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Posts
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Joined
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I was looking forward to the power pool customization and the sorcery pool hitting live.
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I had been suggesting brain in jar before it was added in the Halloween pack.
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Of the three characters that I played the most:
Midnight Shield will do a 1-man invasion of the Rogue Isles, battling villains until the last.
Brass Reactor will enter his lab one last time and remove his power armor so he can go out without the armor that's he needed to protect others from the radiation he emits.
The Sundown Man will be walking the dark alleys of Paragon City, stopping looters and keeping the peace, because even in the face of destruction, order must be maintained. -
Yeah, I had just cancelled my sub a few days ago (and it officially went non-VIP.... yesterday), so I'm sort of in the same boat.
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Quote:Although I wish those magic cloaks didn't clip... that would be nice.I wish they'd quit worrying about all the clipping issues. That cat was already let out of the bag when they gave us the cloaks from the Magic origin pack. Good costume designers can and have found ways around clipping problems to make for some pretty awesome costumes. I'm already considering the options for merging Celestial parts with those heavier Dread Templar components.
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But for the full effect, Manticore needs to marry someone who is the spitting image of Sister Psyche, and when he leaves her because of Psyche's return, the jilted ex has to become a Demon Summoning/Pain Domination (or Dark Miasma) Mastermind and seek revenge on him during the Paragon City-wide underworld invasion known as "Blazes".
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Quote:The thing is, he's not wrong.There are those comments where you read over and over and try to make sense and all you can do is just... well...
So, here's a story. I used to be room-mates with a guy who was going to law school. (He has since become a lawyer, but at least he's not an ambulance-chaser. But I digress...)
One of his favorite sayings was "Not only do you have to avoid impropriety, you have to avoid the appearance of impropriety." It's not enough to just follow the rules, you have to look like you're not trying to break the rules.
So, what does this have to do with the topic at hand?
Simply put, were the characters that died in the SSA killed out of spite? I don't know. You don't know. For all we know, the writer(s) don't know; they were merely given an outline and told "X, Y, and Z die. Write me a story around it."
But to an outsider (i.e. non-employee), who only knows that Statesman, Sister Psyche and Malaise were characters created by Jack Emmert, does it have the appearance of targeting his creations? Well, yes. If it had been Statesman, Positron and ... oh, say, Wretch who had died, we wouldn't be having this conversation. That in itself says something.
Ultimately, it doesn't matter. Storyline wise, any of the Surviving Eight dying has a significant effect on the overall game, with, quite obviously, Statesman having the largest impact. That Sister Psyche also died is almost certainly going to lead somewhere for Manticore's character development. And Malaise? Well... okay, they can't all have large impacts on the story. -
Quote:Honestly, I would have loved that part of the arc much better if, after losing his powers, Statesman said "There's... one thing you should know."You know I actually think the same, especially given how Statesman died.
Did he heroicly try to fight on after his powers had been stripped from him, and die in the act?
No he gave up.
That's what makes me think it was an act of spite.
Darrin Wade sneers, "What's that, old man?"
Statesman says "Before... before I was Statesman... I was a soldier." and pulls out a World War I era pistol, and takes a shot at Wade.
Sure, Wade would take the shot and shrug it off, maybe get some tiny little scar on his face from it and then just summon some Rularuu beastie to smack the life out of Marcus Cole... AND then you run the cutscene. -
I'm not saying it's a direct quote, but one of the reasons Wade decided to do all of this was that it "wasn't fair" that he didn't have super-powers and could be squished like a bug any time someone wanted to off him.
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Well, he was basically summoning Rularuu into himself. He needed the powers of Statesman and Sister Psyche in order to control/dominate the vastness that is Rularuu. But we were also told that "Yeah, it's not going to work. Oh sure, he'll think it's going to work, and he'll have all that power for a little while, but his control won't last."
Which basically means that Wade did all this for nothing. And let's face it, his reason was bollocks as well. "I could be killed any time, by some thug with super-strength!" Yeah.... AND? So could practically anyone on the street. Wade's kvetching over not having any powers flies in the face of him even being able to manipulate magical forces on a scale that nearly everyone else on Earth can't. (Let's face it, if everyone could just pick up an artifact and have super-powers, then why doesn't everyone have an extra origin of Magic? I mean, clearly, there are enough objects of power floating around...)
Wade should have grown a pair and made himself a set of magical armor. -
Well, it's Manticore. He's basically the Batman analogue, and therefore is allowed to be hypocritical about the amount of punishment he deals out to criminals. (E.g. Batman won't kill, but he has no problem putting criminals in full body casts due to the beat-down he lays on them. Never mind that anything could go wrong during recovery and the criminal could still die.)
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Quote:Yeah, but the Devs can do things like that for the NPCs. The Dream Doctor is hardly the first example. Frostfire, for example, has all sorts of powers from the various Fire and Ice power-sets.Well, if you've done the Dream Master, Dark Astoria missions, Dream master uses Staff melee/Illusion pets.
I think we'd be far better served not by additional Archetypes, but more and varied power-sets for the existing ones. (And, you know, some customization options for the Epic ATs.) -
While you have a good point about the writing, GlassGoblin, I still say that if there's not a "Lord Recluse is very upset with you" moment at Darrin Wade, they missed something truly obvious.
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Not to side-track from what is sure to be a cavalcade of bad jokes, but I really hope that when Staff Fighting goes live, there are some extra animations...
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I'm definitely going to be buying the backpack rockets, maybe the whole costume set. (Have to see what my point balance is when this comes out. I spent quite a few points on Super Packs to get the Elemental Order costume set.)
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Honestly, I've played several parts of "Who Will Die?" multiple times, but I'm not running through Chapter Six (hero-side) ever again on my main, quite possibly on any character.
My problem with it is basically that everyone involved got handed the Idiot Ball, and we're supposed to act like this is good writing. Why of course no mystical characters would scout the location once we know where it is, because obviously, no one has teleportation or super-speed. No science-y characters could scan the area either, determining that MAAAAAYBE Darrin Wade is trying to pull another trick here.
And amazingly, the medical transporters don't work for Sister Psyche, although if you get dropped during the mission.....
Frankly, unless Darrin gets his head handed to him by someone in Chapter 7 (preferably the character running the mission, but I would not be averse to a "Lord Recluse is VERY upset with you..."), I'm going to be a bit irked. I'm not of the opinion that the heroes should always win, but when two signature characters hero-side are dead, and villain-side it's pretty much business as usual... (You know, with all the backstabbing.) -
Honestly, I'd love to see non-functional (decorative) versions of things like the Robo-Surgery/Spirit Signal added too. I'm a one-account Super-group (my main and several of my alts), and I'm not likely to earn them on my own, but I want them just for the looks anyway....
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Oh, and side note. If at least the villain side doesn't have Lord Recluse dropping the mother-{bleep}ing hammer on Wade, I will be very disappointed.
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Okay, just played it hero-side, and I have to agree with the whole "Look, my character is not a moron, so why would I do half this stuff?"
Sure, let's run 3/4ths of the way back through the map to deal with the lone assassin, who is clearly so much of a threat, that I should go face her by myself, and not set up an ambush with Manticore.
And clearly, walking into part of the secret underground society of mages who HATE EVERYONE ON THE SURFACE and PERFORMING THE RITUAL WHAT HAS A SLIGHT CHANCE OF WORKING should never require, I don't know, bringing along some mages and checking out the ritual site?
I mean, obviously, we have to follow this one predetermined path to deal with Sister Psyche. Obviously. It's not like we don't have a city full of super-scientists, magicians, psychics, and general all-around comic plot devices. Cryogenics? Nope. Mental stasis field? Nuh-uh. Magical spell that isn't done by a psychotic cultist? Don't be silly. Clearly, we only have the one path that leads to death and stupidity. Well, stupidity obviously came first, but you get the point.
Honestly, this comes across as the Devs being the only people in the entire comic-book fandom (besides Queseda) who truly liked One More Day. "Oh hey, let's get rid of the one married super-hero couple in the continuity. We can tell much better stories that way." -
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Come on, Hero 1. There should be no other option.
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Right side middle, as a pallbearer.
Is... is that War Witch? -
Thanks. And yeah, I had my difficulty at +2, which explains a lot.