What's so great about the BAF iTrial?
Nightstar*
Also, it's just fun. Some folks like it, others don't.
I pretty much agree. I find the BAF somewhat boring compared to Lambda and Keyes. It's a lot like the ITF, it's less interesting than the equivalent level content but it's enjoyable enough and offers good rewards/time so people run it a lot.
I prefer BAF over Lambda a lot. I think this is due to my initial exsposure to Lambda (spent all of my time dying with no one telling me what I should be doing.)
I understand how Lambda works now but can't be bothered.
Enjoy your day please.
As I just stated in another thread, BAF is easy to understand, and straightforward to complete. It doesn't rely much on gimmicks that you must work around and doesn't require specific ATs or any real setup and planning. You can pick it up quickly, run a trial and move on to other things. You just play the game, basically.
Prior to everyone being +3 and slotted with Destiny, the BAF was a very different experience and entire team wipes sometimes occured. That changed after about a week or two. It has always been my least favorite of the 3 trials tho.
There are badges for different tasks, such as defeating Siege and Nightstar at their spawn points (instead of pulling), which is much more difficult.
There's also a badge for defeating all of the adds before dealing the final blow to the AVs; sometimes you can just get lucky in an AOE-heavy league and not even have to think about it.
The towers fire deadly lasers unless disabled, but you get an extra Astral Merit for not disabling them (and a badge the first time you complete a run without disabling them). On a team with enough healing, or pulling behind the wall, it doesn't matter, but fighting the AVs at their spawns has, in my experience, required someone on the turret controls.
I think getting a Master of the BAF badge awards an extra Empyrean Merit for that run.
Characters that get enough aggro are targeted by Siege and/or Nightstar, a ring VFX and a warning will pop up over them. If they have two rings then they need to stop building aggro and get away from other people, as they can be Sequestered, which is an unresistable hold on the target and everyone nearby.
There's a lot going on, and rewards for doing things differently, although as any playerbase we've discovered the easiest way to power through it, and so that's what we do most of the time.
BAF's not great, but it's good; and I think it really shines when you run it with 12 to 16 players.
I've run it 5 times now, and it's been exactly the same each time.
Watch cutscene. Kill some warworks. Congregate in big crowd on tennis court near buffers/healers. Wait for sb to pull Nightwing, defeat her. Defeat waves of non-attacking runners for 5 mins. Go back to tennis court. Wait for sb to pull Seige, defeat him. He rezzes, Nightwing arrives. Attack them both so they eventually fall within seconds of each other. |
BAF, Union Style:
Wait for people to zone in.
Trigger Cutscene
Defeat 40 War Works.
Everyone goes to Bivouacs, draw Nightstar between them, defeat her.
1 Team goes North of Tennis Courts, 2 Teams go South, to choke points.
Defeat Escaping Resistance.
Go to BAF main building.
Fight Siege in entrance. Once Defeated:
1 Team Stays and fights Siege there.
1 Team goes to 9CU/Vicky Spawn point to defeat spawns
1 Team goes to fight Nightstar at Bivouacs.
Sync their HP at 20, then at 10, then at five. Wait for new spawn of reinforcements.
Add team burns down 9CU/Vickys, both teams take down their AV.
With luck, Trial completes. Bonus Astral Merits for taking them down without dragging them to the Tennis Courts, for not touching the gun tower controls, hopefully for not letting any mindwash prisoners escape, and hopefully for having no adds about on defeat of Nightstar/Siege.
Bam. One BAF, Union Style. Tennis courts? This ain't Wimbledon.
BAF is the favorite trial for me.
It's straight-forward. I usually enjoy stopping the prisoners. It's a good all around trial.
I love Lambda on my Bane. Otherwise, it's eh.
Keyes - I'll skip it. Fortunately, that seems to be the majority opinion.
That being said, I only do trials for the carrots. Lambda on my Bane, I would do occassionally, but I would otherwise be doing story arcs and tips.
It's a nice starter level Trial - it's intended to be the first one people run, so it's set up to ease them into the way Trials work.
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It's quick and easy and has some nice variety in between the mob clearing, the escape and the AVs. It's also fairly well rewarding, you can get 5 or so Astrals and your Empyrean per run.
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It easy to understand for folks new to the Itrials. It does not rely on getting temps and if done right can give you some good rewards and be ran quickly enough so you can do something else.
It might also be worth mentioning that the BAF has the worst server based lag of the 3. The prisoner escape phase is only 50% about stopping the prisoners; the main challenge (for me at least) is playing "which powers are recharged?" wack-a-mole with the action bar.
are there any fans of the BAF out there who like it for any reason other than it's an easy way to get threads etc in half an hour?
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BAF can only fail if too many prisoners escape or if there are too many ambushes to get you overwhelmed. Both problems are solved by throwing DPS at them. It's much easier to explain "Kill things!" than "Look in your temp powers for a Molecular Acid and use it in the doors that are glowing with a round portal thing in front of them."
BAF is also much faster. Half an hour? More like 15 minutes. Other than the mandatory 5 minute wait during the prisoner phase, the rest can be extremely rushed. You can get two reward tables in the time it takes to complete one Lambda.
Also, what Eva Destruction said.
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the BAF its also extremely easy to make astral merits from, you can very easily get 7-8 astrals per run if you get every badge
lambda is 4 avg (5 if you get synchronized, 5-6 if you are really intent on trying to get one of the 3 remaining side badges)
keyes trial avg is about same as lambda
the basics come down to the side badges are much easier to get hence more and easier astrals per run
the lambda badges are already stupidly aligned so you cant get more than 1 of the 3 sides other than synchronized per run and the keyes side badges are even more ridiculous and/or possibly bugged in the case of avoiding the obliteration beam
IMO when it comes down to just needing threads, BAF is the way to go
I've run it 5 times now, and it's been exactly the same each time.
Watch cutscene. Kill some warworks. Congregate in big crowd on tennis court near buffers/healers. Wait for sb to pull Nightwing, defeat her. Defeat waves of non-attacking runners for 5 mins. Go back to tennis court. Wait for sb to pull Seige, defeat him. He rezzes, Nightwing arrives. Attack them both so they eventually fall within seconds of each other. All of this happens in a very small area of one map. I haven't noticed any specific ATs being required. I'm doing this on an en/en/fire Blaster, so I'm there for damage obviously. Maybe I'm missing sth important being done by other ATs? I heard some talk of 'rings', possibly there's turrets involved? I haven't been dying more than once per run. It's all over in half hour, easy. It's extremely repetitive and simplistic, and appears basically unfailaible as long as the teams not made of morons. I don't understand why anyone would do it more than once ot twice if it wasn't for the Incarnate rewards. are there any fans of the BAF out there who like it for any reason other than it's an easy way to get threads etc in half an hour? Eco |
Wait a second. In another thread I SPECIFICALLY remember you saying that trials are difficult as one of your reasons for wanting small team/solo content. So which one is it?
I haven't ran that many BAFs, I think I can barely count the BAFs I've run with both my hands But the only time I've been in a BAF and it failed was strictly because the leader and his few friends demanded that the tanks pull Siege and Nightstar to the tennis court, when those tanks and a good majority of the rest just didn't understand why you would need to do that.
BAF freedom style? Wait, what?
As to answer the OP's question, mostly because it is the most MM friendly trial available. I like seeing MMs, it makes me want to play one and I'd really like to, but I just can't get down to it.
Think of it as a personal reminder.
Wait a second. In another thread I SPECIFICALLY remember you saying that trials are difficult as one of your reasons for wanting small team/solo content. So which one is it?
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I'm glad I'm not a game developer. I'm glad that ours have thick skins and pretty much do what they want. Some people act like that's a bad thing, but it's times like these that hopefully some people realize that it really isn't.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
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I fail to see the purpose in you calling anyone out Pacur. Why be that antagonizing? Besides that. I SPECIFICALLY recall him stating that the iTrials are trivial... Which of us is right and does it really add anything to the conversation?
If I wanted to engage in forum PvP I'd say prove it, link to his complaining about it being too hard. But I'd prefer if everyone could avoid this sort of pointless one upmanship...
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BAF is easier and a more consistent source of Astral merits. Getting the bonus Astrals from the escapee phase and from leaving the turrets on is almost guaranteed these days.
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It's a nice starter level Trial - it's intended to be the first one people run, so it's set up to ease them into the way Trials work.
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Easy and fast = more rewards. I imagine at some point, rewards for these trials may get adjusted.
My favorite is that they want the Master of Lambda to be harder (and it is) and yet it is LESS rewarding then Master of BAF.
Someone in the dev team is not thinking very clearly in this situation.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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I think getting a Master of the BAF badge awards an extra Empyrean Merit for that run.
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And I seem to find a lot of people that seem to be unable to complete the BAF trial...
Its the easiest AND it gives the best rewards, because getting all the extra merits is simple AND it is likely also the fastest.
Easy and fast = more rewards. I imagine at some point, rewards for these trials may get adjusted. My favorite is that they want the Master of Lambda to be harder (and it is) and yet it is LESS rewarding then Master of BAF. Someone in the dev team is not thinking very clearly in this situation. |
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Wait a second. In another thread I SPECIFICALLY remember you saying that trials are difficult as one of your reasons for wanting small team/solo content. So which one is it?
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On one occasion, something went wrong with the zoning process and I found myself the sole player in the instance. I don't know if I'm the first player to attempt to solo the BAF with no Incarnate abilities slotted, but I can report that it's quite hard lol.
Oh yeah, That slotting thing - I just got my tier 3 Alpha yesterday, and looking at my combat attributes I saw I had a level shift of zero. It transpored thT I'd been crafting my way up the tree without actually slotting anything rofl. I assumed the tree was representing the slotting!
Back to your question, I think you've sort if answered yourself. The iTrials are too hard for small teams/solo plYers, which is why I'd like small team and solo Incarnate paths added.
I hope that answers your question.
Eco
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Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I've run it 5 times now, and it's been exactly the same each time.
Watch cutscene.
Kill some warworks.
Congregate in big crowd on tennis court near buffers/healers.
Wait for sb to pull Nightwing, defeat her.
Defeat waves of non-attacking runners for 5 mins.
Go back to tennis court.
Wait for sb to pull Seige, defeat him.
He rezzes, Nightwing arrives. Attack them both so they eventually fall within seconds of each other.
All of this happens in a very small area of one map.
I haven't noticed any specific ATs being required. I'm doing this on an en/en/fire Blaster, so I'm there for damage obviously.
Maybe I'm missing sth important being done by other ATs? I heard some talk of 'rings', possibly there's turrets involved?
I haven't been dying more than once per run.
It's all over in half hour, easy. It's extremely repetitive and simplistic, and appears basically unfailaible as long as the teams not made of morons.
I don't understand why anyone would do it more than once ot twice if it wasn't for the Incarnate rewards.
are there any fans of the BAF out there who like it for any reason other than it's an easy way to get threads etc in half an hour?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)