Discussion: Announcing Issue 21: Media Blitz!


Agent White

 

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Originally Posted by enderbean View Post
Excited to see what the new judgment powers will be.
Me too.


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Originally Posted by Samuel_Tow View Post
So, more Incanrate stuff? Pass. Although I guess that had to happen at some point.
The Incarante system never ends - there'll always be more Incarnate stuff


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City of Heroes comics and artwork

 

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Hooray, more trials when I already can't run the ones we have. I'd like more solo options please. My computer cries at regular trials, much less the even more intensive new ones. And 50 threads a week as an alternative isn't that great when I need something like 10,000 of them.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Golden Girl View Post
The Incarante system never ends - there'll always be more Incarnate stuff
Hurrah for City of Pointless Treadmills.

Ok, that's being overly sarcastic in fairness. Of course there is a point to them. So that you're "epic" enough for the *next* pointless treadmill.


 

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What's interesting to me is that new powersets, new story arcs, that's not "half Issue" material. But more Incarnate trees and one new Trial is? I guess Incarnates just naturally have to have more hype around them since they kind of sort of rely on people being interested to even work.

That said, I'm interested to see what new Judgements they have to offer. Hopefully something physical-themed, like a huge ground punch or an omnislash. Or a satellite beam. You never know.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
That said, I'm interested to see what new Judgements they have to offer. Hopefully something physical-themed, like a huge ground punch or an omnislash. Or a satellite beam. You never know.
All my characters at 50 are set in their current incarnates. I'm happy with Warworks and Rularuu pets. I'm happy with dark and fire judgements. I'm happy with my RES/DEF destinies.

But some of my other lingering characters could use better options. I'd like some energy and physical judgements. A PBAoE ground punch would be great. It also wouldn't hurt to get a psi pick in there. We could still get a rain judgement of some sort. That would be nice.

I used to have to hold characters back from 40+ based on APP/PPP themes. I still do sometimes (damn Corrs for not having a fire epic). Now I'm noticing I'm holding them back from 50 based on incarnate picks.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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I'd like to see some variants on interface with other elemental damage types. Reactive has fire, fine. How about some cold, electrical, etc., reactive-style procs?


 

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Originally Posted by TrueMetal View Post
I'm not getting these "cat herding" comments. Are the people on your server really that inept? On my server all I'm seeing is back to back successful PuG trial runs, even Keyes. I've lead or helped lead a fair amount of them myself. Yes, there's the occasional mistake or random idiot which can result in some chaos but apart from Mo-badge runs I fail to see the big issue with that.
What does the run being successful have to do with cat herding? The question is what activities contribute to a successful run.

No individual character's abilities are going to make a meaningful contribution when you have 2 dozen people there. What matters is getting X people, getting them to move together, and click on the right guy at the right time.

In other words, cat herding.

What they need is a trial where playing the game is the important part instead of organizing.


 

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Originally Posted by Ardrea View Post
I'd like to see some variants on interface with other elemental damage types. Reactive has fire, fine. How about some cold, electrical, etc., reactive-style procs?
This. But I'm more interested in what they come up with for Judgement.


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Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Carnifax_NA View Post
Hurrah for City of Pointless Treadmills.

Ok, that's being overly sarcastic in fairness. Of course there is a point to them. So that you're "epic" enough for the *next* pointless treadmill.
You expected something more original? Silly rabbit, don't you know endgame has to match nearly all the other endgame systems on the market.





EDIT: And YES, that was biting commentary about the need for something other than RAIDING for the endgame system. But they've said it's coming so that's the last time I'll harp on it.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Yeah, more incarnate stuff. Someone wake me when they remember that there's levels prior to 50.


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

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Originally Posted by Jet_Boy View Post
Yeah, more incarnate stuff. Someone wake me when they remember that there's levels prior to 50.
Yeah, we should have some sort of 20-30 zone, possibly based in Praetoria and maybe some sort of every monthly arc or something for those of us who don't care about Incarnates....


 

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I wish the iTrials had some set-up to them, even once only, that made it feel like my character helped discover or initiate the trial. For instance, a short solo or small team arc that took my character to Praetoria to poke around the Lambda facility to learn about it. I don't like having Prometheus just hand these things to me out of nowhere.


 

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I am wondering why this couldnt wait until tomorrow for the regular downtime? It seems everytime I get a chance to play there is more F'ing server maintenance going on!! There is no talk of compensation to the VIP players for the enourmous amounts of down time that have been dished out since i21 went live. I am curious if they realise there is a new game coming out soon that is likely to steal a lot of their player base and they choose to continue to ignore basic customer service to their players.


 

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Originally Posted by Jet_Boy View Post
Yeah, more incarnate stuff. Someone wake me when they remember that there's levels prior to 50.
For years the player base complained there was no end game content, hence more end game content.


 

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Originally Posted by brick_black View Post
For years the player base complained there was no end game content, hence more end game content.
They missed that boat about five years ago, and jumped the shark after CoV's release, dropping the ball on base raids and ruining PvP.


 

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They add a lot of material below 50. New story arcs, new task forces, whole new zones. I think their priorities are pretty reasonable.


 

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Originally Posted by Dr_Darkspeed View Post
I wonder what that last part means? Another Incarnate slot opening? (I'd have thought they would just come out and say that) or a new "Extremely Rare" tier added to each of the other slots?
I think what they might be getting at is that the more different abilities you pick up, the more versatile your character will become; able to adapt to anything that may be thrown at them... and hence more powerful and further along the Incarnate path than the character that has confined himself to just one set of options.


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*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

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Originally Posted by Ardrea View Post
I wish the iTrials had some set-up to them, even once only, that made it feel like my character helped discover or initiate the trial. For instance, a short solo or small team arc that took my character to Praetoria to poke around the Lambda facility to learn about it. I don't like having Prometheus just hand these things to me out of nowhere.
I would like to see more immersion as well; not that they can't add it at a later date though.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

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Originally Posted by Yogi_Bare View Post
I think what they might be getting at is that the more different abilities you pick up, the more versatile your character will become; able to adapt to anything that may be thrown at them... and hence more powerful and further along the Incarnate path than the character that has confined himself to just one set of options.
This is the same interpretation I made.

I'm doubtful there will be a "fifth tier" of abilities. I think it's possible they'll open up two new incarnate slots, like hybrid or genesis. Most likely, there'll be quite a few new ability tracks for the slots they mentioned in the announcement; possibly with the intent of soaking up some of the banked incarnate salvage many of us have on our incarnates. When they augmented the orginal Lore abilities, they added quite a few after all.


 

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Originally Posted by Ardrea View Post
I'm doubtful there will be a "fifth tier" of abilities. I think it's possible they'll open up two new incarnate slots, like hybrid or genesis.
While I agree it's very debatable what Avatea meant by "become even more powerful and ascend even higher on the Incarnate path" I tend to think if Issue 21.5 was going to be unlocking any of the higher Incarnate slots that would have been specifically mentioned as a key feature.

Let's face it: If Issue 21.5 was going to be giving us "brand new abilities for your Alpha, Destiny, Interface and Judgment Incarnate Slots" AND unlocking any of the higher Incarnate slots at the same time which of those two things would likely be more important to most people? I tend to think unlocking any of the higher Incarnate slots would make getting more options for the current slots pale in comparison.

Issue 21.5 might be unlocking some of the higher Incarnate slots. But based on what little we've been told I would tend to guess against that.


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Originally Posted by brick_black View Post
For years the player base complained there was no end game content, hence more end game content.
Yet, they somehow got confused in the process and produced lots of multi-group content instead of endgame content. Oopsie.


 

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Originally Posted by Silver Gale View Post
They said very early on that the Incarnate system could get updated pretty much indefinitely with new power trees as well as new tiers in existing trees.

So a character can "grow in power" as an Incarnate not just by going up the ranks in a single ability, but also by crafting several abilities from different trees.

Think of having multiple level 50s on a single server. You can't actually log in more than one at a time, but the more of them you have, the more flexibility you have in what you can bring to a high level TF. And you don't feel like you're "wasted your time" or are "missing out" when a new powerset comes out, you just level a new character to 50, and increase your flexibility as a player even further.
Brace yourself for a lot of text. lol.

This theory really only works if the powers are equal in their usefulness.

For example: I must have spent 20 hours of play trying to get my Crab Soldiers Tier 4 Cardiac Alpha. The main reason I went for it was because my Soldier benefits from the Resistance boost. It also gives an Endurance Redux boost, but I don't really feel like I need it that much. Now, what if they release an Alpha that focuses more on a Resistance boost than Cardiac and gives something else I could use more... like damage or accuracy?

From here, I have 2 options. I can stick with the tier I have and settle for only having some of my needs met... and feel like I'm missing out. Or I can switch, start the new tree from scratch, leave that Tier 4 Cardiac hanging useless in the air and feel like the time it took to create it meant nothing.

It's exactly what happened when the new Lore Pets came out (I was working on Seers, thinking their psi damage and semi-control would be beneficial [which it really wasn't]) and then they friggen give us 20 other pets to choose from. So now I have a Tier 3 Seer Lore that's out there doing *nothing*, because I found a pet tree that's better.

This game has constantly proven itself to be the casual players MMO. Where you can level up the fastest, contribute to any team in any way you want without having to have the best equipment and have fun while doing it. Hell, I consider myself only slightly more dedicated than a casual player... and I have about 8 or 9 level 50 characters and the rest of the character slots *full* with varying levels. But even then, I only have 3 characters with a decent amount of Incarnate abilities... and probably only 2 more who even have the bloody Alpha slot unlocked!

I'd hate to think that the Devs are purposefully making Incarnates a slow process because of some obligation to the 'end game' or because they're afraid they'll lose players for some reason.


 

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So this is the trial where we finally get to kill Maelstrom, right? RIGHT? Seriously, if he teleports away one more time it will mean that either either a) everyone on Primal Earth is hideously incompetent or b) his Marty Stu status is officially confirmed.

And yeah, Incarnate power respecs please. By all means, limit them, but anything, anything would be better than starting the grind all over. And a solo/small team Incarnate path too, please. You can add all the new trials you want but most people will still run BAFs until their eyes bleed. Those of us who want at least a little variety to our endless grind already have to wait a lot longer to do anything else.


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Arc ID#431270 Until the End of the World

 

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Well, I'm not interested in getting different incarnate powers. I can't go back and 'respec' old choices, and you can only have one at a time anyway.

As far as the later slots not opening yet, I'm OK with that. Not looking forward to collecting Incarnate Needles to craft Incarnate Links, or whatever new salvage nonsense they make up.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

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