Discussion: Announcing Issue 21: Media Blitz!


Agent White

 

Posted

Quote:
Originally Posted by Neuronia View Post
Nice to see new trials but one thing keeps bugging me:

Why isn't Praetoria retaliating toward us? They have sent strike forces in so that's fine, but so far our Primal Forces have invaded Lambda Sector, the Behavioural Adjustment Facility, Keyes Island and the Undergound, yet nothing is happening on our side.

Not to put too fine a point on it, but when a sovereign nation is attacked in the real world, there is either some heavy diplomacy going on or an invasion in retaliation. I find it extremely hard to believe that Cole is just taking this all in, even with the conceits of a City of Heroes and so on.
Did you completely ignore the invasions? And the lvl 50 PI arcs?


Liberty
My 50s:
Hero: Armor Assassin (scrapper), Cross Dresser (scrapper), Surly Seaman (blaster), Defensive End (Tank), Rad Rhino (Cont)
Villain: Beast Infection (Corr), Sweet Zombie Jesus (MM), Milk Weasel (Stalker), Orgullo (MM), Agent Eris (Crab)

 

Posted

Didn't they already invade? I though they bombed skyway or something.



...It's not their fault if no one ever does that trial.


 

Posted

Quote:
Originally Posted by Neuronia View Post
Nice to see new trials but one thing keeps bugging me:

Why isn't Praetoria retaliating toward us? They have sent strike forces in so that's fine, but so far our Primal Forces have invaded Lambda Sector, the Behavioural Adjustment Facility, Keyes Island and the Undergound, yet nothing is happening on our side.
Tyrant and the loyalists already made their move in the Admiral Sutter, Apex and Tin Mage TFs, with the final part of the Tin Mage TF being us shutting down their invasion portals.
Following that setback, Tyrant tried to use mindwashed Resistance prisoners to convince the people of Praetoria that the Resistance and their Primal Earth allies were dangerous terrorists, but we stopped that plan at the BAF - and then followed it up with a major strike against Lambda Sector, the main millitary facility in Praetoria City
That gave us much more freedom to operate inside the city, giving us the chance to take over the Keyes Island Reactors, which not only power the invasion portals and warwork factories, but also power the sonic fences - and with those under out control, the loyalists can't use them to as a weapon against us and the Praetorian people, like they did when they slaughtered most of the citizens in First Ward using the sonic fences there.
We then discovered the secret of Tyrant's deal with the Hamidon, but also found out that it was waking up and planning to wipe out the rest of humanity because it believes that Tyrant has broken the deal - so our next move is to take over the TPN tower and broadcast the truth about Tyrant and the Hamidon to the population, and further weaken the loyalist dictatorship, and possibly start an uprising among the people.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Stop keeping me happy >:O

So is this 21.5? Or are they stopping with the .5's? :P


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Tyrant and the loyalists already made their move in the Admiral Sutter, Apex and Tin Mage TFs, with the final part of the Tin Mage TF being us shutting down their invasion portals.
Following that setback, Tyrant tried to use mindwashed Resistance prisoners to convince the people of Praetoria that the Resistance and their Primal Earth allies were dangerous terrorists, but we stopped that plan at the BAF - and then followed it up with a major strike against Lambda Sector, the main millitary facility in Praetoria City
That gave us much more freedom to operate inside the city, giving us the chance to take over the Keyes Island Reactors, which not only power the invasion portals and warwork factories, but also power the sonic fences - and with those under out control, the loyalists can't use them to as a weapon against us and the Praetorian people, like they did when they slaughtered most of the citizens in First Ward using the sonic fences there.
We then discovered the secret of Tyrant's deal with the Hamidon, but also found out that it was waking up and planning to wipe out the rest of humanity because it believes that Tyrant has broken the deal - so our next move is to take over the TPN tower and broadcast the truth about Tyrant and the Hamidon to the population, and further weaken the loyalist dictatorship, and possibly start an uprising among the people.
The real question is where do we go from there.
The truth is out, how does Tyrant react. How do the people react.

The way I see it, there's two good possibilities.

1. Everyone freaks out and riots so Tyrant turns his IDF on them with lethal intent to put down anyone in the streets and the next trial is us playing both riot cops and defeating desperate IDF and PPD.

2. Mother Mayhem steps in and tries to use the Seer Network to either:
a) Wipe the news broadcast from everyone's memories/rewrite their memories so Hamidon returning is a Primal plot.
OR
b) Forcefully pacify and dominate the minds of everyone in Praetoria at once.

Since the network was not designed for this and her mind cannot possibly handle the feat without the psychic backlash killing everyone, we have to go in and shut her down for good.



.


 

Posted

Well, it should be apparent which Judgement powers I'm hoping for.

A mini-gun one would rock, but someone else mentioned Thunderstorms... that would be awesome too. I'm thinking Psionic-based or Radiation-based Judgements are likely, I certainly hope so.

As for Alpha, Destiny, and Interface having new powers, I've been pondering this since I heard about it from SDCC / PAX, and I must say I find the idea of remixed benefits from the existing trees to be very enticing, since the ones we have now fit perfectly with some of my incarnates but not all. So I've had to settle in the past, I hope that won't be the case Soon (tm).

Oh, and in closing, could Diamegnetic getting fixed be made priority if it isn't already? I'm already mildly steamed to have been waiting for it until now, getting more powers for Interface and finding I still want Diamagnetic on one or two of my toons would be a 'mild' Rib Cracker to the pants...


Even against certain death, it matters not how or if we fight, only that we do.

Most amusing complement I've ever been paid on an outfit, from @Ukase regarding my Blue Eyed She-Devil Anson Maddocs "Fallen Angel" homage:
"She gives my ex-wife a run for the money."

 

Posted

Quote:
Originally Posted by ryu_planeswalker View Post
No new Lore powers?

I am sad now.

((yes I am aware lore got expanded in 20.5, but there are still a ton of possible lore pets to have out there, like Werewolves and Zombies))
The big one I want (in that I would abandon current progress on my Stalker for this) is Resistance - we get Seers, IDF, Warworks, Clockwork, but not any resistance mobs that were built as level 54 mob difficulty like the ones I mentioned? Me want my Resistance Heavy Barrel, thanks.


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/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

*sighs*

Okay, I may not do an ad for this one... but the urge to make a Praetoria music video to Muse's "Uprising" is REALLY becoming tempting...

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

If we're going to continue to get more and more trees added to the Incarnate powers... can you at least make it so we can salvage (IE, break down into shards/threads/components) the incarnate powers we spent so many hours building? Or at the very least... offer a side-grade for them?

I'd like to think the Devs wouldn't want their players to feel like they're wasting their time... or that they're missing out because they already constructed their T4 Alpha before that better option became available.


 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
Stop keeping me happy >:O

So is this 21.5? Or are they stopping with the .5's? :P
Well, since this .5 looks like it's being split into two parts (one trial and powers now, another trial later) I figure they've moved to .333's(repeating).


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
"I call on the power of the Gods.... To Shoulder Charge you."

...
I'm thinking along the lines of HEADCRUSH!

Brought to you by the god Cyttorak.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Please Devs, Please NO MORE NEW CURRENCY... we have Influence, Prestige, Shards, Threads, Astral Merits, Empyrean Merits, Hero Merits, Vanguard Merit, and regular Merits from Stories...

We Do Not Need Another Specialty Salavage/Currency added to the game. Please allow us to use what we have. Yes it means a few people will have skills on Day 1, but you could easily add a badge requirement to the skill as well, meaning they still have to complete the story arc that unlocks it...

Our time spent gathering all this stuff, is being marginalized by you to a degree that is becoming a little, frustrating, when every time you add new content to the Incarnate System you add a new Salvage/Currency requirement. It is hard enough for a small team/solo player to get this stuff, but when we can't use what we have already earned it makes it even worse...

Thanks
~Elvnsword


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

Posted

Sounds interesting. Still would like to see that small teams path sooner rather than later.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
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Posted

Stop making trials.

Fix PVP.


 

Posted

I am intrigued by the idea of new judgements, hopefully a martial arts themed one will be among the choices, i will be interested to see if they give options for various weapon users, and how specific they get. We got a lot of lore options, a similar number of judgements seems unlikely but would be nice. maybe we can get alternate emanation points. given the number of dragon themed characters i have seen , allowing cryonic and pyronic to emanate from the mouth would be very nice. and more trials, good, the more the better.


 

Posted

I didn't read the thread, but the only thing I could come up with for a new Interface power is an end cost drain/end recovery power. What else could there be?

...also, any guesses on what they could add to Alpha?


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Xanatos View Post
Stop making trials.

Fix PVP.
Now see, I feel exactly the opposite.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Now see, I feel exactly the opposite.
...so do I. PVP is REALLY REALLY FUN... in other game genres entirely.

It's not Paragon's fault - MMO PVP takes very little skill - it really boils down to how little of a life you have to dedicate to a PVP build that determines who wins in MMO PVP, since all you can do is move and try for high rolls on the dice.

...no really, think about it.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

So, more Incanrate stuff? Pass. Although I guess that had to happen at some point.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Rock_Crag View Post
If we're going to continue to get more and more trees added to the Incarnate powers... can you at least make it so we can salvage (IE, break down into shards/threads/components) the incarnate powers we spent so many hours building? Or at the very least... offer a side-grade for them?

I'd like to think the Devs wouldn't want their players to feel like they're wasting their time... or that they're missing out because they already constructed their T4 Alpha before that better option became available.
They said very early on that the Incarnate system could get updated pretty much indefinitely with new power trees as well as new tiers in existing trees.

So a character can "grow in power" as an Incarnate not just by going up the ranks in a single ability, but also by crafting several abilities from different trees.

Think of having multiple level 50s on a single server. You can't actually log in more than one at a time, but the more of them you have, the more flexibility you have in what you can bring to a high level TF. And you don't feel like you're "wasted your time" or are "missing out" when a new powerset comes out, you just level a new character to 50, and increase your flexibility as a player even further.




Character index

 

Posted

Quote:
Originally Posted by mercykilling View Post
Fixed that for ya. Some people don't think grindy, repetitive things are fun. And personally, almost all of the older hero side Task Force content is just that. Grindy. Repetitive. BORING. Which is why after doing each one two or three times stops -me personally- from doing them any more. I'd rather have actual new content. More mission arcs. Revamp the current TF's like they did Posi's. That one's actually fun again.

And don't get me started on bases. I'd PAY MONEY for a base item pack. With stuff in it that's already in the game world and maps.
So, brand new incarnate trials aren't 'actual new content' now? And why does it have to be 'actual new content' OR Itrials?

For me, the main issue with the Itrials is that there aren't enough of them. Each of the trials in itself isn't grindy, repetitive or boring. It only gets that way if you repeat them ad nauseam, which is why I don't do that. This results in that I only have 2 incarnate characters that I consider finished (one on T4s and one T3s). I'd like to have a couple more, but as you said doing the same thing over and over gets old. The way to fix this is adding more trials, so there's more variety and I can spend an afternoon doing trials, not having to repeat a single one. Which I'm glad the devs are doing.

I'm also glad that the devs have been releasing a whole string of new story arcs and new and revamped zones (or 'actual new content' as you put it.) There's even a new arc guaranteed every month! There hasn't been a single Issue release since this whole Incarnate thing started that didn't also include story arcs or TFs. If you look at the release of GR till now, the amount of new content has been pretty good, and the amount of 'actual new content' far outstrips the amount if Itrials.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Not really excited (or amused), but I wonder what this part is suppose to mean;

Quote:
But that's not all, you will also be able to unlock brand new abilities for your Alpha, Destiny, Interface and Judgment Incarnate Slots and become even more powerful and ascend even higher on the Incarnate path!
Doest this mean that;
-existing abilities get higher tiers and branches , like for example Pyronic, Void, Cryonic and Ion get higher tiers to craft

or

-whole new judgement etc. powers? Like the orbital attack laser people have been suggesting and rocket launchers or something?


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
The real question is where do we go from there.
The truth is out, how does Tyrant react. How do the people react.

The way I see it, there's two good possibilities.

1. Everyone freaks out and riots so Tyrant turns his IDF on them with lethal intent to put down anyone in the streets and the next trial is us playing both riot cops and defeating desperate IDF and PPD.

2. Mother Mayhem steps in and tries to use the Seer Network to either:
a) Wipe the news broadcast from everyone's memories/rewrite their memories so Hamidon returning is a Primal plot.
OR
b) Forcefully pacify and dominate the minds of everyone in Praetoria at once.

Since the network was not designed for this and her mind cannot possibly handle the feat without the psychic backlash killing everyone, we have to go in and shut her down for good.



.

After that, it boils down to Tyrant appealing to his people. "Look," he says, "I'm an incarnate, the most powerful superhero on the planet. I couldn't stop Hamidon. We have to do things my way or humanity is finished!"

Twenty four incarnate heroes warp in from primal earth.

"So, we hear you got a big monster to beat up?"


 

Posted

OK this is not quite a comment on the incarnate shinies, here, but a conjecture on what the new trial is gonna be. (I didnt see or look for addtional info on the new adversary, sometimes its more fun to guess) Media Blitz at the TPN would be a great opportunity to work in Radio/Television or a Praetorian hybrid of the two. Maybe the Preatorian counterpart is the method the Well of the Furies whispers to the masses, allowing for the hand of the Well, Cole, to focus his attention on his efforts against Primal Earth..


 

Posted

one of my problems with the Itrials is the salvage.I will believe the DEVS when they say after your "qualify" for the drop, It is a random roll.my question is how the roll is adjusted. lets assume a 100 drop table of drop types is used,and the first 50 are common,next 30 are uncommon,and then 15 are rare and then 5 are Very rare. yes we get a random roll in the table and we get our choices. now if the new stuff requires normal salvage and as I have a lot on toons i can not use, making the new stuff should not be a problem but assuming if a new type of salvage is needed, the above example could get adjusted to maybe 4 for VR and 1 for new stuff.

it could take a long time to get the salvage needed.I understand about possible upgrading/sidegrading. but getting a large amount of threads or money could take a while.

and do not forget the flip side of this,if we get great new powers, they will have to "balance" it out somehow.


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