Just in: new Tank powersets
P.S. They don't have to add anything to SR. SR is fine. I'd hate it if the set became the all-over-the-map-over-engineered monstrosity Shield Defense is.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
SR's resistance goes up the less hp you've got so really as I find it to be, I might go down to low hp but it's not something to always panic about. I'd me more worried about Regen on Brutes. Whilst it would of been lush to have Broadsword for tankers, Parry might disappear.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I did. It just went from laughable to well now that's interesting.
|
I'd have prefered that over SR. SR looks to... plain... for me. I like a little utility in my sets. Still, I won't be able to stop myself from trying it on a tank.
Oh, and MA is rather dissapointing. I can't remember ever seeing requests for it, but I remember endless begging for Broadsword.
@Rylas
Kill 'em all. Let XP sort 'em out.
A couple of things I'll just toss out there:
1. The scaling resistances in Scrapper and Brute SR passives are not archetype-sensitive, so if they are straight-ported from Brutes or Scrappers the resistance values will be identical for Tankers.
2. Soft-capped SR scrappers can be extremely powerful, but outside of high end invention builds that generally add a lot of +health and regen, they tend to be vulnerable to alpha strikes. Not often, but if you're a tanker and take every single one of them for a team in a task forces, dying only once out of every two hundred alphas might still mean face planing several times during that task force. That might be a little more often than a tanker should be hoping for.
SR for tankers will probably be one of those things that, without any modifications, will be very interesting when played more like a scrapper or in teams with a lot of buffs (especially resistance buffs), but less interesting when actually played as a straight-up tanker while leveling up by the average player.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Arcanaville's suggestion was to add a self-heal and a +max hp (that can stack from the same caster) to Practiced Brawler.
|
For me, I'm not all that interested in the proliferation for Tanks. Martial Arts doesn't sound all that great on a Tank, and as noted above, Super Reflexes doesn't feel like it will be all that great on a Tank (at least if my experience with it on a Scrapper holds true). Having more HP to play with will help, but my SR Scrapper has had plenty of bad luck, even at the def cap.
I would have liked to see EA over here, and I would have loved to see Martial Arts as a secondary for Blasters (I could care less about Dark, but I'm glad some are excited about the idea). I guess that wasn't workable since we have our art assets sucked up elsewhere right now. *sighs* Still don't know why they gave one of the new NPCs for Going Rogue Martial Arts (and he's a Blaster), and didn't bother with it there.
Debating what kind of EA Scrapper to make, though. Might go with Broadsword or Axe, and use the Vanguard weapon for them... all energy for the win. Or I might go with Kin Melee... too bad I already have a Kin/Dark since EA wasn't a choice for Scrappers when KM first came out.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
1. The scaling resistances in Scrapper and Brute SR passives are not archetype-sensitive, so if they are straight-ported from Brutes or Scrappers the resistance values will be identical for Tankers. |
But even without that, when a scrapper hits 25% HP, it will have 35% DR, right? (with all three passives...) He hits that at base with ~335 HP at level 50.
The tank, on the other hand, will hit the same 35% DR when he's still sitting on ~469 HP.
Has it been untrue to state that SR's scaling dam-res is more beneficial to brutes since it was proliferated to them? Is that not more true with tanks?
Be well, people of CoH.
SR is going to need more than just defenses to be something tolerable for Tanks.
|
That being said, I don't see them changing the set for tankers, and I do expect it to be the exact same as brute/scrapper SR. Which is why I don't think it will be that great. I think the only area of the game it will be "unique" are the incarnate trials, where an SR tank would maybe be able to reach the new 59% softcap by himself, without any buffs. But with all the buffs flying around in the trials, it will be pretty much pointless to begin with.
Hmmm...I don't know. SR/ for Tankers looks good to me. Shielder's already do awesome as it is.
SR will beable to softcap easier, and thusly get over the softcap easier. Nice to have for those iTrials where more defense is nice.
There will of course be the enemies that the SR/ Tanker will worry about. But /SR's already worry about them.
Higher Health, ability to focus IO builds towards other things besides +Defense.
It'll be interresting.
Won't have the damage output of a Shield user..and an IOed Shielder might be better than an IOed SR in the long run, but that's the case now for the Brutes/Scrappers in a lot of peoples opinions now.
Havent been interrested in rolling a new Tanker in awhile after getting 3 of them to 50. This may change that for me.
BrandX Future Staff Fighter
The BrandX Collection
great.. any time they add new powers is good news from my point of veiw.
personally id like to see something new though, Radiation armor/attack!.. i wonder about a force feild, or sonic armor though.. could be kinda cool too
I wonder how well SR will work on the ITF. My /SR scrapper is like tissue paper against cascading defense debuffs.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
I wonder how well SR will work on the ITF. My /SR scrapper is like tissue paper against cascading defense debuffs.
|
Let's all hope the next raid doesn't feature Devouring Earth with the same abilities the Earth-Prime versions have.
Although it will still be hilarious to goad newbie SR Tankers into taking an alpha from the prime version anyway.
Yeah, SR is the one set that should have zero problems with the defense debuffs on ITF.
True, but it doesn't have to be, does it? Aren't we talking about a single equation change so that the scaling dam-res follows the same AT mods for resistance? Granted, bumping it to 0-80% DR sounds excessive.
But even without that, when a scrapper hits 25% HP, it will have 35% DR, right? (with all three passives...) He hits that at base with ~335 HP at level 50. The tank, on the other hand, will hit the same 35% DR when he's still sitting on ~469 HP. Has it been untrue to state that SR's scaling dam-res is more beneficial to brutes since it was proliferated to them? Is that not more true with tanks? |
As to the scaling resistance numbers, I was just pointing out that they won't *automatically* scale to tanker archetype modifiers because they don't use them. So if they end up higher than scrapper or brute numbers, it will have to be because the devs deliberately changed them, and they don't usually do that by default for that sort of thing. So it would be safer to presume the numbers will be the same unless the devs state otherwise.
On the general subject of the ITF, that's one place I'm not too worried about SR tankers. So long as they actually slot their SR powers and then soft cap with inventions or power pools, they should be fine. Although you can get pretty close with just combat jump and weave is a bit overkill, I do think SR tankers should still consider going tough/weave for the s/l resistance. And with no heals at all aid self is probably a good idea for SR tankers. An SR tanker with no aid self and no tough is actually going to be weaker than my SR scrapper, and while she generally skates through the ITF, even she can get overwhelmed at times.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I like the addition of SR/ to Tankers ... and man that is so weird typing SR/ instead of /SR. Freakin' me out, I do declare!
Anyway, I was trying to figure out where I might put a Titanic Weapon user, and now I think I know. I'll hold out for Titanic weapons so I can have a SR/Titanic monstrosity.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I was just thinking the same thing...
This Tanker is going to tend be 45% softcapped at a very low level - probably level 22. So for the Older content it is going to seem pretty strong very early.
It will also be very easy to have the ~59%(whatever) you need Defense for Softcap in the new Trials. Just use the IO strategy you used to get a scrapper to 45%
Also the Tanker with Elude running will have silly high Def Numbers. Much like the scrapper version though it will only really help against the Rularu Eyeballs and DE Quartz zones.
----
I wouldn't worry about the ITF .. The SR Tanker will skate through it. Just the extra regen you get for all those HP will make it pretty easy at least up to the last Battle*
---
*(is that autohit Nictus still running as Originally set up? For some reason that whole encounter seems so much easier these days.)
Very excited to roll a SR/MA tanker - very scared that tanker MA will be as disappointing as Kinetic Melee was.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I'll probably roll one when i21 goes live unless the set really falls on it's face when it leaves beta. My main question is the taunt aura... hopefully it isn't some worthless thing like Willpower's.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I would like SR to eventually get a buff (on all ATs) that lets it reroll 1 attack that hits every so many seconds. Basically the reverse of the Streakbreaker. I think this would be more thematic than just raising HP or providing a heal. It is essentially a way of letting the set get past the softcap without just increasing the soft cap, but also works even if you don't soft cap.