A worrying realization from Prometheus..(spoilerish)


Anti_Proton

 

Posted

So yesterday I finally went to chat with Prometheus since the release of DA and he had a ton of new stuff to tell me. Among the bits and bots about the incarnates, Furies, Kheldians and the Well, he mentions the ascension process and explains to you how it works and what one gains through it. Here is a bit of text relating to it:

"Those who have become like a 'well' have the ability to create whole worlds out of their very thoughts. They can make dimensions of their own design, setting the rules by which their world will exist. They can create entities to serve them, or isolate themselves in a peaceful silence. In this way, they are freer than the 'wells' which are linked to a species, for their continued existence is dependent only on themselves, not the survival of the species. This makes them quite dangerous, and is the reason why my organization watches all attempts to 'ascend' in this way closely."

Bolded text being what caught my eye, then right after that, he tells you of Rularuu, how he is one such ascended being and lets slip another little fact I thought interesting:

"Rularuu is not even the only such entity with which you are acquainted."

I mentioned it to a few friends as I was going through the text and we got thinking. Who else in the game could be a Rularuu-esque god? Perhaps someone you ran into once, or who keeps popping up in the story? Someone who can create worlds and dimensions ran by their own rules...and then w came up with possible candidates.

DJ Zero and the Television

Zero is said to have created a pocket dimension by himself to house his club, floating weightlessly in nothing and ruled by his will (there is absolutely no fighting allowed, he makes sure of it, and there is no fall damage anywhere in the zone). It would seem odd that with all his power this is all he would do, but during the Valentines event it seems like there's much more to him than just owning a club since he even attunes you to be able to find misplaced letters and gifts.

We aren't really ever told what the Television is or how it works, but there are many missions involving entering it's fictional worlds and helping it out. It may seem odd that if that's correct, the Television would need any help from you, but it may just be toying with you or testing your skills, and the same could apply to DJ Zero with the seemingly constant assaults from Snaptooth.

Prometheus also mentions that for one to ascend, they would take a large portion of their race's Force Potential with them, weakening the others. But we don't even know what exactly Television is, so I can't tell how that would work for it. Zero could just as likely simply be an alien or have ascended much earlier before any of the incarnate business took place and just hangs around to watch and keep the party going.

Of course, all that could just be random blabber and turn out completely incorrect, but it's still something to think about and it would be interesting if it was so and how those two would relate to the whole upcoming conflict with the Battalion.

At any rate, thanks for attention


 

Posted

Quote:
Originally Posted by Night_Watcher View Post
the same could apply to DJ Zero with the seemingly constant assaults from Snaptooth.
Snaptooth and Zero. The Devil and YHWH. Locked in eternal struggle.

I rather doubt this is the case, but I certainly like it. If that's the case, though, Zero should really use his godlike powers to create some new tunes.


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Posted

TV is nothing without archnemisis Radio. Could they both be vying for the same type of power? Prometheus states that whoever ascends takes a huge chunk of a races power with them.

Both TV and Radio rely on humanity partaking in their world to gain power..... Kind of like taking handouts to ascend....


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Posted

Essentially, this was the devs continued retconning and downsizing of what it means to be an Incarnate, which is exactly what I expected when they announced the Incarnate system.

Incarnates were said to have the power of the gods, rare beings of awesome might. That is how it was understood and established long before the Incarnate system was added to the game.

Now, Incarnates mean nothing. There's hundreds of them walking around Atlas Park with names like 'Healz1992'. Statesman was said to have the power Zeus, a god. But as we've seen, he was hardly godlike, neither are player Incarnates.

The beings with true godlike power are the Ascended, like Mot and Rularuu.

Incarnates are at best, weak demigods, able to be challenged by any random martial artist shmuck with 'Soul Ink' or Praetorian citizen armed with stones. We're not gods. We can't even fight gods directly. Mot is a god and we essentially had to cheat to win against him, and at best all we did was contain him temporarily.

The Incarnate system so cheapened what it meant to be an Incarnate they had to invent a whole other tier above them to be the actual gods; the Ascended. And woe be it anyone who aspires to ascend, because Prometheus threatens to send his invisible ninja death squads after you if you ever stop being his lapdog and running his little trials for tiny scraps of power.

So, congratulations. We graduated from being the Phalanx and Recluse's lackeys to being doing what Prometheus tells us and being threatened by him, civilian thrown rocks and enemies we used to solo but can now fight off you and 23 other 'demigods'. Oh, and you get to feel a little more insignificant because the actual cosmic movers and shakers are the Ascended.

Nice job devs. Way to move that goalpost.



.


 

Posted

What about the midnight club and Black Swan. Marie Jenkins says this one thing in her new arc

Quote:
Shadow Earth is Black Swan's personal dimension. She created it using similar methods that the Midnight Squad created the Shadow Shard to imprison Rulaaru.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
So, congratulations. We graduated from being the Phalanx and Recluse's lackeys to being doing what Prometheus tells us and being threatened by him, civilian thrown rocks and enemies we used to solo but can now fight off you and 23 other 'demigods'. Oh, and you get to feel a little more insignificant because the actual cosmic movers and shakers are the Ascended.

Nice job devs. Way to move that goalpost.
Have you, like, every played any other games that purported to make you into gods? Because I have, and I consider this completely standard and normal.

What exactly do you expect? "Hey, you won! Nice job, now you can be done playing! No more goals for you..."


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Posted

Quote:
Originally Posted by Lucky666 View Post
What about the midnight club and Black Swan. Marie Jenkins says this one thing in her new arc
Quote:
Shadow Earth is Black Swan's personal dimension. She created it using similar methods that the Midnight Squad created the Shadow Shard to imprison Rulaaru.
Good point I must've missed that, it's been a loooong time since I did her arcs too X.x


As for incarnates no longer being anything special, I don't mind it as much. Sure it sounds and probably is retconned it to keep the story going in that direction and make the process very slow, but I understand it like we reached the pinnacle of power and accessed the same source as States and Recluse have. We climbed the ladder to find that there is a whole other system above it that's pulling the strings and making things go around, so we keep on climbing until we get to the top. Prometheus even says that he'll be willing to help you ascend once you beat Tyrant and Battalion i no longer a threat.

I don't think Midnight Squad have an ascended in their ranks tho, since they seem to have created the Shards together, but they sure know some really pwoerful magic. The Dream Doctor still has Dagger of Jocas and it seems to work as well as ever, and was responsible for imprisoning Rularuu, but there isn't much known about the dagger itself as far as I'm aware.


Edit(again):
a little poking actually finds this http://paragonwiki.com/wiki/Mission:...ource_of_power
It sounds like what an ascended could do as well, but it seems like Black Swan took a cheating route with Praetorian version of the Dagger, not actually having the power herself? Also, in Midnight Club, once of the clickable clues for the badge lists this: "Crafting the Dagger of Jocas - by Pontice Doub". http://paragonwiki.com/wiki/Pontice_Doub Following this, it seems that the creator of theMidnight Club somehow crafted the dagger himself but couldn't finish the job of using it himself


 

Posted

Quote:
Originally Posted by GlassGoblin View Post
Snaptooth and Zero. The Devil and YHWH. Locked in eternal struggle.
It would be a typically comic-booky "Everything You Know Is Wrong" twist to reveal that Zero is actually up to something sinister, and Snaptooth was a misunderstood good guy all along.


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Posted

Quote:
Originally Posted by UberGuy View Post
Have you, like, every played any other games that purported to make you into gods? Because I have, and I consider this completely standard and normal.
I have NEVER seen a game that had the gall to un-ironically call you a god or even demigod and then have civilians throwing rocks at you for massive damage.


Quote:
What exactly do you expect?
I said I expected exactly something like the Ascended because I didn't think the designers had it in them to not demote/dilute what 'Incarnate' meant.

But they're the ones who promised "cosmic level challenges worth of being of godlike power". Yeah, lemme know when that happens, because I don't consider a Defender getting pelted to death with TPN rocks "godlike" in any way, even if he's got some ghost robot pets and can lob a large fireball/lightning every couple minutes.
Liars.



.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
I have NEVER seen a game that had the gall to un-ironically call you a god or even demigod and then have civilians throwing rocks at you for massive damage.




I said I expected exactly something like the Ascended because I didn't think the designers had it in them to not demote/dilute what 'Incarnate' meant.

But they're the ones who promised "cosmic level challenges worth of being of godlike power". Yeah, lemme know when that happens, because I don't consider a Defender getting pelted to death with TPN rocks "godlike" in any way, even if he's got some ghost robot pets and can lob a large fireball/lightning every couple minutes.
Liars.



.
This is painful, but I kinda agree. They should have had tanks, or something HUGE hitting us outside of the TPN, not a human mob with rocks.


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Posted

It's not the rocks that kill you. It's the Well-juiced incarnate-nuking telepathist debuff that kills you.

This isn't news, it isn't the rocks. If you kill the telepathists, the rocks can't kill you. If you leave the telepathists out there, you eat what you sew and deal with it. Seriously, let it go, your god peen is not being stomped on maliciously when you don't do what it takes to take it out from under the damned boot. You are doing it to yourself.


 

Posted

Quote:
Originally Posted by Zyphoid View Post
This is painful, but I kinda agree. They should have had tanks, or something HUGE hitting us outside of the TPN, not a human mob with rocks.
Well at least we know now the Charlie Brown is one very dangerous dude.

http://www.youtube.com/watch?v=AFCrmWd3jtE





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Posted

Quote:
Originally Posted by Hqnk View Post
It's not the rocks that kill you. It's the Well-juiced incarnate-nuking telepathist debuff that kills you.

This isn't news, it isn't the rocks. If you kill the telepathists, the rocks can't kill you. If you leave the telepathists out there, you eat what you sew and deal with it. Seriously, let it go, your god peen is not being stomped on maliciously when you don't do what it takes to take it out from under the damned boot. You are doing it to yourself.
On all the TPNs i've done they completely ignored the telepaths and finished easily.

The debuff does jack pancake if you ignore the telepaths and just bum rush the rest of the trial. . . which kinda makes the rock thing even sillier.

YMMV


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Posted

"Those who have become like a 'well' have the ability to create whole worlds out of their very thoughts. They can make dimensions of their own design, setting the rules by which their world will exist. They can create entities to serve them, or isolate themselves in a peaceful silence. In this way, they are freer than the 'wells' which are linked to a species, for their continued existence is dependent only on themselves, not the survival of the species. This makes them quite dangerous, and is the reason why my organization watches all attempts to 'ascend' in this way closely."

Funny this sounds alot like Amberites attuned to the pattern in Roger Zelazny's "Amber" books

http://en.wikipedia.org/wiki/Chronicles_of_Amber


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
On all the TPNs i've done they completely ignored the telepaths and finished easily.

The debuff does jack shite if you ignore the telepaths and just bum rush the rest of the trial. . . which kinda makes the rock thing even sillier.

YMMV
People say this a lot, and I can sort of forgive it, because it can seem like the debuffs do nothing. I can promise you, they do something very extreme at max stacking. When leagues feel they do nothing, that means that league has plenty of buffs (probably +defense, but maybe also +DR) and/or lots of +3 Incarnates.

The reason I say this is that if you dive into a spawn of IDF at something like -20% defense and -20% DR and you don't have enough buffs or controls or something to offset the debuffs on you, the IDF will have their way with you most unpleasantly. The less shifted you are, the more heinous this will be. I have experienced leagues where the leader didn't pay attention to how equipped the league was to ignore the Telepathists. After all, it had probably always worked, and he just didn't realize exactly why. The result was too much death fighting the IDF, which meant taking too long to defeat the Technicians, which meant too much loss of PO, which meant failure.

I'm sure a lot of leagues do just fine, because a lot of leagues do have a lot of buffs just by accident of having 24 people on hand. A couple of Cold Domination characters or a lot of control can make the debuffs not mean much. It's not guaranteed, though. That's why it bugs me when people say the debuffs don't do anything - that suggests than any old league can ignore them and be fine, and that's just not the case.


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Posted

Quote:
Originally Posted by UberGuy View Post
I'm sure a lot of leagues do just fine, because a lot of leagues do have a lot of buffs just by accident of having 24 people on hand. A couple of Cold Domination characters or a lot of control can make the debuffs not mean much. It's not guaranteed, though. That's why it bugs me when people say the debuffs don't do anything - that suggests than any old league can ignore them and be fine, and that's just not the case.

Which shows how poorly designed the trial actually is. If you have this major mechanic that's the difference between success and failure and the people on the trial can't readily identify it than that mechanic isn't well thought out.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
I have NEVER seen a game that had the gall to un-ironically call you a god or even demigod and then have civilians throwing rocks at you for massive damage.
You really are the king of "can't let stuff go".

Look, honestly, I don't know anyone who thinks the rocks in the TPN was a good idea. I think it was dumb, too. It's too late now, and it seems incredibly unlikely to me that they'll revamp that trial in a way that corrects that dumbness, because of the time it would take away from other effort.

Apparently unlike you, I can look past that shining example of dumbness. I'm sure there's plenty of other stuff about how the Incarnate Trial content doesn't live up to your expectations of personal power, given how you think Tankers ought to work, but overall I'm happy with them, because my characters can do stuff that's absolutely ridiculous with Incarnate powers compared to what they could do without them. Yeah, the story could be better. I care about the results more, and I find the results fairly spectacular.


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Posted

Quote:
Originally Posted by DMystic View Post
Which shows how poorly designed the trial actually is. If you have this major mechanic that's the difference between success and failure and the people on the trial can't readily identify it than that mechanic isn't well thought out.
In general, I agree with this sentiment. I think the War Walkers in the Underground are an example of this - they have mechanics that there is no good way to understand without outside guides. There are no in-game indicators that can show you how to deal with them. However, I think the Telepathists are a much weaker example of this.

It's pretty amazingly obvious that the league is supposed to care how many Telepathists are in play - there's a status bar showing you it on the objective status window. Also, there's a debuff icon with a power name that matches what the windows say the Telepathists are doing. (Pacification.) If people choose to blindly ignore that the objective window might be telling them something important, that's not something I'm willing to lay at the Devs' feet. Ignoring it in an informed way is one thing - that can be a viable strategy. Ignoring it without understanding what it may do is fairly dumb, IMO.

I consider that separate from the rock throwing thing, though.


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Posted

Quote:
Originally Posted by JKCarrier View Post
It would be a typically comic-booky "Everything You Know Is Wrong" twist to reveal that Zero is actually up to something sinister, and Snaptooth was a misunderstood good guy all along.
That would certainly explain the music.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
On all the TPNs i've done they completely ignored the telepaths and finished easily.

The debuff does jack shite if you ignore the telepaths and just bum rush the rest of the trial. . . which kinda makes the rock thing even sillier.

YMMV
All of the successful TPN's I've been on ignored the telepathists and bum rushed the trial, didn't stop me from getting pelted a couple of times while travelling between buildings. Except I don't freak out about it. The point is that it isn't the rock that causes the problem. It is the debuff. The most common point of the complaint seems to be "It's just more psychologically fulfilling to get shot at by tanks for massive damage," when the whole point of the debuff is to demoralize.

Working as intended.

And no, I haven't been killed by civilians even when on my squishies. I'm just tired of a mechanic that's been explained to death being constantly brought up and taken massively out of context of the trial. Especially when it apparently doesn't even have particular impact on most runs.

EDIT: Make that some runs. I've never done a TPN and not been +3 shifted. It probably makes a huge difference.


 

Posted

Quote:
Originally Posted by UberGuy View Post

It's pretty amazingly obvious that the league is supposed to care how many Telepathists are in play - there's a status bar showing you it on the objective status window. Also, there's a debuff icon with a power name that matches what the windows say the Telepathists are doing. (Pacification.) If people choose to blindly ignore that the objective window might be telling them something important, that's not something I'm willing to lay at the Devs' feet. Ignoring it in an informed way is one thing - that can be a viable strategy. Ignoring it without understanding what it may do is fairly dumb, IMO.

I consider that separate from the rock throwing thing, though.

No doubt it's obvious that the league is supposed to care about Telepathists, however my experiences with TPN have never told me why I'm supposed to care about the Telepathists other than for Public Opinion.

Yes I see PACIFICATION there in Red letters. however that doesn't inform me what PACIFICATION is doing to me. Same thing with Marked For Death or TARGETTED(or whatever it is the in UG) Ok I see the condition, but that doesn't really help me understand what it's doing, what's about to happen or how to deal with it. I learned after the fact on MARKED FOR DEATH(which oddly PLACATE can't fix) your supposed to break LOS.

I've always felt the Trials after Keyes are very poor about visibly indicating the unique effects that get thrown about.


 

Posted

I actually forgot it says "PACIFIED". I was talking about the fact that there's a power icon in your status tray that tells you what the effect does (in short form) when you hover over it.


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Posted

I think it's getting a bit off topic by now...


 

Posted

Quote:
Originally Posted by UberGuy View Post
I actually forgot it says "PACIFIED". I was talking about the fact that there's a power icon in your status tray that tells you what the effect does (in short form) when you hover over it.

Honestly while that's good and all it's easily overlooked and not noticed amongst the plethora of stuff that goes on there during an iTrial.

And I have to agree with Night Watcher above yeah we're a bit off topic but that comes from the iTrials themselves not really creating a sense of being more powerful and in specific cases making us feel weaker without adequately explaining that weakness.

Which ties in with Incarnates not feeling very special and oh look there's a level above Incarnate that's even more powerful.

So here we are at SSJ 1 fighting SSJ 3s and learning about SSJ 4s

Now just picture a narrator recaping the events of the previous trials at the start of the new ones.


 

Posted

I don't mind there being more power to achieve. The Devs simply need to remember scale. Hit-points do not an Incarnate make, although having my Defender take out two elite bosses is somewhat gratifying.


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