ... but that it wasn't doing him any good. I interpreted that whole sequence as being once he made the FATAL MISTAKE he was completely outmaneuvered and left with no remaining options. He then had a This Was Your Life epiphany in his final moments as his life was burned right out of him, and "accepted" his Final Defeat gracefully rather than dying in an agonizing scream of helplessness ... because the ideals and principles he lived for, fought for, and ultimately died for, were bigger than himself ... and would be carried on by others.
Statesman was checkmated ... and he knew it, once the trap was sprung. It's not that he didn't struggle ... but that he had no way out (because Darrin Wade has the all important power of Script Immunity ). It's a glass half-full vs half-empty sort of difference ... but it IS a difference. |
Even if I ultimately concur that Statesman "was 'struggling' aplenty when he was caught in that Beam Of Light ... but that it wasn't doing him any good," it is still his daughter's murderer now murdering him... to coin Nicholas Cage's famous line, How in the Name of Zeus' B-hole can Statesman SMILE at the end of all of that?? And smile so much that his face is STUCK that way once he is dead?? That is what is poisoning the rest of it for me. Because of the way it is presented, and the speed of the animation, it struck me like "I'll get you, you Evil Murderer of my daughter... wait, what, this was an Obvious Trap (tm)?? I'm DYING??? Cooool! I Welcome Death! I am seeking rest after decades of crime fighting! Fields of Elysium, here I come!" *Big Smile*
This is Bad Exposition 101.
Timing and pacing is everything. A few tweaks here and there by the Devs and I might be right with you. Some additional exposition, a better-written souvenir, a dramatic pause here, even a line of dialogue from Statesman that he will not give up, even though he dies shortly thereafter. It just strikes me that, under time and monetary constraints, they animated the sequence "properly" and it looks and sounds summary. Then the Devs, by "Pronouncement (tm)" versus exposition, have a set of "facts" that we are stuck with (smile on face, "welcomed death", etc.), all appearances to the contrary otherwise.
Many folks have tried to fill in the blanks for motivation and other mechanics, because the Devs utterly failed to do so. What you have cited is completely plausible (you have done a far better job than the Devs!), and had it been integrated into the story by the Devs in a skillful manner, I think all manner of criticism that has surfaced would never have taken place. That bloody SMILE and the "Statesman welcomed death" is just killing it for me.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
It looked to me like he was "struggling" aplenty when he was caught in that Beam Of Light ... but that it wasn't doing him any good. I interpreted that whole sequence as being once he made the FATAL MISTAKE he was completely outmaneuvered and left with no remaining options. He then had a This Was Your Life epiphany in his final moments as his life was burned right out of him, and "accepted" his Final Defeat gracefully rather than dying in an agonizing scream of helplessness ... because the ideals and principles he lived for, fought for, and ultimately died for, were bigger than himself ... and would be carried on by others.
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I think of the Lion in Winter, a movie about Henry II and Eleanor of Aquitaine. All courtly intrigue and Katherine Hepburn and Peter O'Toole chewing the scenery. There is a scene when the princes are locked in the dungeons and they believe the king, their father is coming to execute them. One of them tells the others that he won't see them beg for their lives, and he gets the response, "You fool! As if it matters how a man falls down" to which he answers, "When the fall is all that's left, it matters a great deal."
The impression I get from Wade's dialogue is that Statesman's powers had already been drained at this point, and he was just a normal man. And that's when you gather as much humor and dignity as you can, and face your death with whatever you've got.
In Camazotz all are equal. Everybody is the same as everybody else.
Classic comic book story.
To be honest I'm just getting tired of everything falling back to a magic "ritual". I mean, come on, think of some new plot points here.
Let's see, we've got a very specific Zeus-Incarnate-killing ritual. Or maybe it's a Marcus-Cole-Lookalike-killing ritual. Either way it's a bit of a misnomer, since it's not exactly something that can be practiced every Wednesday.
Then there's the Raise Minor Character ritual, that can revive people who are long dead. How exciting! This sounds like it would be extremely useful and have tons of applications, and it was super easy to pull off too! It doesn't work on anyone who is actually important though -- only on previously unseen characters from the backstory.
And of course the looks-like-healing-a-split-personality-but-really-turns-a-psychic-into-a-living-bomb ritual. Some Circle cultist must have been having a slow day to come up with that one.
I'm starting to get the sense that if you want to do something in the CoH universe that is normally impossible, just make a ritual for it! Get some fairy dust, a few rocks with carvings on them, throw them in a circle, mutter some backwards Latin and voila! You can have Positron as your butler, Swan as your personal masseuse, cross dimensional barriers, and transmute Tyrant into a house plant.
To be honest I'm just getting tired of everything falling back to a magic "ritual". I mean, come on, think of some new plot points here.
Let's see, we've got a very specific Zeus-Incarnate-killing ritual. Or maybe it's a Marcus-Cole-Lookalike-killing ritual. Either way it's a bit of a misnomer, since it's not exactly something that can be practiced every Wednesday. Then there's the Raise Minor Character ritual, that can revive people who are long dead. How exciting! This sounds like it would be extremely useful and have tons of applications, and it was super easy to pull off too! It doesn't work on anyone who is actually important though -- only on previously unseen characters from the backstory. And of course the looks-like-healing-a-split-personality-but-really-turns-a-psychic-into-a-living-bomb ritual. Some Circle cultist must have been having a slow day to come up with that one. I'm starting to get the sense that if you want to do something in the CoH universe that is normally impossible, just make a ritual for it! Get some fairy dust, a few rocks with carvings on them, throw them in a circle, mutter some backwards Latin and voila! You can have Positron as your butler, Swan as your personal masseuse, cross dimensional barriers, and transmute Tyrant into a house plant. |
I would expect research on the "Swan As Your Personal Masseuse" Ritual to dwarf expenditures on anything else in short order, but then again, I never understood Major Nelson's attitude toward Jeannie's desire to grant his every, every wish.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
Okay, just played it hero-side, and I have to agree with the whole "Look, my character is not a moron, so why would I do half this stuff?"
Sure, let's run 3/4ths of the way back through the map to deal with the lone assassin, who is clearly so much of a threat, that I should go face her by myself, and not set up an ambush with Manticore.
And clearly, walking into part of the secret underground society of mages who HATE EVERYONE ON THE SURFACE and PERFORMING THE RITUAL WHAT HAS A SLIGHT CHANCE OF WORKING should never require, I don't know, bringing along some mages and checking out the ritual site?
I mean, obviously, we have to follow this one predetermined path to deal with Sister Psyche. Obviously. It's not like we don't have a city full of super-scientists, magicians, psychics, and general all-around comic plot devices. Cryogenics? Nope. Mental stasis field? Nuh-uh. Magical spell that isn't done by a psychotic cultist? Don't be silly. Clearly, we only have the one path that leads to death and stupidity. Well, stupidity obviously came first, but you get the point.
Honestly, this comes across as the Devs being the only people in the entire comic-book fandom (besides Queseda) who truly liked One More Day. "Oh hey, let's get rid of the one married super-hero couple in the continuity. We can tell much better stories that way."
Oh, and side note. If at least the villain side doesn't have Lord Recluse dropping the mother-{bleep}ing hammer on Wade, I will be very disappointed.
Seeing as idiotball seems to be the new blueside craze, I'd like a clarification of the rules, is it better to win idiotball or to lose, or have you lost just by playing?
As a devices blaster, if warned of an incoming ambush, my character doesn't go to the ambushers, he simply pops hasten and begins laying trips mines at a choke point and ambushes them. If four minutes of trip mines doesn't liquidate an elite boss it's out of his soloable range.
And sending away the world's most powerful non-explody psychic to go with you to deal with an assassin that's after you and after not SP, sheer brilliance, on Wade's part.
Okay so I just did the villain side version of WWD # 6.
Nothing spectacular but there is a bit more story to the villain side of things.
Supposedly Sister Psy. kicked Aurora out of her mind into an Urn (that wasn't there in the hero side version) at the last second before she died.
So as a villain you take down Tystra (? whoever that EB was...) and Aurora takes over that EB's body and is now fully functional and says the above (that before Sis Psy died she kicked AB out of her mind/body to save her (AB)).
So "evil AB" is alive...and is a friend to your villain....
Leader of The LEGION/Fallen LEGION on the Liberty server!
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I'm kind of thinking that Wade might kill the entire FF, take all their powers and then fight us with them. In the end, when he is defeated, the powers drain out of him, returning to their original owners, reviving them.
Just a thought.
hmmm.... that actually has merit, I would really dig an arc where Doc Vahz stole the dead FP and whipped up some killer new minions.
------->"Sic Semper Tyrannis"<-------