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Aett_Thorn

 

Posted

Nihilii. We get it. YOU and many others want "a taunt aura for every scrappers secondary". NOT EVERYONE DOES! Making insinuations that anyone who doesn't want a taunt aura for all scrappers secondaries, makes them "any less of a player then you seem to think you are" is demeaning, and serves no purpose.

State your case. Make your points. Expect others to agree/disagree.

Quote:
much like there are players who prefer to skip their toggles, arguing they perform better with the extra endurance. People make all kinds of poor decisions based on an incorrect understanding of the game environment, it's important not to confuse beliefs with facts.

Quoting something only to purposefully and blatantly misinterpret it as to attempt to derail the argument isn't worth answering with any more effort than a copypaste of the previously made point.


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Posted

This is turning into the KB/No KB argument.

I love KB and want a taunt aura on my SR scrapper.

Other people want to turn all of their KB to KD and to never have a taunt aura on their SR scrappers.

Dual Pistols shows us a solution could exist to make everyone happy but implementing it would probably be a coding nightmare.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
If you really want the option to run with a taunt aura on anything, I would consider advocating that the devs add a power to the presence pool that you could take which actually does just that: grants a toggle with a PBAoE taunt. Give it no prereqs and let people take it right out of the gate. You'd give not just SR but all scrappers an optional taunt aura power without messing with existing players that don't want it. I'd say the chances of that happening are much, much, much better than giving taunt auras to everything.
YES PLEASE WANT.

This would be AMAZING for my blaster (when she's tanking) and one of my MMs.

I'd find a way to fit the presence pool in for that.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
This is turning into the KB/No KB argument.

I love KB and want a taunt aura on my SR scrapper.

Other people want to turn all of their KB to KD and to never have a taunt aura on their SR scrappers.

Dual Pistols shows us a solution could exist to make everyone happy but implementing it would probably be a coding nightmare.
Not every one I miss snipe DP has no snipe.


 

Posted

Quote:
Originally Posted by LSK View Post
Not every one I miss snipe DP has no snipe.
I meant swap ammo. A similar function could be added to other powersets.

Turn it on, KB. Turn it off, KD.

Turn it on, Evasion is a taunt aura. Turn it off, Evasion has no taunt aura.

I don't know if it's possible. I doubt very much that it would ever be done even if it was possible.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I meant swap ammo. A similar function could be added to other powersets.

Turn it on, KB. Turn it off, KD.

Turn it on, Evasion is a taunt aura. Turn it off, Evasion has no taunt aura.

I don't know if it's possible. I doubt very much that it would ever be done even if it was possible.
OH that would be kwel.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I meant swap ammo. A similar function could be added to other powersets.

Turn it on, KB. Turn it off, KD.

Turn it on, Evasion is a taunt aura. Turn it off, Evasion has no taunt aura.

I don't know if it's possible. I doubt very much that it would ever be done even if it was possible.
An alternate possibility for the taunt aura case would be to have the power pick grant two mutually exclusive toggles, one with and one without a taunt aura.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

And while they're looking into that.. they could maybe add in a +res that scales up per number of enemy around...




Then put a taunt aura on Integration for scrappers... even if it's WP weak


 

Posted

Quote:
Originally Posted by Arcanaville View Post
"Because they don't need it" was Castle's way of trying to point out that not all SR scrappers want to draw aggro every time they turn on AoE protection. Unlike, say, Invuln, their protection doesn't scale up with targets rushing up to attack them. So while Invuln's taunt aura helps invincibility, a taunt aura in Evasion just draws more incoming damage.
Given other concerns people seem to have about SR, it seems like they could put a small Res buff per enemy in the Evasion aura.


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Farewell is like the end
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And there you'll always be
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Posted

Quote:
Originally Posted by Nihilii View Post
I'm sure there are players who would rather not have an aggro aura - much like there are players who prefer to skip their toggles, arguing they perform better with the extra endurance. People make all kinds of poor decisions based on an incorrect understanding of the game environment, it's important not to confuse beliefs with facts.

Quoting something only to purposefully and blatantly misinterpret it as to attempt to derail the argument isn't worth answering with any more effort than a copypaste of the previously made point.
Couldn't those /SR Scrappers who want an Aggro aura, take Provoke?


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Posted

Quote:
Originally Posted by BrandX View Post
Couldn't those /SR Scrappers who want an Aggro aura, take Provoke?
Yes, they could. I certainly don't have room for it in my build but I could self-nerf in order to get a power to make up for that which exists in the other SR config.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Yes, they could. I certainly don't have room for it in my build but I could self-nerf in order to get a power to make up for that which exists in the other SR config.
I just thought it was a way to get the aggro, while not forcing it on those who don't want it.

Personally, if it was added, I'd live with it, when I pull out my DB/SR, I'm just thinking of the many others.

I don't see how it's a self nerf however.


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Posted

Bill, if you want a SR with a taunt aura all you have to do is trade...um... around 40% damage for it.

By rolling a SR Tanker when they arrive.
'Cause you know, Tankers have been trading damage for aggro capability since forever.

A fair and worthwhile trade, yes I know.



.


 

Posted

Quote:
Originally Posted by BrandX View Post
I just thought it was a way to get the aggro, while not forcing it on those who don't want it.

Personally, if it was added, I'd live with it, when I pull out my DB/SR, I'm just thinking of the many others.

I don't see how it's a self nerf however.
It is a self nerf to throw out another desired power as well as taking a place in an attack chain.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
It is a self nerf to throw out another desired power as well as taking a place in an attack chain.
It's not a self nerf, when one wants aggro capabilities, but their set lacks it.

SR started out not having an aggro aura. /SR didn't have one untill it was given to Brutes. It made it this long without one, so having to pickup Provoke on a Scrapper is not a self nerf, it's a power choice.


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Posted

Quote:
Originally Posted by Johnny_Butane View Post
Bill, if you want a SR with a taunt aura all you have to do is trade...um... around 40% damage for it.

By rolling a SR Tanker when they arrive.
'Cause you know, Tankers have been trading damage for aggro capability since forever.

A fair and worthwhile trade, yes I know.



.
He has the Brute option, so doesnt have to wait


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Posted

Furthermore:

Quote:
Originally Posted by Bill Z Bubba View Post
Bruising wasn't ever needed for tanks. They were never supposed to be damage dealers.
Taunt auras aren't needed for SR Scrappers. They were never supposed to be aggro monkeys.


.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Taunt auras aren't needed for SR Scrappers. They were never supposed to be aggro monkeys.
I never expected to say this in response to a JB post, but ...

Well said.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Furthermore:



Taunt auras aren't needed for SR Scrappers. They were never supposed to be aggro monkeys.


.
And does he have a point? Nope, as usual, you don't.

Inv: taunt aura
WP: taunt aura
SD: taunt aura

Scrapper secondary sets with taunt auras. Looks like some of them ARE supposed to be aggro monkeys.

EDIT: Yes, the argument can be made that those three taunt auras only exist because they benefit the powers in question.
Invincibility for the defense.
RttC for the regen.
AAO for the damage.

EDIT: Oh hell... that would have been awesome. PB as a toggle that also had scaling dam-res per enemy in range. Oh well.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
And does he have a point? Nope, as usual, you don't.

Inv: taunt aura
WP: taunt aura
SD: taunt aura

Scrapper secondary sets with taunt auras. Looks like some of them ARE supposed to be aggro monkeys.

EDIT: Yes, the argument can be made that those three taunt auras only exist because they benefit the powers in question.
Invincibility for the defense.
RttC for the regen.
AAO for the damage.

EDIT: Oh hell... that would have been awesome. PB as a toggle that also had scaling dam-res per enemy in range. Oh well.
Also, RTTC specifically is not a good example for other reasons which I have suspicions about but are a bit murky because the devs won't discuss the design specifics of RTTC (but Tankers know what I'm talking about).

And personally, I always thought the scaling power SR should have gotten was invincibility. In fact, that made even more sense when I first suggested it, back when Invincibility primarily provided melee defense and there was no such thing as a soft cap.


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Posted

It would be ineresting if they did something a bit more broad reaching with taunt auras in general

Basically --

  • Improve Willpower's taunt for Tankers
  • Make sure all tankers auras are roughly (+/-50% at least) equivilent in taunting.
Downgrade all Scrapper auras so they work like Willpower's aura does now.. in that it will taunt as long as no one else does something to draw aggro. This will allow any Tank to pull aggro off any scrapper. As it is a WP tank cant aura taunt off of a inv scrapper for example.

Pick some midway point and change all the brute auras to that level.
  • That would give you Scrappers that taunt solo, but dont steal too much aggro when not wanted..
  • Tankers who all have usuable auras - Inv could still be better than WP but not 10x better.
  • Brutes who have auras that work decently when there are no tanks availible, but cant do as nearly good a job as a tank's aura.


 

Posted

Quote:
Originally Posted by Finduilas View Post
  • Martial Arts (Secondary)
I think I've finally found a Stone tanker I'll enjoy playing.



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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Considering how insane the "enemies run to the next country from scrappers without a taunt aura" situation has become these days, I'd have to call my scrapper brethren believing otherwise quite silly.
The first time you get into monster DPS mode on your future Claws/SR Brute who has a taunt aura on one of the AVs in BAF, you will suddenly have the desire to turn it off ASAP.


I'm sad every time I absolutely must turn AAO off on my DM/SD Brute.

Between his taunt aura pulses, and a top end attack chain that packs mag 4 threat into every single attack - he would spend basically every BAF perma-banned from combat for generating a level of threat that can outstrip entire leagues worth of players. (Not hyperbole, this has happened).


So now I always turn AAO off on BAF - even against the adds by the way, who have shared aggro with their AVs. If you do enough damage/threat against the adds, the AVs can and will give you warnings even though you have never attacked them at all.

Fun stuff.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
The first time you get into monster DPS mode on your future Claws/SR Brute who has a taunt aura on one of the AVs in BAF, you will suddenly have the desire to turn it off ASAP.


I'm sad every time I absolutely must turn AAO off on my DM/SD Brute.

Between his taunt aura pulses, and a top end attack chain that packs mag 4 threat into every single attack - he would spend basically every BAF perma-banned from combat for generating a level of threat that can outstrip entire leagues worth of players. (Not hyperbole, this has happened).


So now I always turn AAO off on BAF - even against the adds by the way, who have shared aggro with their AVs. If you do enough damage/threat against the adds, the AVs can and will give you warnings even though you have never attacked them at all.

Fun stuff.
I got 2 rings today on my DB/SR without a taunt aura. I can't imagine how things would be if I get a taunt aura.

To put it simple: When soloing, I want a taunt aura. When teaming, I rather not have it most of the time.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Also, RTTC specifically is not a good example for other reasons which I have suspicions about but are a bit murky because the devs won't discuss the design specifics of RTTC (but Tankers know what I'm talking about).
He he. We call it "willing the enemy away from you" in my social circle.


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What the hell? Let's buff defenders.
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