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This is turning into the KB/No KB argument.
I love KB and want a taunt aura on my SR scrapper.
Other people want to turn all of their KB to KD and to never have a taunt aura on their SR scrappers.
Dual Pistols shows us a solution could exist to make everyone happy but implementing it would probably be a coding nightmare.
Be well, people of CoH.
If you really want the option to run with a taunt aura on anything, I would consider advocating that the devs add a power to the presence pool that you could take which actually does just that: grants a toggle with a PBAoE taunt. Give it no prereqs and let people take it right out of the gate. You'd give not just SR but all scrappers an optional taunt aura power without messing with existing players that don't want it. I'd say the chances of that happening are much, much, much better than giving taunt auras to everything.
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This would be AMAZING for my blaster (when she's tanking) and one of my MMs.
I'd find a way to fit the presence pool in for that.
This is turning into the KB/No KB argument.
I love KB and want a taunt aura on my SR scrapper. Other people want to turn all of their KB to KD and to never have a taunt aura on their SR scrappers. Dual Pistols shows us a solution could exist to make everyone happy but implementing it would probably be a coding nightmare. |
Turn it on, KB. Turn it off, KD.
Turn it on, Evasion is a taunt aura. Turn it off, Evasion has no taunt aura.
I don't know if it's possible. I doubt very much that it would ever be done even if it was possible.
Be well, people of CoH.
I meant swap ammo. A similar function could be added to other powersets.
Turn it on, KB. Turn it off, KD. Turn it on, Evasion is a taunt aura. Turn it off, Evasion has no taunt aura. I don't know if it's possible. I doubt very much that it would ever be done even if it was possible. |
I meant swap ammo. A similar function could be added to other powersets.
Turn it on, KB. Turn it off, KD. Turn it on, Evasion is a taunt aura. Turn it off, Evasion has no taunt aura. I don't know if it's possible. I doubt very much that it would ever be done even if it was possible. |
And while they're looking into that.. they could maybe add in a +res that scales up per number of enemy around...
Then put a taunt aura on Integration for scrappers... even if it's WP weak
"Because they don't need it" was Castle's way of trying to point out that not all SR scrappers want to draw aggro every time they turn on AoE protection. Unlike, say, Invuln, their protection doesn't scale up with targets rushing up to attack them. So while Invuln's taunt aura helps invincibility, a taunt aura in Evasion just draws more incoming damage.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I'm sure there are players who would rather not have an aggro aura - much like there are players who prefer to skip their toggles, arguing they perform better with the extra endurance. People make all kinds of poor decisions based on an incorrect understanding of the game environment, it's important not to confuse beliefs with facts.
Quoting something only to purposefully and blatantly misinterpret it as to attempt to derail the argument isn't worth answering with any more effort than a copypaste of the previously made point. |
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Yes, they could. I certainly don't have room for it in my build but I could self-nerf in order to get a power to make up for that which exists in the other SR config.
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Personally, if it was added, I'd live with it, when I pull out my DB/SR, I'm just thinking of the many others.
I don't see how it's a self nerf however.
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Bill, if you want a SR with a taunt aura all you have to do is trade...um... around 40% damage for it.
By rolling a SR Tanker when they arrive.
'Cause you know, Tankers have been trading damage for aggro capability since forever.
A fair and worthwhile trade, yes I know.
.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
It is a self nerf to throw out another desired power as well as taking a place in an attack chain.
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SR started out not having an aggro aura. /SR didn't have one untill it was given to Brutes. It made it this long without one, so having to pickup Provoke on a Scrapper is not a self nerf, it's a power choice.
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Bill, if you want a SR with a taunt aura all you have to do is trade...um... around 40% damage for it.
By rolling a SR Tanker when they arrive. 'Cause you know, Tankers have been trading damage for aggro capability since forever. A fair and worthwhile trade, yes I know. . |
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Taunt auras aren't needed for SR Scrappers. They were never supposed to be aggro monkeys.
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Well said.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Furthermore:
Taunt auras aren't needed for SR Scrappers. They were never supposed to be aggro monkeys. . |
Inv: taunt aura
WP: taunt aura
SD: taunt aura
Scrapper secondary sets with taunt auras. Looks like some of them ARE supposed to be aggro monkeys.
EDIT: Yes, the argument can be made that those three taunt auras only exist because they benefit the powers in question.
Invincibility for the defense.
RttC for the regen.
AAO for the damage.
EDIT: Oh hell... that would have been awesome. PB as a toggle that also had scaling dam-res per enemy in range. Oh well.
Be well, people of CoH.
And does he have a point? Nope, as usual, you don't.
Inv: taunt aura WP: taunt aura SD: taunt aura Scrapper secondary sets with taunt auras. Looks like some of them ARE supposed to be aggro monkeys. EDIT: Yes, the argument can be made that those three taunt auras only exist because they benefit the powers in question. Invincibility for the defense. RttC for the regen. AAO for the damage. EDIT: Oh hell... that would have been awesome. PB as a toggle that also had scaling dam-res per enemy in range. Oh well. |
And personally, I always thought the scaling power SR should have gotten was invincibility. In fact, that made even more sense when I first suggested it, back when Invincibility primarily provided melee defense and there was no such thing as a soft cap.
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It would be ineresting if they did something a bit more broad reaching with taunt auras in general
Basically --
- Improve Willpower's taunt for Tankers
- Make sure all tankers auras are roughly (+/-50% at least) equivilent in taunting.
Pick some midway point and change all the brute auras to that level.
- That would give you Scrappers that taunt solo, but dont steal too much aggro when not wanted..
- Tankers who all have usuable auras - Inv could still be better than WP but not 10x better.
- Brutes who have auras that work decently when there are no tanks availible, but cant do as nearly good a job as a tank's aura.
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Considering how insane the "enemies run to the next country from scrappers without a taunt aura" situation has become these days, I'd have to call my scrapper brethren believing otherwise quite silly.
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I'm sad every time I absolutely must turn AAO off on my DM/SD Brute.
Between his taunt aura pulses, and a top end attack chain that packs mag 4 threat into every single attack - he would spend basically every BAF perma-banned from combat for generating a level of threat that can outstrip entire leagues worth of players. (Not hyperbole, this has happened).
So now I always turn AAO off on BAF - even against the adds by the way, who have shared aggro with their AVs. If you do enough damage/threat against the adds, the AVs can and will give you warnings even though you have never attacked them at all.
Fun stuff.
The first time you get into monster DPS mode on your future Claws/SR Brute who has a taunt aura on one of the AVs in BAF, you will suddenly have the desire to turn it off ASAP.
I'm sad every time I absolutely must turn AAO off on my DM/SD Brute. Between his taunt aura pulses, and a top end attack chain that packs mag 4 threat into every single attack - he would spend basically every BAF perma-banned from combat for generating a level of threat that can outstrip entire leagues worth of players. (Not hyperbole, this has happened). So now I always turn AAO off on BAF - even against the adds by the way, who have shared aggro with their AVs. If you do enough damage/threat against the adds, the AVs can and will give you warnings even though you have never attacked them at all. Fun stuff. |
To put it simple: When soloing, I want a taunt aura. When teaming, I rather not have it most of the time.
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What the hell? Let's buff defenders.
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Nihilii. We get it. YOU and many others want "a taunt aura for every scrappers secondary". NOT EVERYONE DOES! Making insinuations that anyone who doesn't want a taunt aura for all scrappers secondaries, makes them "any less of a player then you seem to think you are" is demeaning, and serves no purpose.
State your case. Make your points. Expect others to agree/disagree.
Quoting something only to purposefully and blatantly misinterpret it as to attempt to derail the argument isn't worth answering with any more effort than a copypaste of the previously made point.
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