SSA #6 Story Discussion ** SPOILERS **


15bribri15

 

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Originally Posted by DreadShinobi View Post
There is alot of evidence that supports Positron becoming the new leader and very little supporting that it would be BaBs, other than that they shared powersets.
I'm figuring that because BABs is homeless (stuck in the police station in Atlas, at the moment) and because people just keep assuming he's on the Phalanx, they'd put him there. Mechanically he's a good fit, sure, but I don't think they'll move Positron out of Steel Canyon and give him three TFs. That, and I don't think the leader of the Phalanx has to give out the STF. BABs has that "grizzled veteran" feel to him, so I don't see why not.


 

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Originally Posted by Android_5Point9 View Post
I'm figuring that because BABs is homeless (stuck in the police station in Atlas, at the moment) and because people just keep assuming he's on the Phalanx, they'd put him there. Mechanically he's a good fit, sure, but I don't think they'll move Positron out of Steel Canyon and give him three TFs.
People have been guessing that a de-riktified Hero 1 will be taking States' place in handing out the Statesman TF.


 

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Don't get me wrong, I really enjoy the SSA concept and like having brand new missions to play every 2 weeks, with unique features embedded into each!

I am however, noticing a lack of attention to detail with the new content. Manticore running about with PPD on assassination missions instead of Wyvern, Portals to Dark Astoria with (until it was brought up on the beta forums) no Midnighter prescence and the decision to kill off Sister Psyche instead of merely whipping out the Knockout Arrows as previously mentioned.

I Will be keen to see where SSA episode 7 goes, whether we'll fight Wade or if he'll become the content of perhaps a new Taskforce or Trial to round off SSA1, but personally I'd have gone a different way with the storytelling as thats now either 2 TF's to re-content and replace, or we're delving into uber-rez territory very soon!



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1. Stunning Shot.
2. Ice Arrow.
3. EMP Arrow.
4. Poison Gas Arrow
5. Manual choke hold to knock her out.
6. Using his hacked teleporter to send her out of range of both Paragon and the artifact overpowering her.
7. All of the above.

I can think of six things to do in that situation besides running her through with an arrow, and I don't have over 25 years experience being a superhero and dealing with psychics.



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Originally Posted by DreadShinobi View Post
I haven't run it yet, but that just sounds really unpleasant. I assume you ran it hero side, maybe it won't be that bad villain side (since villain side I could see you potentially not needing to escort her), but eh, I wouldn't put it past them.


Lol.
Villain version is p much: Beat up trash and save ebil aurora.


Why can't they write like they did deans arc in sharkhead? Why is this whole ssa for villains being a henchman and running errands.


 

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8. Find stashed artifact and break it.
9. Defeat Sister Psyche and let the medi-porters do their thing thus taking her out of range of said artfact



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Quote:
Originally Posted by TsumijuZero View Post
8. Find stashed artifact and break it.
9. Defeat Sister Psyche and let the medi-porters do their thing thus taking her out of range of said artfact
Pretty sure the point was there wasn't time to do anything. Either Psyche goes boom and most of Paragon goes braindead or Psyche dies to stop the psychic chain-reaction. There was no third option.


 

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Originally Posted by Zombie Man View Post
We should assume that simply knocking Psyche out isn't going to stop the psychic bomb from going off, but rather accelerate it. Her consciousness and will power is the only thing stopping it from going off as long as her brain is working.

Why stop it? If his hacked teleporter can get to the the Rogue Isles he can kill a whole flock of birds with just two stones.


 

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Originally Posted by Mad_Scientist_JC View Post
People have been guessing that a de-riktified Hero 1 will be taking States' place in handing out the Statesman TF.
Maybe. It certainly keeps with the theme of "replace this dead character with someone who's exactly like them but slightly different" that they've got going with Penny replacing Psyche. Take out one generic patriotic dude, replace him with another. But this one's English, so he's automatically 43% more exciting!

Maybe BABs can get a duo task force with Blue Steel and have a buddy cop dynamic going on. That'd be cool, at least.


 

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Originally Posted by SuperOz View Post
(why were the Nemesis even there? I didn't get Part Two at all; it was just padding)
If you have ran Technician Naylor's arcs you would know why Nemesis were there. They have a vested interest in kidnapping Akarist (the CoT mage you were sent to talk to) because it advances one of Lord Nemesis' plots.

As for part 2 being padding or not, well, I suppose Numina or any of the Midnighters could have supplied an appropriate ritual. But seeing as they chose not to go with that, the next big magic faction would be the CoT of which Akarist is a part of.


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Originally Posted by Lewq View Post
Pretty sure the point was there wasn't time to do anything. Either Psyche goes boom and most of Paragon goes braindead or Psyche dies to stop the psychic chain-reaction. There was no third option.
maybe option 8 wasn't totally feasible, but what DID happen to the Medi-Porter for Sister Psyche? If my character is defeated in that mission (didn't happen, steamrolled them) but I'd get a medi-porter option...



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Quote:
Originally Posted by Zombie Man View Post
We should assume that simply knocking Psyche out isn't going to stop the psychic bomb from going off, but rather accelerate it. Her consciousness and will power is the only thing stopping it from going off as long as her brain is working.
That goes against everything this game presents about powers. When you faceplant, toggles, clicks, even auto powers, stop working.

More to the point, I would be iffy on killing her just due to the fact she's connected to every mind in Paragon. The psychic backlash her mind creates in her deaththrows would be liable to kill them all anyways. I would be even more likely to attempt to subdue her.


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I'm just filled with enthusiasm to play this arc....</blatantlies>


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EXTRA SPOILERY SPOILERS


Also, if Psyche isn't returned to life by the end of this arc, this makes Penelope Yin's antics at the beginning of the next SSA make her a total d-bag, IMO.

If you've played the leak on beta, you know what I'm talking about.



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Originally Posted by Johnny_Butane View Post
EXTRA SPOILERY SPOILERS


Also, if Psyche isn't returned to life by the end of this arc, this makes Penelope Yin's antics at the beginning of the next SSA make her a total d-bag, IMO.
New missions! Killing Psyche didn't stop the psychic explosion, so she dispersed her mind across all the minds she was connected with to spread out the power, her body was mediported and repaired but now she is in a deep coma and we have to search for the aspects of Psyche in the many minds she touched and put her mind back together.


 

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Originally Posted by Blue Rabbit View Post
If you have ran Technician Naylor's arcs you would know why Nemesis were there. They have a vested interest in kidnapping Akarist (the CoT mage you were sent to talk to) because it advances one of Lord Nemesis' plots.

As for part 2 being padding or not, well, I suppose Numina or any of the Midnighters could have supplied an appropriate ritual. But seeing as they chose not to go with that, the next big magic faction would be the CoT of which Akarist is a part of.
Eh, maybe...but it totally felt out of keeping with the rest of the story. I didn't even return to Akarist to get the ritual, so I just felt...meh.



S.


Part of Sister Flame's Clickey-Clack Posse

 

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The part I found odd was that villains get a gigantic information pile at the end that heroes completely miss out on. That's not incredibly different from the rest of the SSA thus far, but they are sort of running out of space to clue heroes in on the "actual events" of the story if they intend to do that at all. Then again, in part 5 heroes got three wordy clues that villains apparently missed due to a bug, so...

I agree with the sentiment that part 6 is interesting in story terms but the gameplay is pretty weak. Even if it makes sense for nemesis to be attacking portal corp, why is it that the player has to be the one to stop them? Even if they somehow razed portal corp to the ground, which they totally wouldn't, that has nothing to do with your actual objective.

The third mission is fine in villain form but for heroes, aaaghhhhhh. I can see why they make you run back - if Tyrka could be pulled to Manticore, why wouldn't they fight? Its actual presentation is pretty damn painful though.

In terms of re-running for prizes, I wouldn't even consider that on the hero version, it is by far the longest SSA yet. The villain version would be a credible candidate for fastest of the lot, though, especially since you can keep incarnate powers for it.


 

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Originally Posted by Mad_Scientist_JC View Post
Wade's over- preparedness is really straining my suspension of disbelief though. I never really liked the villain knows every little thing you'll do and you're only furthering his plan no matter what you do.
I didn't feel it was particularly egregious, but rather a reasonable precaution. He's had a great deal of time to plan, and he understands what has been done to Sister Psyche and he knows what has to be done to cure it, so it just makes sense for him to account for that.


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I cannot say I am surprised one iota.

http://boards.cityofheroes.com/showt...50#post4085850

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Originally Posted by Melancton View Post
You Realize, Of Course...

...that the next person on Darrin Wade's hit list, Sister Psyche, is ALSO a Jack Emmert creation.

Then consider this quote:

"Killing off (Statesman) meant a lot of things to a lot of people, but for me it was the ultimate declaration that City of Heroes has grown up and left the nest from which it was born."-Matt "Positron" Miller

http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_17.php

Discuss.
Who Will Die?

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Originally Posted by Android_5Point9 View Post
Apparently every character that Jack Emmert's created.
I also refer you to another past thread about reviving Statesman. That would apply here, too.

Is Ms. Liberty still getting random strangers to bring back her evil great uncle's evil lover from the dead? Pretty bloody sad when all the heroes getting offed apparently die happily and cannot be revived by any means, but notorious assassins are back easier than you can make Folger's Crystals.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Quote:
Originally Posted by Zombie Man View Post
We should assume that simply knocking Psyche out isn't going to stop the psychic bomb from going off, but rather accelerate it. Her consciousness and will power is the only thing stopping it from going off as long as her brain is working.
Hey, I'd buy into that assumption if there was anything to support it. And what precisely made death the only option here? And we've just come off the Valentine's event where we now know of a pretty surefire way to resurrect people.

As I said before, I just gave up caring at that point in the story. The narrow box was 'kill Psyche to promote Penny Yin' and so we were shoehorned into it. And as Johnny_Butane noted, powers work kinda specifically in this universe. You get defeated (not necessarily dead) and your powers stop working.

In any event, I couldn't be bothered being a theorist that fills in the gaps for a story that can't do it on its own. If I have to start making up reasons to make the story work, then the story isn't working, in my book.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
I also refer you to another past thread about reviving Statesman. That would apply here, too.
Another unressurectable death is definitely a problem, unless Psyche makes a miraculous recovery in the next arc. It's way too soon to go back to that Well.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by PleaseRecycle View Post

In terms of re-running for prizes, I wouldn't even consider that on the hero version, it is by far the longest SSA yet. The villain version would be a credible candidate for fastest of the lot, though, especially since you can keep incarnate powers for it.
The first SSA can be completed in 6-7 minutes, I highly doubt it's faster than that.


 

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Originally Posted by Doctor_Minerva View Post
I didn't feel it was particularly egregious, but rather a reasonable precaution. He's had a great deal of time to plan, and he understands what has been done to Sister Psyche and he knows what has to be done to cure it, so it just makes sense for him to account for that.
I can totally relate to where JC is coming from. I hate movies that have omniscient villains, this means you Dark Knight. The thing with WWD1.6 is that if you run the villain version, Wade's actions make so much more sense. Heroes are completely hung out to dry on why any of part six is occurring. Hell, they don't even find out who Tyrka is or why she's there.
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The first SSA can be completed in 6-7 minutes, I highly doubt it's faster than that.
When I say faster, I mean "quite fast and less annoying than being exemped down to 20."


 

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I just finished the SSA red. I don't normally comment on these arcs, but this time...
Someone tell me.. What. The. Pancake.

They expected Wade to be of help?..He's had a multi year plan to kill Statesman and take over the world. Sure let's trust that guy. No magic users during a ritual of that magnitude in such a location? They expected it to be a cakewalk? He didn't have a knockout arrow somewhere in there?! If she's susceptible to an arrow in the gut.. what about just knocking her unconscious instead?!
Pancake.


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