Originally Posted by DreadShinobi
There is alot of evidence that supports Positron becoming the new leader and very little supporting that it would be BaBs, other than that they shared powersets.
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SSA #6 Story Discussion ** SPOILERS **
I'm figuring that because BABs is homeless (stuck in the police station in Atlas, at the moment) and because people just keep assuming he's on the Phalanx, they'd put him there. Mechanically he's a good fit, sure, but I don't think they'll move Positron out of Steel Canyon and give him three TFs.
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Don't get me wrong, I really enjoy the SSA concept and like having brand new missions to play every 2 weeks, with unique features embedded into each!
I am however, noticing a lack of attention to detail with the new content. Manticore running about with PPD on assassination missions instead of Wyvern, Portals to Dark Astoria with (until it was brought up on the beta forums) no Midnighter prescence and the decision to kill off Sister Psyche instead of merely whipping out the Knockout Arrows as previously mentioned.
I Will be keen to see where SSA episode 7 goes, whether we'll fight Wade or if he'll become the content of perhaps a new Taskforce or Trial to round off SSA1, but personally I'd have gone a different way with the storytelling as thats now either 2 TF's to re-content and replace, or we're delving into uber-rez territory very soon!
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
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B.A.F. Trial Guide
1. Stunning Shot.
2. Ice Arrow.
3. EMP Arrow.
4. Poison Gas Arrow
5. Manual choke hold to knock her out.
6. Using his hacked teleporter to send her out of range of both Paragon and the artifact overpowering her.
7. All of the above.
I can think of six things to do in that situation besides running her through with an arrow, and I don't have over 25 years experience being a superhero and dealing with psychics.
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I haven't run it yet, but that just sounds really unpleasant. I assume you ran it hero side, maybe it won't be that bad villain side (since villain side I could see you potentially not needing to escort her), but eh, I wouldn't put it past them.
Lol. |
Why can't they write like they did deans arc in sharkhead? Why is this whole ssa for villains being a henchman and running errands.
We should assume that simply knocking Psyche out isn't going to stop the psychic bomb from going off, but rather accelerate it. Her consciousness and will power is the only thing stopping it from going off as long as her brain is working.
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8. Find stashed artifact and break it.
9. Defeat Sister Psyche and let the medi-porters do their thing thus taking her out of range of said artfact
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
We should assume that simply knocking Psyche out isn't going to stop the psychic bomb from going off, but rather accelerate it. Her consciousness and will power is the only thing stopping it from going off as long as her brain is working.
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Why stop it? If his hacked teleporter can get to the the Rogue Isles he can kill a whole flock of birds with just two stones.
People have been guessing that a de-riktified Hero 1 will be taking States' place in handing out the Statesman TF.
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Maybe BABs can get a duo task force with Blue Steel and have a buddy cop dynamic going on. That'd be cool, at least.
(why were the Nemesis even there? I didn't get Part Two at all; it was just padding)
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As for part 2 being padding or not, well, I suppose Numina or any of the Midnighters could have supplied an appropriate ritual. But seeing as they chose not to go with that, the next big magic faction would be the CoT of which Akarist is a part of.
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In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
We should assume that simply knocking Psyche out isn't going to stop the psychic bomb from going off, but rather accelerate it. Her consciousness and will power is the only thing stopping it from going off as long as her brain is working.
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More to the point, I would be iffy on killing her just due to the fact she's connected to every mind in Paragon. The psychic backlash her mind creates in her deaththrows would be liable to kill them all anyways. I would be even more likely to attempt to subdue her.
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I'm just filled with enthusiasm to play this arc....</blatantlies>
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
EXTRA SPOILERY SPOILERS
Also, if Psyche isn't returned to life by the end of this arc, this makes Penelope Yin's antics at the beginning of the next SSA make her a total d-bag, IMO.
If you've played the leak on beta, you know what I'm talking about.
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If you have ran Technician Naylor's arcs you would know why Nemesis were there. They have a vested interest in kidnapping Akarist (the CoT mage you were sent to talk to) because it advances one of Lord Nemesis' plots.
As for part 2 being padding or not, well, I suppose Numina or any of the Midnighters could have supplied an appropriate ritual. But seeing as they chose not to go with that, the next big magic faction would be the CoT of which Akarist is a part of. |
S.
Part of Sister Flame's Clickey-Clack Posse
The part I found odd was that villains get a gigantic information pile at the end that heroes completely miss out on. That's not incredibly different from the rest of the SSA thus far, but they are sort of running out of space to clue heroes in on the "actual events" of the story if they intend to do that at all. Then again, in part 5 heroes got three wordy clues that villains apparently missed due to a bug, so...
I agree with the sentiment that part 6 is interesting in story terms but the gameplay is pretty weak. Even if it makes sense for nemesis to be attacking portal corp, why is it that the player has to be the one to stop them? Even if they somehow razed portal corp to the ground, which they totally wouldn't, that has nothing to do with your actual objective.
The third mission is fine in villain form but for heroes, aaaghhhhhh. I can see why they make you run back - if Tyrka could be pulled to Manticore, why wouldn't they fight? Its actual presentation is pretty damn painful though.
In terms of re-running for prizes, I wouldn't even consider that on the hero version, it is by far the longest SSA yet. The villain version would be a credible candidate for fastest of the lot, though, especially since you can keep incarnate powers for it.
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I cannot say I am surprised one iota.
http://boards.cityofheroes.com/showt...50#post4085850
You Realize, Of Course...
...that the next person on Darrin Wade's hit list, Sister Psyche, is ALSO a Jack Emmert creation. Then consider this quote: "Killing off (Statesman) meant a lot of things to a lot of people, but for me it was the ultimate declaration that City of Heroes has grown up and left the nest from which it was born."-Matt "Positron" Miller http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_17.php Discuss. |
I also refer you to another past thread about reviving Statesman. That would apply here, too.
Is Ms. Liberty still getting random strangers to bring back her evil great uncle's evil lover from the dead? Pretty bloody sad when all the heroes getting offed apparently die happily and cannot be revived by any means, but notorious assassins are back easier than you can make Folger's Crystals.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
We should assume that simply knocking Psyche out isn't going to stop the psychic bomb from going off, but rather accelerate it. Her consciousness and will power is the only thing stopping it from going off as long as her brain is working.
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As I said before, I just gave up caring at that point in the story. The narrow box was 'kill Psyche to promote Penny Yin' and so we were shoehorned into it. And as Johnny_Butane noted, powers work kinda specifically in this universe. You get defeated (not necessarily dead) and your powers stop working.
In any event, I couldn't be bothered being a theorist that fills in the gaps for a story that can't do it on its own. If I have to start making up reasons to make the story work, then the story isn't working, in my book.
S.
Part of Sister Flame's Clickey-Clack Posse
I also refer you to another past thread about reviving Statesman. That would apply here, too. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
I didn't feel it was particularly egregious, but rather a reasonable precaution. He's had a great deal of time to plan, and he understands what has been done to Sister Psyche and he knows what has to be done to cure it, so it just makes sense for him to account for that.
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The first SSA can be completed in 6-7 minutes, I highly doubt it's faster than that. |
I just finished the SSA red. I don't normally comment on these arcs, but this time...
Someone tell me.. What. The. Pancake.
They expected Wade to be of help?..He's had a multi year plan to kill Statesman and take over the world. Sure let's trust that guy. No magic users during a ritual of that magnitude in such a location? They expected it to be a cakewalk? He didn't have a knockout arrow somewhere in there?! If she's susceptible to an arrow in the gut.. what about just knocking her unconscious instead?!
Pancake.
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