Discussion: Announcing Issue 21: Media Blitz!


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Originally Posted by Arcanaville View Post
Resistance/Heal or Endurance/Recharge
I hope you're right, I have a couple characters that would kill for those Alpha boost combos.


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Originally Posted by elvnsword09 View Post
Please Devs, Please NO MORE NEW CURRENCY... we have Influence, Prestige, Shards, Threads, Astral Merits, Empyrean Merits, Hero Merits, Vanguard Merit, and regular Merits from Stories...

We Do Not Need Another Specialty Salavage/Currency added to the game.
I agree with this sentiment.



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Heh. Maybe we can get Adam Savage and Jamie Hyneman to cameo so we can bust the myth that Emperor Cole is a kind, fair ruler and not a war-mongering tyrant.


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Originally Posted by Nox__Fatalis View Post
They missed that boat about five years ago, and jumped the shark after CoV's release, dropping the ball on base raids and ruining PvP.

Now they just give us this WoW raidordie bullcrap. To the people with snarky responses, you can say they've added plenty of content for pre-50s and small groups, but nothing like incarnate slots, so shut it.
They added plenty of content for pre-50s and small groups.


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Originally Posted by rsclark View Post
What does the run being successful have to do with cat herding? The question is what activities contribute to a successful run.

No individual character's abilities are going to make a meaningful contribution when you have 2 dozen people there. What matters is getting X people, getting them to move together, and click on the right guy at the right time.

In other words, cat herding.

What they need is a trial where playing the game is the important part instead of organizing.
'Cat herding' has a negative connotation that implies that what you're attempting is chaotic and extremely difficult if not impossible. As I said, I don't see how that's true for any Itrial run a few days after it's respective trials release. All the PuG trials I see consist of grabbing the first 12-24 people that show up and, maybe, shouting a couple of lines in league chat at a few key moments. Not exactly something I consider 'cat herding' but, ymmv.

And what, exactly, do you consider playing the game? I sure don't play the game any differently in the trials than outside.


@True Metal
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Originally Posted by Jet_Boy View Post
Yeah, more incarnate stuff. Someone wake me when they remember that there's levels prior to 50.
Welcome back to the game - once the launcher has finished updating, you should check out Issue 21.


@Golden Girl

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Originally Posted by rsclark View Post
Yet, they somehow got confused in the process and produced lots of multi-group content instead of endgame content. Oopsie.
Level 50 content = endgame content

Plus, if you think the Trials are a "grind", then just imagine what the slower solo path will be like once it's added


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by JayboH View Post
It's not Paragon's fault - MMO PVP takes very little skill - it really boils down to how little of a life you have to dedicate to a PVP build that determines who wins in MMO PVP, since all you can do is move and try for high rolls on the dice.
Do you PVP in this game? It doesn't sound like you do.

I get that we need iTrials for everyone to ignore. (Sup Keyes.) But I would like it if the devs could stick to the promise they made back in Issue 13. (A promised made almost three years ago!)

Here is the promise:

"PvP from now on will be on our priority list. If something isn’t working out, we’ll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13."

Source: http://boards.cityofheroes.com/showt...light=issue+13


 

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Originally Posted by Xanatos View Post
Here is the promise:

"PvP from now on will be on our priority list. If something isn’t working out, we’ll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13."

Source: http://boards.cityofheroes.com/showt...light=issue+13
And the very next time they reviewed their data-mining afterwards; they discovered that most of the PvP'ers left, and except for a tiny, tiny vocal minority in the forums, most people in-game don't PvP much at all. The people who were willing to leave over PvP already left, and they don't see large number of new players coming for the PvP here. There's no business case to expend more development resources on a failed system. Knowing how few people actually stayed her for the PvP, they didn't even bother with a followup statement to say they were sorry but reality made them change their plans.

I get that you're still trying to hold them to a promise made nearly three years ago, but just give it up, it's not going to happen. The PvP system you have is pretty much all you'll ever get. I would prefer that they owned up publicly to this, but they probably don't see any business benefit in doing that either.


 

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Originally Posted by Voided_Soul View Post
Do we get to kill desdemona in this one?...please =)
More like Fusionette please.


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Originally Posted by Xanatos View Post
Do you PVP in this game? It doesn't sound like you do.

I get that we need iTrials for everyone to ignore. (Sup Keyes.) But I would like it if the devs could stick to the promise they made back in Issue 13. (A promised made almost three years ago!)

Here is the promise:

"PvP from now on will be on our priority list. If something isn’t working out, we’ll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13."

Source: http://boards.cityofheroes.com/showt...light=issue+13

To be Devil's Advocate here...who says that they aren't working on PvP? They said it'd be a priority...not the number 1 priority or even a "top priority"...just a priority...


Sadly I think bases need more love but won't get it until pvp is fixed (because base raids were fun (except for the exploits but... ))....could be wrong though.

Never know, it could be like the CoP "trial"...just takes them 5 years or more to finally release back to us...


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I saw "Media Blitz" and now I have "Ballroom Blitz" stuck in my head >_<

And YAY new Incarnate stuff!


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Originally Posted by EmperorSteele View Post
I saw "Media Blitz" and now I have "Ballroom Blitz" stuck in my head >_<

And YAY new Incarnate stuff!
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WTB more detailed information on the new incarnate abilities.


 

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Originally Posted by Jet_Boy View Post
Yeah, more incarnate stuff. Someone wake me when they remember that there's levels prior to 50.
...kind of like they did with every single issue up until incarnate stuff was invented?

I could go on, but yay to having an endgame after all these years, where the instant you hit 50 you don't magically roll an alt.


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I'm still trying to figure out what the problem is with how the incarnate content was added and how a number of people actually complain about them adding ways to progress lore and power wise in the game with level capped characters that for five + years just..sat there to be deleted for more room,or brought out to try a new costume piece or one taskforce with nothing but a badge to award us for the effort.

What do you want the Dev team to do? Coepletely re-invent the MMORPG Endgame wheel on a Seven+ year old engine without even 10% of WOW's claimed playerbase? Will that make you happy? Because if endgame grinding doesn't interest you I'm sad to say you won't find many options in the MMo market to make you happy.


 

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It's less about the fact that they're making end game content so much as all the end game content they're making are Raids requiring several teams of players to get together, rather than the relatively small task forces and solo missions in the other 95% of the game. It's a different dynamic because there is *no* way to solo any kind of Incarnate content (except Ramiel's arc to 'begin the path')

Though, I will agree in part that the 'end game grind' is a bit of a fallacy since they're only a major grind because there's so few events at the moment and the more they add the fewer times you'll have to repeat any specific one. Even when they get more out you'll still have to repeat them, but less so than now.

But it is a little disappointing that as far as they have told us about Media Blitz, it's catering almost entirely to Endgame players. Major updates should try to include more than just that. That isn't to say lowbies have been left entirely in the dust, First Ward was out with Convergence and that is a pretty fun and interesting middle level zone (for all it's foibles), and the signature story arcs (though they're slowly ratcheting up in level to the point that, unless a few remain in middling areas, they'll hit the 45-50 range by episode 4, out of a 7 mission arc. Not to mention the SSAs are, in general, pretty short).

If there's nothing else being included in Media Blitz then it means for players like me, that have no level 50 characters, won't see anything out of the content update (til I hit 50. Eventually >> but that's likely to be another 1-3 major updates from now). It'll be nice when I get there, but in the meantime it means really nothing.

So it is really great they're adding more stuff, but they're adding the same *kind* of stuff they have, where at least some of us would prefer *smaller* events and a solo path. We know the solo path will be slower and likely much grind-ier, but we still want the option.


 

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I don't see them adding any soloable incarnate path that will be nearly as affective as the incarnate trials since doing so would cause everyone that is capable of soloing content to do so in droves. I know they ARE going to add something soloable or with eight man runs.. but I'm more then sure it will pale in comparison to the speed in which a gamer with more free time can reach T3+ powers.

As for 49 and below content..I hate to sound like a @#$* here..but they've worked on that content long enough since the game first launched, I'm bored with it after running through it dozens of times. I'd rather have progression for all of those characters I stuck with to the level cap then start up an alt combination I was never interested in leveling in the first place.

Now I'm not saying to heck with everything else and just focus on the Incarnate progression, but considering this is what's going to bring in more players new and old I'd rather have a fleshed out end game Incarnate system then a couple new lowbie mission chains.


 

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Haha...They should give you that special emote, Samuraiko, for all the awesome trailers you do


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Originally Posted by Matthew_Orlock View Post
What do you want the Dev team to do? Coepletely re-invent the MMORPG Endgame wheel on a Seven+ year old engine without even 10% of WOW's claimed playerbase? Will that make you happy? Because if endgame grinding doesn't interest you I'm sad to say you won't find many options in the MMo market to make you happy.
And I don't give those other companies money. Raiding is a big reason for that. And it's not end game grinding. It's end game grinding that requires a dozen people and has virtually no benefit(in the case of getting multiple incarnate enhancement).

I would gladly grind for 1% smashing defense (for example). I won't gladly grind for a different graphic attached to my judgment's basically identical power. At that point it feels like a ripoff.


 

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Originally Posted by rsclark View Post
And I don't give those other companies money. Raiding is a big reason for that. And it's not end game grinding. It's end game grinding that requires a dozen people and has virtually no benefit(in the case of getting multiple incarnate enhancement).

I would gladly grind for 1% smashing defense (for example). I won't gladly grind for a different graphic attached to my judgment's basically identical power. At that point it feels like a ripoff.
As far as I am aware, a solid number of other likeminded games require a good number of other players outside of the normal questing size to accomplish the goal of endgame raiding/grinding. Of those they also share the unfortunate but necessary trait of needed to be ran dozens of times if not more to gain everything you need/want from them.

Do you get everything you want right away from COX's incarnate trials? No, BUT they are easy enough now that a person some free time can manage to get all three level shifts on an alt in under a week... Let's see you equal that in most Fantasy or more popular MMO's that have week long lockout timers per Raid/Trial.

Feeling ripped off by the way the system is set up is odd considering COX has the easiest to use,shortest, and downright just plain casual friendly End Game Progression I've seen as of yet. Not to mention that I notice Incarnate Enhancment benfits to my character right away as opposed to just getting a new set of super uber rare armor with maybe a 5% increae in overall character performance compaired to the last set i spent two months farming for. You couple this with a maximized I.O. build and you can surpass even the Pre ED and GDN days by leaps and bounds.


NOW as for the 21.5 I'm VERY excited, and really looking forward to seeing how they expand the Judgment powers.. Here's hoping for a Cyclops style Unfiltered eyebeam type blast, or a physical AOE attack that looks like an Invisible Nuke went off.


 

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Originally Posted by Matthew_Orlock View Post
I don't see them adding any soloable incarnate path that will be nearly as affective as the incarnate trials since doing so would cause everyone that is capable of soloing content to do so in droves. I know they ARE going to add something soloable or with eight man runs.. but I'm more then sure it will pale in comparison to the speed in which a gamer with more free time can reach T3+ powers.
The devs have already soid that it'll be a slower process - so it'll probably use the usual 20 hour cooldown timer on rewards
Plus it's quite likely they could make them like mini-Trials, with tough bosses with all kinds of special tricks - as well as a random reward table at the end of each arc, with only a handful of arcs to play, and a 20 hour cooldown on the rewards for each arc.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
The devs have already soid that it'll be a slower process - so it'll probably use the usual 20 hour cooldown timer on rewards
Plus it's quite likely they could make them like mini-Trials, with tough bosses with all kinds of special tricks - as well as a random reward table at the end of each arc, with only a handful of arcs to play, and a 20 hour cooldown on the rewards for each arc.
Exactly, the content will be added, but I expect it to be on either a 20 hour timer, or one longer in an attempt to keep most of the playerbase using the multi team trials, which I am perfectly fine with as the multi team ones are now completed so quickly on my server that Incarnate progression on alts isn't really an issue during peak hours.


 

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well i feel that the new alpha interface and destiny stuff was added as a bit of a "filler". as maybe they are not ready with the trials and such for the higher lvls.

it could be in for a penny in for a pound setup. the last 5 lvls will have such a large amount of IXP needed and salvage needed.that they do not want us to make it seem a impossible task, and we have allready spent so much time and energy with the lower tiers that we will feel the need to get to the top.but once we get to the top tier and fill it,what then?

other issues,
for example look how the IXP has a steady bump each higher tier, now us the same amount percentage wise for each of the higher tiers.

and as some of the powers for the slots need multiple of a certain type,that may increase even more in the higher tiers.


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