Discussion: Announcing Issue 21: Media Blitz!
@Golden Girl
City of Heroes comics and artwork
Hooray, more trials when I already can't run the ones we have. I'd like more solo options please. My computer cries at regular trials, much less the even more intensive new ones. And 50 threads a week as an alternative isn't that great when I need something like 10,000 of them.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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The Incarante system never ends - there'll always be more Incarnate stuff
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Ok, that's being overly sarcastic in fairness. Of course there is a point to them. So that you're "epic" enough for the *next* pointless treadmill.
What's interesting to me is that new powersets, new story arcs, that's not "half Issue" material. But more Incarnate trees and one new Trial is? I guess Incarnates just naturally have to have more hype around them since they kind of sort of rely on people being interested to even work.
That said, I'm interested to see what new Judgements they have to offer. Hopefully something physical-themed, like a huge ground punch or an omnislash. Or a satellite beam. You never know.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That said, I'm interested to see what new Judgements they have to offer. Hopefully something physical-themed, like a huge ground punch or an omnislash. Or a satellite beam. You never know.
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But some of my other lingering characters could use better options. I'd like some energy and physical judgements. A PBAoE ground punch would be great. It also wouldn't hurt to get a psi pick in there. We could still get a rain judgement of some sort. That would be nice.
I used to have to hold characters back from 40+ based on APP/PPP themes. I still do sometimes (damn Corrs for not having a fire epic). Now I'm noticing I'm holding them back from 50 based on incarnate picks.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I'd like to see some variants on interface with other elemental damage types. Reactive has fire, fine. How about some cold, electrical, etc., reactive-style procs?
I'm not getting these "cat herding" comments. Are the people on your server really that inept? On my server all I'm seeing is back to back successful PuG trial runs, even Keyes. I've lead or helped lead a fair amount of them myself. Yes, there's the occasional mistake or random idiot which can result in some chaos but apart from Mo-badge runs I fail to see the big issue with that.
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No individual character's abilities are going to make a meaningful contribution when you have 2 dozen people there. What matters is getting X people, getting them to move together, and click on the right guy at the right time.
In other words, cat herding.
What they need is a trial where playing the game is the important part instead of organizing.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Hurrah for City of Pointless Treadmills.
Ok, that's being overly sarcastic in fairness. Of course there is a point to them. So that you're "epic" enough for the *next* pointless treadmill. |
EDIT: And YES, that was biting commentary about the need for something other than RAIDING for the endgame system. But they've said it's coming so that's the last time I'll harp on it.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Yeah, more incarnate stuff. Someone wake me when they remember that there's levels prior to 50.
... Hit it ...
Yeah, more incarnate stuff. Someone wake me when they remember that there's levels prior to 50.
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I wish the iTrials had some set-up to them, even once only, that made it feel like my character helped discover or initiate the trial. For instance, a short solo or small team arc that took my character to Praetoria to poke around the Lambda facility to learn about it. I don't like having Prometheus just hand these things to me out of nowhere.
I am wondering why this couldnt wait until tomorrow for the regular downtime? It seems everytime I get a chance to play there is more F'ing server maintenance going on!! There is no talk of compensation to the VIP players for the enourmous amounts of down time that have been dished out since i21 went live. I am curious if they realise there is a new game coming out soon that is likely to steal a lot of their player base and they choose to continue to ignore basic customer service to their players.
They add a lot of material below 50. New story arcs, new task forces, whole new zones. I think their priorities are pretty reasonable.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I wish the iTrials had some set-up to them, even once only, that made it feel like my character helped discover or initiate the trial. For instance, a short solo or small team arc that took my character to Praetoria to poke around the Lambda facility to learn about it. I don't like having Prometheus just hand these things to me out of nowhere.
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Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I think what they might be getting at is that the more different abilities you pick up, the more versatile your character will become; able to adapt to anything that may be thrown at them... and hence more powerful and further along the Incarnate path than the character that has confined himself to just one set of options.
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I'm doubtful there will be a "fifth tier" of abilities. I think it's possible they'll open up two new incarnate slots, like hybrid or genesis. Most likely, there'll be quite a few new ability tracks for the slots they mentioned in the announcement; possibly with the intent of soaking up some of the banked incarnate salvage many of us have on our incarnates. When they augmented the orginal Lore abilities, they added quite a few after all.
I'm doubtful there will be a "fifth tier" of abilities. I think it's possible they'll open up two new incarnate slots, like hybrid or genesis.
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Let's face it: If Issue 21.5 was going to be giving us "brand new abilities for your Alpha, Destiny, Interface and Judgment Incarnate Slots" AND unlocking any of the higher Incarnate slots at the same time which of those two things would likely be more important to most people? I tend to think unlocking any of the higher Incarnate slots would make getting more options for the current slots pale in comparison.
Issue 21.5 might be unlocking some of the higher Incarnate slots. But based on what little we've been told I would tend to guess against that.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
They said very early on that the Incarnate system could get updated pretty much indefinitely with new power trees as well as new tiers in existing trees.
So a character can "grow in power" as an Incarnate not just by going up the ranks in a single ability, but also by crafting several abilities from different trees. Think of having multiple level 50s on a single server. You can't actually log in more than one at a time, but the more of them you have, the more flexibility you have in what you can bring to a high level TF. And you don't feel like you're "wasted your time" or are "missing out" when a new powerset comes out, you just level a new character to 50, and increase your flexibility as a player even further. |
This theory really only works if the powers are equal in their usefulness.
For example: I must have spent 20 hours of play trying to get my Crab Soldiers Tier 4 Cardiac Alpha. The main reason I went for it was because my Soldier benefits from the Resistance boost. It also gives an Endurance Redux boost, but I don't really feel like I need it that much. Now, what if they release an Alpha that focuses more on a Resistance boost than Cardiac and gives something else I could use more... like damage or accuracy?
From here, I have 2 options. I can stick with the tier I have and settle for only having some of my needs met... and feel like I'm missing out. Or I can switch, start the new tree from scratch, leave that Tier 4 Cardiac hanging useless in the air and feel like the time it took to create it meant nothing.
It's exactly what happened when the new Lore Pets came out (I was working on Seers, thinking their psi damage and semi-control would be beneficial [which it really wasn't]) and then they friggen give us 20 other pets to choose from. So now I have a Tier 3 Seer Lore that's out there doing *nothing*, because I found a pet tree that's better.
This game has constantly proven itself to be the casual players MMO. Where you can level up the fastest, contribute to any team in any way you want without having to have the best equipment and have fun while doing it. Hell, I consider myself only slightly more dedicated than a casual player... and I have about 8 or 9 level 50 characters and the rest of the character slots *full* with varying levels. But even then, I only have 3 characters with a decent amount of Incarnate abilities... and probably only 2 more who even have the bloody Alpha slot unlocked!
I'd hate to think that the Devs are purposefully making Incarnates a slow process because of some obligation to the 'end game' or because they're afraid they'll lose players for some reason.
So this is the trial where we finally get to kill Maelstrom, right? RIGHT? Seriously, if he teleports away one more time it will mean that either either a) everyone on Primal Earth is hideously incompetent or b) his Marty Stu status is officially confirmed.
And yeah, Incarnate power respecs please. By all means, limit them, but anything, anything would be better than starting the grind all over. And a solo/small team Incarnate path too, please. You can add all the new trials you want but most people will still run BAFs until their eyes bleed. Those of us who want at least a little variety to our endless grind already have to wait a lot longer to do anything else.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Well, I'm not interested in getting different incarnate powers. I can't go back and 'respec' old choices, and you can only have one at a time anyway.
As far as the later slots not opening yet, I'm OK with that. Not looking forward to collecting Incarnate Needles to craft Incarnate Links, or whatever new salvage nonsense they make up.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
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