SlyGuyMcFly

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  1. I've heard a fair few people say that 10-15 Bronze is the best range. Pick out the -KBs, Steadfasts and whatnot and delete the rest. Can't really say, myself. Haven't done ticket rolls in a long time.
  2. Quote:
    Originally Posted by BenRGamer View Post
    Banes... Crabs... where's the Huntsmen >_>
    That's what I keep wondering.
  3. I usually don't build with inspirations in mind - I assume I won't have any and then pop the ones I get as bonuses.

    The only exception is my DB/SR Incarnate who is built to softcap to incarante mobs after popping a small purple inspiration. I generally use one per mob at +4x8, so I'm quite safe from getting screwed over by the RNG.
  4. I'd like to get AVs in my DA, because honestly EBs don't so much fight me as melt slightly less quickly in my presence. However:

    Quote:
    My problem would be if the EBs are then like other demoted EBs - that is, having AV resistances and purple triangles. I actually like the lack of such things in the DA arcs. Such a change could change things for everyone else.
    Yeah, this could be a problem. I don't even know if the game can scale EBs upwards in such a way that they don't have PToD and other AV hax in their EB versions.
  5. Yeah, Agility doesn't do much at all for endurance issues. It's a great alpha, but the endmod is not why you take it. Unless playing a Sapper of some sort, I guess.
  6. Dark/Time. Great combo, main drawback seems to be a you want pretty much every power in each set and may be slightly starved for slots.

    Will probably give Illusion/Dark a spin soon too.
  7. Quote:
    Originally Posted by Bobitron View Post
    I think -8% Rech is a big hit, but I'll take a look at it.

    What is the number to seek to softcap v. incarnates? Maybe I'll just squeeze in a few percentage points and leave it at that rather than aim for a cap I might not reach without serious compromise and cash. Especially considering I don't do trials much!
    Well -8% works out to about between .6 to 1.1 seconds on Soul Drain's recharge (depending on how much +rech you already have), and you have enough recharge to run MG-Smite-SL-Smite gapless anyway. The difference in DPS is very small. The difference in survivability you get from 3% +def is comparatively huge, since it provides a handy cushion against defense debuffs. Or simply let you hit the softcap without needing as many +defense bonuses (which means you can get other stuff... like +rech).

    As for softcapping, the incarnate softcap is 59%. The sacrifices required to hit that much defense (even to a single position) probably won't be worth it. Hitting 46.5% to all to softcap to incarnate content by chomping a single small purple is a more practical goal, I think. More defense is, of course, gravy. Defense debuffs are fairly plentĀ”ful, and SD can't ignore them to the degree SR does.
  8. Quote:
    Originally Posted by blueruckus View Post
    If the Perf Shift PPM proc was available in game like ATOs would it be a problem?
    *points to thread title*

    Of course, if the PPM PShifter were available in-game (say, as a Catalized version of the regular proc), that concern would disappear. Although I'd still be concerned about it being too good. The Regular PShifter is already a very strong IO - .495 for the PPM version strikes me as ridiculous. But then again, what is and isn't ridiculous on an IO is pretty vaguely defined.
  9. Quote:
    Originally Posted by Lothic View Post
    Offhand I'd figure most guys, if they had god-like superpowers like that, would rather just make their 'package' become totally invulnerable instead of making it disappear like a Ken doll.
    He tried that, but Recluse's god-like powers cancelled out his own and... Well. He never liked talking about that particular fight.
  10. SlyGuyMcFly

    The One?

    Looking at my roster, I have a mix... but most I'm not sure whether to call them as A Guy or The Guy. The basic concepts make them A Guy: A Mercenary, A Space Pirate, A Divine Avatar, A Supersoldier. On the flipside, the twist to the basic concept moves them towards The Guy territory: The World's Only Freelancing Minion, The Soviet Space Pirate From Mars (And Also Another Dimension), The Goddess Kali, The Cybernetic Undead Nazi Supersoldier Clone.

    I have a few strait up The Guy characters: The Last Survivor of Her Race (Who Lived a Thousand Years in the Shadow Shard), and a few A Guy types: A Loyal Fortunata, or A Restless Spirit from the Old West, but the characters I enjoy most are the ones I'm not sure are The Guy or A Guy.

    Maybe I'm not quite following what is meant buy the The Guy or A Guy distinction.
  11. Quote:
    Originally Posted by Infernus_Hades View Post
    I actually had a thought as a god he can make his attribute any size he wants for each encounter - he is afterall frigging Zeus.
    And this is now headcanon. States, being the savvy dude he is, makes his package disappear in combat so Recluse can't take a cheap shot at the goolies.

    Quote:
    Originally Posted by Pauper View Post
    I don't see that -- after all, there's currently a discussion going on in the comics art community about male vs female imagery, and how fandom in general and even creators in specific seem much more comfortable with sexualized female poses than with male ones.
    And it's about time too.
  12. Quote:
    Originally Posted by Black Zot View Post
    Dunno about anyone else, but to me that image says : "City of Heroes: Freedom is Magic".
    I know right? So tempted to use it myself.
  13. Mine states of a duration of a hundred or so hours.
  14. Guess I'm weird in thinking the new splash is pretty good? The strangest bit is having a dead guy on the splash, honestly. But whatever. It's a standard Heroic Pose with a low camera angle to emphasise the character's power. The style makes me think of Mr. Incredible, and that's never a bad thing.

    This thread is pretty hilarious though. I'm all for further discussion of the Statespackage.


    Quote:
    Originally Posted by Arcanaville View Post
    Arcana lieks ponies? Nice.
  15. Quote:
    Originally Posted by Call Me Awesome View Post
    Heck, I haven't even looked at the market other than to drop off junk for cheap in 3 weeks; have things gone totally bonkers in that time?
    A tad, yeah. The huge influx of Reward Merits from Super Packs combined with speculators trying to anticipate the effects of Converters has put prices all over the damn place.
  16. If what you want to take down are hard tagets, there's two debuffs you really care about: -res and -regen. Anything else will just be gravy.

    For these two debuffs the absolute best it Traps, no questions. For -regen, the -1000% on PGT is hard to match. And it's fairly easily perma. For -res, traps can have between 1 and 3 Acid Mortars out. We'll assume high-but-not-crazy amounts of +rech and say two. Each Mortar does -26% -res, and they stack. So 56% -res. The drawback is that if your target likes to move around (Marauder, Antimatter), you'll have to play smart with Mortar placement. This just means that Traps' advantage is less huge, though.

    For second place, I'd say it's a draw between Cold and Rad. Assuming an ultra-high recharge build, Cold is inches ahead: 500% -regen and 60% -res. However, at lower levels of recharge Rad (500% -regen, 30% -res) will come ahead, since Cold's debuffs have bad durations relative to their cooldowns. Additionally, Cold has the very exotic -special (of limited use, really) while Rad has an additional 1000% -regen in EMP (which lasts all of 15 seconds and is on 5-minute timer)

    Still, since you dislike Traps, I'd suggest go Cold/Sonic 'fender. The +def shields are very nice for everyone, and Frostwork can make your tanky guy very hard to drop.
  17. I really liked the personal stories. Seeing how my actions had greater effects than on the immediate story, how I influenced events that will be of great import in coming events was really cool, and the delivery method made those revelations more meaningful than simply recieving a bit of text detailing those events, or hearing about them from the mouth of an NPC.

    Quote:
    Originally Posted by Everything_Xen View Post
    I must be wired backwards.

    I know exactly how powerful my main is... and he's REALLY powerful. The fact that I'm facing enemies that require over a dozen people just as strong as me to defeat just impresses on me how powerful my enemies actually are and how important it is they be defeated.

    And I feel damn heroic when we win.
    It's not just you. When a couple dozen individuals of near-godlike power have to gang up on one dude to take them out I don't think "man, I guess we're really all wimps after all". I think "Holy wacamole, this guy is TOUGH".

    Quote:
    Me? After playing much of the New Dark Astoria content, I gotta say I'm having a blast. Questions I've posed time and again have been answered (albeit in a quick "Oh yeah, this is what happened!" manner, but I'm fine with it). Situations left open have been addressed in a way that serves as a plot hook for the future. The game is PROGRESSING and showing no signs of wanting to slow down.

    I'm happy with this. I want more.
    Agree entirely. Just about every mission, something made me go "HOLY CRAP", "Ohhh, that makes a LOT of sense", or "I can't wait to see how THIS turns out" regarding the overarching plotlines.

    The devs have been putting effort into tying bits of the world together and moving things forward, and I really like it.
  18. Quote:
    Originally Posted by seebs View Post
    I just assumed that the devs can only remember that activation time matters for a week or so at a time before they go back to thinking it's irrelevant.
    This.

    They keep forgetting (or not caring) that animation times matter to balance unless it becomes a serious performance concern.

    Which I agree with for the most part. Cool animations trump trivial balance inequalities. That said, sometimes it bothers me: Electric Control's hold takes what feels like an ice age to animate, and doesn't even look that good.
  19. Personally, I think you can do way better than Spiritual. Agility has you lose out on about 8% +rech and gain a massive 3% defense to all. There really isn't any comparison. And speaking of 3% defense... Glad Armor proc. You should be able to put together enough inf to buy one.

    Consider Focused Accuracy over Tactics - the tohit debuff resistance is very nice, and you have enough +acc bonuses that there's little point running either power constantly, teams nonwithstanding.

    I dislike the lack of +res slotting in True Grit. Sure, it doesn't look like much, but 5% resistance goes a very, very long way on top of softcapped defenses.

    Here's my own DM/SD build, which I think runs at a similar total cost to yours. I have a Glad Armor, but no purple sets:

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    I was mostly chasing +HP bonuses (2129 is a lot of HP for anything to chew through) after hitting the small-purple-away-from-the-incarnate-softcap softcap (do we have a name for that yet?).
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not objecting to the insinuations of the situation so much as I'm objecting to the conversation being so heavily tied into the specific wording my character used. My point is that having loose, descriptive dialogue options like "Ask about ____" instead of "Hey, sugar, tell me about ____" would indeed limit the conversations' ability to play off player wording, but in most cases where this shows up, it's a loss I wouldn't really mind. That sort of back-and-forth isn't inherently bad, but at least to me, it's far less important than having my interaction less rigidly defined, so I wouldn't mind losing it.

    This is a thing that the writers REALLY need to drill in their heads. The breadth of characters that the game allows makes any accurate assumptions regarding our characters exceedingly difficult. Better to use dryer, more generic conversation options and let the player fill in the gaps than try to fill the gap and fail spectacularly (Dr. Graves, how does your machine conduct genetic analisis of samples taken from robots? )

    Overall though I really like the newer, 'talky' missions a good deal. And I'd really like to see more extensive dialogue trees. But making them skippable is very important. I've run the Faultline arcs many times (I have a real soft spot for 'em), but I skip pretty much all the text since I know it fairly well by now. I'd hate having to click through a half-dozen dialogue options every time I run them.

    Quote:
    Originally Posted by UberGuy View Post
    More and more, new content acknowledges gender. I'm not sure the game has internal variables exposed for powersets, but I'm not at all sure it would be a good idea. Some people like to take their powersets, recolor them and pretend they are something else entirely. I think it might be best to leave that alone.
    Gotta agree here. A few examples that spring to mind: Sewer Waste themed Dark Melee/EA brute, sandy Dark Armor, blood magic Dark and Electric, Fire Blast recoloured to look like noxious gas... Yeah, the list is pretty much endless.
  21. Quote:
    Originally Posted by Bill Z Bubba View Post
    When I heard that there are people sitting on not billions but hundreds of billions, I too found myself wondering why. But then I went and soloed some AVs and realized, "oh, they do it because it's fun for them to do it."
    Amen to this.
  22. Quote:
    Originally Posted by Thirty-Seven View Post
    We need a few dudes as slutty as folks like Mother Mayhem to equal things out. Typically, I would not support such an idea... but since boob-toons like her aren't going away, the Devs might as well play fair. Also, I think we need at least one GLBT character in-game... I don't think the Lore makes anyone officially fall into that category.
    Lusca and Sally are a couple, if you believe the recent Valentine's tip. That... sorta counts?
  23. Quote:
    Originally Posted by Tenzhi View Post
    My preference for melee sets can be largely attributed to the sets they can be paired with. If I could have Archery or Dual Pistols with Super Reflexes or Ninjitsu, I would. Dark Blast with Dark Armor? I'd totally be there. Ice Control with Ice Armor? Yes, please. Dominator Assault-type sets with various armors would be even more appropriate.
    QFT. I don't play melee characters because they're melee. I play them because they get armor sets!

    My only non-melee 50... is a Huntsman.
  24. Limiting sets to certain ATs citing 'flavour' seems silly. I am quite capable of deciding for myself whether or not a given powerset 'fits' a given AT. If I do not think the powers 'fit' the AT, I will simply not make a character of that AT/powerset. Other people will, and I will not care that they do.


    Quote:
    Originally Posted by DreadShinobi View Post
    My view on it:

    Scrappers should get Nin.

    Stalkers should get Shield.

    If Stalkers don't get Shield, Scrappers should still get Nin.

    If Scrappers don't get Nin, Stalkers should still get Shield.
    Indeed.